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ASB Data Collection Thread

37 8 Zhorken/Rainbow Dash

-- Active

[Enver] Buneary (M)
Ability: Klutz

[Keigh] Buizel (F)
Ability: Swift Swim

[Zal] Trapinch (F)
Ability: Arena Trap

[Zylinth] Shinx (M)
Ability: Intimidate

[Deerling] Deerling (F)
Ability: Serene Grace

-- Boxed

None

-- Inventory

None
 
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What do I do for my username? The bank has me as Zhorken and I'm probably not going to be Rainbow Dash for too much longer...
 
I meant stat = category, as in "damage category"; I'd just forgotten which of the two terms you were using, so I mentioned both. But yes. Stat field.

And what does that mean for smeargle that also have an actual sig move? Can you list more than one move mod in that case?
 
Does your smeargle have an actual signature move? I thought it was an attribute. I'll make figuring out how to store and display the additional smeargle moves a higher priority if so, and in the meantime then enter his(?) signature move information accordingly, but add his list of sketched moves in the "Usage Gap" section, with a paragraph separating them from the actual gap. They'll show up below his signature move that way.
 
81 428 Crazy Linoone

-- Active

[Crunch] Croconaw (M)
Ability: Torrent
EXP: 6

[Zigzag] Linoone (F)
Ability: Pick-up

[Riley] Riolu (M)
Ability: Steadfast
Item: Expert Belt
EXP: 5
Happiness: 6

[Death Cannon] Porygon2 (X)
Ability: Download
Item: Dubious Disk
Body Mod: Broadband High-Speed Internet Connection
Description: Porygon are known as the virtual pokemon -- besides being the first pokemon created by humans, they basically live their lives in electronic equipment and can even turn themselves into data. Because of their special ability to work in cyberspace, porygons are widely used to help write programs, fight viruses, and even hack into other computers. However, the most common usage for porygon is actually as a browser for the internet. A porygon can connect itself (provided that it has the permission to) to the internet and access the numerous data in many different servers around the world, obtaining information otherwise inaccessible, chat with people in the other side of the globe, or perhaps just play online flash games. However the cheaper or free connections are usually flooded with porygon, all trying to get to the internet without paying. This cause the information flow to slow down, causing most porygon to be extremely sluggish and slow.

However, Death Cannon's owner had decided to spend some cash and bought some broad band high-speed internet connection for its porygon. Death Cannon can now access the internet faster than ever, giving it an edge in battle as well as the ability to load The Cave of Dragonflies Forums in under a second. Death Cannon's owner isn't the only one who decided to buy broad band connection though; sometimes, too many people will decide to go on the internet at once and cause clogging, thus lowering Death Cannon's speed.

After spending its cash on an Up-Grade and crashing its way through a battle, Death Cannon's trainer finally evolved its Porygon into a Porygon2. With its new awesome powers, Death Cannon now moves faster than ever and can smash other Porygons in the way of its internet highway with its powered-up attacks.
Effects: Death Cannon's base speed is 91; however, at the end of every round, there is a 13% chance of that its speed will go down by a modifier of 1. The speed decrease is not permanent, meaning that attacks such as Agility can raise it, although it still cannot reach past the +- 6 limit.

[Heinkel] Gible (F)
Ability: Sand Veil
EXP: 4

[Kwak'wala] Xatu (F)
Ability: Synchronize

[Death Canon] Porygon (X)
Ability: Download
Item: Up-Grade

[Death Canyon] Porygon2 (X)
Ability: Download
Item: Dubious Disk

[Gatito] Skelitten (F)
Ability: Pressure
Item: Dusk Stone

[Blazhy] Aerodactyl (F)
Ability: Pressure


-- Boxed

[Mike] Meowth (M)
Ability: Technician
Body Mod: Must Have Tea
Description: Mike is British. Very British. He even says "bloody git" and everything.

Born and raised in Britain, a place where very stuffy people have tea every single afternoon, Mike is very much immersed in the British ways. This means that he must have tea everyday, or else he will die of tea deprivation, a leading cause of death for many British pokemon moving to Asber, where a certain trainer regularly puts salt in tea. As such, during every battle, as tea time inevitably comes along, Mike will do what British pokemon do -- that is, drink tea.
Effects: Before the battle starts, the RNGods/referee roll(s) a 10-sided die. On the round number that is rolled, it will officially be Tea Time; when that round comes around, Mike will drop every single command he has, pull out a table (complete with tablecloth and a vase of flowers) from hammerspace, and drink tea for the entire round. Every action that he gets to drink tea uninterrupted will restore him 5% HP and 5% Energy. However, if he is prevented from having tea for any reason, he will lash back at the interrupter with BRITISH RAGE and deal 10% damage on the action he's interrupted and will behave as if under the effect of Taunt for as long as a regular Taunt lasts on the subsequent actions. If it's still Tea Time after the interruption, Mike will follow his given commands while taking in the effects of Taunt.

If Mike is still conscious after 10 rounds, the RNGods/referee will roll the die again.

Only the RNGods (and the referee) knows exactly when Tea Time is for a given battle. And Mike, of course, but he's not going to tell anyone.

[Rather Scrumptious if Fried in Batter and Served with Curly Fries] Magikarp (M)
Ability: Swift Swim

[Easter] Nosepass (F)
Ability: Magnet Pull

[Death Kanon] Porygon (X)
Ability: Download

[Not a Creeper] Lileep (M)
Ability: Suction Cups
Item: Big Root
Body Mod: But I Just Happened to Like Little Children! It's Not Suspicious at All!
Description: Not a Creeper like little children. He thinks they're cute. There's nothing else going on there, nope, not at all.

