Re: Pokémon Registration Office
This is a little bit complicated for my tastes. Try simplifying to one basic function.Why not try another hopelessly stupid attribute?
[DiamondBack] Seviper (M)
Ability: Shed Skin
Signature Attribute: Texas marksmen Scanner.
Texas Marksmen Inc. is a company always trying to improve Pokémon for battles. Usually, all of their inventions fail though. The Siamese Sub, which was designed to give a Permanent substitue, resulted in the Sub taking control of the user and throwing it in front of the attacks. The Double Edged Toxic Claws poisoned the opponent, and the user. But this time their latest invention works.
The Sure Shot Eye Scanner is a metal attachment to DiamondBack's left eye. When not in use, it retracts into a small metal housing just to the left of the eye. When in use, it folds out, taking a half elipse shape, with a red Lens in the centre. This lens gives various info about the target, such as distance, direction, distortions, and last meal. Utilizing this info (save for the last meal), one can target its foe and make sure its attacks have better chances of hitting.
There are three stages to this eye scanner, the first stage, is the Off setting. In this mode, the scanner is housed in the station and is not being used. It also can be switched to off and retreats to the docking stsation. This does not require a full action.
The second stage, the Marksman Stage, involves DiamondBack taking an action to turn the scanner on and prepare the data report. In this mode, all of DiamondBacks attacks ((save for attacks such a swagger and taunt, and other attacks that rely on just talking, not actually having something 'hit' the foe)) have an in creased accuracy of 10%. Now this takes a little extra energy to do, but not as much as optimal stage.
The third stage is called Sure Shot. It's affects can only be activated if DiamondBack alrady has Marksman set to on. In this stage, the next attack is given properties of Swit, and other attacks, making it a homing device, and is sure to hit. However, this affect only affects the attack directly after it is set to Sure Shot and the scanner thun turns off to recharge.
With the scanner being made of metal, and requiring Diab.'s brain signals to work, if DiamondBack is Paralyzed, the Scanner can not be used. If DiamondBack is hit with a fire or fighting attack with power greater than 90 (after bonuses) in the face, or a regular attack of power greater than 120(after bonuses) the scanner is rendered unusable and shuts off.
Effects: Off: The scanner either is not being used, or is recharging. Recharge takes 2 Rounds. Does not require an action to switch to off
Marksman: All of DiamondBack's attacks ((save for taunt and Swagger)) have 10% more accuracy after all bonuses. Requires one Action to turn on and uses up 3% energy per round it is used.
Sure Shot: Diamondback's next attack is certain to hit, unless Subtitute or Protect/Detect is being used. Can only be activated one Marksman is one, and requires one turn to activate. After Being used, the scanner switches to off, and takes 2 rounds to recharges. Costs 5% ebergy on top of Marksman's energy (8% total) to use.
The scanner is disabled and considered 'recharging' if hit by a Fire or Fighting move that does (% or more damage to DiaB.'s head (after bonuses), or 12%(after bonuses) for any other type.
I know it sucks. I doubt it will be approved. If the SureShot energy is too high (8% just for a Lock-On effect) tell me. I considered 3% for Marksman to be fair, but if it is too low tell me.