Blaziking vs. Kindling Queen, Round Four
Pre-Round Stats
Team Blaziking (2/2 Pokémon Remaining)
Blaziking (M) [Blaze]
Health: 58%
Energy: 79%
Status: Confused (light); doing his best to tread water, get back to the roof and, you know,
not drown
Blaziking's Commands:
Quick Attack/Climb pole and leap to roof/Double-Edge ~ Quick Attack/Climb pole and leap to roof/Double-Edge ~ Quick Attack/Climb pole and leap to roof/Double-Edge
Team KQ (2/2 Pokémon Remaining)
Charmander (M) [Blaze]
Health: 88%
Energy: 62%
Status: Attack +4, Speed +2; on top of the world, at least as long as he doesn't get wet
Charmander's Commands:
Chill ~ Chill/Focus Punch~ Chill/Rock Tomb/Focus Punch
Arena: Flooded City
After a massive downpour of rain that lasted for days, a large city became covered in feet of water. The arena is in a small neighborhood with homes clustered together making a 70ft x 40ft arena on the rooftops of these homes. There are tips of telephone poles reaching about 3 feet out of the water. On the rooftop, there are some areas with small, 2 foot puddles, enough for a small water Pokemon to fit in. Because the water rushing beside the building carries some disease ridden corpses and some sewage water, moves that are used by drawing water (i.e Surf, Muddy Water, Water Pulse) have a chance of poisoning the opponent. If a water type Pokemon stays in the water too long, the chance increases (5% chance increase every round) that they may become badly poisoned. Every round there is a 5% chance that water could rush for one round, causing small Pokemon in the water to be pulled away by the tide, thus causing the Pokemon to have a harder time attacking while attempting to stay where they are in the water. Because of this, 2% of damage from attacks from this Pokemon are taken off if this occcurs.
Round Four: Begin
It's very difficult for Blaziking to think straight with the cold, fetid water swirling around him and splashing his face, but that's all the more reason for him to want to get back to the rooftop as fast as he possibly can. The Cyndaquil summons all of his strength and dog-paddles foward as fast as his tiny limbs will take him, cutting through the water at a surprisingly decent pace given his general unsuitability for aquatic maneuvers, and at last manages to reach the edge of the roof. It takes a great deal of kicking and thrashing, but after several tries Blaziking finally manages to hook his chin on the edge of the gutter. The gutter is full of even nastier stuff than the floodwaters, and some of it gets into the small cut the metal opens up near Blaziking's neck, but it doesn't really do much other than sting and smell atrocious. Another minute of struggling finally sees the Cyndaquil latching on to the gutter with one hand, and then the other, and finally pulling himself back up onto the roof shingles. He collapses onto the tiles almost immediately, panting hard and shuddering violently with cold and exhaustion.
Charmander frowns as he watches Blaziking heave himself back onto the roof. He was really hoping that his opponent would continue to flounder helplessly out there, but no matter. He has ways of dealing with annoying opponents who keep coming back when they aren't wanted. For the time being the salamander simply relaxes, enjoying the warmth of the sun overhead and plotting Blaziking's demise.
Charmander sits up and closes his eyes, lost in deep concentration. His entire body is brimming with destructive power, but now he focuses all of that wild, primal energy into his clenched right fist. His hand seems to glow with a faint, bronze-colored light, raw force almost emanating from it. Blaziking, still dazed and miserable, fails to notice this. There is only room for one thought in his head--
get the hell away from the edge of the roof. And so he crawls forward, dragging himself back towards the center and relative safety.
But the center of the roof is no longer safe. By the time Blaziking reaches it, his opponent is fully charged up and ready to go. Charmander stands up, pulls back his fist and then slams it right into the back of Blaziking's head with terrifying force, every ounce of strength in the lizard's body behind the blow. Blaziking's face crunches down into the shingles, dislodging several of them from the roof and sending them sliding down into the water. The Cyndaquil actually blacks out for a good minute, going limp at Charmander's feet.
When Blaziking finally comes to, he opens his eyes to a world of excruciating pain. His head feels worse than it's ever felt before, a thousand times worse, the sunlight is suddenly blinding, and he feels too sick and stunned to even think about moving, let alone actually get up and do anything. As such, he is a sitting duck when Charmander goes on the offensive again. Unnerving crunching and tearing noises can be heard as Charmander calls upon earthly energy to wrench bits of the roof from their places. The fragments of wood and tile float in the air above Charmander's head for just a few seconds before he sends them all crashing down on top of his motionless opponent, burying him in a layer of splintery refuse.
The weight of the debris presses down on Blaziking, and one of his back legs is particularly painful; it seems to be trapped under an exceptionally large section of roof. But, at the very least, the blanket of house bits seems to have one mildly beneficial effect. It shields his stinging eyes from the glare of the sun and calms him down just a little bit. Most of the addling fog seems to lift from his mind, leaving only the colossal, throbbing headache behind.
Round Four: Close
Post-Round Stats
Team Blaziking (2/2 Pokémon Remaining)
Blaziking (M) [Blaze]
Health: 23% (CAPPED)
Energy: 61%
Status: Speed -1; Blaze (Fire damage x1.5); trapped under a pile of debris and suffering from the worst headache he's ever had in his life
Team KQ (2/2 Pokémon Remaining)
Charmander (M) [Blaze]
Health: 88%
Energy: 53%
Status: Attack +4, Speed +2; still really pumped, if a smidge tired
Arena Status: The toxic sludge in the roof puddle seems to have dissolved at last. Several holes, ranging from the size of a brick to one the size of Charmander himself, dot one of the roofs where Charmander pulled out pieces of wood and tiling; the flooded attic is exposed just a few inches below.
Ref's Notes
-I actually didn't think there was that much distance from the edge of the roof to the water, so there wasn't really any need for Blaziking to find a telephone pole. (I'm really not convinced that that's the sort of climb/jump a Cyndaquil could make anyway, given how far telephone poles generally are from rooftops, so it's probably just as well.)
-Blaziking was fully confused on the second action. Just as a note, had he not been fully confused then, yes, he would have hit with Double-Edge before Charmander could use Focus Punch. Focus Punch charges with a positive priority but launches with a negative priorty, meaning that Charmander would have moved last regardless of speed.
-Blaziking was fully confused on the third action as well, but his confusion cleared up at the end of the round.
-Rock Tomb caused Blaziking to hit the damage cap. Since there were no actual rocks used it could not properly be called a Rock-type attack, so it did Normal-type damage.
-Kindling Queen attacks first next round.