allitersonance
Banned
2v2 Double
1 Week DQ
50% Damage Cap
Banned: OHKO, perish song, direct healing limited to 3 (overall, not per pokémon)
Arena: Dragonfly Meadow
Every night, dragonflies gather in this meadow, celebrating the beautiful flowers that bloom only in the presence of moonlight. Stars fill the sky, and occasionally, Beautifly wander about. The moon bathes the entire field in a gentle glow.
Skylark's active squad
[Chase] Feebas (M) Swift Swim
Item: Prism Scale
Signature attribute: The Ugly Duckling
Chase is not your ordinary Feebas. It is a known fact that both Feebas and Magikarp can be seen in freshwater. Chase was born among a group of Magikarp and Gyarados in a particularly large lake. One might ask how this is possible. Most clearly seen in the games, Feebas are notorious for often moving around. This was the case with Chase. Chase's mom was pregnant and had to lay her egg somewhere. Although she didn't want to leave her egg alone, she was forced to abandon it. If she didn't, she would be left behind, never to see her tribe Feebas and Milotic ever again. Chase, you could say, was lucky. A newly hatched pokemon wouldn't be able to fend off for itself against natural predators. Chase was lucky to have hatched in a place where there were many Magikarp and Gyarados. One of the Magikarp, due to Chase being similarly feeble, pathetic, and floppy, decided to adopt Chase. All the other Magikarp didn't mind having Chase around because they felt better whenever Chase was around. Seeing a particularly ugly fish, even uglier than them, the Magikarp were fairly pleased. The Magikarp, even those born around the same time as Chase, felt that they were better than him and went on to bully him. They were far superior after all. By bullying, I mean both physical and verbal bullying. Apart from the insults, the Magikarp and Gyarados have taken to randomly bashing Chase for no reason at all. The Gyarados are very cruel due to them often being in a rage. They frequently toss Chase around with their tales. Chase didn't let the bullying get to him, however. He took on an, "I'll show you all. I'll show you all how much better I am than all of you," attitude. Deciding to become better than his fellow fish, he trained hard, splashing and flopping to the best of his abilities. When he finally grows up, he wants to be like the ugly duckling who turned out to be beautiful than the other ducks.
Effects: Due to wanting to impress the other Magikarp and wanting to show them that he is as good or even better than them, Chase tries very hard. Due to this, he uses more energy than the average pokemon. For most moves he performs, he will expend an additional 3% energy. Moves recquiring Chase to take a break, such as rest and chill, are not affected by the additional energy usually expended. Although Chase expends more energy than other pokemon, this doesn't go without and benefits. Wanting to fit in, Chase has always imitated the other Magikarp and Gyarados. He has gained the ability to splash very high. By practicing almost all of the time, he has almost perfected his splash, to the point of him being able to jump to a high enough altitude for his final velocity upon reaching the ground to be poweful enough for him to be able to slam the ground with high impact. Also, by watching Magikarp flop around and by watching Gyarados bounce, Chase has learned to splash upwards the moment he reaches the ground from a previous splash. This translates to him being able to use the moves body slam and bounce in battle.
Due to the other Magikarp and Gyarados often bashing Chase, Chase's body has adapted and hardened to provide at least some defense against the abuse. He has developed an extra layer of scales. Chase gets a level of increase to his defense because of this. Due to the extra layer of scales however, Chase is slowed and his speed is reduced by one level. The changes in defense and speed are permanent and unaffected by moves such as haze.
[Crystal] Ralts (F) Trace
Item: Lucky Egg
Signature attribute: Dr. Lucafont's Mental Enhancement Chip
Somewhere in the underground society of the local ASB lies Dr. Lucafont's clinic, where all sorts of shady operations are done. Whether for scientific purposes or for plain sadistic humor, most anything you can think of, through the use of illegal procedures, or contraband substances, or both, can be done here. Of course, these operations are all hush hush - no questions asked. While operations are mostly a success, sometimes, there are, for lack of a better word, undesired side effects. There have been rumors of pokemon which have been modified beyond recognition which have been secretly locked up and pokemon who've become mentally ill because of the practices at this clinic, but that's beside the point.
