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  1. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    Oh boy! That was probably the most challenging battle I've ever been put through! You truly are a worthy opponent. Perhaps next time we meet, the coin will flip the other way... Thank you, Byrus. And thank you, Jack and Eifie, for doing a fantastic job as referees. Until next time!
  2. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    Energy Drain Punch is our only hope for victory, Lillibeth! Use it whenever there's an opening, such as when Zack's too paralyzed or confused to act. But if he tries to use Encore, Attract, or a damaging move that's not Focus Punch, you'd better Protect yourself. And of course, Snatch any...
  3. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    Bah. Three successful paralysis rolls and a failed Protect roll in the same round? The probability of that outcome was less than 20%... Hmph. Very well. Use Teeter Dance as soon as you're able to; if you somehow manage to confuse him with an action to spare, switch to energy Drain Punch...
  4. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    Hehe! The old making-pigs-fly trick, it works every time! Now, let's keep using Drain Punch on his energy and see where that gets us. Ideally he'll paralysis-fail at least once, leaving him open to attack! Since we're still very vulnerable, I want you to Protect yourself and your sub against...
  5. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    Hmm! Well, we might as well go all in. Nothing to lose at this point. As we say in Sweden: "friskt vågat, hälften vunnet"! Which means "get down there and show off the muscles that will make the future bright"! Create a 10% Substitute to begin with; hopefully it'll last until next round, since...
  6. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    A critical hit!? And no confusion failures!? Ugh. That's just awful. Still, I'm not one to give in to reverse gambler's fallacy. Try to zap your opponent with Thunder Wave; it's still a statistically solid move, no matter our past bad luck. Keep trying until you're successful. Once Zack is...
  7. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    Hmm! Well, looks like you're screwed, Lillibeth. But that doesn't mean we can't put up a good fight! Let's try this, then... Start by Flinging your Iron Ball at Zack. Once that's done, you should outspeed him again, so follow up immediately with a Confuse Ray before he can do anything. Lastly...
  8. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    Hmm! Well, I'm not gonna lie to you, Lillibeth - this is a pretty unfavorable matchup. Clearly we can't win through brute force. But perhaps, if we throw enough spanners in the works, we'll stand a chance! Lead with Confuse Ray, follow up with Taunt, and finish the round with Torment. That...
  9. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    I, uh, I knew about the Iron Ball all along, I was just... trying to confuse you! T-that's right! I make a habit of forgetting my own plans so I can avoid being defeated by mind readers.
  10. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    Oh! I was sure I'd posted already! Huh. Well, this is probably going to be an uneventful round. Gently tap your opponent with a Power-Up Punch for the KO. You're faster, so you shouldn't have to worry about that Superpower, but in the extremely unlikely event that you can't immediately hit with...
  11. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    Ha! Very clever, Byrus! Evens the odds a little bit, yes? I'll send out Lillibeth, my Grumpig.
  12. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    Aha! Victory is within sight! Still, you never know what tricks Byrus might have up his sleeve... A single Ice Shard should be enough to finish off the Strand, and the probability of you being fully paralyzed twice in a row is less than 5%, so we're probably going to be fine if you just keep...
  13. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    Hmm! Not bad, Coldie Freeze! We might win this yet. Let's start with a small Substitute; according to my calculations, it should be just strong enough to survive one attack. If you manage to do that successfully, you're free to use Acrobatics unimpeded on your second action; otherwise, try...
  14. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    Hmm! Not bad! Let's see what we can do here... Now that your opponent's Light Screen is gone and you've got one of your own, let's go back to firing off those Flash Cannons. However, drop your item and use Acrobatics instead if he puts up another Light Screen and you're mobile enough to...
  15. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    P-paralyzed? What!? I told you not to embarrass me, Coldie Freeze! Augh! Just for that, I'm going to make sure you get properly pummeled this round. Use Confuse Ray until your opponent is confused; then, switch over to Light Screen and let him hit your Rocky Helmet; or if you've already got a...
  16. Music Dragon

    [15] Music Dragon vs Byrus (ref: JackPK)

    What's colder than cold? Coldie Freeze! Okay okay okay o - Alright, listen up, newbie snowflake. I bought you specifically for this battle, so you better not disappoint! If you do, I'll... I'll give you a signature move that turns you into a frisbee! An ice frisbee! Or a Freezbe, if you will...
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