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The Challenge Board

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This will be magnificent.

6v6 singles
Style: shift
DQ: a week
Damage Cap: 100%
Banned Moves: OHKO, direct healing (bar chills, limit 3 per pokemon)
Arena: Battle Factory

Yes, the Battle Factory. The contestants will pool their pokemon (via PM to the ref), and which pokemon that can be used by which trainer will be randomized. The field is a regulation sized field with glowing boundaries, and various shifting pokeballs in the background. While each trainer will have six pokemon at their disposal, only three will be available at a time. After all three of any trainer's pokemon are KO'd, there will be a time out, and both trainers will be allowed to change their roster at this time. (substituted pokemon are not healed in any manner except for a 1% energy increase every three rounds)

Other: there is no water source.
 
This will be magnificent.

6v6 singles
Style: shift
DQ: a week
Damage Cap: 100%
Banned Moves: OHKO, direct healing (bar chills, limit 3 per pokemon)
Arena: Battle Factory

Yes, the Battle Factory. The contestants will pool their pokemon (via PM to the ref), and which pokemon that can be used by which trainer will be randomized. The field is a regulation sized field with glowing boundaries, and various shifting pokeballs in the background. While each trainer will have six pokemon at their disposal, only three will be available at a time. After all three of any trainer's pokemon are KO'd, there will be a time out, and both trainers will be allowed to change their roster at this time. (substituted pokemon are not healed in any manner except for a 1% energy increase every three rounds)

Other: there is no water source.
Dropping battle with Littlestream because this is GLORIUS.
 
This will be magnificent.

6v6 singles
Style: shift
DQ: a week
Damage Cap: 100%
Banned Moves: OHKO, direct healing (bar chills, limit 3 per pokemon)
Arena: Battle Factory

Yes, the Battle Factory. The contestants will pool their pokemon (via PM to the ref), and which pokemon that can be used by which trainer will be randomized. The field is a regulation sized field with glowing boundaries, and various shifting pokeballs in the background. While each trainer will have six pokemon at their disposal, only three will be available at a time. After all three of any trainer's pokemon are KO'd, there will be a time out, and both trainers will be allowed to change their roster at this time. (substituted pokemon are not healed in any manner except for a 1% energy increase every three rounds)

Other: there is no water source.
Dropping battle with Littlestream because this is GLORIUS.
Taking this. Thread up within an hour. Hopefully.
 
New Battle by me:

3&3 VS. 3&3 (teams randomly chosen by ref and each trainer uses 1 Pokemon)
DQ: 1 week
Style: Set
Damage Cap: 50%
Banned Moves: OHKO, Weather Affecting, Healing, Dig, EarthMoving (such as earthquake), and any that need an outside water source.
Field: Waverly Hills Sanotorium
A long abondended tubercolosis hospital in Louisville, Kentucky. With multiple floors believed to be haunted, the Pokemon are even frightend when the nurse who commited suicide shows up. No matter how strong the Pokemon, he will become fightened when he enters. Abilities such as Intimidate will have no effect. After every round each Pokemon gets the chance to:
Get poisened- 20% chance (works like Toxic)
Fall asleep and have Nightmares- 15% chance
Trip- 5% chance (1 damage)
Get spooked by a ghost- 5% chance (works like Fake Out)
Enters a cold spot- 5% chance (20% of freezing the Pokemon for the next 2 turns)
Nothing- 50% chance

Other info: No Pokemon over 6 ft. or 200 lbs. may enter.
Ah, why not. I'll jump in.
 
4 VS. 4 double
DQ: 1 week
Style: Switch
Damage Cap: 37%
Banned Moves: OHKO moves
Field: Pointless Rules
A normal Pokemon battlefield with water sources. There are some strange rules for this battle.
Rule 1. All instances of the digit 3 are now 5. Ex. 37=57
Rule 2. All battle commands must be given in rhyming couplets.
Rule 5. No Normal typed Pokemon may be used.
Rule 4. Whenever a Pokemon faints, all other active Pokemon get a TF2 hat of their choice to wear. These do nothing.
Rule 5. At the beginning of each round, there is a 10% chance that a Pokemon will become a random form of Deoxys.
Rule 6. Whenever a Pokemon becomes Deoxys, all Pokemon with hats double their current energy.
Rule 7. Fire types are water types instead.

My sig moves: http://forums.dragonflycave.com/showpost.php?p=491368&postcount=23
 
4vs4 single
Style: Set
DQ: One week
Damage Cap: 30%
Banned Moves: OHKO's
Arena: Regal Mansion

This mansion is mostly just hallways, except for the one massive entryway in which this battle takes place. The entryway is the classic huge mansion corridor, which has a very high ceiling, and is very wide. The room's shape is a cube. On one wall is a large door that leads into the room; a long, red carpet traverses the floor to the other end of the room and scales a very small staircase. Oddly, there don't appear to be any doors in the room other than the entrance, not even at the end of the red carpet. The floors of the building are made of orangeish tile; if they are broken through, it's possible to dig through soil below. Strange. There is one more interesting part to the room: a large chandelier hanging from the ceiling. All the candles are fake, so there's no risk of fire, but it might be dangerous if the glass broke all over the floor.

