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Pokémon Registration Office

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Re: Pokémon Registration Office

I'm going to buy something

[All I need is a Home] Cubone (M)
Ability: Rock Head

*hands over the $10*

Approved.

i want my camel back

[Lump] Numel M (Oblivious)

Approved.

Okay, I think I'll try to get an extremely convoluted and probably overpowered Sig move for my Bronzor.

Bronzor
(Genderless)
Ability
: Levitate
Approval

Move Mod: Move Swap

Description:
All Bronzor, of course, have the ability to manipulate Psychic energies. They also have the ability to reach into other beings' minds, and from there to transfer or remove memories, experiences or abilities; this is what grants them the abiltiy to perform the Skill Swap and Imprison techniques. However, since these abilities are innate to them, few Bronzor choose to train these abilities further. My Bronzor is one of the few that have, and it has therefore gained powers beyond what most Bronzor possess.
First, it hovers perfectly still, concentrating hard (thus, this cannot be used in circumstances where concentration is impossible). Its eyes glow deep blue, and a web of energy of the same colour begins to expand outwards. The web then expands over the field, then focussing in on its target, causing the target's eyes (if applicable) to glow the same color. The target is very briefly subject to horrible pain deep within its skull, and then instantly loses all recognition of several moves it previously knew (though they cannot be moves that Bronzor can naturally learn). Bronzor gains these moves, though the strain the attack causes it causes it to forget several of its own moves. The web of energy dissipates, leaving the only traces of an attacks' use being a slight headache and the missing moves on both parties. The attack causes incredible strain on Bronzor, and can thus can only be used once per battle. Due to Bronzor's unfamiliarity with the stolen moves, they take 1.2x as much energy than normal to use. Due to the Dark-type's inherent resistance to Psychic energies, the amount of attacks nullified is reduced and the damage is removed altogether.

Type: Psychic / Stat: Special/Status / Base Damage (%): 4% / accuracy: 100% / Target: Single Foe / Energy: 8% / Duration: Three actions

Effects:
On the first action, Bronzor stays incredibly still and concentrates. Its eyes glow deep blue, and tendrils of energy of he same color begin to emerge and spread to its surroundings.
On the second action, the tendrils of energy merge into a web, floating in mid-air, which expands over the entire field.
On the third action, the energy web collapses onto the target, causing it brief but intense pain (this is when damage is dealt) and its eyes to glow the same deep blue. Moves are neutralised as explained below, and then the energies dissipate, returning both Pokémon's eyes to the normal color. The target recieves a slight headache, but there are no other obvious signs (other than the missing moves, of course) that a move has been used.

Calculation of move-transference:
Generate a number between one and five. For each number generated, remove one move from the Pokémon's moveset, in the sequence special-physical-status, that Bronzor cannot learn and add them to Bronzor's moveset. Bronzor must use 1.2 times as much energy than normal to use the stolen moves. Bronzor loses half as many moves, rounded up, in the same sequence from its own movepool.

This move cannot be used in situations where concentrating is impossible, including but not limited to the effects of Uproar, Sandstorm, or Hail. Times when concentration is impossible will be based on the ref's discretion.

Dark-types take no damage at any stage, and the number of attacks taken can only be between one and three.

Usage Gap: Once per battle.

So, how is it? Too overpowered? Too convoluted?

This move would count as special/other instead of special/status, since you can't regain the lost moves by using Heal Bell or Aromatherapy or what have you.

I'd be more comfortable if the move only removed 1~4 moves from the opponent's movepool, as 5 seems like overkill. In addition, make it so that your Bronzor can only gain and lose half the amount of moves removed from the opponent, rounded up.

Also, I don't see why Dark Pokemon would lose moves to a Psychic-type attack, as they don't get affected by the side-effects of any other Psychic-type attack.

Finally, I don't think this effect should be permanent. I'd have the moves return to their rightful owners in 5~6 rounds.
 
Re: Pokémon Registration Office

Okay. Didn't expect it to go through on the fist try in any case, it being my first time. I actually thought Status and Other were the same thing, you leaarn something every day!


