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Kammington vs Patar

Shadow Serenity

Lurking
Pronoun
He/Him
2v2 single
Set
DQ: five days
Damage Cap: 35%
Banned Moves: ohkos, direct healing (includes rest)
Arena: Awesomeface Field.

This is a humongous field with the awesome face on it. (This is awesomeface, if you've never seen him.) It's about 200 ft in diameter, and there's not much to say otherwise. A pool can be added if necessary in the mouth area.

The awesomeface has a 10% chance of firing lasers from its eyes. They do 5% typeless damage to all combatants.

Kammington's Active Squad:

[Kappa] Marshtomp (M)
Torrent
Signature Attribute: Natural Leader

[Envy] Mismagius (F)
Levitate
Signature Move: Heartbreaker

[Toad Man] Croagunk (M)
Dry Skin

[Dangermouse] NidoranM (M)
Poison Point

[Von Viesel] Buizel (F)
Swift Swim

[Frosty] Snover (M)
Snow Warning
Signature Move: Huababa-barrage

[Stinky Joe] Stunky (M)
Aftermath

[Fudgie] Wailmer (M)
Oblivious
Hold Item: Lucky Egg

[Lunosa] Grimer (F)
Sticky Hold

[Slash Grizzly] Teddiursa (F)
Intimidate
Signature Attribute: Hackenslash Claw Armor


Patar's Active Squad:
[Mongrel] Zangoose (Male)
Immunity

[Cube] Spheal (M)
Ice Body

[Kira] Shinx (F)
Intimidate

[Fiona] Charmander (F)
Blaze


RNG says:
Patar sends out
Kammington sends out and issues orders
Patar gives orders
Judgment shall be dealt.
 
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Wow, I get to battle. Hmmm... Let's go savage on this little boy. Mongrel, go! (I'm gonna lose...)
 
Hm... I'll go with my Teddiursa, Grizzly Slash.

Use Fire Punch, Brick Break, and Aerial Ace. In that order.

If he protects or sets up a sub on actions 2 or 3, use Taunt on the action prior.

If he gets a super effective hit on action 3, Counter.

Fire Punch/Taunt ~ Brick Break/Taunt ~ Aerial Ace/Counter
 
... Your commands don't match your final actions. But since you screwed things up, let's play it to our favor. First use Brick Break as our super effective move first. Since Grizzly has those huge claws on her, let's Protect our selves from that super effectiveness. Now, since we are limited to attack moves, Poison Jab her.

Brick Break ~ Protect ~ Poison Jab
 
...wait, my commands are a bit confusing, aren't they? I'll elaborate.

If you use Protect on action 2, Grizzly taunts on action 1. If you Protect on action 3, Grizzly taunts on action 2.

Not too confusing imo but if the ref needs it...
 
2v2 single
Set
DQ: five days
Damage Cap: 35%
Banned Moves: ohkos, direct healing (includes rest)
Arena: Awesomeface Field.

This is a humongous field with the awesome face on it. (This is awesomeface, if you've never seen him.) It's about 200 ft in diameter, and there's not much to say otherwise. A pool can be added if necessary in the mouth area.

The awesomeface has a 10% chance of firing lasers from its eyes. They do 5% typeless damage to all combatants.

Today’s battle is guaranteed to be an awesome one (Yeah, I said it). After all, how can it be anything else when the battle is going to take place on a giant awesomeface? The field is otherwise a standard open field, except that it has the image of an extremely happy face painted on it. Off to the east, on the right side of the giant face, Patar tosses his pokéball, revealing Mongrel, his male Zangoose. Meanwhile, on the left side of the face in the west, Kammington releases his Pokémon; an unusual Teddiursa named Slash Grizzly. The little bear grins as she meets her opponent’s eye. The Zangoose stares in surprise at the bear for a moment, briefly taken by surprise at the two metal arms that seem to have replaced Slash’s normal ones, and thinking this little bear might just be more trouble than he anticipated.


Kammington (OO)
Teddiursa
[Slash Grizzly] Teddiursa (F)
Intimidate Ability
Signature Attribute: Hackenslash Claw Armor
Slash was originally a test subject at Hackencut Armor Co., a company that created armor. She was equipped with two powerful metal arms. These arms were equipped with humongous metal claws, giving its wearer access to a wide variety of moves.
However, this comes with a series of side-effects. For one, the arms are rather large and heavy. It also makes Slash look rather intimidating, screwing over all chances of luring opponents off guard.