Other: Only baby or basic Pokemon are allowed.
 
4vs4 single
Style: Set
DQ: One week
Damage Cap: 30%
Banned Moves: OHKO's
Arena: Regal Mansion

This mansion is mostly just hallways, except for the one massive entryway in which this battle takes place. The entryway is the classic huge mansion corridor, which has a very high ceiling, and is very wide. The room's shape is a cube. On one wall is a large door that leads into the room; a long, red carpet traverses the floor to the other end of the room and scales a very small staircase. Oddly, there don't appear to be any doors in the room other than the entrance, not even at the end of the red carpet. The floors of the building are made of orangeish tile; if they are broken through, it's possible to dig through soil below. Strange. There is one more interesting part to the room: a large chandelier hanging from the ceiling. All the candles are fake, so there's no risk of fire, but it might be dangerous if the glass broke all over the floor.

Other: Only baby or basic Pokemon are allowed.

Meh, I have open battle slots.
Sig moves and attributes:http://forums.dragonflycave.com/showpost.php?p=491368&postcount=23
 
I just had this awesome idea AND the feeling I had to post it rite now.

3 vs. 3 singles
Style: Set
Move Restrictions: All moves that would instantly faint a battler, Attract, Evasion, Direct Healings limited to 1 /pokémon, Chills limited to 3 /pokémon, Pain Split and Endeavor can only be used if the target is the first opponent the user encounters. Finally, all Pokémon have access to the moves Snore and Sleep Talk.

Arena: The Piece Of Land With A Small Pink House That Hangs Up In The Sky

The name fits alright. The arena looks like a piece of land would look like if a giant had dug it out of the surface of the earth to place it several miles in the air, among the clouds, in total defiance of gravity. The land itself isn't very large, about twenty meters in diameter max, and there's a small pink house on the top-left corner of it. Actually the house isn't exactly pink, it's white with a pink roof and pink door and pink window frames, and there's also a small white closing made of wood and, surprise, an small pond enough to fit in, say... a Wailmer? Let's say a Wailmer and a quarter (a quarter of Wailmer). Apart from that and perhaps the most important thing to note is that there's an Apricorn tree in front of the house, and each other round a fruit will pop out, and the battlers will be able to use up an action to pick it up and eat it. If by the end of two rounds the Apricorn is still there, Kurt the Pokéball Master will arrive riding on a flying Slowpoke and pick it up himself, then leave with his Slowpoke activating the effects of Trick Room for the following round (just because he felt like it). The Apricorn rate and effect are as it follows:

9% Chance Each

- Red Apricorn, raises Attack one stage.
- Yellow Apricorn, raises Defense one stage.
- Blue Apricorn, raises Special Attack one stage.
- Green Apricorn, raises Special Defense one stage.
- Pink Apricorn, raises Speed one stage.
- White Apricorn, raises Accuracy one stage.
- Black Apricorn, raises Critical Hit Ratio one stage.


5% Chance Each

- Ruby Apricorn, raises Attack two stages.
- Topaz Apricorn, raises Defense two stages.
- Sapphire Apricorn, raises Special Attack two stages.
- Emerald Apricorn, raises Special Defense two stages.
- Garnet Apricorn, raises Speed two stages.
- Crystal Apricorn, raises Accuracy two stages.
- Onyx Apricorn, raises Critical Hit Ratio two stages.


2% Chance

- Super Extraordinary Amazing Rainbow Apricorn, the eater can now shoot rainbows from his belly for 6% rainbow-type damage (super-effective against EVERYTHING, meaning that yes Pokémon with two types will take double the damage), at the cost of 8% energy.

Apart from that amazing Apricorn tree, Pokémon may fall from the sky sometimes (We're in a sky, so obviously Pokémon have to fall down from it) a different rates, too, but those I won't tell exactly. Up to the ref. The Pokémon falling from the skies seem to be the same over time, and the apricorn guy made a list of them and the attacks they use while falling down.

I. Caterpie, Weedle and Wurmple will use Tackle.
II. Poliwag will use Wake-Up-Slap.
III. Mantyke will use Bounce (Down).
IV. Whirlipede will use Steamroller.
V. Diglett will use Scratch.
VI. Makuhita will use Arm Thrust.
VII. Dunsparce will use Headbutt (yeah the sucker has Serene Grace annoying isn't it).
VIII. Stunfisk will use Spark.
IX. Lileep will use Ancientpower.
X. Torchic will use Mirror Move.
XI. Magikarp will use Outrage (once then disintegrate).


There is no way to tell how much Pokémon will fly down to the surface of The Piece Of Land With A Small Pink House That Hangs Up In The Sky, nor which ones they will be and which battlers they will affect or even when they will do, but once they do the battlers are free to use them as they wish. They can kick them out of the piece of land and down towards the other pieces of land under (except the Lileep, since it has Suction Cups it will stay where it lands but won't use any attacks), they can use them to hit their opponent in the face, they can use them as fashionable scarves, whatever.

