- Ask; Try She/Her
I wouldn't say it would be the best pokémon game ever, but it should would be cool to have a fully open world pokemon game.
Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.
Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.
Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
Same hat! I really didn't like the 3D in the 3DS games, although I thought ORAS got close to matching old Hoenn. In the Alola games in particular I felt like the colors were really washed out and the environments bland, which is especially bad for a region based on Hawaii. In SwSh, though, I feel like the colors are finally vibrant enough and the environments detailed/interesting enough to match what was done with the sprite art. There are some Galar locations that are really pretty!Until Sword and Shield came out I shared your preference for 2D. The aesthetic of the Sevii Islands was my favourite. I had reservations about what the early DS games looked like, and then I didn't play the later ones. But I feel that with SwSh the charm of the environments has finally matched the old games.
Ohh yeah i don't quite know what you mean by this as i never played nintendogs but i think if you mean what i think you mean, than a bunch of mini-games to train your pokémon would be cool.Maybe this could be harder to implement, but a feature similar to nintendogs where you can train your Pokémon like in the anime would be really cool. Maybe not make it mandatory if people don't want to spend time doing that, but give some kind of reward for people who do want to use the feature.
and yeah, I wouldn't put it as "I want more glitches", but I agree with a great deal of this; it would indeed be fantastic if every location wasn't marked by being the obvious next step forward and having ten billion NPCs ready to ambush you and explain everything about it,I agree with a lot of what previous posters said about difficulty/depth/non-linearity/follow Pokemon/new areas/etc/etc/etc/etc but what I really want in a Pokemon game...
Less polish. I fell in love with the Pokemon games when they were 2D pixel games, low on detail and high on glitches. There were places you wanted to use a walk-through-walls cheat just so you could see exactly what was that strange collection of tiles just beyond your walkable area, and I loved the rumors and legends that sprouted from this (the grass beyond Pallet Town, the path behind Bill's house). I loved finding things that no one told you to find - no one tells you to explore Cerulean Cave or get to the bottom of the Whirl Islands or go back to the Tin Tower (at least, I don't think), and it makes it all the more rewarding to be surprised with a legendary Pokemon at the end of it. I want more lore that you have to fill in the blanks on because there isn't enough text space to spell out the full story.
I also want less happy-go-lucky attitude all. the. time. I miss that feeling of determination to beat someone because they're really tough and not holding back. I want an actual rival that creates conflict with your character.
It'd be great to have less hand-holding and artificial means of blocking a path - I wish there was more "you can't go here yet because you need surf/cut/etc" where you have to figure out yourself what you need to do to clear it, and less of people artificially standing in your way saying "wait don't come through here! My Herdier is blocking off the entire 30ft route because he's looking for berries!"
This may have been a slight rant. I'm just really passionate about my neutral-tone, code-showing-through-the-surface old school Pokemon games :O
Oh also, I want the VS seeker.
ech, Ultra Necrozma did this and it was ass-I also think it would be cool if the legendary is like REALLY high level, at least on the hardest setting, and that you don't get to catch the legendary until it's completely knocked out. Actually something like Eternamax would be awesome. that really was a 10/10 legendary fight.