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  1. MF the ISOable

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    Pokémon don't need to be told to use their held item if the conditions for automatic item use have been met. Using the held item before those conditions are met (as is possible with some Berries), or holding off on using an item when the automatic item use conditions were met and then using...
  2. MF the ISOable

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    It's similar, but not the exact same -- it lacks most secondary proprieties of Substitutes, like blocking status and being bypassed by sound moves.
  3. MF the ISOable

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    All the same, a Pokémon immune to damage from Fake Out would have little reason to be startled by what looks like an attack that can't hurt them, so it wouldn't cause a flinch. At least at the moment, Disguise has a slightly different effect in ASB than it does in the games. That was a bit...
  4. MF the ISOable

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    That's reasonable enough. I could swear there was an established precedent here but I can't seem to fish it out. Well, unless something turns up to contradict me: yes, a given Pokémon should be able to successfully Fake Out different targets each time. (The really tricky question here would be...
  5. MF the ISOable

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    I'd sooner leave this one a grey area, but a reasonable default would be "Pokémon A can tell Encore has been broken off unless Pokémon B is actively deceiving Pokémon A about it". You can certainly try it out, but note that it's entirely up to the referee whether it'd work and how much damage...
  6. MF the ISOable

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    Down. Well, yes, but there's a catch. Technically, each different type of Conversion you call in is a different conditional, so, while it's (currently) acceptable to have your Pokémon pick conditionals at random, you get no more than three specific types to randomly choose from, and that's if...
  7. MF the ISOable

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    Critical hit domain increases always stack in ASB, but they can never go higher than Domain 5 -- which, as mentioned in the Damage and Energy Guide, nets you a 50% chance of landing a critical hit.
  8. MF the ISOable

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    It's up to the ref, although it should be, at the very best, no better than a regular Rock Throw. Personally, I'd make it a weaker version.
  9. MF the ISOable

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    They're used up.
  10. MF the ISOable

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    It's locked to whichever it's copying.
  11. MF the ISOable

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    The user's.
  12. MF the ISOable

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    Yes.
  13. MF the ISOable

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    And I'm pretty sure that this situation is much more common in practice than one might expect, particularly as a match runs its course. If you're at that point, hurting your opponent's ability to counter your moves can count for more points than using the optimal move, so it doesn't even get to...
  14. MF the ISOable

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    How so? It'd be impractical if you were rolling from a broad pool, a la Sleep Talk, but if you can just pick two or three viable moves and keep the roll between them, the only result you can get is a viable move. With the benefit of keeping your opponent uncertain.
  15. MF the ISOable

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    It'd be at the very least extraordinarily annoying to play against someone picking random moves when commanding first in order to make their orders inscrutable.
  16. MF the ISOable

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    For gameplay's sake, I'd have to go with not at all.
  17. MF the ISOable

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    No.
  18. MF the ISOable

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    Double Team clones do everything their creator does, including attack. However, their attacks are also illusions, meaning they won't actually harm or even touch the targeted Pokémon. (That said, there's an alternate use of Double Team, mentioned in the extended description, that involves...
  19. MF the ISOable

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    Yes and yes.
  20. MF the ISOable

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    Aye.
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