One more thing, the land has infused the battlers with its Gravity-defying powers, so if the battlers were to fell down from it, they would float back up on it. These laws don't take place when on the actual piece of land, because I want ground-type moves to work dammit (even Earthquake, the piece of land is shakable but indestructible).

Finally, there's a railroad in the middle of the piece of land, and at the beginning of each round there's a rough 14.71% chance the train passes and deals 8% steel-typed damage to a random battler because it was randomly sitting on the railroad.
 
Last edited:
I just had this awesome idea AND the feeling I had to post it rite now.

3 vs. 3 singles
Style: Set
Move Restrictions: All moves that would instantly faint a battler, Attract, Evasion, Direct Healings limited to 1 /pokémon, Chills limited to 3 /pokémon, Pain Split and Endeavor can only be used if the target is the first opponent the user encounters. Finally, all Pokémon have access to the moves Snore and Sleep Talk.

Arena: The Piece Of Land With A Small Pink House That Hangs Up In The Sky

The name fits alright. The arena looks like a piece of land would look like if a giant had dug it out of the surface of the earth to place it several miles in the air, among the clouds, in total defiance of gravity. The land itself isn't very large, about twenty meters in diameter max, and there's a small pink house on the top-left corner of it. Actually the house isn't exactly pink, it's white with a pink roof and pink door and pink window frames, and there's also a small white closing made of wood and, surprise, an small pond enough to fit in, say... a Wailmer? Let's say a Wailmer and a quarter (a quarter of Wailmer). Apart from that and perhaps the most important thing to note is that there's an Apricorn tree in front of the house, and each other round a fruit will pop out, and the battlers will be able to use up an action to pick it up and eat it. If by the end of two rounds the Apricorn is still there, Kurt the Pokéball Master will arrive riding on a flying Slowpoke and pick it up himself, then leave with his Slowpoke activating the effects of Trick Room for the following round (just because he felt like it). The Apricorn rate and effect are as it follows:

9% Chance Each

- Red Apricorn, raises Attack one stage.
- Yellow Apricorn, raises Defense one stage.
- Blue Apricorn, raises Special Attack one stage.
- Green Apricorn, raises Special Defense one stage.
- Pink Apricorn, raises Speed one stage.
- White Apricorn, raises Accuracy one stage.
- Black Apricorn, raises Critical Hit Ratio one stage.


5% Chance Each

- Ruby Apricorn, raises Attack two stages.
- Topaz Apricorn, raises Defense two stages.
- Sapphire Apricorn, raises Special Attack two stages.
- Emerald Apricorn, raises Special Defense two stages.
- Garnet Apricorn, raises Speed two stages.
- Crystal Apricorn, raises Accuracy two stages.
- Onyx Apricorn, raises Critical Hit Ratio two stages.


2% Chance

- Super Extraordinary Amazing Rainbow Apricorn, the eater can now shoot rainbows from his belly for 6% rainbow-type damage (super-effective against EVERYTHING, meaning that yes Pokémon with two types will take double the damage), at the cost of 8% energy.

Apart from that amazing Apricorn tree, Pokémon may fall from the sky sometimes (We're in a sky, so obviously Pokémon have to fell down from it) a different rates, too, but those I won't tell exactly. Up to the ref. The Pokémon falling from the skies seem to be the same over time, and the apricorn guy had made a list of them and the attacks they use when falling down.

I. Caterpie, Weedle and Wurmple will use Tackle.
II. Poliwag will use Wake-Up-Slap.
III. Mantyke will you Bounce (Down).
IV. Whirlipede will use Steamroller.
V. Diglett will use Scratch.
VI. Makuhita will use Arm Thrust.
VII. Dunsparce will use Headbutt (yeah the sucker has Serene Grace annoying isn't it).
VIII. Stunfisk will use Spark.
IX. Lileep will use Ancientpower.
X. Torchic will use Mirror Move.
XI. Magikarp will use Outrage (once then disintegrate).


There is no way to tell how much Pokémon will fly down to the surface of The Piece Of Land With A Small Pink House That Hangs Up In The Sky, nor which ones they will be and which battlers they will affect or even when they will do, but once they do the battlers are free to use them as they wish. They can kick them out of the piece of land and down towards the other pieces of land under (except the Lileep, since it has Suction Cups it will stay where it lands but won't use any attacks), they can use them to hit their opponent in the face, they can use them as fashionable scarves, whatever.

One more thing, the land has infused the battlers with its Gravity-defying powers, so if the battlers were to fell down from it, they would float back up on it. These laws don't take place when on the actual piece of land, because I want ground-type moves to work dammit (even Earthquake, the piece of land is shakable but indestructible).

Finally, there's a railroad in the middle of the piece of land, and at the beginning of each round there's a rough 14.71% chance the train passes and deals 8% steel-typed damage to a random battler because it was randomly sitting on the railroad.

This will be a great rematch.
 
This is for Zora

2vs2 single
Style: Switch
DQ: Standard week
Damage Cap: 30%
Banned Moves: OHKO's, chills limited to 5/pokémon
Arena: Endless Plains

The Endless Plains is a mystery in itself, only appearing in the dreams of pokemon and humans alike that wish to have a nice peaceful place to dwell. With a vast ocean of green grass, a few flowers here and there and trees planted randomly. Though this place doesn't bonus or take tolls on the pokemon there, it is still a good enough place to battle when you like a nice simple round of fun.
 
