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The Challenge Board

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3 vs. 3 singles
Style: Set
DQ: Five Days
Damage Cap: 30%
Banned Moves: All moves that would instantly faint a battler, Attract, Evasion, Direct Healings limited to 1 /pokémon, Chills limited to 3 /pokémon, Pain Split can only be used if the target is the first opponent the user encounters, and counts towards the direct healing limit. Finally, all Pokémon have access to the moves Snore and Sleep Talk.

Arena: Professor Lab

Who's the said professor is not really important. It is a generic Professor Lab were starters are given away and where new trainers begin their journey to become the new Pokémon Champion, then register on Smogon and realize they suck and have their dreams shattered. Oh well. Said Professor (Actually let's just call him Prof. Said) left his town and lab for two trainers to battle, and he might regret it but anyways a bit of reconstruction work is a fart for the Almighty Prof. Said.

Anyways, the battle will take place outside the lab, because we want every move working, you know (There's also a stream for Surfing convenient isn't it). Since starter Pokémon will feel quite at home here, all attacks that match their type have their damage boosted by 2% after all calculations for 2% less energy. Besides that it's pretty much it.

Others: Pokémon at their lowest form of evolution only (Single-stagers are banned). First out must be pure Grass-type, second out must be pure Fire-type and third out must be *drumrolls* pure Water-type.
 
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3 vs. 3 singles
Style: Set
DQ: Five Days
Damage Cap: 30%
Banned Moves: All moves that would instantly faint a battler, Attract, Evasion, Direct Healings limited to 1 /pokémon, Chills limited to 3 /pokémon, Pain Split can only be used if the target is the first opponent the user encounters, and counts towards the direct healing limit. Finally, all Pokémon have access to the moves Snore and Sleep Talk.

Arena: Professor Lab

Who's the said professor is not really important. It is a generic Professor Lab were starters are given away and where new trainers begin their journey to become the new Pokémon Champion, then register on Smogon and realize they suck and have their dreams shattered. Oh well. Said Professor (Actually let's just call him Prof. Said) left his town and lab for two trainers to battle, and he might regret it but anyways a bit of reconstruction work is a fart for the Almighty Prof. Said.

Anyways, the battle will take place outside the lab, because we want every move working, you know (There's also a stream for Surfing convenient isn't it). Since starter Pokémon will feel quite at home here, all attacks that match their type have their damage boosted by 2% after all calculations for 2% less energy. Besides that it's pretty much it.

Others: Basic Pokémon only. First out must be pure Grass-type, second out must be pure Fire-type and third out must be *drumrolls* pure Water-type.

I demand a rematch. Also just realized I have three starters, so.
 
3 vs. 3 singles
Style: Set
DQ: Five Days
Damage Cap: 30%
Banned Moves: All moves that would instantly faint a battler, Attract, Evasion, Direct Healings limited to 1 /pokémon, Chills limited to 3 /pokémon, Pain Split can only be used if the target is the first opponent the user encounters, and counts towards the direct healing limit. Finally, all Pokémon have access to the moves Snore and Sleep Talk.

Arena: Professor Lab

Who's the said professor is not really important. It is a generic Professor Lab were starters are given away and where new trainers begin their journey to become the new Pokémon Champion, then register on Smogon and realize they suck and have their dreams shattered. Oh well. Said Professor (Actually let's just call him Prof. Said) left his town and lab for two trainers to battle, and he might regret it but anyways a bit of reconstruction work is a fart for the Almighty Prof. Said.

Anyways, the battle will take place outside the lab, because we want every move working, you know (There's also a stream for Surfing convenient isn't it). Since starter Pokémon will feel quite at home here, all attacks that match their type have their damage boosted by 2% after all calculations for 2% less energy. Besides that it's pretty much it.

Others: Pokémon at their lowest form of evolution only (Single-stagers are banned). First out must be pure Grass-type, second out must be pure Fire-type and third out must be *drumrolls* pure Water-type.

I'll take that, then.
 
2 vs. 2 single
DQ: 4 days
Damage Cap: 30%
Banned Moves: OHKO's
Arena: Great Deku Tree

Deep within the Kokiri forest lies the Great Deku tree. Iconic for centuries, the Deku tree is nearing the end of its life. Littered with spider webs and sapped by overgrown fungi, this mysterious atmosphere is simultaneously sacred and creepy. Bug types make good use of the environment, and as such bug-type attacks deal 1.2x the normal damage.

There are three floors in the Deku tree, each with one treasure chest. Initially, each Pokemon starts on the first floor. It takes one move to climb up to the next floor. Pokemon may jump down to a lower floor at any time without wasting a move, but in doing so take 1% damage, or 3% damage if jumping from the third floor to the first floor. They may also use a move to climb down a floor without taking any damage. A Pokemon cannot be hit by a physical attack if the attacker is not currently on the same floor. Rock climb or fly may be used to get from the first floor to the third floor in one move.

A treasure chest takes one move to open, and will contain one of these three items:
-Rupees. The trainer will obtain an extra 3 dollars at the end of the match.
-Deku nut. Takes one move to throw at the opponent. The opponent will flinch for 3 moves.
-Deku shield. All attacks against the holder will deal 1-2% (randomized) less damage. Burns up if the holder is hit by a fire-type attack. Can be picked up by the opponent when the holder faints, or stolen with thief. Does not count as a normal hold item.

I've been meaning to test out a strategy, so, accepted!
 
Taking bulbasaur vs Ampharos. Thread up in a few minutes.

EDIT: Since that has already been taken, I'll take Flower Doll vs Mawile, and change the other thread to it.
 
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Gimmicky battlefields for the win!

