2 vs. 1
DQ Time: 5 days
Damage Cap: None
Banned moves: OHKOs, Chills 5/Pokemon, 1 direct healing/Pokemon, Perish Song
Arena: Basic Stage
Round Four, Begin!
Negrek (OO)

@

Onix (F)
Ability: Rock Head
Health: 100%
Energy: 73%
Status: +4 Attack. Underground.
Condition: Looking up, ready for the showdown.
Commands: Chill ~ Sharpen ~ Dig (up)
Simulator (O)

Zapdos Simulation (X)
Ability: Pressure
Health: 178%
Energy: 159%
Status: +2 Special Attack. Maintaining a Reflect (3 more actions).
Condition: Not very eager for the real fight. Hidden Power Dragon-typed.
Commands: Chill ~ Charge Beam ~ Extrasensory
Substitute: 20% health
To begin the round, Onix…just sat there. Underground. Though she wasn’t all that tired, her opponent probably isn’t able to get her here, and she may as well prepare as best she can, least of all by restoring her own energy. However, what Onix doesn’t know is that Zapdos is sitting above, doing the exact same thing—though the giant thunderbird probably needs it even less than the rock snake does.
Eventually, though, Onix gets it in her mind to do something instead of just sitting there and vegetating. Before she goes up to the surface, she decides to sharpen her already-sharp body once more, rubbing it against the walls of the passage to do so. By the time she finishes, her body is definitely at least twenty-five percent sharper. She’s happy with that. And up aboveground, the Zapdos simulation is trying the same strategy as before; though it knows it’ll do nothing, it lets out another charged beam of electricity. Unfortunately, this time no residue clings to the thunderbird as the thin Charge Beam dissipates.
Now, Onix is ready to return to the surface and punish her opponent! She launches upwards at almost kilometers per hour, flying out of the ground and landing confidently. But for once, Zapdos is ready for its opponent—and it decides to attack before the pesky thing decides to flee again. Using the mental powers that come with being a legendary, it begins to poke and prod and aggrivate Onix’s body through its psychic power, finishing off with one final telepathic strike that makes her opponent slightly dizzy.
Round Four End!
Negrek (OO)

@

Onix (F)
Ability: Rock Head
Health: 88%
Energy: 77%
Status: +5 Attack. Underground.
Condition: Ready to kick some thunderbird butt.
Performed: Chill ~ Sharpen ~ Dig (Up)
Simulator (O)

Zapdos Simulation (X)
Ability: Pressure
Health: 178%
Energy: 158%
Status: +2 Special Attack.
Condition: Optimistic. Hidden Power Dragon-typed.
Performed: Chill ~ Charge Beam ~ Extrasensory
Substitute: 20% health
Damage and Energy calculations
•Chill: restored 10% energy
•Chill: restored 10% energy
•Charge Beam: 4% energy
•Sharpen: 2% energy
•Dig: 4% energy
•Extrasensory: 12% damage, 4% energy
Arena Notes
•There's a small hole on the ground, revealing a pit of dirt.
•Some distance away from that, there's a far wider hole that leads into a twisted tunnel, though roughly half of it is sealed by a thick layer of rock. The tunnel then leads to a section that spirals upwards.
•The sun is shining (6 more actions).
Notes
•Zapdos couldn’t hit Onix with Charge beam—and even had it been able to, it would have had no effect anyway.
•Charge Beam did NOT raise Zapdos’s Special Attack.
•If I hadn’t checked Serebii, I would’ve ruled out Extrasensory as a move Zapdos couldn’t learn. Darn Veekun not having Colosseum and XD move info.
•Sharpen seems very logical for Onix, but I checked Veekun AND Serebii, and they both said no. Thank Arceus for Bulbapedia.
•Obviously, Dig didn’t hit anything.
Next Round
•Simulator orders commands
•Negrek orders commands
•Someone, probably me, refs.