This is for Zora

2vs2 single
Style: Switch
DQ: Standard week
Damage Cap: 30%
Banned Moves: OHKO's, chills limited to 5/pokémon
Arena: Endless Plains

The Endless Plains is a mystery in itself, only appearing in the dreams of pokemon and humans alike that wish to have a nice peaceful place to dwell. With a vast ocean of green grass, a few flowers here and there and trees planted randomly. Though this place doesn't bonus or take tolls on the pokemon there, it is still a good enough place to battle when you like a nice simple round of fun.
Takin' this.
 
For Chief Zackrai, but the remaining two spots are open.

1&1&1 vs 1, Gimmick
Style: Set
DQ: 10 days
Damage Cap: 50%
Banned Moves: Any move that will cause direct fainting (OHKOs, Explosion, Destiny Bond, etc), direct healing. Chills are restricted to 5 per Pokémon, offensive moves that target all other Pokémon or all Pokémon are restricted to 2 per Pokémon.
Arena: Mafia Terminal

As done in this battle, only the trainer who isn't allied to the others knows who he is (they are informed by PM). As such, the remainder of the trainers don't know who their true enemy is supposed to be. Additionally, once per round, one of these role powers, randomly chosen, in a randomly chosen action, will utilize their effects:
- Vigilante: A randomly chosen Pokémon is targeted and struck by Aura Sphere (with STAB, and the user is considered fully evolved). Immunities are ignored.
- Cop: All evasion boosts and accuracy drops are negated.
- Insane Cop: All Pokémon gain 1+ Evasion and 1- Accuracy.
- Doctor: A randomly chosen Pokémon is targeted and struck by Heal Pulse. The amount of health that move would heal is halved. Immunities are ignored, and the move cannot miss.
- Insane Doctor: A randomly chosen Pokémon is targeted and struck by Present. The chances of it causing damage or healing are changed to 50%. No more than 35% health may be lost or healed through this move. Immunities are ignored, and the move cannot miss.
- Roleblocker: A randomly chosen Pokémon is targeted and made to flinch during that action.
- Miller: A randomly chosen Pokémon is targeted and loses 2- Accuracy.
- Bus Driver: Two Pokémon on the field are randomly chosen and targeted. Any moves that would target one of these Pokémon during that action will target the other one instead, even if that causes a Pokémon to hit itself. A Pokémon that hits itself because of this effect may activate abilties such as Flash Fire in response to it.
- Tracker: A randomly chosen Pokémon is targeted. If that Pokémon targets another Pokémon with a move during that action, the Pokémon targeted by that move will be struck by Pursuit (with STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss.
- Paranoid Gun Owner: All Pokémon that use an offensive move during the action this role appears will be dealt 7% Steel-type damage before attacking. Immunities are ignored.
- Arsonist: All Pokémon on the field are inflicted with a burn.
- Fireman: All Pokémon on the field are cured of poisoning and burns.
- Summoner: This role can only be rolled after one of the Pokémon have already fainted. A randomly chosen move from that Pokémon's moveset is used. The user is treated as being the fainted Pokémon, and the move cannot miss.
- Doublevoter: A randomly chosen Pokémon is targeted and, if possible, uses the move it was going to use during that action two times within the same action. If the second usage would cause 10% damage or more, the damage it causes is halved.
- Jack-of-all-trades: Metronome is used. The move rolled thereby will ignore immunities and won't miss.
- Voodoo Lady: A randomly chosen Pokémon is targeted and struck with Disable. The move cannot miss and will bypass Substitute and other such impediments. The single unallied player cannot be targeted by this effect.
- Terrorist: A randomly chosen Pokémon is targeted and struck by Selfdestruct (without STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss. The move is considered to target a single battler rather than multiple. The final damage this move would cause is multiplied by three-quarters before being applied.
- Serial Killer: A randomly chosen Pokémon is targeted and struck by Night Slash (with STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss.
- Lover: A randomly chosen Pokémon is targeted and a species of Pokémon is randomly chosen. For the next six actions, a Pokémon of that species, opposite in gender to the targeted Pokémon, appears and causes that targeted Pokémon to be severely attracted to them. That Pokémon has 25% health and can be targeted and hit by the attacks of any battlers. If that Pokémon's health depletes to 0% before six rounds are up, the attracted Pokémon suffers 50% damage, without ignoring the damage cap and always leaving the Pokémon at 1% if it would faint. When six rounds are up, the attraction fades and the Pokémon leaves. If the targeted Pokémon faints, the Pokémon it was attracted to utilizes the attack with the highest base power (STAB accounted for) in their moveset against whoever landed the finishing blow, and then receives 25% damage.
- Alien: An Elgyem with 15% of health enters the battlefield and can be targeted and hit by any moves from the battlers. If the Elgyem's health is depleted to 0%, the battle immediately ends in a draw. If the Elgyem survives for six actions, it leaves.
If one of the roles are rolled, they cannot be rolled again unless no other roles can be rolled.
 
