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Blastoise Fortooate VS. Legendaryseeker99

Actually the way combos work from my experience is:

Combo ~ "Recharge" or something ~ Last Action

Since Blasoise's command string ignored that ruled, I pushed everything farther one action. If you're unsatisfied, feel free to complain to our Head Referee.
 
Actually, combos just mean that you can only perform one more action, it doesn't matter when. I don't care though.

Hmmph. Just swim all the way down and chill, man. If he eneters the water, Zap Cannon; the water should make it so much more accurate, if only because it'll go everywhere.

Chill/Zap Cannon ~ Chill/Zap Cannon ~ Chill/Zap Cannon
 
We'll go on the offensive this round. First, we'll hit Mr. W with a Weather Ball. Then, pierce the water with Icicle Spear. Finally, try to freeze the water solid with Ice Beam; if you can, try to hit your opponent at the same time.

Weather Ball~Icicle Spear~Ice Beam
 
Team Blastoise
1imko5.jpg
1imko5.jpg

wiggles1tr.gif

Mr. Wiggles – male
<Swift Swim>
Health: 53%
Energy: 62%
Status: “Soon.” Plotting.


Team Legendary Seeker
1imko5.jpg
1imko5.jpg

Vanillite
Zephyr – male
<Ice Body>
Health: 79%
Energy: 59%
Status: “Hail yeah.” Starting to have doubts concerning Mr. Wiggles’ real powers. (+2 Defense | Hovering: 1% energy/ action)


Round III Begin

Narrowing his eyes at Zephyr, Mr. Wiggles slowly sinks to the bottom of the pool and relaxes his tired body. The glowing stones around him do nothing to soothe his mind of its thoughts of absolute bloody fucking murder towards the Vanillite above him, which hovered a few feet in the air, regarding its godlike opponent with the utmost caution. After sensing that he was in no immediate danger, Zephyr zoomed around in a quick circle or two, gathering up as much of the hail as he could into a tightly packed misty ball. He floated backwards a little, then zoomed forwards and dispelled the Weather Ball, which rushed down through the pool of water to strike Mr. Wiggles at the bottom square in the eye. The Magikarp roared in pain, thrashing about wildly in pain and rage. It hastily settled down again and attempted to burn holes in Zephyr with its eyes resumed the conservation of energy. The Vanillite paused for a moment and allowed pieces of Hail to attach to him, filling the scrapes and chips in his body.

Zephyr returned to the offensive, exhaling and freezing the air around it to condense into sharp crystals, which formed a number of dagger-like icicles. Specifically, that number was four. In rapid succession, Zephyr fired them off in a manner similar to the Weather Ball, all aimed directly at Mr. Wiggles. They sliced through the water like, well, like sharp things through water, stabbing Mr. Wiggles in the general area of his dorsal fin. The Magikarp floundered about a bit more, though he wasn't in quite as much pain as before; mainly it was just a sense of discomfort and his particular distaste for things that were sharp being aimed at him (he didn't care if the opponent got hit with anything pointy). Third time's the charm, he thought (though being a Magikarp it was probably in fewer words), and settled back down on the bottom of the pool as Hail stones bounced off of the partially-frozen surface of the pool; once again, Zephyr's body began a natural healing process by repairing itself with falling ice.

Zephyr loved the cold, so he had nothing at all against being ordered to play with ice for the entire round. Taking a deep breath and drawing from the cold, hail-filled air around him, Zephyr blasted a concentrated stream of freezing air towards the surface of the pool. Keeping the Ice Beam steady, the small Vanillite invoked the power of the mighty Vanilluxe and managed to quickly freeze most of the pool, save a small globe-shaped cavern where Mr. Wiggles, who was feeling quite sluggish at this point, finished his rest while contemplating ways to slaughter the stupid floating freeze pop, which was absorbing ice chunks for the third time.


Round II End


Team Blastoise
1imko5.jpg
1imko5.jpg

wiggles1tr.gif

Mr. Wiggles – male
<Swift Swim>
Health: 40%
Energy: 84%
Status: “asldghasdlvhblkjc” Shivering.


Team Legendary Seeker
1imko5.jpg
1imko5.jpg

Vanillite
Zephyr – male
<Ice Body>
Health: 85%
Energy: 43%
Status: “Ice Ice Baby.” Zooming around giddily. (+2 Defense | Hovering: 1% energy/ action)


Damage and Energy Calculations

Chill – 5% energy restored(interrupted by a critical hit)
Weather Ball – 5% damage, 2% energy (critical)
Chill – 8% energy (interrupted by Icicle Spear)
Icicle Spear – 8% damage (4 hits, 2% each), 4% energy (1% each)
Chill – 10% energy restored
Ice Beam – 0% damage (aimed primarily at water), 7% energy (6% base, 1% to freeze most of the pool)

Notes:

- Hail did not reach Mr. Wiggles.
- 2% healing each round that Hail is in effect while Zephyr has Ice Body.
- Weather Ball was a critical hit, but none of the Icicle Spears were.
- Since Vanilluxe is just a tad slower than Gyarados, as stated earlier, I had the attacks follow the Chills pretty closely; hence the interruption.
- 1% energy each action for hovering.
- Let me know if I did anything glaringly wrong.

