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[09] MurrMurr vs Involuntary Twitch (ref: Kratos Aurion)

Allright, Gnar, let's get to business. It's you versus a union. Those odds are the kind you Duskull thrive on, eh? Little dare..ghosties. I was originally going to use the tournament tried-and-true Trick Room strategy until I realized that Duskull and Spheal have the same base speed. Wow.

So, I want you to lead off with Taunt just to mess with the rest of Waita's plans. Next up, use a Confuse Ray to further irritate the Twitchean Union. Finally, wait and see what the Spheal does for the third action. If the Taunt inhibits Waita from doing anything on the third action, use Charge Beam. If, however, an Ice Beam ends up headed your way, put up a Protect to avoid losing the lead.

Taunt~Confuse Ray~Charge Beam/Protect
 
MurrMurr vs. Involuntary Twitch, Round Seven


Pre-Round Stats


Team MurrMurr (1/3 Pokémon Remaining)

Duskull
Gnar (M) [Levitate]
Sig Mod: Gamma Ray Corruption
Health: 100%
Energy: 100%
Status: A little uncomfortable in all the flying dirt
Gnar's Commands: Taunt ~ Confuse Ray ~ Charge Beam/Protect


Team Twitchean Union (1/3 Pokémon Remaining)

Spheal
Waita (M) [Thick Fat]
Health: 100%
Energy: 100%
Status: Feeling a bit too dry for his taste
Waita's Commands: Icy Wind ~ Swagger/Hail ~ Hail/Ice Beam

Arena: Outside the Battle Arena

The battle takes place right outside the Battle Frontier's Battle Arena facility, out in the open air. The immediate area is covered in nicely manicured grass and a few flowers. The Arena building itself is surrounded on three sides by water and a small pond sits on the other side of the battlers, so water moves can be used and Water-types that need to swim can do so. The battlers cannot move away from the immediate area, so heading towards the plaza or another facility is forbidden.

Since this match is happening so close to the Arena, it seems such a shame not to follow Greta's rules... or, at least, a variation on them. As such, both battlers will send out their Pokémon and attack for three battle rounds (a total of 9 attacks per Pokémon) before the ref calls a halt. After the three rounds both Pokémon are recalled and unable to continue in the current battle, and their current health, energy and status are noted for later. Both trainers will then send out their next Pokémon and continue for the next three rounds. At the end (which should be nine total rounds), the health and energy of all Pokémon is totaled and whichever trainer has the highest score wins.

The following rules also apply:

-If a Pokémon has fainted, either due to HP loss OR energy loss, the battle stops right where it is (even if it has not yet been three rounds) and both Pokémon are recalled. Fainted PokÈmon DO still count toward the final score, but as either their health or their energy is at 0% they won't add anywhere near as much.

-If, at the end of the three rounds, a battler is afflicted with a status condition, that condition detracts from their final score as follows:

Paralyzed, Burned, Confused: -10 points
Poisoned, Attracted: -15 points
Asleep, Frozen: -20 points

If the Pokémon has more than one status condition, only the first one they were afflicted with detracts full points; all others afterwards only detract five, no matter what they are.



Round Seven: Begin

The improvised sandstorm continues to swirl around the Battle Arena's tortured lawn as the battlers' final Pokémon take the field. Waita the Spheal shifts uncomfortably and squints to protect his eyes from the airborne soil. The pool over to his side is looking pretty great right now. The Duskull currently floating in front of him will probably make enjoying that pool rather difficult, of course; he'd better do something about it, and quickly. Waita's little round body swells up as he sucks in air--he coughs a few times as he inhales several grains of dirt--and then expels it in a frigid, icy gust. Gnar, the Duskull in question, flinches and is shoved back two feet by the chilly wind and the dirt particles it carries with it. Still, he is able to shake it off after a few seconds of shivering. That all you got, tubby? he asks, rolling his eye around a few times in its socket to rid it of some soil. Pfft. What kind of pansy attack is that? Look around you, loser... my buddy Purr just tore the living crap out of this place. He sweeps a nebulous appendage across the devastated arena. You're gonna follow that up with a little cold air? Fail. He neglects to mention the lingering cold still stinging his gaseous form, making it uncomfortable to move.

Waita snarls and bares his little teeth. Destruction? Ghost boy over there wants destruction? He'll give him destruction, all right... oh, sure, he was commanded to start a little hail, or maybe try and confuse his opponent, but hailstones and befuddlement do not equal destruction! He rolls forward across the torn earth and straight through the immaterial Gnar, only coming to a halt when he realizes that the Duskull is not a pancake on the ground in his path. Bloody ghosts...