For Chief Zackrai, but the remaining two spots are open.

1&1&1 vs 1, Gimmick
Style: Set
DQ: 10 days
Damage Cap: 50%
Banned Moves: Any move that will cause direct fainting (OHKOs, Explosion, Destiny Bond, etc), direct healing. Chills are restricted to 5 per Pokémon, offensive moves that target all other Pokémon or all Pokémon are restricted to 2 per Pokémon.
Arena: Mafia Terminal

As done in this battle, only the trainer who isn't allied to the others knows who he is (they are informed by PM). As such, the remainder of the trainers don't know who their true enemy is supposed to be. Additionally, once per round, one of these role powers, randomly chosen, in a randomly chosen action, will utilize their effects:
- Vigilante: A randomly chosen Pokémon is targeted and struck by Aura Sphere (with STAB, and the user is considered fully evolved). Immunities are ignored.
- Cop: All evasion boosts and accuracy drops are negated.
- Insane Cop: All Pokémon gain 1+ Evasion and 1- Accuracy.
- Doctor: A randomly chosen Pokémon is targeted and struck by Heal Pulse. The amount of health that move would heal is halved. Immunities are ignored, and the move cannot miss.
- Insane Doctor: A randomly chosen Pokémon is targeted and struck by Present. The chances of it causing damage or healing are changed to 50%. No more than 35% health may be lost or healed through this move. Immunities are ignored, and the move cannot miss.
- Roleblocker: A randomly chosen Pokémon is targeted and made to flinch during that action.
- Miller: A randomly chosen Pokémon is targeted and loses 2- Accuracy.
- Bus Driver: Two Pokémon on the field are randomly chosen and targeted. Any moves that would target one of these Pokémon during that action will target the other one instead, even if that causes a Pokémon to hit itself. A Pokémon that hits itself because of this effect may activate abilties such as Flash Fire in response to it.
- Tracker: A randomly chosen Pokémon is targeted. If that Pokémon targets another Pokémon with a move during that action, the Pokémon targeted by that move will be struck by Pursuit (with STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss.
- Paranoid Gun Owner: All Pokémon that use an offensive move during the action this role appears will be dealt 7% Steel-type damage before attacking. Immunities are ignored.
- Arsonist: All Pokémon on the field are inflicted with a burn.
- Fireman: All Pokémon on the field are cured of poisoning and burns.
- Summoner: This role can only be rolled after one of the Pokémon have already fainted. A randomly chosen move from that Pokémon's moveset is used. The user is treated as being the fainted Pokémon, and the move cannot miss.
- Doublevoter: A randomly chosen Pokémon is targeted and, if possible, uses the move it was going to use during that action two times within the same action. If the second usage would cause 10% damage or more, the damage it causes is halved.
- Jack-of-all-trades: Metronome is used. The move rolled thereby will ignore immunities and won't miss.
- Voodoo Lady: A randomly chosen Pokémon is targeted and struck with Disable. The move cannot miss and will bypass Substitute and other such impediments. The single unallied player cannot be targeted by this effect.
- Terrorist: A randomly chosen Pokémon is targeted and struck by Selfdestruct (without STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss. The move is considered to target a single battler rather than multiple. The final damage this move would cause is multiplied by three-quarters before being applied.
- Serial Killer: A randomly chosen Pokémon is targeted and struck by Night Slash (with STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss.
- Lover: A randomly chosen Pokémon is targeted and a species of Pokémon is randomly chosen. For the next six actions, a Pokémon of that species, opposite in gender to the targeted Pokémon, appears and causes that targeted Pokémon to be severely attracted to them. That Pokémon has 25% health and can be targeted and hit by the attacks of any battlers. If that Pokémon's health depletes to 0% before six rounds are up, the attracted Pokémon suffers 50% damage, without ignoring the damage cap and always leaving the Pokémon at 1% if it would faint. When six rounds are up, the attraction fades and the Pokémon leaves. If the targeted Pokémon faints, the Pokémon it was attracted to utilizes the attack with the highest base power (STAB accounted for) in their moveset against whoever landed the finishing blow, and then receives 25% damage.
- Alien: An Elgyem with 15% of health enters the battlefield and can be targeted and hit by any moves from the battlers. If the Elgyem's health is depleted to 0%, the battle immediately ends in a draw. If the Elgyem survives for six actions, it leaves.
If one of the roles are rolled, they cannot be rolled again unless no other roles can be rolled.

Definatley want to be part of this.
 
For Chief Zackrai, but the remaining two spots are open.