Arena Notes:

- The quarry looks as if it has suffered an earthquake. The waterline has receded a bit (about 61 centimeters [metric ftw]) and cracks have appeared in the bare ground. 10-15 glowing rocks have dislodged themselves from the quarry walls and fallen to the center of the quarry. They are scattered around the center of the field like a few barricades. (such as the rocks in pewter gym in the anime) There is still a clear path between both battlers.
- The pond is mostly frozen, save for a Wailmer-sized sphere in which Mr. Wiggles is freezing his arse off. From here the path to the surface is blocked and will need to be removed in order to exit.
- A Hailstorm is raging (two more rounds).

Next Round:

- Legendary Seeker orders first.[/QUOTE]
 
You're getting tired. Stop hovering and Chill for two actions. For the last action, use Autotomize. If you are Taunted on the last two actions, use Mirror Shot and Ice Shard.

Chill~Chill/Mirror Shot~Autotomize/Ice Shard
 
Use Bulldoze to loosen up some ice; as much as I'd like you to stay in your ice fortress, it's not feasible. Then use Whirlpool, since it must be hard to chill if water is smashing you in the face. Then Mimic that Autotomize. Use Fire Blast if you can't do an order for some reason.

Bulldoze/Fire Blast ~ Whirlpool/Fire Blast ~ Mimic@Autotomize/Fire Blast
 
Team Blastoise
1imko5.jpg
1imko5.jpg

wiggles1tr.gif

Mr. Wiggles – male
<Swift Swim>
Health: 40%
Energy: 84%
Status: “asldghasdlvhblkjc” Shivering.


Team Legendary Seeker
1imko5.jpg
1imko5.jpg

Vanillite
Zephyr – male
<Ice Body>
Health: 85%
Energy: 43%
Status: “Ice Ice Baby.” Zooming around giddily. (+2 Defense | Hovering: 1% energy/ action)


ROUND IV START

Mr. Wiggles swam down a little, then slammed his body upwards against the ceiling of ice, shattering it and propelling himself onto the surface of the ice. He began flopping about, able to master anything but a Gyarados' sense of uprightedness, apparently. The entire quarry shook with the force of his attack, and he grinned with satisfaction at the extent of his power. If it were only permanent! Mr. Wiggles smirked and flopped contentedly as Zephyr, unharmed by the Bulldoze, settled down on the rocky ground and began to relax, the hail continuing to cling to his body. Mr. Wiggles hopped around trying to avoid the hail, but to no avail; the gale of pale hail sailed to nail the flailing whale on the tail. Mr. Wiggles roared in pain as he meandered about, looking for some standing water or something to use to trap the damn cuisine; if only it would just stay still, it would be easier to KILL IT TO DEATH. Unfortunately, all of the water around him was frozen solid. Fortunately, there was a plan B.

Zephyr remained in a relaxing position, though his mindset was that of fear, as Mr. Wiggles was lifted into the air by the sheer power of his next attack. Deep in his Karpy body, a condensed orb of fire was materializing, as he inhaled deeply. Bellowing a roar of fury, Mr. Wiggles released the pent-up energy, which flared into an enormous five-pointed star of fire, burning the air around it as it skimmed the top of the ice, leaving two grooves in the surface, which filled with water in its wake. Zephyr made no effort to avoid the attack, which crashed into it and nearly melted the poor Vanillite where he stood. Zephyr was lifted off of his base and thrown into the opposite wall, where he fell to the base and minimized his body as best he could, continuing to rest despite the severe pain of fire. He was slightly soothed by the returning hail, which dug into Mr. wiggles' scales painfully.

Mr. Wiggles stopped floundering, and merely lay on the ice, breathing heavily, eyes narrowed, watching Zephyr with malice. He had been ordered to Mimic the opponent's next move, and it was for this that he waited, observing closely. Zephyr unfurled himself cautiously, then began to shake flakes of his body off, reducing his mass and sharply increasing his mobility. Mr. Wiggles considered thsi for a moment, then committed the technique to memory, having worked out precisely how he would manage it. Hail swept the battlefield once more, healing Zephyr while damaging Mr. Wiggles.

