Sylph
Take me to Wonderland
1v1 Single
Style: Set
DQ: 7 days
Damage Cap: 50%
Banned moves: Anything goes baby!
Arena: The Galactic Cock - Aboard the Sol space station in orbit
Finally legally banned from any facility which serves alcohol down on terra, the drunken duo find themselves at a loss for the location of their inbibed escapades. Of course, the sky's the limit for these two~ And with a healthy dose of applied phlebotinum, the two trainers have managed to make their way to the orbital space station (which totally exists, the government is holding out on you) and found themselves a nice little dive that doesn't seem too interested in the news from the ground. Actually, it's a little TOO nice, what with all the neon, and chrome, and scantily clad space-dudes in vinyl future-duds looking a bit repulsed at the two girl's presence... (Must be something about being ground-dwellers, hm?) So what kind of battlefield is this?
Well, apparently when two trainers get drunk they find it to be a good idea to get their Pokémon drunk, as well, no matter where they may be. Noone really knows why, but it's probably in a similar vein to beer goggles. Of course, neither trainer is in much of a state to issue commands, and their Pokémon will soon be in no state to listen.
Upon being chosen each Pokémon is served gratuitous amounts of alcohol and set off on their way to have a go at each other.. if they can stay on their feet. The barkeep seems concerned for a change, but is sort of just keeping his distance as if to say 'take what you want a leave, you space-rabble'.
Moves are selected completely random, similar to Metronome, from the Pokémon's available move pool. Any move may be used, included OHKO's, however should they hit they cannot break the damage cap and will deal an instant 50% tops.
Both Pokémon being lit off their arses will have an inflated ego and a boosted pain tolerance; essentially giving them both 150% HP and letting them go longer.
The bar is full of flashy and amusingly destructible objects, as well; and arena damage will become apparent. Apparently, the barkeep doesn't seem to take into consideration supernatural powers. Hopefully soon he will~
In this state the competitors will be less than capable of holding a steady battle. Every action there is a 5% chance of either Pokémon falling victim to temporary negative effects. There is an equal chance of one of four actions happened:
Falling asleep: The Pokémon will completely nod out, lowering both its defences by 3 stages until awoken and waking up after either 3 actions or after being struck by an offensive move.
Vomiting: The Pokémon will empty its stomach.. all over their opponent's face. This will totally gross their opponent out, and lower their defences by 3 stages for 3 actions.
Falling over: The Pokémon will completely lose its balance and fall right on its arse, causing them to lose that action and be inflicted with mild confusion.
Punchdrunk Swing: The Pokémon will forgo its supernatural powers in favour of slugging their opponent in the face. This will deal 5% untyped damage at 70% accuracy.
In addition, there is a 50% chance every round that 'someone' will fiddle with the gravity controls, causing the battle to become Zero-G (Or revert to normal gravity if it already is) and having these effects:
Everything, and everyone will be unbound to the floor. Unless the competitor has something to propel themselves off of (if they're even in the state of mind to do so...) or are otherwise latched onto their opponent already, contact moves will fail. (Note that ghosts and other gravity defying levitators will be too drunk to release they can probably move freely, anyway, and so are still prone to this.)
There is a 20% chance of drunkenly smashing into someone, or something, with no ways to reasonably navigate even while sober. Having this occur deals 3% untyped damage and cancels the move for that action.
On the other hand, there's a 5% chance of (some how) catching a flying bottle of space-booze midair. It may be a bit hard to consume without gravity, but it will restore 5% health or energy (an equal chance for either) on that action instead of a move.
And of course, as if keeping their stomachs contained wasn't hard enough on the ground, the spinny crashy shininess of Zero-G will cause either competitor to vomit at a 20% chance - filling the air with flying spew, and lowering both the defences of both competitors by -1 per occurrence. (Up to -6) This effect is cancelled when the gravity in switched back on and everything falls back to the floor.
And finally, when gravity is switched back on at the start of a round, both competitors will take 5% untyped falling/gracelessly crashing damage. (Does not cost an action.)
L'il Dwagie's Team
Amaturasu [♀]
<Inner Focus>
Item: Soothe Bell
~Signature Attribute~
-Fight Stance-
Katsubousha [♂]
<Inner Focus / Bad Dreams>
~Signature Attribute~
-Ghost Hotel-
Zappa [♂]
<Sniper>
Item: Dragon Scale
Twitch [♀]
Ability: Insomnia
Item: Brightpowder
~Signature Attribute~
-Caffeine Addiction-
Koray [♂]
Ability: Levitate
Item: EXP Share
Koffi Kat [♀]
<Scrappy>
relicanth
Rock Lobsta [♀]
<Rock Head>
Item: Leftovers
[Roomba] swinub [♀]
<Snow Cloak>
[Niflheim] Spinarak [♀]
<Swarm>
Item: Silver Powder
~ Signature Attribute ~
- Unwitting Royalty -
Signature Move: Crimson Swarm
[The Grouch] Wormadam [♀]
<Anticipate>
Item: Occa Berry
Zora's Team
[Cyndra] Cyndaquil (F)
Ability: Blaze
[Sheila] Vulpix (F)
Ability: Flash Fire
Body Mod: All black with yellow eyes.
[Hera] Ralts (F)
Ability: Synchronize
[Shiia] Chinchou (F)
Ability: Volt Absorb
[Frost] Eevee (M)
Ability: Adaptability
[Haven] Eevee (M)
Ability: Adaptability
[Sedgwick] Teddiursa (M)
Ability: Quick Feet
[Chimani] Kitora (F)
Ability: Cute Charm
[Adelle] Feebas (F)
Ability: Swift Swim
Zora send out
L'il Dwagie sends out and babbles
Zora slurs drunkenly
Moony tries to ref while in space.