Before Waita has a chance to collect his wits Gnar is mocking him again. Double-fail, man, double-fail! I probably don't even need to try to beat you, do I? You just keep rolling around, pal, and I'll be sitting here laughing when you fall into a hole. Faaaaaiiiil.

Waita pounds the ground with his stubby flippers, his entire body rocking back and forth as he howls at Gnar. Insults, insults, all the stupid rotten jealous aarrrghhhfffhffgg--! His head is swimming, his vision is going red, his teeth are grating against one another... trying to roll around doesn't work, and his thoughts are so clouded by rage that he simply can't think of anything else to do. At a loss, he lashes out at the nearest thing to him--the closest members of the audience jump, startled by the flailing, spitting Spheal shouting Pokémon obscenities at their legs.

Gnar, still a bit chilly, watches with amusement. With Waita so hopelessly confused, there's no way he'll see an attack coming. The Duskull's eyeball rolls back and forth between his sockets, a bright yellow aura glowing out of the darkness. One final 360-degree spin around his skull and a thin bolt of electricity shoots out, zig-zagging through the air until it hits the incensed Waita from behind. Waita does a rapid 360 of his own, glaring about wildly for the source of the jolt, but all he comes up with is another offending sneaker that must be cursed out for its insolence at once.

Round Seven: Close

Post-Round Stats



Team MurrMurr (1/3 Pokémon Remaining)

Duskull
Gnar (M) [Levitate]
Sig Mod: Gamma Ray Corruption
Health: 91%
Energy: 87%
Status: Speed -1; cold but confident


Team Twitchean Union (1/3 Pokémon Remaining)

Spheal
Waita (M) [Thick Fat]
Health: 91%
Energy: 94%
Status: Confused (mild); Taunted (1 action remaining); barking at an audience member's shoe


Arena Status: The ground has been absolutely decimated by Draco Meteor, large craters scarring the lawn and the walkways in front of the arena. Loose dirt and grit is swirling around the arena, stinging unprotected flesh and irritating eyes.

Sandstorm: 2 rounds, 1 action remaining

Pancake's Score: 95 - Purr's Score: 64 - Gnar's Score: 178
Ganteiana's Score: 121 - Phanel's Score: 19 - Waita's Score: 175

Ref's Notes
-Waita was too angry/confused to use Hail on the second and third actions; on the second he tried to attack Gnar (and failed; it wasn't an actual Rollout attack, by the way), and on the third he did nothing.
-fff uninspired sorry
-MurrMurr attacks first next round.
 
First up, use Toxic, to irritate Waita even further. Next, use Charge Beam twice, unless the Spheal changes the weather or Protects. If Waita changes the weather to Hail or Rain Dance, use Sunny Day afterwards to stop that plan from working. In the event that he Protects, use Substitute 10% if it's the second action and Double Team (2 clones) if it's the third.

Toxic~Charge Beam/Sunny Day/Substitute 10%~Charge Beam/Sunny Day/Double Team (2 clones)
 
Snap out of it, Waita. It can't be that confusing: he's a ghost, you hit him.

Ice Beam his sorry little backside, then eat a power pellet and eat him for 200 points. Just kidding, Waita. Ice Beam again. Then Ice Beam again.

This is highly experimental; the Union wishes to experiment to see if just straight-out attacking is more effective than Protecting and doing silly things in order to avoid being hit.

Ice Beam ~ Ice Beam ~ Ice Beam
 
MurrMurr vs. Involuntary Twitch, Round Eight


Pre-Round Stats


Team MurrMurr (1/3 Pokémon Remaining)

Duskull
Gnar (M) [Levitate]
Sig Mod: Gamma Ray Corruption
Health: 91%
Energy: 87%
Status: Speed -1; cold but confident
Gnar's Commands: Toxic ~ Charge Beam/Sunny Day/Substitute 10% ~ Charge Beam/Sunny Day/Double Team


Team Twitchean Union (1/3 Pokémon Remaining)

Spheal
Waita (M) [Thick Fat]
Health: 91%
Energy: 94%
Status: Confused (mild); Taunted (1 action remaining); barking at an audience member's shoe
Waita's Commands: Ice Beam ~ Ice Beam ~ Ice Beam

Arena: Outside the Battle Arena

The battle takes place right outside the Battle Frontier's Battle Arena facility, out in the open air. The immediate area is covered in nicely manicured grass and a few flowers. The Arena building itself is surrounded on three sides by water and a small pond sits on the other side of the battlers, so water moves can be used and Water-types that need to swim can do so. The battlers cannot move away from the immediate area, so heading towards the plaza or another facility is forbidden.