1&1&1 vs 1, Gimmick
Style: Set
DQ: 10 days
Damage Cap: 50%
Banned Moves: Any move that will cause direct fainting (OHKOs, Explosion, Destiny Bond, etc), direct healing. Chills are restricted to 5 per Pokémon, offensive moves that target all other Pokémon or all Pokémon are restricted to 2 per Pokémon.
Arena: Mafia Terminal

As done in this battle, only the trainer who isn't allied to the others knows who he is (they are informed by PM). As such, the remainder of the trainers don't know who their true enemy is supposed to be. Additionally, once per round, one of these role powers, randomly chosen, in a randomly chosen action, will utilize their effects:
- Vigilante: A randomly chosen Pokémon is targeted and struck by Aura Sphere (with STAB, and the user is considered fully evolved). Immunities are ignored.
- Cop: All evasion boosts and accuracy drops are negated.
- Insane Cop: All Pokémon gain 1+ Evasion and 1- Accuracy.
- Doctor: A randomly chosen Pokémon is targeted and struck by Heal Pulse. The amount of health that move would heal is halved. Immunities are ignored, and the move cannot miss.
- Insane Doctor: A randomly chosen Pokémon is targeted and struck by Present. The chances of it causing damage or healing are changed to 50%. No more than 35% health may be lost or healed through this move. Immunities are ignored, and the move cannot miss.
- Roleblocker: A randomly chosen Pokémon is targeted and made to flinch during that action.
- Miller: A randomly chosen Pokémon is targeted and loses 2- Accuracy.
- Bus Driver: Two Pokémon on the field are randomly chosen and targeted. Any moves that would target one of these Pokémon during that action will target the other one instead, even if that causes a Pokémon to hit itself. A Pokémon that hits itself because of this effect may activate abilties such as Flash Fire in response to it.
- Tracker: A randomly chosen Pokémon is targeted. If that Pokémon targets another Pokémon with a move during that action, the Pokémon targeted by that move will be struck by Pursuit (with STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss.
- Paranoid Gun Owner: All Pokémon that use an offensive move during the action this role appears will be dealt 7% Steel-type damage before attacking. Immunities are ignored.
- Arsonist: All Pokémon on the field are inflicted with a burn.
- Fireman: All Pokémon on the field are cured of poisoning and burns.
- Summoner: This role can only be rolled after one of the Pokémon have already fainted. A randomly chosen move from that Pokémon's moveset is used. The user is treated as being the fainted Pokémon, and the move cannot miss.
- Doublevoter: A randomly chosen Pokémon is targeted and, if possible, uses the move it was going to use during that action two times within the same action. If the second usage would cause 10% damage or more, the damage it causes is halved.
- Jack-of-all-trades: Metronome is used. The move rolled thereby will ignore immunities and won't miss.
- Voodoo Lady: A randomly chosen Pokémon is targeted and struck with Disable. The move cannot miss and will bypass Substitute and other such impediments. The single unallied player cannot be targeted by this effect.
- Terrorist: A randomly chosen Pokémon is targeted and struck by Selfdestruct (without STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss. The move is considered to target a single battler rather than multiple. The final damage this move would cause is multiplied by three-quarters before being applied.
- Serial Killer: A randomly chosen Pokémon is targeted and struck by Night Slash (with STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss.
- Lover: A randomly chosen Pokémon is targeted and a species of Pokémon is randomly chosen. For the next six actions, a Pokémon of that species, opposite in gender to the targeted Pokémon, appears and causes that targeted Pokémon to be severely attracted to them. That Pokémon has 25% health and can be targeted and hit by the attacks of any battlers. If that Pokémon's health depletes to 0% before six rounds are up, the attracted Pokémon suffers 50% damage, without ignoring the damage cap and always leaving the Pokémon at 1% if it would faint. When six rounds are up, the attraction fades and the Pokémon leaves. If the targeted Pokémon faints, the Pokémon it was attracted to utilizes the attack with the highest base power (STAB accounted for) in their moveset against whoever landed the finishing blow, and then receives 25% damage.
- Alien: An Elgyem with 15% of health enters the battlefield and can be targeted and hit by any moves from the battlers. If the Elgyem's health is depleted to 0%, the battle immediately ends in a draw. If the Elgyem survives for six actions, it leaves.
If one of the roles are rolled, they cannot be rolled again unless no other roles can be rolled.

Lets see.

-I love mafia.
I'm rivals with Chief Zackrai.
I want a battle with MF.

Dropping my battle with Res for this. Sorry, res, maybe another time? ;D
 
For Chief Zackrai, but the remaining two spots are open.

1&1&1 vs 1, Gimmick
Style: Set
DQ: 10 days
Damage Cap: 50%
Banned Moves: Any move that will cause direct fainting (OHKOs, Explosion, Destiny Bond, etc), direct healing. Chills are restricted to 5 per Pokémon, offensive moves that target all other Pokémon or all Pokémon are restricted to 2 per Pokémon.
Arena: Mafia Terminal