Effects:

Slash gains access to X-Scissor and Poison Jab. She cannot use Fling, Focus Punch, Fire Punch, Belly Drum, Fake Tears, or Charm.
Slash's humongous claws slow her down, effectively giving her a speed modifier of -6. It cannot be changed in any way, and cannot be given to the opponent through psych up or any other such moves.
In addition, each move used involving her claws requires 1% more energy to perform after all calculations, as a result of how heavy these claws are.
Slash's claws give her an intimidating appearance, changing her ability to Intimidate.


Health: 100%
Energy: 100%
Fire Punch/Taunt ~ Brick Break/Taunt ~ Aerial Ace/Counter
Status: Ready to try out his new attributes. Speed –6 (permanent).

Patar (OO)
Zangoose
[Mongrel] Zangoose (Male)
Immunity Ability
Health: 100%
Energy: 100%
Brick Break ~ Protect ~ Poison Jab
Status: Intimidated by Slash’s metal claws. (Attack –1)

Round 1
Although the claws intimidate him, Mongrel knows he will have to attack at some point, so he reacts first when the ref signals for the battle to begin. He charges at Slash Grizzly, his own claw held high in a kind of fist, glowing faintly with fighting spirit. The Teddiursa is greatly slowed by the heavy metal and is caught completely off-guard as the Zangoose delivers a series of quick, furious punches. She squeals in agony as the Zangoose finishes his brutal assault before retreating back to his side of the field. The Teddiursa is not pleased, and is more than happy to begin hurling insults at the fleeing Zangoose, who turns and growls menacingly as Slash says something about him being afraid of a cute little bear.

Zangoose thinks over his next order. Protect? He doesn’t want to go on the defensive now; he wants to show that little stuffed animal that he is not afraid of it! While he is busy being angry now about his orders, Slash runs up to him and decides to give him a little payback. Using her metal claws, she delivers her own series of powerful, albeit slower, punches.

Mongrel recoils a few steps back as Slash finishes her punches. Now rather infuriated, he grins a sinister grin as he retracts his claws. When he extends them again after a few seconds, they have taken on a slimy purple coating. Mongrel punches Slash again, making sure his poison-coated claws rake her body in the process, knocking her several feet backwards. Slash notices that the poison appears to have no effect as she regains her composure; the quick slash did not penetrate her skin too deeply, though the punch itself still hurt. With a dark grin of her own, the Teddiursa runs back at Mongrel at a speed that seems almost impossible with those heavy arms, which she uses to strike the Zangoose’s stomach hard. Now it’s his turn to stumble backwards from his opponent’s strike. He certainly wasn’t expecting the bear to be able to move that fast. Regardless, having struck her and vented some of his rage, the Zangoose already feels a little calmer.

Round 1 Results

Kammington (OO)
Teddiursa
[Slash Grizzly] Teddiursa (F)
Intimidate Ability
Signature Attribute: Hackenslash Claw Armor
Health: 84%
Energy: 86%
Taunt ~ Brick Break ~ Aerial Ace
Status: Confident. Speed –6 (permanent).

Patar (OO)
Zangoose
[Mongrel] Zangoose (Male)
Immunity Ability
Health: 86%
Energy: 91%
Brick Break ~ Protect (Failed) ~ Poison Jab
Status: Extremely angry. Attack –1.​

Round 1 Notes:
-I understood your original orders, Kam. I did, however, forget to post your Teddiursa’s signature attribute’s effects in the first post. I decided to ref the round anyway, seeing as how it wouldn’t have made much of a difference to the round; Intimidate would have activated either way, and thanks to your coincidental orders, Fire Punch wasn’t needed. Also, in the effects of the attribute, it states that Teddiursa’s effect was changed to Intimidate, instead of adding it alongside Pickup (You should change that on your ASB profile).
-Slash used Taunt on action 1, however it only lasted for two actions, thus it ended and Mongrel calmed down after action 3.
-Protect failed due to the Taunt on action 2. There were no alternate orders though, so he simply did nothing.
-Patar issues commands first next round.
 
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Am I the only one who doesn't understand that? (I'm such a loser)

So use Double Team so you won't feel as intimidated.

Then, let's go in with the Focus Blast.

Finally Toxic.

If the bear uses a super effective move on the 3rd action, Counter.

Double Team ~ Focus Blast ~ Toxic/Counter
 
Hm.

Swift on action 1 to break the clones. Protect against the Focus Blast, then Facade.