Since this match is happening so close to the Arena, it seems such a shame not to follow Greta's rules... or, at least, a variation on them. As such, both battlers will send out their Pokémon and attack for three battle rounds (a total of 9 attacks per Pokémon) before the ref calls a halt. After the three rounds both Pokémon are recalled and unable to continue in the current battle, and their current health, energy and status are noted for later. Both trainers will then send out their next Pokémon and continue for the next three rounds. At the end (which should be nine total rounds), the health and energy of all Pokémon is totaled and whichever trainer has the highest score wins.

The following rules also apply:

-If a Pokémon has fainted, either due to HP loss OR energy loss, the battle stops right where it is (even if it has not yet been three rounds) and both Pokémon are recalled. Fainted PokÈmon DO still count toward the final score, but as either their health or their energy is at 0% they won't add anywhere near as much.

-If, at the end of the three rounds, a battler is afflicted with a status condition, that condition detracts from their final score as follows:

Paralyzed, Burned, Confused: -10 points
Poisoned, Attracted: -15 points
Asleep, Frozen: -20 points

If the Pokémon has more than one status condition, only the first one they were afflicted with detracts full points; all others afterwards only detract five, no matter what they are.



Round Eight: Begin

Without warning Waita spins around, judging the offensive shoe thoroughly reprimanded and returning his attention to Gnar. A sharp blue light forms in front of the Spheal's open-mouthed snarl, quickly stretching out in front of him and reaching across the lawn to strike Gnar. A painful lance of sub-zero cold passes through the Duskull's gaseous form; Gnar drops in altitude, his entire body shaking visibly. The shuddering and shivering continues as he floats his way over to his foe, muttering miserably under his breath all the while. Toxins begin to leach from Gnar's body, seeping out of his core and dripping onto the ground beneath him... and then onto the still-snarling Waita when he draws close enough. The Spheal snorts and spits as the poison sinks into his coat and gets under his skin, but he doesn't let it bother him for long. His head is starting to clear just a little bit, his temper settling to a more reasonable level, and his next move is quite simple--

All Waita has to do is rock backward and fire the next ice beam straight upward, hitting Gnar point-blank in the chest. Even with such close proximity the attack fails to leave any noticeable ice, but Gnar screeches and backs up immediately all the same. His entire body is cold, colder than he's ever been before, and the chill and the violent shaking make it exceedingly difficult to concentrate. Add the still-swirling sandstorm continually depositing soil in his eyes, and the charge beam that ends up sailing cleanly past Waita seems inevitable.

Gnar's frustrated, chattery cursing is cut short by a third ice beam to the face. Gnar is practically numb at this point, reduced to a trembling wreck by repeated icy assaults. It is all he can do at this point to keep himself together and his concentrated burst of electricity on target. The charge beam does hit its mark this time, however, even with the constant nagging of pain and irritation. Waita yelps and whimpers, but he pulls himself together quickly; the jolt seems to have cleared his head somewhat, and this time he is able to keep his angry ranting focused on his opponent instead of the audience's footwear.

Round Eight: Close

Post-Round Stats



Team MurrMurr (1/3 Pokémon Remaining)

Duskull
Gnar (M) [Levitate]
Sig Mod: Gamma Ray Corruption
Health: 55%
Energy: 71%
Status: Speed -1; cold and very uncomfortable


Team Twitchean Union (1/3 Pokémon Remaining)

Spheal
Waita (M) [Thick Fat]
Health: 81%
Energy: 76%
Status: Confused (light), Poisoned (very severe: 1% this round, 2% next); a little woozy, but determined


Arena Status: The ground has been absolutely decimated by Draco Meteor, large craters scarring the lawn and the walkways in front of the arena. Loose dirt and grit is swirling around the arena, stinging unprotected flesh and irritating eyes; the improvised sandstorm is starting to settle down.

Sandstorm: 1 round, 1 action remaining

Pancake's Score: 95 - Purr's Score: 64 - Gnar's Score: 126
Ganteiana's Score: 121 - Phanel's Score: 19 - Waita's Score: 142

Ref's Notes
-Gnar's first Charge Beam missed.
-Sorry for the delay and generally uninteresting reffing, but yeah, life is sucking just a little right now.
-Involuntary Twitch attacks first next round. This is your last chance to influence your scores, you two, so make it count!
 
Fantastic job this round, Waita.