Bronzor
(Genderless)
Ability
: Levitate
Approval

Move Mod: Move Swap

Description:
All Bronzor, of course, have the ability to manipulate Psychic energies. They also have the ability to reach into other beings' minds, and from there to transfer or remove memories, experiences or abilities; this is what grants them the abiltiy to perform the Skill Swap and Imprison techniques. However, since these abilities are innate to them, few Bronzor choose to train these abilities further. My Bronzor is one of the few that have, and it has therefore gained powers beyond what most Bronzor possess.
First, it hovers perfectly still, concentrating hard (thus, this cannot be used in circumstances where concentration is impossible). Its eyes glow deep blue, and a web of energy of the same colour begins to expand outwards. The web then expands over the field, then focussing in on its target, causing the target's eyes (if applicable) to glow the same color. The target is very briefly subject to horrible pain deep within its skull, and then instantly loses all recognition of several moves it previously knew (though they cannot be moves that Bronzor can naturally learn). Bronzor gains half of these moves, though the strain the attack causes it causes it to forget several of its own moves. The web of energy dissipates, leaving the only traces of an attacks' use being a slight headache and the missing moves on both parties. The attack causes incredible strain on Bronzor, and can thus can only be used once per battle. Due to Bronzor's unfamiliarity with the stolen moves, they take 1.2x as much energy than normal to use. The effects of the move wear off in six rounds.

Type: Psychic / Stat: Special/Other / Base Damage (%): 4% / accuracy: 100% / Target: Single Foe / Energy: 8% / Duration: Three actions to perform, moves kept for six rounds

Effects:
On the first action, Bronzor stays incredibly still and concentrates. Its eyes glow deep blue, and tendrils of energy of he same color begin to emerge and spread to its surroundings.
On the second action, the tendrils of energy merge into a web, floating in mid-air, which expands over the entire field.
On the third action, the energy web collapses onto the target, causing it brief but intense pain (this is when damage is dealt) and its eyes to glow the same deep blue. Moves are neutralised as explained below, and then the energies dissipate, returning both Pokémon's eyes to the normal color. The target recieves a slight headache, but there are no other obvious signs (other than the missing moves, of course) that a move has been used.

Calculation of move-transference:
Generate a number between one and five. For each number generated, remove one move from the Pokémon's moveset that Bronzor cannot learn. Half of the moves, rounded up, are transferred to Bronzor, and Bronzor loses that many random moves. Bronzor must use 1.2 times as much energy than normal to use the stolen moves.

This move cannot be used in situations where concentrating is impossible, including but not limited to the effects of Uproar, Sandstorm, or Hail. Times when concentration is impossible will be based on the ref's discretion.

Usage Gap: Once per battle.

Would I be right in assuming that after Bronzor evolves I can up the number of moves, make it so that Bronzong can steal all the moves removed or make it a permanent effect?
 
Re: Pokémon Registration Office

I be purchasing my starting team.

[Ignis] Cyndaquil (Male)
Ability: Blaze
Price: $10

[Metus] Gastly (Male)
Ability: Levitate
Price: $10

[Fuga] Starly (Male)
Ability: Keen Eye
Price: $5

[Ferus] Trapinch (Female)
Ability: Arena Trap
Price: $10

[Glacialis] Seel (Female)
Ability: Hydration
Price: $10

Total: $45

Makin' a transaction from mah bank.
 
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Re: Pokémon Registration Office

[Aethon] Ponyta (F) <Flash Fire>

Happy birthday to meeee~

Approved.

Yeah, can this go through now?

Kratos responded to that post saying contests don't award EXP or if they do you can't have it yet.

I be purchasing my starting team.

[Ignis] Cyndaquil (Male)
Ability: Blaze
Price: $10

[Metus] Gastly (Male)
Ability: Levitate
Price: $10

[Fuga] Starly (Male)
Ability: Keen Eye
Price: $5

[Ferus] Trapinch (Female)
Ability: Arena Trap
Price: $10

[Glacialis] Seel (Female)
Ability: Hydration
Price: $10

Total: $45

Makin' a transaction from mah bank.

Approved.
 
Re: Pokémon Registration Office

Mike, just wanted to remind you of this:


Ok, I'mma make my first mod and thank heavens I can change it when evolved.

[Asphyxia]Gastly(Male)
Levitate
Body Mod: Asphyxiating gas

You don't think it's named Asphyxia for nothing, do you? This Gastly was born and raised in the Lavender Pokemon tower. However, one time it wandered outside and found itself stuck in Mr. Fuji's chimney. When Mr. Fuji came home, he lit a fire. The Gastly almost suffocated, but at the last minute it managed to squeeze free and save himself. The heavy gasses and smoke and ash never quite left his body, so he's now covered in a cloud of dangerous gases which, along with the normal purple gases, make a sickening gray color. He found that this was very useful in battle and so decided to work on his natural ability to suffocate animals.