As done in this battle, only the trainer who isn't allied to the others knows who he is (they are informed by PM). As such, the remainder of the trainers don't know who their true enemy is supposed to be. Additionally, once per round, one of these role powers, randomly chosen, in a randomly chosen action, will utilize their effects:
- Vigilante: A randomly chosen Pokémon is targeted and struck by Aura Sphere (with STAB, and the user is considered fully evolved). Immunities are ignored.
- Cop: All evasion boosts and accuracy drops are negated.
- Insane Cop: All Pokémon gain 1+ Evasion and 1- Accuracy.
- Doctor: A randomly chosen Pokémon is targeted and struck by Heal Pulse. The amount of health that move would heal is halved. Immunities are ignored, and the move cannot miss.
- Insane Doctor: A randomly chosen Pokémon is targeted and struck by Present. The chances of it causing damage or healing are changed to 50%. No more than 35% health may be lost or healed through this move. Immunities are ignored, and the move cannot miss.
- Roleblocker: A randomly chosen Pokémon is targeted and made to flinch during that action.
- Miller: A randomly chosen Pokémon is targeted and loses 2- Accuracy.
- Bus Driver: Two Pokémon on the field are randomly chosen and targeted. Any moves that would target one of these Pokémon during that action will target the other one instead, even if that causes a Pokémon to hit itself. A Pokémon that hits itself because of this effect may activate abilties such as Flash Fire in response to it.
- Tracker: A randomly chosen Pokémon is targeted. If that Pokémon targets another Pokémon with a move during that action, the Pokémon targeted by that move will be struck by Pursuit (with STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss.
- Paranoid Gun Owner: All Pokémon that use an offensive move during the action this role appears will be dealt 7% Steel-type damage before attacking. Immunities are ignored.
- Arsonist: All Pokémon on the field are inflicted with a burn.
- Fireman: All Pokémon on the field are cured of poisoning and burns.
- Summoner: This role can only be rolled after one of the Pokémon have already fainted. A randomly chosen move from that Pokémon's moveset is used. The user is treated as being the fainted Pokémon, and the move cannot miss.
- Doublevoter: A randomly chosen Pokémon is targeted and, if possible, uses the move it was going to use during that action two times within the same action. If the second usage would cause 10% damage or more, the damage it causes is halved.
- Jack-of-all-trades: Metronome is used. The move rolled thereby will ignore immunities and won't miss.
- Voodoo Lady: A randomly chosen Pokémon is targeted and struck with Disable. The move cannot miss and will bypass Substitute and other such impediments. The single unallied player cannot be targeted by this effect.
- Terrorist: A randomly chosen Pokémon is targeted and struck by Selfdestruct (without STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss. The move is considered to target a single battler rather than multiple. The final damage this move would cause is multiplied by three-quarters before being applied.
- Serial Killer: A randomly chosen Pokémon is targeted and struck by Night Slash (with STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss.
- Lover: A randomly chosen Pokémon is targeted and a species of Pokémon is randomly chosen. For the next six actions, a Pokémon of that species, opposite in gender to the targeted Pokémon, appears and causes that targeted Pokémon to be severely attracted to them. That Pokémon has 25% health and can be targeted and hit by the attacks of any battlers. If that Pokémon's health depletes to 0% before six rounds are up, the attracted Pokémon suffers 50% damage, without ignoring the damage cap and always leaving the Pokémon at 1% if it would faint. When six rounds are up, the attraction fades and the Pokémon leaves. If the targeted Pokémon faints, the Pokémon it was attracted to utilizes the attack with the highest base power (STAB accounted for) in their moveset against whoever landed the finishing blow, and then receives 25% damage.
- Alien: An Elgyem with 15% of health enters the battlefield and can be targeted and hit by any moves from the battlers. If the Elgyem's health is depleted to 0%, the battle immediately ends in a draw. If the Elgyem survives for six actions, it leaves.
If one of the roles are rolled, they cannot be rolled again unless no other roles can be rolled.

I am HARDCORE accepting this. (or is it STRONG accepting? I don't know.)
 
1 vs 1 single
DQ Time: 5 Days
Damage Cap: 35%
Banned Moves: OHKO's, Weather Moves, Charging moves
Arena: PokeStadium

In the middle of the ocean, a stadium filled with changing terrains is open for battles. Due to the lack of space, only 1 pokemon per trainer. After every round, the terrain cnanges.

Volcano~ Boosts the power of fire type moves, weakens moves that are super effective to fire types. Flash fire activated.

Forest~ Boosts powers of grass type moves, weakens moves super effective to grass types.

Trench~ Boosts power of water type moves, weakens moves super effective to water types. Swift swim activated.

Thunderstorm~Boosts power of electric type moves, weakens moves super effective to electric types. Lightningrod activated.

Default~ Boosts a randomized type, weakens moves super effective to those types.


All have an equal chance of happening. Each stage will not come out twice in a row.

Other: All Abilities are negated, unless it is an ability listed and is on that stage.

Aaand MINE.

I'll take this, but I have a question of my own: do I count as an advanced or a novice referee after being gone so long? As I recall, I made advanced right before I went away.
 
For Chief Zackrai, but the remaining two spots are open.