Start things off with a Swagger of your own. If he safeguards, switch to Ice Beam; if he protects, Hail. Next, Swagger again if the first one didn't work; if he's protected by a safeguard, Ice Beam. And then Ice Beam again to finish it off, or if you've got a good hail going, Blizzard.

Swagger/Ice Beam/Hail ~ Swagger/Ice Beam ~ Ice Beam/Blizzard
 
OK, we're still up by three points, so I need you to stay faster than the Spheal this round.

First off, please please please please please act before Waita and use Substitute 10% to block the confusion but raise your attack. He will use Swagger again, so expect an attack boost of epic proportions. If you managed to move faster than the Spheal, use Shadow Ball and then Astonish, which should do as much damage as the Shadow Ball with +4 attack. If the Swagger hit and you are now hopelessly confused, try not to lose the lead. Use Shadow Sneak to dodge the two incoming Ice Beams. Good luck. *crosses fingers*

Substitute 10%~Shadow Ball/Shadow Sneak~Astonish/Shadow Sneak
 
MurrMurr vs. Involuntary Twitch, Round Nine


Pre-Round Stats


Team MurrMurr (1/3 Pokémon Remaining)

Duskull
Gnar (M) [Levitate]
Sig Mod: Gamma Ray Corruption
Health: 55%
Energy: 71%
Status: Speed -1; cold and very uncomfortable
Gnar's Commands: Substitute 10% ~ Shadow Ball/Shadow Sneak ~ Astonish/Shadow Sneak


Team Twitchean Union (1/3 Pokémon Remaining)

Spheal
Waita (M) [Thick Fat]
Health: 81%
Energy: 76%
Status: Confused (light), Poisoned (very severe: 1% last round, 2% this); a little woozy, but determined
Waita's Commands: Swagger/Ice Beam/Hail ~ Swagger/Ice Beam ~ Ice Beam/Blizzard

Arena: Outside the Battle Arena

The battle takes place right outside the Battle Frontier's Battle Arena facility, out in the open air. The immediate area is covered in nicely manicured grass and a few flowers. The Arena building itself is surrounded on three sides by water and a small pond sits on the other side of the battlers, so water moves can be used and Water-types that need to swim can do so. The battlers cannot move away from the immediate area, so heading towards the plaza or another facility is forbidden.

Since this match is happening so close to the Arena, it seems such a shame not to follow Greta's rules... or, at least, a variation on them. As such, both battlers will send out their Pokémon and attack for three battle rounds (a total of 9 attacks per Pokémon) before the ref calls a halt. After the three rounds both Pokémon are recalled and unable to continue in the current battle, and their current health, energy and status are noted for later. Both trainers will then send out their next Pokémon and continue for the next three rounds. At the end (which should be nine total rounds), the health and energy of all Pokémon is totaled and whichever trainer has the highest score wins.

The following rules also apply:

-If a Pokémon has fainted, either due to HP loss OR energy loss, the battle stops right where it is (even if it has not yet been three rounds) and both Pokémon are recalled. Fainted PokÈmon DO still count toward the final score, but as either their health or their energy is at 0% they won't add anywhere near as much.

-If, at the end of the three rounds, a battler is afflicted with a status condition, that condition detracts from their final score as follows:

Paralyzed, Burned, Confused: -10 points
Poisoned, Attracted: -15 points
Asleep, Frozen: -20 points

If the Pokémon has more than one status condition, only the first one they were afflicted with detracts full points; all others afterwards only detract five, no matter what they are.



Round Nine: Begin

No more willing to give up his lead than his trainer is, Gnar allows himself one last shudder and then tries to force himself to move as quickly as possible as MurrMurr has wished. But even incredibly fervent wishing does not always make it so, and before Gnar can collect himself and get over his intense chill he hears Waita yelling at him. The Spheal rails at the Duskull, flinging every merciless insult he can think of his opponent's way. The first few remarks sting as though they, too were blasts of frigid ice energy, every comment about his mother or his dumpy frame (listen to the pot calling the kettle black!) or his level of intelligence stoking the flames of rage ever higher inside of Gnar; the insults become lamer and probably less deserving of Gnar's attention as Waita begins to run out of ideas, but the damage is done. Single eye now glowing a furious, livid red, the ghost ignores his orders and tries to through a quick shadow ball together. Anger and carelessness, however, result in only a small, unstable construct that detonates almost as soon as Gnar puts it together. The backfire launches shards of ghostly energy back through Gnar's body, injuring him and leaving him twice as angry as before.

