Clover
neither simple, nor coherent.
to die, to sleep
no more - and by a sleep to say we end
the heartache and the thousand natural shocks
that flesh is heir to - 'tis a consummation
devoutly to be wished.
It's on your way back from wherever you wandered off to. You never see it on the way there.
A small, single-sized bed, neatly made with crisp white sheets under a drab grey blanket, and one pillow in a matching grey pillowcase. The mattress is supported by a functional wooden bedframe.
The simple bed appears in the evening, as you're hiking back to town. It might show up in the arid prairie and grasslands, on the lava rocks at the foot of a volcano, or on a sand dune within earshot of the ocean. Wherever you find it, there are two things that may or may not catch your attention: it shows no sign of exposure to the elements, as if it had popped into existence the moment you saw it; and if you happen to look around you, you'd see not a single pokémon.
Of course, you might not notice these things. (The bed understands how oblivious humans can truly be, and takes advantage of it.) What you might notice is how late in the day it's gotten to be so suddenly, and how tired you really are after all that walking. You yawn, and thoughts flit through your mind like, maybe I'll just take a short break, a little catnap before moving on. No harm done. Nothing to worry about.
You are, after all, your thoughts console as you yawn again and slip off your shoes, so very tired. It's understandable to want to seek repose in such a comfortable bed as this after carrying around that dreadfully heavy bag all day. You drop your backpack (or satchel or messenger bag) from your shoulders to the ground, subconsciously, unconsciously. You pull back the covers and climb in as your(?) thoughts continue. You've worked so hard today, you deserve a little rest. Your head hits the pillow, the softest, most soothing pillow you've ever felt. It's a good thing it's nice and dark already; your eyelids are just so heavy, you can't even keep them open. And listen to that lullaby, playing just for you. The sound of your breathing as you yawn, inhale, exhale, inhale... exhale... inhale... and exhale.
And listen to that lullaby, it thinks? says? as you fall into a deep slumber, playing just for me. The sound of your heartbeat...
You wake up in a room.
You sit up from your space in what appears to be the same bed as before. Though you're wearing your shoes, your bag and your pokéballs are nowhere to be seen. You can see a small television across the room connected to a red gaming console, and the only light in the room seems to be emanating from a simple desk light sitting on a wooden desk complete with office chair to your right. There is also a bookcase, some throw pillows, and an orange-and-red floor rug with a unique design. To your left, sliding glass doors protect a balcony area. It's impossible to tell the time of day from the sky outside.
You don't know if you've ever seen this room before. You don't know if this is something that should worry you.
To the right of the television set sits a door. The door waits patiently for you to open it, go through it, and hopefully close it behind you - what all doors want, but this one has more of a presence to it than most doors. You decide it would be best to go along with its wishes, and step into the next room.
But it's not a room, is the first thing you can think of. Black infinity stretches to everywhere around you on all sides: down, up, left, right, straight (behind you is, reassuringly, the door you just stepped through), though the floor seems solid enough.
To say you see nothing but nothing in this expanse would be untrue, however. In a circle around you stand more doors, in a manner reminiscent of fae meadow circles, or, if you are of the more logical-minded, the placement of numbers on a clock face. As you approach them to touch, they quite oddly seem to become more and more translucent the closer you come, until you are sure that you would be standing right in it from where you saw it before. The one in front of that one is the same, as is the next... until you walk the whole circumference and find they are all mirages.
All, at the moment, but three.
the doors
The Bedroom Door
This is the door you just came through. You're relatively sure it leads to the same place.
The Red Door
It's a door to your right if you've just exited from the room's door, designed with a red plaid pattern. It's standing with no obvious means of support, and lit with no obvious means of illumination.
It's said to lead to some sort of meadow, full of flowers.
The Orange Door
A few yards in front and to the left of the red door, it's mostly orange with little white polkadots.
It's said to lead to an endless stretch of deep blue ocean and fine-grained sand.
---
This is an experimental area. There's no money you're forced to part with, nor levels or stages. What is expected in lieu of payment is some role-play. Explore the world with me. Feel free to predict and infer and assume, and see how the environment reacts to you. You can always wake up at any time for whatever reason.
