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  1. M&F

    Dies Twice Mafia - Game Thread

    Noon has started. 48 hours for voting.
  2. M&F

    Dies Twice Mafia - Game Thread

    DAY TWO Justice moved slowly in the bureau, but chaos wasn't similarly constrained. The violence witnessed in the last waking hour had already been escalated from -- a boardroom was found littered with corpses. There by the central desk, mewtini sat slumped, face-down; opposite her, mewtini...
  3. M&F

    Dies Twice Mafia - Game Thread

    NIGHT ONE Even in these dire circumstances, the bureau can't readily overcome the bedrock of its nature. Every attempt at setting a course for decisive action is triple-checked down to a crawl and ultimately stopped. Danger may still move free and loose as always. No one has been eliminated...
  4. M&F

    Dies Twice Mafia - Game Thread

    Noon has started. 48 hours for voting. (less actually, I am woefully late on the announcement whops)
  5. M&F

    Dies Twice Mafia - Game Thread

    DAY ONE It feels wholly predictable in retrospect that, almost no sooner than the gates were locked, the knives were drawn. Already, Butterfree was found bleeding copiously and left for dead in one of the less well-traveled corridors of the bureau. Things got a little more confusing when...
  6. M&F

    Dies Twice Mafia - Game Thread

    NIGHT ZERO An emergency lockdown has been sounded in the highest bureau of government. It's pursuant to the finding of conclusive evidence that some of the nation's high-ranking officials have been replaced by nefarious infiltrators, ultimately seeking to destroy the administration by any means...
  7. M&F

    Dies Twice Mafia

    well! ten on the ground, no more no less. looks like I won't be improvising, but I will be getting to use every role I devised for this anyway, role PMs should be going out shortly!
  8. M&F

    Dies Twice Mafia

    nightstart
  9. M&F

    Dies Twice Mafia

    yes, and also, lost lives will be announced publically (sans flip if they're not the final lives)
  10. M&F

    Dies Twice Mafia

    it protects from execution at daytime as well, and flips only happen at a player's final death and I could see about shortening the phase given both favourable circumstances and a general consensus against waiting around, yes
  11. M&F

    Dies Twice Mafia

    I have heeded your eyes emoji and here I am with some fresh MFia! I can feel the rust all over my GM chops, but let's do this our headline gimmicks for this bout: -as the name may have tipped you off on, everyone gets two lives in this game. or I suppose the more technical way to put it would...
  12. M&F

    Fire and Ice Mafia

    I don't have a whole lot more to comment than my self-dragging from deadchat anyway, I've still got MFia setup ideas, so if everyone's wanting more games, I could give it a stab
  13. M&F

    Fire and Ice Mafia

    y'know, I kinda feel like Mewtini would usually be solvier by now I'm not like, brimming with faith on that read, but that's the best I've got and time is running short
  14. M&F

    Fire and Ice Mafia

    hmmm. I was hoping for more contributions of the scumhunting variety, but I guess you're as much on the up and up as anyone else now. Retracting vote, and if no one else's come up with anything else to press on by tomorrow morning I'll see what I can wring out.
  15. M&F

    Fire and Ice Mafia

    dunno, I think part of the wager is also that our failsafes may have already failed us. like, say we have two doctors -- assuming the best case scenario (they both target different townies), there's a whopping 50% chance that the mafia's not killing anyone. a single roleblocker in the setup has...
  16. M&F

    Fire and Ice Mafia

    gonna start us off by probing Stryke, who's been posting quite a bit but only once for real analysis. let's see if that starts something
  17. M&F

    Fire and Ice Mafia

    welp. we gotta do something about that sooner rather than later
  18. M&F

    Fire and Ice Mafia

    yeah, thinking more on it, that smaller part of me spoke out of turn; if we're in not in lylo, a massclaim would still be woefully reckless atm, and if we are, it's not still indispensable, so it doesn't weigh favourably overall
  19. M&F

    Fire and Ice Mafia

    oh yeah, wrt flavor, part of me wants to get people claiming off some of what's on their PMs; that could be what we need to eventually connect flavor analysis to anything useful a smaller part of me is tempted to call for an out and out massclaim since that would be a reasonable play in the...
  20. M&F

    Fire and Ice Mafia

    anyway, funny, I was just thinking about the v/w ratio before I got to the thread myself. I'm feeling more 1:5 but that might just be because in Among Us that's perfectly reasonable, and that's a mafia-esque game that regularly runs on 10 players without issue (although of course that doesn't...
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