1&1 vs 1&1 (two pairs of trainers using one Pokemon each)
DQ Time: 6 Days
Damage Cap: 54% (yes, 54%)
Banned moves: OHKO's, Evasion
Arena: Golf Course

It's a run-of-the-mill standard golf course with sand bunkers and a pond, but the battle is anything but that. Since it's on a golf course, each round will be either fourballs or foursomes. All odd rounds will be fourballs and all even rounds will be foursomes.

Fourball round format:

All four trainers post their actions. The set of actions that would leave each team in better shape health- and energy-wise at the end of the round is counted, and the other Pokemon's set of actions is not performed.

Example:

Trainer 1, Team A: x ~ x ~ x (better set of actions, these will be the team's actions for the round)
Trainer 2, Team A: x ~ x ~ x (these will not be used for the round)

Foursomes round format:

In the foursomes round format, on each team, one trainer's first and third actions will be used, and the other's second action will be used. However, the trainers do not know whose first and third actions will count, or whose second action will count. These will be decided by the referee via RNG.

Once one Pokemon has fainted, the side with two Pokemon will still have to abide by the fourball/foursomes rules. It only becomes a standard battle if it gets to 1v1.

Example:

Trainer 1, Team A: x ~ x ~ x
Trainer 2, Team A: x ~ x ~ x
Trainer 1, Team B: x ~ x ~ x
Trainer 2, Team B: x ~ x ~ x

There is a chance that a Pokemon could be hit by a flying golf ball, with varying frequencies.

Pokemon shorter than 1m on the ground: 0% chance
Pokemon taller than 1m on the ground: 3% chance for 5% health damage
Pokemon jumping to attack/dodge: 5% chance for 5% health damage
Pokemon flying: 10% chance for 10% health damage

Finally, if an Electric-type damaging attack connects for 6% damage or more, no more golf balls will appear.


According to the second post, this needs one more person. So why not?
COUNT ME IN, BROSKIES
 
FOR CLOCKWORK MY BRO (and two others)

1&1 VS 1&1 SINGLES
DQ time: 7 days
Damage cap: 35
Banned moves: OHKO
Arena: 4x SHOWDOWN COMBO.

You all know the drill. Another combo, with four of us fighting off in a square-shaped room 50 feet in width and length. Each of us will start out in a corner, with two of us on a team (Determined by RNG!) one on side, and two of us on another. If a pokemon were to be knocked off the field in any way (Psychic, Force of a powerful move or just throwing one off) it would take 20%HP and 20% of it's energy to get back up!

By the way, two other people can join.
 
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FOR CLOCKWORK MY BRO (and two others)

1v1&1v1 VS 1v1&1v1 SINGLES
DQ time: 7 days
Damage cap: 35
Banned moves: OHKO
Arena: 4x SHOWDOWN COMBO.

You all know the drill. Another combo, with four of us fighting off in a square-shaped room 50 feet in width and length. Each of us will start out in a corner, with two of us on a team (Determined by RNG!) one on side, and two of us on another. If a pokemon were to be knocked off the field in any way (Psychic, Force of a powerful move or just throwing one off) it would take 20%HP and 20% of it's energy to get back up!

By the way, two other people can join.

Taking one of the other spots. Shouldn't this just be 1&1 vs. 1&1?
 
FOR CLOCKWORK MY BRO (and two others)

1v1&1v1 VS 1v1&1v1 SINGLES
DQ time: 7 days
Damage cap: 35
Banned moves: OHKO
Arena: 4x SHOWDOWN COMBO.

You all know the drill. Another combo, with four of us fighting off in a square-shaped room 50 feet in width and length. Each of us will start out in a corner, with two of us on a team (Determined by RNG!) one on side, and two of us on another. If a pokemon were to be knocked off the field in any way (Psychic, Force of a powerful move or just throwing one off) it would take 20%HP and 20% of it's energy to get back up!

By the way, two other people can join.

Count me in.
 
Yes it should. Bad wording on my part. Shiny (clockwork) is reserved for the last spot but if he doesn't want it another person can be up for it
 
3 vs. 3 single
Style: Shift
DQ: 2 weeks
Damage Cap: 25%
Banned Moves: Stat affecting, weather affecting, direct healing, OHKO
Arena: Forest Floor
The trees cast alot of shade because of their age and height. An occasional Aridos web is found between two trees that halts any physical attacks by the entangled Pokemon.
Other: Only non-evolved Pokemon are allowed.
EDIT: The DQ time is two weeks because I won`t be near Wi-Fi because of Labor Day. And now a 3 on 3 single battle because I think it will be funner.
 
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1 vs. 1 single
Style: Shift
DQ: 1 week
Damage Cap: 25%
Banned Moves: Stat affecting, weather affecting, direct healing, OHKO
Arena: Forest Floor
The trees cast alot of shade because of their age and height. An occasional Aridos web is found between two trees that halts any physical attacks by the entangled Pokemon.
Other: Only non-evolved Pokemon are allowed.

Nom-Punch saw this but can't post at the moment, so imma just put it down in his name. (a.k.a. Nom-Punch's claim)
 
Nom-Punch saw this but can't post at the moment, so imma just put it down in his name. (a.k.a. Nom-Punch's claim)

Make sure Nom-Punch agrees with the edited rules of
1) 3 vs. 3 single, and
2) 2 week DQ period
 
4vs4 single
DQ: 10 days
Damage Cap: 40%
Banned Moves: OHKOs, suicide moves, direct healing
Arena: Just Another Forest Clearing

Yes, we'll be in Just Another Forest Clearing. Well, more like a huge field surrounded by the forest. Half of the field is occupied by a lake, with four small islands in it. A pile of rocks is lying at the very edge of the field, next to the water. Nothing special really happens... it's just a quiet grassy field, perfect for battle.

Other: Only basic- or baby-stage Pokémon allowed.
 
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