Today’s battle is guaranteed to be an awesome one (Yeah, I said it). After all, how can it be anything else when the battle is going to take place on a giant awesomeface? The field is otherwise a standard open field, except that it has the image of an extremely happy face painted on it. Off to the east, on the right side of the giant face, Patar tosses his pokéball, revealing Mongrel, his male Zangoose. Meanwhile, on the left side of the face in the west, Kammington releases his Pokémon; an unusual Teddiursa named Slash Grizzly. The little bear grins as she meets her opponent’s eye. The Zangoose stares in surprise at the bear for a moment, briefly taken by surprise at the two metal arms that seem to have replaced Slash’s normal ones, and thinking this little bear might just be more trouble than he anticipated.
Kammington (OO)
[Slash Grizzly] Teddiursa (F)
Intimidate Ability
Signature Attribute: Hackenslash Claw Armor
Slash was originally a test subject at Hackencut Armor Co., a company that created armor. She was equipped with two powerful metal arms. These arms were equipped with humongous metal claws, giving its wearer access to a wide variety of moves.
However, this comes with a series of side-effects. For one, the arms are rather large and heavy. It also makes Slash look rather intimidating, screwing over all chances of luring opponents off guard.
Effects:
Slash gains access to X-Scissor and Poison Jab. She cannot use Fling, Focus Punch, Fire Punch, Belly Drum, Fake Tears, or Charm.
Slash's humongous claws slow her down, effectively giving her a speed modifier of -6. It cannot be changed in any way, and cannot be given to the opponent through psych up or any other such moves.
In addition, each move used involving her claws requires 1% more energy to perform after all calculations, as a result of how heavy these claws are.
Slash's claws give her an intimidating appearance, changing her ability to Intimidate.
Health: 100%
Energy: 100%
Fire Punch/Taunt ~ Brick Break/Taunt ~ Aerial Ace/Counter
Status: Ready to try out his new attributes. Speed –6 (permanent).
Patar (OO)
[Mongrel] Zangoose (Male)
Immunity Ability
Health: 100%
Energy: 100%
Brick Break ~ Protect ~ Poison Jab
Status: Intimidated by Slash’s metal claws. (Attack –1)
Round 1
Although the claws intimidate him, Mongrel knows he will have to attack at some point, so he reacts first when the ref signals for the battle to begin. He charges at Slash Grizzly, his own claw held high in a kind of fist, glowing faintly with fighting spirit. The Teddiursa is greatly slowed by the heavy metal and is caught completely off-guard as the Zangoose delivers a series of quick, furious punches. She squeals in agony as the Zangoose finishes his brutal assault before retreating back to his side of the field. The Teddiursa is not pleased, and is more than happy to begin hurling insults at the fleeing Zangoose, who turns and growls menacingly as Slash says something about him being afraid of a cute little bear.
Zangoose thinks over his next order. Protect? He doesn’t want to go on the defensive now; he wants to show that little stuffed animal that he is
not afraid of it! While he is busy being angry now about his orders, Slash runs up to him and decides to give him a little payback. Using her metal claws, she delivers her own series of powerful, albeit slower, punches.
Mongrel recoils a few steps back as Slash finishes her punches. Now rather infuriated, he grins a sinister grin as he retracts his claws. When he extends them again after a few seconds, they have taken on a slimy purple coating. Mongrel punches Slash again, making sure his poison-coated claws rake her body in the process, knocking her several feet backwards. Slash notices that the poison appears to have no effect as she regains her composure; the quick slash did not penetrate her skin too deeply, though the punch itself still hurt. With a dark grin of her own, the Teddiursa runs back at Mongrel at a speed that seems almost impossible with those heavy arms, which she uses to strike the Zangoose’s stomach hard. Now it’s his turn to stumble backwards from his opponent’s strike. He certainly wasn’t expecting the bear to be able to move that fast. Regardless, having struck her and vented some of his rage, the Zangoose already feels a little calmer.
Round 1 Results
Kammington (OO)
[Slash Grizzly] Teddiursa (F)
Intimidate Ability
Signature Attribute: Hackenslash Claw Armor
Health: 84%
Energy: 86%
Taunt ~ Brick Break ~ Aerial Ace
Status: Confident. Speed –6 (permanent).
Patar (OO)
[Mongrel] Zangoose (Male)
Immunity Ability
Health: 86%
Energy: 91%
Brick Break ~ Protect (Failed) ~ Poison Jab
Status: Extremely angry. Attack –1.
-I understood your original orders, Kam. I did, however, forget to post your Teddiursa’s signature attribute’s effects in the first post. I decided to ref the round anyway, seeing as how it wouldn’t have made much of a difference to the round; Intimidate would have activated either way, and thanks to your coincidental orders, Fire Punch wasn’t needed. Also, in the effects of the attribute, it states that Teddiursa’s effect was
to Intimidate, instead of adding it alongside Pickup (You should change that on your ASB profile).
-Slash used Taunt on action 1, however it only lasted for two actions, thus it ended and Mongrel calmed down after action 3.
-Protect failed due to the Taunt on action 2. There were no alternate orders though, so he simply did nothing.
-Patar issues commands first next round.