Swift ~ Protect ~ Facade
 
2v2 single
Set
DQ: five days
Damage Cap: 35%
Banned Moves: ohkos, direct healing (includes rest)
Arena: Awesomeface Field.

This is a humongous field with the awesome face on it. (This is awesomeface, if you've never seen him.) It's about 200 ft in diameter, and there's not much to say otherwise. A pool can be added if necessary in the mouth area.

The awesomeface has a 10% chance of firing lasers from its eyes. They do 5% typeless damage to all combatants.

Kammington (OO)
Teddiursa
[Slash Grizzly] Teddiursa (F)
Intimidate Ability
Signature Attribute: Hackenslash Claw Armor
Health: 84%
Energy: 86%
Swift ~ Protect ~ Facade
Status: Confident. Speed –6 (permanent).

Patar (OO)
Zangoose
[Mongrel] Zangoose (Male)
Immunity Ability
Health: 86%
Energy: 91%
Double Team ~ Focus Blast ~ Toxic/Counter
Status: Extremely angry. Attack –1.

Round 2

As the round begins, Mongrel decides that a direct offensive is not the right way to approach this battle after all. Instead, he begins running laps around the awesomeface at a rather high speed. As he runs, the Zangoose appears to split into three separate Pokémon. The three Zangoose slow down and come to a stop a short distance away from Slash, each one with a malevolent smirk on his face. The Teddiursa remains calm, however, assured that her trainer anticipated this kind of situation. Thankful that she doesn’t have to drag her heavy arms, the crescent-shaped mark on her forehead begins to glow and she opens here mouth, from it firing a barrage of star-shaped bits of energy. The stars speed towards Mongrel and his clones. They make a sharp turn to the right as they approach and proceed to bombard the real Zangoose, who screams in agony as the stars strike him relentlessly and his clones fade away into nothingness.

As soon as the star barrage is over, the crescent mark changes from a white to a green glow. Not even a second later, a large, semi-transparent green bubble has formed around Slash. Mongrel growls in frustration as he returns his focus. Not noticing the green dome, he closes his eyes and begins to gather a ball of pure fighting spirit in between his claws. Focusing hard, Mongrel allows the ball to grow to about the size of a basketball before snapping his eyes open and, hardly bothering to aim, tossing the ball of energy at Slash. The Zangoose’s effort was in vain, however, as even though the attack would have struck, once again the Teddiursa was ready for him. With a bit of effort, the ball of fighting energy rams hard into her protective bubble, rendering it harmless.

Now positively furious, Mongrel starts to gather poisonous toxins in his mouth from the special glands in his body. He doesn’t even notice the usually horrible taste of the poison thanks to his natural immunity. When he feels he has gathered enough to really make Slash sting, the Zangoose spits the toxic glob at his opponent with a loud and angry roar. In his anger, however, he aimed just a little bit too high, and the poisonous goop flies right over Slash’s head and lands in the eye of the awesomeface a few meters behind her with a sickening plop. The little metal-armed bear retaliates by running up right to the Zangoose, who simply stands there in disbelief that yet another attack has failed, and begins to punch, scratch, kick, and bite any part of him that she can reach. Yet again, Mongrel howls in anguish as he is repeatedly hammered by the vicious bear. He finally manages to scramble backwards away from his attacker, but not before she dealt significant damage.

Round 2 Results

Kammington (OO)
Teddiursa
[Slash Grizzly] Teddiursa (F)
Intimidate Ability
Signature Attribute: Hackenslash Claw Armor
Health: 84%
Energy: 70%
Swift ~ Protect ~ Facade
Status: Still confident. Speed –6 (permanent).

Patar (OO)
Zangoose
[Mongrel] Zangoose (Male)
Immunity Ability
Health: 66%
Energy: 77%
Double Team ~ Focus Blast ~ Toxic
Status: Annoyed that things don’t seem to be going his way. Attack –1.

Round 2 Notes
-No number of clones were specified for Double Team, and the A&A guide didn’t specify a minimum, so I just went with two since it seemed like a fair number. Swift obviously found the real one though, so the clones faded after the first action.
-Swift was a critical hit.
-Mongrel is really unlucky in this fight… his clones were killed right after creation, his damaging move was blocked, and Toxic missed.
-This is my third reffing today, oh my. You both best be grateful that I have no life. D<
-You are not a loser, Patar, and I don't want any more self-bashing unless it's against me. 'Kay? :D
-Kammington attacks first next round.
 