ROUND IV END


Team Blastoise
1imko5.jpg
1imko5.jpg

wiggles1tr.gif

Mr. Wiggles – male
<Swift Swim>
Health: 34%
Energy: 69%
Status: “Fire.” Resembling the Me Gusta face. (Autotomize learned)


Team Legendary Seeker
1imko5.jpg
1imko5.jpg

Vanillite
Zephyr – male
<Ice Body>
Health: 72%
Energy: 58%
Status: “Oh Gawd.” Wary of any further flames. (+2 Defense | +2 Speed | Weight halved)

Damage and Energy Calculations

Bulldoze- 3% energy, 0% damage
Chill- 10% energy
Fire Blast- 8% energy, 19% damage
Chill- 9% energy
Autotomize- 4% energy
Mimic- 4% energy

Notes:

- Whirlpool is written as needing available water, so Mr. Wiggles defaulted to Fire Blast.
-All that fire made it hard to concentrate, so the second Chill recovered 1% less energy.
-I love reffing angry Magikarps.
-No crits

Arena Notes:

- The quarry looks as if it has suffered an earthquake. The waterline has receded a bit (about 61 centimeters [metric ftw]) and cracks have appeared in the bare ground. 10-15 glowing rocks have dislodged themselves from the quarry walls and fallen to the center of the quarry. They are scattered around the center of the field like a few barricades. (such as the rocks in pewter gym in the anime) There is still a clear path between both battlers.
- The pond is mostly frozen, save for a Wailmer-sized sphere below the surface. Cracked ice with a Magikarp-sized hole in it covers the sphere. Two grooves filled with water run the length of the pool.
- A Hailstorm is raging (one more round).

Next Round:

- Blastoise Fortooate orders first.
 
Kick yourself into the deepest puddle around and then RAIN DANCE. Then use Scald twice. If there's enough water for it, use Whirlpool, but only once. If and when you've connected with a Scald, use Stone Edge.

Rain Dance ~ Scald/Whirlpool ~ Scald/Stone Edge/Whirlpool
 
Take advantage of your heightened Speed and Taunt. Then, wait for Wiggles to strike you and Avalance. Repeat on the last action. If the enemy's attack fails to hit you, for some reason, set up a Light Screen. If you already have a Light Screen up, Chill.

Taunt~Avalanche/Light Screen~Avalanche/Light Screen/Chill
 
Team Blastoise
1imko5.jpg
1imko5.jpg

wiggles1tr.gif

Mr. Wiggles – male
<Swift Swim>
Health: 34%
Energy: 69%
Status: “Fire.” Resembling the Me Gusta face. (Autotomize learned)


Team Legendary Seeker
1imko5.jpg
1imko5.jpg

Vanillite
Zephyr – male
<Ice Body>
Health: 72%
Energy: 58%
Status: “Oh Gawd.” Wary of any further flames. (+2 Defense | +2 Speed | Weight halved)


Rooooooouuuuuuuuund V

Mr. Wiggles began to flop around once more, gallivanting about in a circle in an attempt to summon a rainstorm; he was startled for a moment when Zephyr appeared beside him in a burst of unexpected speed. What a loser! scoffed the Vanillite, zooming around on the surface of the ice and giggling. Fire Blast, my frosty ass--hot air, that's all he is, a load of hot air. Mr. Wiggles narrowed his eyes to the point where he inadvertently closed them. Once he realized this and opened them, he was surprised again to find the Vanillite out of reach already. Anger clouded his derpy little Magikarp brain, and he became too addled to remember what he was supposed to be doing; he was snapped back into the heat of battle by the accursed hailstorm striking him again.

Zephyr zoomed around a little more out of sheer ecstasy, then settled down a little bit and consented to hopping up and down a little on top of one of the rocks in the frozen pool. This newfound speed was fun! He was so nimble now! He let out a giggle, which was cut off by a blast of boiling water from Mr. Wiggles' mouth that sent the Vanillite spiralling through the air and skidding across the ice. Mr. Wiggles tail-flipped himself onto the rock he had just knocked Zephyr off of, just as the tiny Ice Pokemon threw its arms out wide and sent an enormous snowdrift crashing down on Mr. Wiggles. Zephyr sniggered as hail attached itself to his body.

Mr. Wiggles roared in pain, then wriggled out from underneath the avalanche and slammed his tail forcefully against the ground. Thousands of tiny sharp rocks obeyed his commands and shot up from the ground in a vertical blade shape; Zephyr jumped out of the way just in time, narrowly missing the edge of the attack. Breathing out a quick frosty sigh of relief, he focused his mental energy on the air around him, forming a condensed wall of psychic energy that shimmered if looked at at exactly the right angle. Hail showered the battlers once more, enraging Mr. Wiggles; the foggy clouds above the battlefield disappeared at that moment, signalling the end of the hailstorm and the end of the round.