Always looking for pokemon to test new procedures on, Dr. Lucafont, when not performing an operation, wanders around the streets of Asgard, ready to kidnap any unprotected pokemon. Crystal is one of these pokemon test subjects.
Upon "picking up" Crystal, Dr. Lucafont immediately went back to his clinic. After using a few potent sedatives, Dr. Lucafont made his assistants strap Crystal to a gurney and bring her to the operating room. Dr. Lucafont wanted to test his brand new "Mental Enhancement" chip. This chip, supposedly, causes any thought to be "echoed", in effect, increasing the output. A few hours passed, and Crystal, still under the effects of the sedatives, was brought out of the operating room. She was then released back into the streets and was secretly followed by members of Dr. Lucafont's team. The following are observations of the team. Lines immediately following the observations are notes. (They refer to Crystal as patient 027)
1)Patient 027 seems to frequently suffer from headaches.
*The headaches are similar to the migraines often observed in Psyduck.
*Whenever patient 027 suffers from headaches, her psychic powers are extremely powerful.
*Patient 027 doesn't seem to be fully in control whenever these outbursts occur.
*Apparently, these episodes are caused by the chip. The amplification of the thoughts seems to be too much for patient 027's brain.
2)Whenever patient 027 isn't suffering from one of her headaches, her psychic ability, seems to be either as powerful as her ability prior the operation or weaker than her previous ability.
*When her psychic ability weakens, it is probably due to the chip. The chip only works because it gets its power from the electricity in patient 027's brain.
*After being implanted, the chip was able to extremely weaken patient 027's psychic abilities, leaving her with the characteristics of a normal type pokemon. However, over time, through both practice and natural development, she has gotten reacquainted with the psychic skills she lost.
Effects: Every round, there is a 50% chance that Crystal's psychic abilities are enhanced. This acts like a +2 stat boost to attack and special attack but only applies to psychic type moves. For clarity: If Crystal's psychic abilities are enhanced, and she uses magical leaf, nothing happens. However, if her psychic abilities are enhanced, and she uses confusion, calculations will be done as if Crystal has a +2 in special attack. Every round, there is a 30% chance that nothing happens to Crystal's psychic abilities. Every round, there is a 20% chance that Crystal's psychic abilities are reduced. This acts like a -2 stat reduction to attack and special attack but only applies to psychic type moves. For clarity: If Crystal's psychic abilities are enhanced, and she uses magical leaf, nothing happens. However, if her psychic abilities are enhanced, and she uses confusion, calculations will be done as if Crystal has a -2 in special attack. The stat boosts or stat reductions disappear after every round. These stat boosts or reductions aren't affected by moves such as haze. These stat boosts or reductions do not allow Crystal's stats to exceed the +/-6 limit. Crystal is now a normal and psychic type. However, Crystal has not relearned all her skills yet, so she can't use skill swap, trick room, imprison and future sight.
[Fondue] Wartortle (F) Torrent
Item: Lucky Egg
EXP: 2
[Static] Ampharos (M) Static
Item: Metal Coat
EXP: 6
Signature attribute: Scented Wool
Static has a habit of sleeping in fields. Among the fields he sleeps in, he spends the most time sleeping in a particular field full of plants that have a strong scent. This sickeningly sweet smell is extremely potent, having the ability to hinder and mess with the thoughts of pokemon. A strong enough whiff may even lull a pokemon to sleep. Because Static spends so much time in this field, spores tend to cling to his fleece, causing him to smell like the field. Also, the scent doesn't have much of an effect on Static because of all the time he has spent in the field. Only a small amount clings to his wool, so the scent does not disperse very far.
