For Chief Zackrai, but the remaining two spots are open.
1&1&1 vs 1, Gimmick
Style: Set
DQ: 10 days
Damage Cap: 50%
Banned Moves: Any move that will cause direct fainting (OHKOs, Explosion, Destiny Bond, etc), direct healing. Chills are restricted to 5 per Pokémon, offensive moves that target all other Pokémon or all Pokémon are restricted to 2 per Pokémon.
Arena: Mafia Terminal
As
done in this battle, only the trainer who isn't allied to the others knows who he is (they are informed by PM). As such, the remainder of the trainers don't know who their true enemy is supposed to be. Additionally, once per round, one of these role powers, randomly chosen, in a randomly chosen action, will utilize their effects:
- Vigilante: A randomly chosen Pokémon is targeted and struck by Aura Sphere (with STAB, and the user is considered fully evolved). Immunities are ignored.
- Cop: All evasion boosts and accuracy drops are negated.
- Insane Cop: All Pokémon gain 1+ Evasion and 1- Accuracy.
- Doctor: A randomly chosen Pokémon is targeted and struck by Heal Pulse. The amount of health that move would heal is halved. Immunities are ignored, and the move cannot miss.
- Insane Doctor: A randomly chosen Pokémon is targeted and struck by Present. The chances of it causing damage or healing are changed to 50%. No more than 35% health may be lost or healed through this move. Immunities are ignored, and the move cannot miss.
- Roleblocker: A randomly chosen Pokémon is targeted and made to flinch during that action.
- Miller: A randomly chosen Pokémon is targeted and loses 2- Accuracy.
- Bus Driver: Two Pokémon on the field are randomly chosen and targeted. Any moves that would target one of these Pokémon during that action will target the other one instead, even if that causes a Pokémon to hit itself. A Pokémon that hits itself because of this effect may activate abilties such as Flash Fire in response to it.
- Tracker: A randomly chosen Pokémon is targeted. If that Pokémon targets another Pokémon with a move during that action, the Pokémon targeted by that move will be struck by Pursuit (with STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss.
- Paranoid Gun Owner: All Pokémon that use an offensive move during the action this role appears will be dealt 7% Steel-type damage before attacking. Immunities are ignored.
- Arsonist: All Pokémon on the field are inflicted with a burn.
- Fireman: All Pokémon on the field are cured of poisoning and burns.
- Summoner: This role can only be rolled after one of the Pokémon have already fainted. A randomly chosen move from that Pokémon's moveset is used. The user is treated as being the fainted Pokémon, and the move cannot miss.
- Doublevoter: A randomly chosen Pokémon is targeted and, if possible, uses the move it was going to use during that action two times within the same action. If the second usage would cause 10% damage or more, the damage it causes is halved.
- Jack-of-all-trades: Metronome is used. The move rolled thereby will ignore immunities and won't miss.
- Voodoo Lady: A randomly chosen Pokémon is targeted and struck with Disable. The move cannot miss and will bypass Substitute and other such impediments. The single unallied player cannot be targeted by this effect.
- Terrorist: A randomly chosen Pokémon is targeted and struck by Selfdestruct (without STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss. The move is considered to target a single battler rather than multiple. The final damage this move would cause is multiplied by three-quarters before being applied.
- Serial Killer: A randomly chosen Pokémon is targeted and struck by Night Slash (with STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss.
- Lover: A randomly chosen Pokémon is targeted and a species of Pokémon is randomly chosen. For the next six actions, a Pokémon of that species, opposite in gender to the targeted Pokémon, appears and causes that targeted Pokémon to be severely attracted to them. That Pokémon has 25% health and can be targeted and hit by the attacks of any battlers. If that Pokémon's health depletes to 0% before six rounds are up, the attracted Pokémon suffers 50% damage, without ignoring the damage cap and always leaving the Pokémon at 1% if it would faint. When six rounds are up, the attraction fades and the Pokémon leaves. If the targeted Pokémon faints, the Pokémon it was attracted to utilizes the attack with the highest base power (STAB accounted for) in their moveset against whoever landed the finishing blow, and then receives 25% damage.
- Alien: An Elgyem with 15% of health enters the battlefield and can be targeted and hit by any moves from the battlers. If the Elgyem's health is depleted to 0%, the battle immediately ends in a draw. If the Elgyem survives for six actions, it leaves.
If one of the roles are rolled, they cannot be rolled again unless no other roles can be rolled.