I've set up the board. It's time to let the game begin...
no more - and by a sleep to say we end
the heartache and the thousand natural shocks
that flesh is heir to - 'tis a consummation
devoutly to be wished.
what dreams may come
It's on your way back from wherever you wandered off to. You never see it on the way there.
A small, single-sized bed, neatly made with crisp white sheets under a drab grey blanket, and one pillow in a matching grey pillowcase. The mattress is supported by a functional wooden bedframe.
The simple bed appears in the evening, as you're hiking back to town. It might show up in the arid prairie and grasslands, on the lava rocks at the foot of a volcano, or on a sand dune within earshot of the ocean. Wherever you find it, there are two things that may or may not catch your attention: it shows no sign of exposure to the elements, as if it had popped into existence the moment you saw it; and if you happen to look around you, you'd see not a single pokémon.
Of course, you might not notice these things. (The bed understands how oblivious humans can truly be, and takes advantage of it.) What you might notice is how late in the day it's gotten to be so suddenly, and how tired you really are after all that walking. You yawn, and thoughts flit through your mind like, maybe I'll just take a short break, a little catnap before moving on. No harm done. Nothing to worry about.
You are, after all, your thoughts console as you yawn again and slip off your shoes, so very tired. It's understandable to want to seek repose in such a comfortable bed as this after carrying around that dreadfully heavy bag all day. You drop your backpack (or satchel or messenger bag) from your shoulders to the ground, subconsciously, unconsciously. You pull back the covers and climb in as your(?) thoughts continue. You've worked so hard today, you deserve a little rest. Your head hits the pillow, the softest, most soothing pillow you've ever felt. It's a good thing it's nice and dark already; your eyelids are just so heavy, you can't even keep them open. And listen to that lullaby, playing just for you. The sound of your breathing as you yawn, inhale, exhale, inhale... exhale... inhale... and exhale.
And listen to that lullaby, it thinks? says? as you fall into a deep slumber, playing just for me. The sound of your heartbeat...
You wake up in a room.
You sit up from your space in what appears to be the same bed as before. Though you're wearing your shoes, your bag and your pokéballs are nowhere to be seen. You can see a small television across the room connected to a red gaming console, and the only light in the room seems to be emanating from a simple desk light sitting on a wooden desk complete with office chair to your right. There is also a bookcase, some throw pillows, and an orange-and-red floor rug with a unique design. To your left, sliding glass doors protect a balcony area. It's impossible to tell the time of day from the sky outside.
You don't know if you've ever seen this room before. You don't know if this is something that should worry you.
To the right of the television set sits a door. The door waits patiently for you to open it, go through it, and hopefully close it behind you - what all doors want, but this one has more of a presence to it than most doors. You decide it would be best to go along with its wishes, and step into the next room.
But it's not a room, is the first thing you can think of. Black infinity stretches to everywhere around you on all sides: down, up, left, right, straight (behind you is, reassuringly, the door you just stepped through), though the floor seems solid enough.
To say you see nothing but nothing in this expanse would be untrue, however. In a circle around you stand more doors, in a manner reminiscent of fae meadow circles, or, if you are of the more logical-minded, the placement of numbers on a clock face. As you approach them to touch, they quite oddly seem to become more and more translucent the closer you come, until you are sure that you would be standing right in it from where you saw it before. The one in front of that one is the same, as is the next... until you walk the whole circumference and find they are all mirages.
All, at the moment, but three.
the doors
The Bedroom Door
This is the door you just came through. You're relatively sure it leads to the same place.
The Red Door
It's a door to your right if you've just exited from the room's door, designed with a red plaid pattern. It's standing with no obvious means of support, and lit with no obvious means of illumination.
It's said to lead to some sort of meadow, full of flowers.
The Orange Door
A few yards in front and to the left of the red door, it's mostly orange with little white polkadots.
It's said to lead to an endless stretch of deep blue ocean and fine-grained sand.
---
This is an experimental area. There's no money you're forced to part with, nor levels or stages. What is expected in lieu of payment is some role-play. Explore the world with me. Feel free to predict and infer and assume, and see how the environment reacts to you. You can always wake up at any time for whatever reason.
I've set up the board. It's time to let the game begin...
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