Effect:
Whenever an attack requiring physical contact is used there is a 10% chance that the user will suffocate and cough and the attack will fail because they have to get inside the gas cloud to reach his blobish body. From then on it works like a constant light paralysis because they have smoke in their lungs, which is unaffected and coexists with any other paralysis. E.g. One normal decreasing paralysis chance and a light paralysis chance both in order to attack. Doesn't have any effect in water or other arenas not open to air. Doesn't work on steel Pokemon as they all seem to have no real sign of internal organs or the Porygon family since they don't have organs. Also all those poisons and heavier materials in the gas slow him down so he starts with minus one speed.
 
Re: Pokémon Registration Office

Okay. Didn't expect it to go through on the fist try in any case, it being my first time. I actually thought Status and Other were the same thing, you leaarn something every day!


Bronzor
(Genderless)
Ability
: Levitate
Approval

Move Mod: Move Swap

Description:
All Bronzor, of course, have the ability to manipulate Psychic energies. They also have the ability to reach into other beings' minds, and from there to transfer or remove memories, experiences or abilities; this is what grants them the abiltiy to perform the Skill Swap and Imprison techniques. However, since these abilities are innate to them, few Bronzor choose to train these abilities further. My Bronzor is one of the few that have, and it has therefore gained powers beyond what most Bronzor possess.
First, it hovers perfectly still, concentrating hard (thus, this cannot be used in circumstances where concentration is impossible). Its eyes glow deep blue, and a web of energy of the same colour begins to expand outwards. The web then expands over the field, then focussing in on its target, causing the target's eyes (if applicable) to glow the same color. The target is very briefly subject to horrible pain deep within its skull, and then instantly loses all recognition of several moves it previously knew (though they cannot be moves that Bronzor can naturally learn). Bronzor gains half of these moves, though the strain the attack causes it causes it to forget several of its own moves. The web of energy dissipates, leaving the only traces of an attacks' use being a slight headache and the missing moves on both parties. The attack causes incredible strain on Bronzor, and can thus can only be used once per battle. Due to Bronzor's unfamiliarity with the stolen moves, they take 1.2x as much energy than normal to use. The effects of the move wear off in six rounds.

Type: Psychic / Stat: Special/Other / Base Damage (%): 4% / accuracy: 100% / Target: Single Foe / Energy: 8% / Duration: Three actions to perform, moves kept for six rounds

Effects:
On the first action, Bronzor stays incredibly still and concentrates. Its eyes glow deep blue, and tendrils of energy of he same color begin to emerge and spread to its surroundings.
On the second action, the tendrils of energy merge into a web, floating in mid-air, which expands over the entire field.
On the third action, the energy web collapses onto the target, causing it brief but intense pain (this is when damage is dealt) and its eyes to glow the same deep blue. Moves are neutralised as explained below, and then the energies dissipate, returning both Pokémon's eyes to the normal color. The target recieves a slight headache, but there are no other obvious signs (other than the missing moves, of course) that a move has been used.

Calculation of move-transference:
Generate a number between one and five. For each number generated, remove one move from the Pokémon's moveset that Bronzor cannot learn. Half of the moves, rounded up, are transferred to Bronzor, and Bronzor loses that many random moves. Bronzor must use 1.2 times as much energy than normal to use the stolen moves.

This move cannot be used in situations where concentrating is impossible, including but not limited to the effects of Uproar, Sandstorm, or Hail. Times when concentration is impossible will be based on the ref's discretion.

Usage Gap: Once per battle.

Would I be right in assuming that after Bronzor evolves I can up the number of moves, make it so that Bronzong can steal all the moves removed or make it a permanent effect?
Approved. Any of the upgrades you mentioned are possible upon evolution, depending upon what else, if anything, you change.

Mike, just wanted to remind you of this:


Ok, I'mma make my first mod and thank heavens I can change it when evolved.

[Asphyxia]Gastly(Male)
Levitate
Body Mod: Asphyxiating gas

You don't think it's named Asphyxia for nothing, do you? This Gastly was born and raised in the Lavender Pokemon tower. However, one time it wandered outside and found itself stuck in Mr. Fuji's chimney. When Mr. Fuji came home, he lit a fire. The Gastly almost suffocated, but at the last minute it managed to squeeze free and save himself. The heavy gasses and smoke and ash never quite left his body, so he's now covered in a cloud of dangerous gases which, along with the normal purple gases, make a sickening gray color. He found that this was very useful in battle and so decided to work on his natural ability to suffocate animals.

