3 v. 3 Single
DQ: 5 days
Damage Cap: 30%
Banned: OHKO moves, anything that would kill a civilian
Other: The loser has to buy the winner a Mareep.
Round 1
Kam (OOO)
Currently out: Zero
Genderless Bronzor
Ability: Levitate
Health: 100%
Energy: 100%
Status: Stable
Condition: Relieved about the weather.
Commands:
Signal Beam/Confuse Ray/Calm Mind ~ Signal Beam/Confuse Ray/Calm Mind ~ Signal Beam/Confuse Ray/Calm Mind
RandomThyphoon (OOO)
Currently out: Rehabit
Male Cacnea
Ability: Sand Veil
Health: 100%
Energy: 100%
Status: Stable
Condition: Not pleased with the above average presence of ghosts today.
Commands:
Protect ~ Swords Dance ~ GrassWhistle/ThunderPunch
Arena: Mareepolis
The capital of Beaconia, Mareepolis is a small city most well known for its large bronze Mareep statue in the town square. This battle takes place in the streets within an area 10 meters long, where a crude Pokeball has been drawn in the center of the arena.
For the most part, this is a fairly vanilla place. However, each round, there is a 15% chance that one of the following events will occur on a randomly selected action:
50%: The Beaconian anthem will play, thus causing everyone on the arena to stop battling and stand at attention as the Beaconian flag is paraded through.
15%: The Beaconian second-in-command Aviculor will run through the town, with the Pokemon trailing him badly poisoning all combatants.
25%: The Pyromaniac will run through the town, burning all combatants.
10%: A golden statue belonging to the Q.U.I.R. will have been captured and thrown into the arena. It will fall on a random combatant, causing 5% typeless damage. After this occurs, all battlers will gain an extra $6 after the battle is over.
Arena status: Unchanged.
-----
A white shape, somewhat resembling a circle, marked the asphalt concrete. At two points on its limits, stood big signs. Both read, "GO AWAI COS THERES PPL BATLIN'".
Three people took position around the rough circumference, and one of them began to remind the other two of the match's specific rules. Most remarkably, that projectiles shouldn't be used when it's hard to aim, and moves with an extremely wide range, such as Earthquake, were to be completely avoided. The two trainers understood that these were measures taken to avoid civilian casualties. Then, the referee signaled for them to commence the battle.
On one side of the field, a green, spiky and round Pokémon was sent out. He looked like he had just seen a ghost. Not merely one, but, quite a few. Careful not to pierce his own head, he put his arms up, trying to defend himself.
On the opposite side, what took shape was a floating, round and metallic being. First thing, it took a second to notice the weather, which, much to its pleasure, was not that sunny.
Commands were issued and the Pokémon turned around to face each other. Rehabit was still covering his face with his arms then.
Zero watched carefully, and began to notice something surrounding its foe. Perhaps that was Protect being used. Choosing to play it safely, it closed its eyes and shut out whatever other senses it had, entering a deep state of meditation.
Beggining to think he could run but he could not hide, the Cacnea on the other side of the field decided to fight the ghosts around him. And nothing could be better for such than the order he had received for now: a Swords Dance. He began to punch and dodge, battling what seemed to be thin air -- and was thin air, though, under his perception, it was a phantom. This warm-up increased his focus greatly.
At that point, the opposing Bronzor was already back to feeling the material world. It prepared to follow its orders, approaching the foe and carefully calculating his eyesight's range. Having caught the target's attention, it floated to a strategical spot, one where an abnormal amount of sunlight would suddenly converge into the opponent's eyes.
The cactus Pokémon flinched at first. When he opened his eyes again, the ghosts had become colorful, for some reason.
After a few practice swings on the air, Rehabit prepared to attack his main enemy. He focused deep and reached for his essence, gathering electric-type power. Then, he sent an electric pulse to the end of his right arm. Then, he leapt and bashed Zero on the top of its body, though he had nearly tripped when he attempted doing so.
As the Cacnea went back to battling the rest of the foes that surrounded him, the Bronzor initiated his counter-attack, also of an unusual type that first required calling out power from deep within. This time, however, it was bug-type power. The circular bumps around its body began to glow red and blue in an alternating pattern. Rays of energy shot from each of them, converging into one beam, one that struck the target on the back while he fought against nothing.
As he stood up, the cactus vowed revenge for such a dirty blow.
Round 1 – End
Kam (OOO)
Currently out: Zero
Genderless Bronzor
Ability: Levitate
Health: 94%
Energy: 89%
Status: Special Attack 1+, Special Defense 1+.
Condition: Focused on the battle.
RandomThyphoon (OOO)
Currently out: Rehabit
Male Cacnea
Ability: Sand Veil
Health: 91%
Energy: 88%
Status: Attack 2+. Confused (Severe).
Condition: Struggling to stand while trying to point at the foe dramatically.
Arena status: Unchanged.
Additional notes:
- First round I ever ref and only add one additional n- oh crap
- RandomThyphoon attacks first next round.