well I'd really like another battle :B
2vs2 single
Style: Switch
DQ: Seven Days
Damage Cap: 30%
Banned Moves: OHKOs, Direct-Healing moves, Earthquake, Weather-changing moves.
Arena: Underground Cave
The battle takes place in an underground cave around 500m below the surface. Special lanterns have been affixed to the walls around the arena to provide light; these cannot be extinguished by pokemon. The cave is high-ceilinged and about the size of two tennis courts side-by-side. There are a few small cave ponds, no deeper than 1.5m deep and 3m wide. There is a small passage at one end of the room where the trainers will enter and exit, but this is off-limit to battlers.
Pokemon Rangers in the area have placed a ban on Earthquake, as they haven't detemined how stable this cave is just yet. Stalactites litter the ceiling, and can and will fall if a tremor shakes the vicinity - take care when using attacks like stomp or body slam! Falling Stalactites will deal 5% rock damage, and they fall straight down (there is 50% chance that they won't hit, because of this). Large boulders and stones litter the arena and can provide shelter. The air is breathable, but the cave is not well-ventilated, so air-based moves such as smog or poison gas will take three actions longer to disappear than they would ordinarily.
Can I request stage-one or baby pokemon only? I'm new to this and I don't especially want to be pummelled by your charizard just yet.
The product of millenia and millenia of erosion and weathering, the Underground Cave is an annoyingly long way underground, far further than the referee cares to travel. But go there he must, all thanks to ultraviolet. He staggers, panting, through the small opening at the end of the cave (you'd have thought the League'd provide some kind of vehicle or something to get you all the way down here, I mean really), fights for his breath back and examines the arena; it really is a tremendously large cave, so tall he can barely see the ceiling if not for the dozens of long, dangerously sharp stalactites poking down from it, even aided by the numerous flickering torches. He hears footsteps echoing down the tunnel, and avoiding the smallish pools of water, walks to the end of the cave to wait for the battlers to struggle down there.
A few minutes later, Chaon and ultraviolet arrive. The referee nods at them, and they shake hands and go to their positions at opposite sides of the cave. ultraviolet is first to choose her Pokémon, and confidently grabs a ball from her pocket and hurls it to the ground. A burst of red light shines out and forms itself into the shape of a small horse; namely, Deuce the Ponyta. Chaon considers this choice for a moment before throwing his own ball to the floor. Out of it comes Bael the Vulpix. The referee nods to both of the battlers; they issue their commands, and the battle begins!
Round One
ultraviolet (OO)
Deuce (M) <Flash Fire>
Health: 100%
Energy: 100%
Status: excited and nervous about his first battle.
Commands: Toxic ~ Toxic (if it fails the first time)/Hypnosis ~ Hypnosis(if it failed the first time)/Headbutt
Chaon (OO)
Bael (M) <Flash Fire>
Health: 100%
Energy: 100%
Status: ready to go.
Commands: Imprison ~ Quick Attack ~ Safeguard
The considerably more sprightly Deuce is the first to move. He listens to his trainer's commands intently and nods with a snort. He then gallops towards Bael, who braces himself for some kind of savage impact. However Deuce comes to a halt right in front of the fox. Bael blinks and lets out a confused "Vul?". What is his opponent doing, just standing in front of him coughing? This isn't an attack, this is- Bael's thoughts are silenced with a disgusted yelp as Deuce spews a horrible purple mixture of toxins all over him. The poison burns into his fur, causing a horrible stinging sensation. Bael snarls, flinching from the pain- Deuce is gonna get it for that. Bael goes over his commands- Imprison? Now? Bael looks over at his trainer and raises a confused eyebrow. He...
does know what Imprison does, right? Bael shrugs- orders are orders, he reasons- and begins to mutter an incantation, and Deuce feels Bael's psychic powers worming their way into his mind, trying to lock out some areas of his knowledge. However, when the sensation lifts Deuce feels no different. The horse shrugs it off, and Bael shoots his trainer a sheepish glance.
Determined to overcome that embarrassment, Bael growls and dashes across the cave toward his opponent at breakneck speed. The Ponyta whinnies and tries to avoid it but Bael is moving too fast. He pounces and collides into Deuce's side, so hard that the Ponyta is almost knocked over. Deuce regains his balance and snorts furiously, but composes himself and stares deep into Bael's eyes. Bael stares back, oddly transfixed on Deuce's eyes, so much so that he barely notices them starting to glow red... he hears an odd disembodied voice in his head:
you are getting sleepy. Veeerrry, veeerrry sleepy... The voice has a point, Bael thinks with a yawn... maybe if he... just rests his... eyes for a sec
zzzzzzzz
Deuce snorts victoriously at his incapacitated opponent, and starts to gallop towards Bael's comatose figure. He builds up speed and lowers his head, darting straight towards the sleeping fox until his head impacts Bael's side, tossing the Vulpix across the arena. Bael flies a good few feet before landing on the cave floor with a dull thud. He gives a quiet half-yelp before rolling over and continuing his sleep. A few seconds later he twitches as the poison starts to take hold.
ultraviolet (OO)
Deuce (M) <Flash Fire>
Health: 97%
Energy: 88%
Status: feeling quite confident.
Attacks used: Toxic ~ Hypnosis ~ Headbutt
Chaon (OO)
Bael (M) <Flash Fire>
Health: 91%
Energy: 92%
Status: sore and sleepy. Asleep (severe); badly poisoned (3% damage this round, rising to 4% next round)
Attacks used: Imprison ~ Quick Attack ~ asleep
Terrain Notes
Nothing to mention.
Final Notes
- Chaon, according to the Attacks and Abilities guide, in ASB Imprison only locks moves the user has already performed in the battle, so I made Imprison fail.
- Bael was asleep and unable to use Safeguard on the third action.
- ultraviolet attacks first next round.
- Woo, my first proper reffing and I don't think I made any huge mistakes :D