Effect:
Whenever an attack requiring physical contact is used there is a 10% chance that the user will suffocate and cough and the attack will fail because they have to get inside the gas cloud to reach his blobish body. From then on it works like a constant light paralysis because they have smoke in their lungs, which is unaffected and coexists with any other paralysis. E.g. One normal decreasing paralysis chance and a light paralysis chance both in order to attack. Doesn't have any effect in water or other arenas not open to air. Doesn't work on steel Pokemon as they all seem to have no real sign of internal organs or the Porygon family since they don't have organs. Also all those poisons and heavier materials in the gas slow him down so he starts with minus one speed.
The drawback is not severe enough. Continual, non-fading light paralysis is a pretty serious status condition, if it can trigger anytime the opponent uses a physical contact attack. I would really encourage you to stick to just the 10% attack failure rate. You also don't appear to have addressed Kratos' concern about the ability to replenish the poisonous gases.
 
Re: Pokémon Registration Office

[Asphyxia]Gastly(Male)
Levitate
Body Mod: Asphyxiating gas

You don't think it's named Asphyxia for nothing, do you? This Gastly was born and raised in the Lavender Pokemon tower. However, one time it wandered outside and found itself stuck in Mr. Fuji's chimney. When Mr. Fuji came home, he lit a fire. The Gastly almost suffocated, but at the last minute it managed to squeeze free and save himself. The heavy gasses and smoke and ash never quite left his body, so he's now covered in a cloud of dangerous gases which, along with the normal purple gases, make a sickening gray color. He found that this was very useful in battle and so decided to work on his natural ability to suffocate animals.

Effect:
Whenever an attack requiring physical contact is used there is a 10% chance that the user will suffocate and cough and the attack will fail because they have to get inside the gas cloud to reach his blobish body. Doesn't have any effect in water or other arenas not open to air. Doesn't work on steel Pokemon as they all seem to have no real sign of internal organs or the Porygon family since they don't have organs.

OK, I fix'd it. Also, I did address his concern, he said I could just change it to say he worked on his natural ability to poison people, and I did.
 
Re: Pokémon Registration Office

[Asphyxia]Gastly(Male)
Levitate
Body Mod: Asphyxiating gas

You don't think it's named Asphyxia for nothing, do you? This Gastly was born and raised in the Lavender Pokemon tower. However, one time it wandered outside and found itself stuck in Mr. Fuji's chimney. When Mr. Fuji came home, he lit a fire. The Gastly almost suffocated, but at the last minute it managed to squeeze free and save himself. The heavy gasses and smoke and ash never quite left his body, so he's now covered in a cloud of dangerous gases which, along with the normal purple gases, make a sickening gray color. He found that this was very useful in battle and so decided to work on his natural ability to suffocate animals.

Effect:
Whenever an attack requiring physical contact is used there is a 10% chance that the user will suffocate and cough and the attack will fail because they have to get inside the gas cloud to reach his blobish body. Doesn't have any effect in water or other arenas not open to air. Doesn't work on steel Pokemon as they all seem to have no real sign of internal organs or the Porygon family since they don't have organs.

OK, I fix'd it. Also, I did address his concern, he said I could just change it to say he worked on his natural ability to poison people, and I did.

Everything seems worked out; approved unless Negrek wants more clarification on the backstory.

Anyway:

Piplup (M) <Torrent> and a Dawn Stone, please.

(and don't forget my Riolu and Fire Stone up there)
 
Re: Pokémon Registration Office

[Grizzly Slash] Teddiursa F (Pickup -> Intimidate)
Sig Attribute: Hackenslash Claw Armour

Using the experience she got in Kammington vs. Patar, as well as her appearance in the 2010 Grand Festival...

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|
V

[Grizzly Slash] Ursaring F (Guts -> Intimidate)
Sig Attribute: Hackenslash Claw Armour

Now?

Also, I'll be buying a little kitty for somebody.

[Break Kitty] Shinx F Intimidate

(kitty!!!)
 
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Re: Pokémon Registration Office

Now?

Also, I'll be buying a little kitty for somebody.

[Break Kitty] Shinx F Intimidate

(kitty!!!)

The Shinx is approved, but you need to repost Grizzly Slash's informatiuon outside quotes or it'll be deleted when approvers quote it.

SO Scythe the Ralts has decided to go more girly, after his experience fighting Freya and Lutra and failing at contests.

So:

[Scythe] Ralts (m) <Trace>

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|
V

[Scythe] Kirlia (M) <Trace>

Approved.
 
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