Round V is done now

Team Blastoise
1imko5.jpg
1imko5.jpg

wiggles1tr.gif

Mr. Wiggles – male
<Swift Swim>
Health: 18%
Energy: 57%
Status: “Gluhhblublbbhbhb!!!” Enraged. (Autotomize learned)


Team Legendary Seeker
1imko5.jpg
1imko5.jpg

Vanillite
Zephyr – male
<Ice Body>
Health: 67%
Energy: 41%
Status: “Bye hail!” Enjoying being speedy. (+2 Defense | +2 Speed | Weight halved | Light Screen active - 5 more actions)


Damage and Energy Calculations

Taunt- 4% energy
(Nothing)
Scald- 5% energy, 11% damage
Avalanche- 7% energy, 10% damage
Stone Edge- 7% energy, 0% damage (missed)
Light Screen- 6% energy

Notes:
-Hail's gone.
-Taunt wore off on the last action.
-Rain Dance was impossible when Taunted.
-Had it rained, Whirlpool would have been possible, but there's not enough water now.

Arena Notes:

- The quarry looks as if it has suffered an earthquake. The waterline has receded a bit (about 61 centimeters [metric ftw]) and cracks have appeared in the bare ground. 10-15 glowing rocks have dislodged themselves from the quarry walls and fallen to the center of the quarry. They are scattered around the center of the field like a few barricades. (such as the rocks in pewter gym in the anime) There is still a clear path between both battlers.
- The pond is mostly frozen, save for a Wailmer-sized sphere below the surface. Cracked ice with a Magikarp-sized hole in it covers the sphere. Two grooves filled with water run the length of the pool.
- There is a lerge pile of snow near the center of the frozen pool.

Next Round:

- Legendary Seeker orders first.

EDIT: Herp derp Hail damage
 
Last edited:
Yeah, pretty much just Ice Beam all the way. If they are Protecting or otherwise unable to be hit by you, just chill.
If Double Clones are made, sweep the Ice Beam around, if a Sub is made, attack.


Ice Beam/Chill x3
 
Team Blastoise
1imko5.jpg
1imko5.jpg

wiggles1tr.gif

Mr. Wiggles – male
<Swift Swim>
Health: 18%
Energy: 57%
Status: “Gluhhblublbbhbhb!!!” Enraged. (Autotomize learned)


Team Legendary Seeker
1imko5.jpg
1imko5.jpg

Vanillite
Zephyr – male
<Ice Body>
Health: 67%
Energy: 41%
Status: “Bye hail!” Enjoying being speedy. (+2 Defense | +2 Speed | Weight halved | Light Screen active - 5 more actions)


Round VI: Return of the Jedi[/CENTER]

Zephyr knew he was doing well. Mr. Wiggles was visibly shaking, not only with rage but with exhaustion. The Vanillite smiled, then releashed a beam of ice from his tiny mouth. The power of his predecessors, the mighty Vanilluxe, was channeled through the attack, which struck Mr. Wiggles in the face. The Magikarp roared in pain, then convulsed and shuddered, struggling to stay conscious as blackness crept into his vision, finally falling into a dead faint. Blastoise Fortooate recalled his poor fallen god and selected his next Pokemon.

Round V is done now

Team Blastoise
1imko5.jpg
1imko5.jpg

wiggles1tr.gif

Mr. Wiggles – male
<Swift Swim>
Health: 0%
Energy: 57%
Status: Knocked out!


Team Legendary Seeker
1imko5.jpg
1imko5.jpg

Vanillite
Zephyr – male
<Ice Body>
Health: 67%
Energy: 35%
Status: “Hurray!” Giddy with the thrill of victory. (+2 Defense | +2 Speed | Weight halved | Light Screen active - 4 more actions)


Damage and Energy Calculations

Ice Beam- 19% damage (critical), 6% energy

Notes:
-God-awful luck for Blastoise, the first Ice Beam rolled a crit which did 19% out of 18%.

Arena Notes:

- The quarry looks as if it has suffered an earthquake. The waterline has receded a bit (about 61 centimeters [metric ftw]) and cracks have appeared in the bare ground. 10-15 glowing rocks have dislodged themselves from the quarry walls and fallen to the center of the quarry. They are scattered around the center of the field like a few barricades. (such as the rocks in pewter gym in the anime) There is still a clear path between both battlers.
- The pond is mostly frozen, save for a Wailmer-sized sphere below the surface. Cracked ice with a Magikarp-sized hole in it covers the sphere. Two grooves filled with water run the length of the pool.
- There is a lerge pile of snow near the center of the frozen pool.

Next Round:
- Blastoise Fortooate sends out, LegendarySeeker99 orders first.
 
Last edited:
....whut the fuck how the hell did that happen

I can't even fathom how I did that

Fixingggggg

EDIT: I got it, I changed the Health to 35% when I should've done the Energy to 35%. Gawww whut was I thinking
 
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