Waita, for his part, is unsure of what he's supposed to do next. He narrows his eyes and squints through the settling dirt storm, watching Gnar struggle and curse. He's clearly already confused, and Waita is fresh out of ideas for new biting jibes anyway. And what his opponent is doing right now certainly doesn't look like any safeguard he's ever seen. A shadowy aura surrounds Gnar's body; it flickers and stutters erratically as he tries to rush forward, and goes out completely when he loses his sense of balance and flops over uselessly in midair. Waita snorts. No, he definitely doesn't have a command accounting for the condition "if Gnar fails to do anything of any consequence at all", but he doesn't feel like worrying about it at the moment. His head still hurts, and simply sitting and laughing as the unfortunate Duskull gets his comeuppance is much less taxing than mentally wading through an unclear or incomplete string of orders.

Gnar redoubles his wild flailing, desperate to give Waita one more good lesson before the end--he can see the referee, one hand over his face, reaching for the whistle around his neck. His blood-red eye rolls wildly around in his head as he strains, forcing the ghostly energy out of his body with so much effort that it looks painful. Before he can sink into the shadows on the ground and charge forward, however, he loses all control over his attack and the dark aura around him warps and then implodes, all of its energy pressing in on him and eating away at its exterior before fizzling out into unhelpful nothingness. Completely burned out and stunned into stillness, Gnar can barely muster the focus to move his eye out of the way of the ice beam that reaches across the ruined lawn and hits clean in the center of his face. Waita, feeling much better and more relaxed after his laughing break, has enough presence of mind to land a decisive hit mere seconds before the whistle touches the referee's dry lips. Its shrill signal cuts through the muttering of the crowd and the hissing of the wind, and both Spheal and Duskull disappear into their pokéballs in identical flashes of red. The ring of grass in front of the Battle Arena is now vacant.

The audience breathes a collective sigh of relief as the Frontier's Golduck are rushed into the area and they part to allow the blue Pokémon through. They watch as the creatures raised their webbed hands to the sky and, after a few seconds of waiting, the wind dies down completely and the airborne dirt settles back into its rightful place on the ground. Adults shake the soil out of their hair and children wipe their eyes on the hems of their parents' clothing as they wait for the ref and a few other officials to finish tallying up the final scores.

Round Nine: Close

Post-Round Stats



Team MurrMurr (1/3 Pokémon Remaining)

Duskull
Gnar (M) [Levitate]
Sig Mod: Gamma Ray Corruption
Health: 27%
Energy: 65%
Status: Attack +2, Speed -1; Confused (mild); freezing, disoriented and in an incredibly sour mood


Team Twitchean Union (1/3 Pokémon Remaining)

Spheal
Waita (M) [Thick Fat]
Health: 76%
Energy: 66%
Status: Poisoned (very severe: 2% this round); feeling vindicated, if a bit puzzled by his trainer's orders


Arena Status: The ground has been absolutely decimated by Draco Meteor, large craters scarring the lawn and the walkways in front of the arena. Loose dirt and grit is swirling around the arena, stinging unprotected flesh and irritating eyes; the improvised sandstorm has now died away, and the air is clear once more.

Sandstorm: ended

Pancake's Score: 95 - Purr's Score: 64 - Gnar's Score: 82 - Total: 241
Ganteiana's Score: 121 - Phanel's Score: 19 - Waita's Score: 127 - Total: 267

Ref's Notes
-Gnar hurt himself in confusion on the first and third actions; he was still fully confused but didn't hurt himself on the second.
-Waita didn't have a command telling him what to do if Swagger succeeded and there was no Safeguard, so he did nothing on the second action.
-Waita's confusion faded at the end of the round.
-And so, with a total of 267 points to 241, Involuntary Twitch is victorious. She gets $20 for winning, Ganteiana and Waita get 2 exp, Phanel gets 1 exp and she moves on to the third round. MurrMurr gets to keep his $20 from earlier, Pancake and Gnar get 1 exp and Purr gets 2 exp. I get $15 for reffing. It was a close game all the way (even closer had it not been for that awful string of RNG-hatin' on Gnar at the end), so well done, both of you.
 
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!

</Darth Vader>

Ah, well. Good game, Twitchean Union, and I'll have to face you sometime later with some lower stakes and a different arena. Good luck in the third round, and I'll be watching.

Gnar, how could you?!
 
The Union courteously thanks its opponent (while taking a break in order to laugh maniacally-- we are one step closer to world domination!!!) and departs from the arena.

We observe that, had fighter Waita been afflicted by confusion for his first action, the outcome of this match would have been completely different.
 
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