blazheirio889
Banned
- Pronoun
- she
Re: Pokémon Registration Office
Approved.
Approved.
This move would count as special/other instead of special/status, since you can't regain the lost moves by using Heal Bell or Aromatherapy or what have you.
I'd be more comfortable if the move only removed 1~4 moves from the opponent's movepool, as 5 seems like overkill. In addition, make it so that your Bronzor can only gain and lose half the amount of moves removed from the opponent, rounded up.
Also, I don't see why Dark Pokemon would lose moves to a Psychic-type attack, as they don't get affected by the side-effects of any other Psychic-type attack.
Finally, I don't think this effect should be permanent. I'd have the moves return to their rightful owners in 5~6 rounds.
I'm going to buy something
[All I need is a Home] Cubone (M)
Ability: Rock Head
*hands over the $10*
Approved.
Approved.
Okay, I think I'll try to get an extremely convoluted and probably overpowered Sig move for my Bronzor.
(Genderless)
Ability: Levitate
Approval
Move Mod: Move Swap
Description:
All Bronzor, of course, have the ability to manipulate Psychic energies. They also have the ability to reach into other beings' minds, and from there to transfer or remove memories, experiences or abilities; this is what grants them the abiltiy to perform the Skill Swap and Imprison techniques. However, since these abilities are innate to them, few Bronzor choose to train these abilities further. My Bronzor is one of the few that have, and it has therefore gained powers beyond what most Bronzor possess.
First, it hovers perfectly still, concentrating hard (thus, this cannot be used in circumstances where concentration is impossible). Its eyes glow deep blue, and a web of energy of the same colour begins to expand outwards. The web then expands over the field, then focussing in on its target, causing the target's eyes (if applicable) to glow the same color. The target is very briefly subject to horrible pain deep within its skull, and then instantly loses all recognition of several moves it previously knew (though they cannot be moves that Bronzor can naturally learn). Bronzor gains these moves, though the strain the attack causes it causes it to forget several of its own moves. The web of energy dissipates, leaving the only traces of an attacks' use being a slight headache and the missing moves on both parties. The attack causes incredible strain on Bronzor, and can thus can only be used once per battle. Due to Bronzor's unfamiliarity with the stolen moves, they take 1.2x as much energy than normal to use. Due to the Dark-type's inherent resistance to Psychic energies, the amount of attacks nullified is reduced and the damage is removed altogether.
Type: Psychic / Stat: Special/Status / Base Damage (%): 4% / accuracy: 100% / Target: Single Foe / Energy: 8% / Duration: Three actions
Effects:
On the first action, Bronzor stays incredibly still and concentrates. Its eyes glow deep blue, and tendrils of energy of he same color begin to emerge and spread to its surroundings.
On the second action, the tendrils of energy merge into a web, floating in mid-air, which expands over the entire field.
On the third action, the energy web collapses onto the target, causing it brief but intense pain (this is when damage is dealt) and its eyes to glow the same deep blue. Moves are neutralised as explained below, and then the energies dissipate, returning both Pokémon's eyes to the normal color. The target recieves a slight headache, but there are no other obvious signs (other than the missing moves, of course) that a move has been used.
Calculation of move-transference:
Generate a number between one and five. For each number generated, remove one move from the Pokémon's moveset, in the sequence special-physical-status, that Bronzor cannot learn and add them to Bronzor's moveset. Bronzor must use 1.2 times as much energy than normal to use the stolen moves. Bronzor loses half as many moves, rounded up, in the same sequence from its own movepool.
This move cannot be used in situations where concentrating is impossible, including but not limited to the effects of Uproar, Sandstorm, or Hail. Times when concentration is impossible will be based on the ref's discretion.
Dark-types take no damage at any stage, and the number of attacks taken can only be between one and three.
Usage Gap: Once per battle.
So, how is it? Too overpowered? Too convoluted?
This move would count as special/other instead of special/status, since you can't regain the lost moves by using Heal Bell or Aromatherapy or what have you.
I'd be more comfortable if the move only removed 1~4 moves from the opponent's movepool, as 5 seems like overkill. In addition, make it so that your Bronzor can only gain and lose half the amount of moves removed from the opponent, rounded up.
Also, I don't see why Dark Pokemon would lose moves to a Psychic-type attack, as they don't get affected by the side-effects of any other Psychic-type attack.
Finally, I don't think this effect should be permanent. I'd have the moves return to their rightful owners in 5~6 rounds.