1&1&1 vs 1, Gimmick
Style: Set
DQ: 10 days
Damage Cap: 50%
Banned Moves: Any move that will cause direct fainting (OHKOs, Explosion, Destiny Bond, etc), direct healing. Chills are restricted to 5 per Pokémon, offensive moves that target all other Pokémon or all Pokémon are restricted to 2 per Pokémon.
Arena: Mafia Terminal

As done in this battle, only the trainer who isn't allied to the others knows who he is (they are informed by PM). As such, the remainder of the trainers don't know who their true enemy is supposed to be. Additionally, once per round, one of these role powers, randomly chosen, in a randomly chosen action, will utilize their effects:
- Vigilante: A randomly chosen Pokémon is targeted and struck by Aura Sphere (with STAB, and the user is considered fully evolved). Immunities are ignored.
- Cop: All evasion boosts and accuracy drops are negated.
- Insane Cop: All Pokémon gain 1+ Evasion and 1- Accuracy.
- Doctor: A randomly chosen Pokémon is targeted and struck by Heal Pulse. The amount of health that move would heal is halved. Immunities are ignored, and the move cannot miss.
- Insane Doctor: A randomly chosen Pokémon is targeted and struck by Present. The chances of it causing damage or healing are changed to 50%. No more than 35% health may be lost or healed through this move. Immunities are ignored, and the move cannot miss.
- Roleblocker: A randomly chosen Pokémon is targeted and made to flinch during that action.
- Miller: A randomly chosen Pokémon is targeted and loses 2- Accuracy.
- Bus Driver: Two Pokémon on the field are randomly chosen and targeted. Any moves that would target one of these Pokémon during that action will target the other one instead, even if that causes a Pokémon to hit itself. A Pokémon that hits itself because of this effect may activate abilties such as Flash Fire in response to it.
- Tracker: A randomly chosen Pokémon is targeted. If that Pokémon targets another Pokémon with a move during that action, the Pokémon targeted by that move will be struck by Pursuit (with STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss.
- Paranoid Gun Owner: All Pokémon that use an offensive move during the action this role appears will be dealt 7% Steel-type damage before attacking. Immunities are ignored.
- Arsonist: All Pokémon on the field are inflicted with a burn.
- Fireman: All Pokémon on the field are cured of poisoning and burns.
- Summoner: This role can only be rolled after one of the Pokémon have already fainted. A randomly chosen move from that Pokémon's moveset is used. The user is treated as being the fainted Pokémon, and the move cannot miss.
- Doublevoter: A randomly chosen Pokémon is targeted and, if possible, uses the move it was going to use during that action two times within the same action. If the second usage would cause 10% damage or more, the damage it causes is halved.
- Jack-of-all-trades: Metronome is used. The move rolled thereby will ignore immunities and won't miss.
- Voodoo Lady: A randomly chosen Pokémon is targeted and struck with Disable. The move cannot miss and will bypass Substitute and other such impediments. The single unallied player cannot be targeted by this effect.
- Terrorist: A randomly chosen Pokémon is targeted and struck by Selfdestruct (without STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss. The move is considered to target a single battler rather than multiple. The final damage this move would cause is multiplied by three-quarters before being applied.
- Serial Killer: A randomly chosen Pokémon is targeted and struck by Night Slash (with STAB, and the user is considered fully evolved). Immunities are ignored. The move cannot miss.
- Lover: A randomly chosen Pokémon is targeted and a species of Pokémon is randomly chosen. For the next six actions, a Pokémon of that species, opposite in gender to the targeted Pokémon, appears and causes that targeted Pokémon to be severely attracted to them. That Pokémon has 25% health and can be targeted and hit by the attacks of any battlers. If that Pokémon's health depletes to 0% before six rounds are up, the attracted Pokémon suffers 50% damage, without ignoring the damage cap and always leaving the Pokémon at 1% if it would faint. When six rounds are up, the attraction fades and the Pokémon leaves. If the targeted Pokémon faints, the Pokémon it was attracted to utilizes the attack with the highest base power (STAB accounted for) in their moveset against whoever landed the finishing blow, and then receives 25% damage.
- Alien: An Elgyem with 15% of health enters the battlefield and can be targeted and hit by any moves from the battlers. If the Elgyem's health is depleted to 0%, the battle immediately ends in a draw. If the Elgyem survives for six actions, it leaves.
If one of the roles are rolled, they cannot be rolled again unless no other roles can be rolled.

Ffffffffff- I really wish I could've battled in this. (I was just thinking of incorporating ASB and Mafia somehow, too!)

Anyway, assuming you don't a referee by tomorrow, I'll take it.
 
New Battle by me:

3&3 VS. 3&3 (teams randomly chosen by ref and each trainer uses 1 Pokemon)
DQ: 1 week
Style: Set
Damage Cap: 50%
Banned Moves: OHKO, Weather Affecting, Healing, Dig, EarthMoving (such as earthquake), and any that need an outside water source.
Field: Waverly Hills Sanotorium
A long abondended tubercolosis hospital in Louisville, Kentucky. With multiple floors believed to be haunted, the Pokemon are even frightend when the nurse who commited suicide shows up. No matter how strong the Pokemon, he will become fightened when he enters. Abilities such as Intimidate will have no effect. After every round each Pokemon gets the chance to:
Get poisened- 20% chance (works like Toxic)
Fall asleep and have Nightmares- 15% chance
Trip- 5% chance (1 damage)
Get spooked by a ghost- 5% chance (works like Fake Out)
Enters a cold spot- 5% chance (20% of freezing the Pokemon for the next 2 turns)
Nothing- 50% chance

Other info: No Pokemon over 6 ft. or 200 lbs. may enter.

I would like to accept this challenge :)

Ah, why not. I'll jump in.

This sounds delightfully hectic. I'm in.
 
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