Huh.

Well then, let's try our luck with a repeated THUNDER PAWNCH.

If he protects, Swords Dance; Counter if he Brick Breaks.

Thunder Punch/Counter/Swords Dance x3
 
Silly Kam, Brick Breaks for kids :D

Let's go spam a move too! Focus Blast a gogogogo! Wait, nah. First Focus Blast, then Counter then finally the last Focus Blast.

Focus Blast ~ Counter ~ Focus Blast
 
2v2 single
Set
DQ: five days
Damage Cap: 35%
Banned Moves: ohkos, direct healing (includes rest)
Arena: Awesomeface Field.

This is a humongous field with the awesome face on it. (This is awesomeface, if you've never seen him.) It's about 200 ft in diameter, and there's not much to say otherwise. A pool can be added if necessary in the mouth area.

The awesomeface has a 10% chance of firing lasers from its eyes. They do 5% typeless damage to all combatants.

Kammington (OO)
Teddiursa
[Slash Grizzly] Teddiursa (F)
Intimidate Ability
Signature Attribute: Hackenslash Claw Armor
Health: 84%
Energy: 70%
Thunder Punch/Counter/Swords Dance x3
Status: Still confident. Speed –6 (permanent).

Patar (OO)
Zangoose
[Mongrel] Zangoose (Male)
Immunity Ability
Health: 66%
Energy: 77%
Focus Blast ~ Counter ~ Focus Blast
Status: Annoyed that things don’t seem to be going his way. Attack –1.

Round 3

After that last beating, Mongrel decides it would be a good idea to end his opponent fast. He remembers how tired Slash looked after blocking his attack earlier, and figures that would probably be his best bet. The Zangoose enters the same state of focus as before, gathering the same pure-fighting energy in between his claws. He grows the ball to about he same size as the previous one before opening his eyes again and, this time seeing his opponent and aiming carefully, hurling the ball of energy at the little bear. Slash squeaks in surprise as the powerful blast knocks her backwards. She thought she had the battle won, perhaps a little too early. For her counter attack, she begins charging electrical energy in her own claws, enhanced by the metal, and charging back at her opponent. She draws back her fist and punches Mongrel hard in the gut. He gasps for breath as the electricity shocks his system and the punch throws him stumbling backwards, though he manages to stay on his feet.

Mongrel, quickly thinking over his orders, raises his claws defensively. Slash wastes to time in charging up electricity for another punch. Hoping to catch Mongrel off-guard, she forces her metal arm forward. The Zangoose, however, was well prepared this time. He caught the Teddiursa’s metal arm in between his claws, a bit less effectively than expected due to the arm’s heaviness and the electricity surging in it that shocked his system. He tried to ignore the electrical surge as he pushed Slash aside, raking her body powerfully with his claws in the process, and throwing the little bear onto her back.

While the bear was down, Mongrel began to prepare yet another ball of fighting energy. Feeling confident after the last blow, he carelessly hurls the ball of energy towards the ground, where Slash is halfway through the act of pushing herself to her feet. Her eyes grow wide as the ball approaches, and she raises a metal arm in anticipation. The pain never comes, however; Mongrel’s attack flies easily over the head of its target. Slash grins as she finishes standing up, electricity already charging in her arm again. She runs the few feet towards her opponent and thrusts her arm into his side, throwing Mongrel backwards again and this time knocking him to his knees.

Round 3 Results

Kammington (OO)
Teddiursa
[Slash Grizzly] Teddiursa (F)
Intimidate Ability
Signature Attribute: Hackenslash Claw Armor
Health: 54%
Energy: 52%
Thunder Punch ~ Thunder Punch ~ Thunder Punch
Status: Slowly getting tired of swinging her arms so much. Speed –6 (permanent).

Patar (OO)
Zangoose
[Mongrel] Zangoose (Male)
Immunity Ability
Health: 48%
Energy: 55%
Focus Blast ~ Counter ~ Focus Blast
Status: Glad to have caused the bear some trouble. Attack –1.​

Round 3 Notes:
-I don’t know how poor Slash didn’t shock herself with those Thunder Punches, but oh well.
-The second Focus Blast (action 3) missed.
-Patar orders first next round.
 
Slash didn't electrocute herself because electric does half the damage to steel types. *sigh* Let's hope we win. Well, you did good Mongrel! We're about even in damage. I'm going defensive now. Brick Break the bear for two actions and if he protects, Swords Dance. The last action, let's go for a Focus Blast. Don't worry about it if Slash protects the last action.

