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Search results

  1. MF the ISOable

    Attacks and Abilities Guide

    For future reference, this is a storm throw, or at least what it's based on (which isn't always what's followed, though, since what we currently have for Aerial Ace has nothing to do with the Turning Swallow Cut).
  2. MF the ISOable

    Attacks and Abilities Guide

    An actual storm throw would be very hard to get anything from, even in what regards thrown target range.
  3. MF the ISOable

    Attacks and Abilities Guide

    How much power is gained from successive Rollouts? I would assume x2, as in the games, but it seems rather excessive for ASB purposes.
  4. MF the ISOable

    Attacks and Abilities Guide

    What degree of awareness Pokémon have towards moves they don't know? For example, if I commanded my Totodile to use Magma Storm, would it react with a "wtf why would you think I know Magma Storm" or with a "wtf is a Magma Storm"? Yes, this matters.
  5. MF the ISOable

    Attacks and Abilities Guide

    Veekun doesn't, although the summary is rather unclear.
  6. MF the ISOable

    Attacks and Abilities Guide

    It's been answered before; Telekinesis targets are locked at a specific height.
  7. MF the ISOable

    Attacks and Abilities Guide

    Is it possible to Counter against an attack that hits a Substitute?
  8. MF the ISOable

    Attacks and Abilities Guide

    A similar such answer has been answered regarding Taunt; if Encore is assumed to work the same way (and it probably is to be), then it lasts for three repetitions of the encored attack.
  9. MF the ISOable

    Attacks and Abilities Guide

    Does Mist prevent self-inflicted stat drops?
  10. MF the ISOable

    Attacks and Abilities Guide

    Can a negative priority move be used as a reactive conditional? There are moves like Vital Throw and Mirror Coat where the lowered priority implies a degree of prior preparation that would be made harder if not impossible by furthermore waiting on the enemies' move, but...
  11. MF the ISOable

    Attacks and Abilities Guide

    What would a Pokémon do if commanded to make such a judgement and use moves accordingly, then? And for future reference, could that be made easier through being Psychic type or using a move that involves the enemy's mind? Would it be feasible to combo Fake Out and Heat Wave as a fast sequence?
  12. MF the ISOable

    Attacks and Abilities Guide

    To what extent can a Pokémon judge the enemy's current energy value? Can Fake Out be used in a combo?
  13. MF the ISOable

    Attacks and Abilities Guide

    Would Screech work or even do anything against a Pokémon that's under Rest sleep?
  14. MF the ISOable

    Attacks and Abilities Guide

    From Dragon Claw. Seems to be a typo.
  15. MF the ISOable

    Attacks and Abilities Guide

    But that scenario changes significantly if you happen to be dead.
  16. MF the ISOable

    Attacks and Abilities Guide

    In this case, I suppose I'll muse the question again: is it possible to Roost without healing, only to clear the Flying type? And if so, is it possible to do it in a battle where direct healing is banned?
  17. MF the ISOable

    Attacks and Abilities Guide

    Poison is one of the main weapons of the ninja edit.
  18. MF the ISOable

    Attacks and Abilities Guide

    Is it possible to combine Last Resort with Body Slam? Can a Pokémon be poisoned and Toxic poisoned at the same time?
  19. MF the ISOable

    Attacks and Abilities Guide

    Would it be possible to cure sleep and/or freezing through Refresh? Or freezing through Rest, for that matter?
  20. MF the ISOable

    Attacks and Abilities Guide

    You can one-action Fly. Also, I personally would apply normal damage/cost to chargeable attacks being fired off without being charged, with damage boosts and cost reductions applied when there is charging (excluding the likes of Fly and Dig, which already have a natural benefit to "charging"...
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