Effects: Whenever a pokemon makes contact with Static, there is a chance for that pokemon to become confused or asleep. There is a 20% chance of confusion (severity of confusion is based on how strong a whiff a pokemon gets and is left to the discretion of the referee) and 10% chance of sleep. The effects of the scent only come in play when pokemon make contact with Static, and ally pokemon can also be affected. Only one status may be inflicted per instance of contact because any one status inflicted is distracting enough to negate the others. Because spores tend to cover his tail, light doesn't pass through as effectively. Due to this, his flash is less effective and has a 70% accuracy instead of the usual 100%.
[Persephone] Chansey (F) Serene Grace
Item: Soothe Bell
EXP: 3
Body modification: Levitation
Move modification: Follow Me
[Blade] Snivy (M) Contrary
Item: Lucky Egg
[Lurline] Sableye (F) Keen Eye
Item: Muscle Band
Body modification: Levitation
Move modification: Curse
[Joy] Togepi (F) Serene Grace
Item: Moon Stone
[Anthony] Metang (X) Clear Body
Item: Lucky Egg
[Mush] Paras (F) Effect Spore
Item: Wise Glasses
Whirlpool's active squad
[Shelly] Shellos (F) Sticky Hold
Item: Mystic Water
EXP: 2
Signature attribute: Of the Sea
Shellos and Gastrodon are naturally suited to the mud and the beach, where the earth and water meet; Pastoria and Sunyshore's seashores are home to many of the slugs. Shelly, though, has always felt more comfortable in the fluid, changing ocean altogether than the solid ground. Even as a child, she had played with Mantyke, Finneon, and even the occasional Vaporeon that swam by, instead of with Buizel and other Shellos.
As she got older, she almost lived in the sea, and many of the Pokémon were friendly; they taught her techniques unknown to Shellos. Of course, she had to keep up with them, and eventually, after much practice, she learned how to be as smooth as them in the water. Shelly has lost much of her familiarity with the land now, however.
Effects: Shelly gains the ability Swift Swim, but starts off at -1 Speed when she is on land. She also gains the following move alterations:
+ Aqua Jet, Aqua Ring, Waterfall, Acid Armor, Hydro Pump
- Mud Bomb, Earth Power, Fissure, Mud Sport, Mud Slap
[Wisp] Haunter (M) Levitate
EXP: 3
[Axeclaw] Axew (F) Mold Breaker
[Sharplight] Ralts (M) Synchronize
[Snowveil] Swinub (F) Snow Cloak
Signature attribute: Albinism
Somewhat obviously, most Ice-types live in a cold, snowy area; relatedly, almost all Ice-types also are white. From Cryogonal to Glaceon to Glalie, this form of cloaking and camouflage is nearly universal. After all, why not?
The "why not" part is rather puzzling in some cases, though, especially with Swinub, Piloswine, and Mamoswine. Though it may seem evident their brown color is connected to their Ground-typing, that still doesn't negate the usefulness of blending into your environment, whatever you are.
Of course, there is a genetic oddity that appears throughout any species; though most of the time, anything who has it is normally killed and removed from the gene pool quickly, living in the ice can lead to some interesting anomalies in these Pokémon. This trait is albinism, the inability to produce pigment to create color.
Effects: Snowveil is effectively an albino Swinub; she is plain white, save for her pink nose. Snow Cloak's accuracy decrease is now 20%; in white environments, she also has a natural accuracy decrease for all attacks used against her of 10%. However, she's used to being so well disguised that her Defense is naturally at -1 and resets to that stage.
[Scarlet] Sandile (F) Intimidate
[Aerofang] Aerodactyl (F) Pressure
[Fern] Treecko (F) Overgrow
[Thunderstitch] Mareep (F) Static
[Knight] Nidoran♂ (M) Rivalry
Battle progression
Whirlpool sends out two pokémon
Skylark sends out two pokémon and issues commands
Whirlpool issues commands