Brick Break/Swords Dance ~ Brick Break/Swords Dance ~ Focus Blast
 
THERE WE GO!

Counter, Counter again, and then Torment. No more Focus Blast spam for you >:D

Counter ~ Counter ~ Torment
 
2v2 single
Set
DQ: five days
Damage Cap: 35%
Banned Moves: ohkos, direct healing (includes rest)
Arena: Awesomeface Field.

This is a humongous field with the awesome face on it. (This is awesomeface, if you've never seen him.) It's about 200 ft in diameter, and there's not much to say otherwise. A pool can be added if necessary in the mouth area.

The awesomeface has a 10% chance of firing lasers from its eyes. They do 5% typeless damage to all combatants.


Kammington (OO)
Teddiursa
[Slash Grizzly] Teddiursa (F)
Intimidate Ability
Signature Attribute: Hackenslash Claw Armor
Health: 54%
Energy: 52%
Counter ~ Counter ~ Torment
Status: Slowly getting tired of swinging her arms so much. Speed –6 (permanent).

Patar (OO)
Zangoose
[Mongrel] Zangoose (Male)
Immunity Ability
Health: 48%
Energy: 55%
Brick Break/Swords Dance ~ Brick Break/Swords Dance ~ Focus Blast
Status: Glad to have caused the bear some trouble. Attack –1.

Round 4

Thinking over his orders, Mongrel glares at Slash. Though the bear is in a defensive stance, there doesn’t appear to be any form of protection around her, so Mongrel decides to take the chance to turn the tide of the battle. He runs up to the little bear, claws raised, and delivers a series of brutal punches. Slash remains in her defensive position bravely, taking each hit without so much as flinching until Mongrel begins to retreat to a safe distance. He throws one final punch towards Slash, who suddenly reaches out and catches his claw in her metal ones, and whips Mongrel powerfully around in a full 360 before releasing him and he is hurled far through the air before crashing hard to the ground.

Mongrel growls as he stands. Slash appears to have been worn out from the force of her last move, however he is feeling pretty tired as well. He begins to panic, and so he rushes forwards to punch Slash some more. Slash squeals in response and raises her metal arms in defense again as the Zangoose beats her down. Just as before, however, she sees an opening as Mongrel begins to step back. This time, she manages to slam one of her metal arms into Mongrel’s side, knocking him to the ground. She proceeds to channel her pain into her claws, pounding the injured Zangoose relentlessly.

Mongrel manages to crawl away from his attacker as she tires, and again forces himself to stand – he’s really starting to feel fatigued now. By the look of his opponent, she isn’t feeling any better. Mongrel decides he’s still probably better off staying away from her claws, and instead begins to form another ball of fighting energy. It takes longer for him to enlarge it to his usual basketball shape now, though he does manage to do it. He doubts that the little bear will be able to avoid his attack this time but he has been deceived by her seemingly tired appearance once before, so he aims carefully before throwing the energy ball at his target. Indeed, it strikes her powerfully, and knocks her on her back. Mongrel grins quickly, but it fades almost immediately as Slash begins to stand. As she does so, she shouts several degrading comments in his direction. Mongrel growls as he hears her say something that sounds like “That attack is so weak, you can’t even beat me when I’m this tired”.

Both Pokémon glare at each other, panting furiously but determined not to go down without one more confrontation.

Round 4 Results

Kammington (OO)
Teddiursa
[Slash Grizzly] Teddiursa (F)
Intimidate Ability
Signature Attribute: Hackenslash Claw Armor
Health: 19% (Capped)
Energy: 32%
Counter ~ Counter ~ Torment
Status: Rather exhausted. Speed –6 (permanent).

Patar (OO)
Zangoose
[Mongrel] Zangoose (Male)
Immunity Ability
Health: 13% (Capped)
Energy: 39%
Brick Break ~ Brick Break ~ Focus Blast
Status: Feeling the pain now. Attack –1. Tormented (4 more actions).​

Round 4 Notes
-@Patar: …Huh? Steel does not resist electricity; it does neutral damage. I always thought steel should actually be weak to it, since metal conducts it and all…
-Mongrel hit the damage cap on Action 2, while Slash hit it on action 3. Coincidentally, both of them with one point of damage to spare.
-By the way, I haven't forgotten about the arena's lazer effect... the RNG just hasn't used it yet. D:
-Kammington attacks next.
 
...hm...

Well, put simply, Focus Blast is out of the question here. You've done well, but I think it's about time we get him dead.

A Superpower should be enough to KO him, so do just that. If he uses Protect, Chill.

If you've pulled off a Superpower successfully, then Yawn.

...I get the strangest feeling you'll Counter my move.

Superpower/Chill ~ Superpower/Chill/Yawn ~ Superpower/Chill/Yawn
 
COME ON! Oh man, you better not die on me D: PLEASE NO! Fine, you have your super move. Let's go with ours. Close Combat! It's a risk but what the heck. Let's use Quick Attack to finish things up if they aren't already. The final action, just Chill. (PLEASE KILL THE BEAR FIRST! ITSAPEDOBEAR!)

Close Combat ~ Quick Attack ~ Chill
 
2v2 single
Set
DQ: five days
Damage Cap: 35%
Banned Moves: ohkos, direct healing (includes rest)
Arena: Awesomeface Field.

This is a humongous field with the awesome face on it. (This is awesomeface, if you've never seen him.) It's about 200 ft in diameter, and there's not much to say otherwise. A pool can be added if necessary in the mouth area.

The awesomeface has a 10% chance of firing lasers from its eyes. They do 5% typeless damage to all combatants.

Kammington (OO)
Teddiursa
[Slash Grizzly] Teddiursa (F)
Intimidate Ability
Signature Attribute: Hackenslash Claw Armor
Health: 19%
Energy: 32%
Superpower/Chill ~ Superpower/Chill/Yawn ~ Superpower/Chill/Yawn
Status: Rather exhausted. Speed –6 (permanent).

Patar (OO)
Zangoose
[Mongrel] Zangoose (Male)
Immunity Ability
Health: 13%
Energy: 39%
Close Combat ~ Quick Attack ~ Chill
Status: Feeling the pain now. Attack –1. Tormented (4 more actions).

Round 5

Both Pokémon watch each other carefully, each of them gasping for breath, as the final showdown between mongoose and teddy bear begins.

With Slash Grizzly slowed down by her metal arms, Mongrel takes action first. He lunges at Slash with raised claws. Too tired to even think about defending, the little bear is pummeled by the Zangoose’s reckless punching, clawing, and scratching, adding to her already severe collection of bruises and scars. Mongrel falls to his knees in exhaustion, delivering one final slice to the Teddiursa’s stomach in the process.

Slash grins maliciously as she somehow manages to stand after the barrage of blows. The attack, though brutal, was not enough to take her down, and it left Mongrel wide open to a counter-attack. Eager to take down her opponent before she collapses herself, Slash uses her remaining energy to swing both of her heavy metallic arms into the side of Zangoose’s head. Mongrel harshly crumples to the ground, followed by a loud ‘clang’ as Slash’s arms hit the floor next to her fallen opponent. She barely has time to register her victory; Mongrel’s final assault, combined with her retaliation attack, left her just about dead on her feet.

Round 5 Results

Kammington (OO)
Teddiursa
[Slash Grizzly] Teddiursa (F)
Intimidate Ability
Signature Attribute: Hackenslash Claw Armor
Health: 2%
Energy: 22%
Superpower
Status: “Vision… fading…” Speed –6 (permanent). Attack –1. Defense –1.

Patar (XO)
Zangoose
[Mongrel] Zangoose (Male)
Immunity Ability
Health: 0%
Energy: 31%
Close Combat
Status: KO’d. Attack –1. Defense –1. Special Defense –1. Tormented (3 more actions).​

Round 5 Notes:
-Not much to say, really. Mongrel was faster and came close, but not quite close enough, and was KO’d by Slash on the first action.
-Patar both sends out and attacks first next round.
 
Aww crap. Kam was right. My Zangoose did miss the cut to KO his bear. You did good, Mongrel. Let's go, Fiona! AVENGE YOUR FRIEND >:D BRICK BREAK HIM TO DEATH. If the bear attempts to Double Team, use Swords Dance. LET'S DO THIS!

Brick Break/Swords Dance ~ Brick Break/Swords Dance ~ Brick Break/Swords Dance
 
Well then. Uh.

You've done well.

Protect on the first action, Endure on the second. Just let it waste its energy.

If possible, use Endure in tandem with Yawn. Otherwise, use it on the third action.

Protect ~ Endure + Yawn/Endure ~ Yawn/Nothing
 
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