And he was just happened to be born with tentacles.

Effects: Not a Creeper's, erm, fondness of little children makes him want to kidnap them and cuddle them for all of eternity instead of beating the crap out of them. As a result, his attacks only deal .8x damage to baby-stage pokemon and .9x to basic-stage pokemon with two evolutions.

However, because most adults think Not a Creeper is creepy even though he is really not a creeper, Not a Creeper becomes enraged when he sees an adult pokemon. He then lash out with much more force, causing his attacks to deal 1.2x damage to all completely evolved pokemon with pre-evolutions and 1.1x damage to second-stage pokemon and most fully-evolved pokemon with no pre-evolutions.

However, because some pokemon with no evolutions or pre-evolutions are still really cute and baby-like, Not a Creeper can't choose between throttling them to death or, erm, hugging them, so he deals regular damage (1x) to all single-stage pokemon that are also under 3' tall.

The multipliers are applied after all the other modifiers have been counted for (STAB, stats, etc.)

[Spazz] Rotom (X)
Ability: Levitate

[Ragnarök] Rasqueon (M)
Ability: Anger Point

[G'day, mate] Shroomish (M)
Ability: Effect Spore

[Helium] Drifloon (M)
Ability: Aftermath

[Faraday] Murkrow (F)
Ability: Super Luck

[Spaekle] Croagunk (M)
Ability: Anticipation

Torkoal (F)
Ability: White Smoke

[Joltik] Joltik (M)
Ability: Compoundeyes

[Mienfoo] Mienfoo (F)
Ability: Inner Focus

[Archen] Archen (M)
Ability: Defeatist

[Axew] Axew (F)
Ability: Mold Breaker

[Stunfisk] Stunfisk (M)
Ability: Static

-- Inventory

1 Dusk Stone
 
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1731 1253 blazheirio889

-- Active

[Eledancia] Gardevoir (F)
Ability: Trace
EXP: 8

[Lutchrium] Swablu (M)
Ability: Natural Cure
EXP: 2

[Sceratio] Trapinch (M)
Ability: Arena Trap
EXP: 1

[Yukianesa] Froslass (F)
Ability: Snow Cloak
Item: Nevermeltice
EXP: 2
Move Mod: Pebble Jet
Description: It's a well-known fact that Snorunt are shy, reclusive creatures, retreating deep into chilly caves to live among the ice and stalagmites come spring. There, they dine on snow, never taking so much as a peek outside until winter arrives once more. After all, why would they? The warmth makes them uncomfortable, there are scary predators outside, and who needs to budge an inch when you've got piles of food in front of your nose?
There are rare occasions when a Snorunt's food supply runs out, but that's not much of a problem, either; all they have to do is scurry out of their cave and find another one. Hoenn has an abundance of caves, after all. In other words, spring and summer are more or less the easiest season's for a Snorunt. Nothing to do but eat, sleep, and eat some more.
Two or so years ago, the summer was incredibly hot and humid, the temperatures reaching above thirty degrees Celsius on almost a daily basis. While it was a horrid time for most living creatures, it was understandably more so for the poor Snorunt. Not only did they feel uncomfortably warm, their precious snow began to melt! While most of the cone-shaped Pokemon hurried to the Shoal Cave, where in the deepest chambers it was cold all year, a few simply could not.
Yukianesa was one of the few.
You see, Yukianesa was born and raised in the Island Cave. Like most of her species, she was timid and easy to scare - so timid, in fact, that she didn't even think of leaving her home until it was too late. Along came spring, thawing the ice that provided her only bridge to the rest of Hoenn. For a while she thought she was safe, since there was always at least some ice in the far corners of the small cavern (that was due to Regice's influence, though she didn't know that), but summer mercilessly melted what little frozen liquid there was left in a matter of days. There was no way for Yukianesa to scamper to other caves - Snorunt, with their stubby arms and legs, simply aren't made to swim - and there were still many, many weeks 'til fall would arrive. So she did the only thing she could do. Yukianesa ate rocks.
Her teeth, already hardened from months of eating solid ice, actually didn't fare too bad against granite. After several bites, she noted with surprise that rocks actually... weren't that bad. Calcium, sodium, and other delectable minerals all compressed into a small, hard package - mmm! Up until this day, Yukianesa has been eating rocks along with her usual snow-and-ice Snorunt diet.
As such, she always has rocks in her stomach, usually ground into smaller bits by her teeth, though you might find some larger chunks. During battle, she can bring up rock bits, as well as acids, from her stomach to spit at her opponent in a stream of pebbles and chartreuse, burning liquid.
After evolution, Yukianesa's newfound Ghost typing meant that she no longer needed to eat. In addition, nearly all her normal body functions stopped since she no longer required them to stay alive, and what functions didn't stop slowed down drastically. She still enjoys eating rocks; however, since there is less debris and acid to bring up, the attack now does slightly less damage.
Due to the fact that Yukianesa's body is now only semi-corporal, she no longer burns her throat when she brings up the acids. And finally, with her new familiarity with the Ice element, she can augment her Ice-typed attacks to irritate the burned patch even some time after it had been created, effectively extending the 2% damage boost to Ice-type attacks by one round.
Type: Rock
Power: 5%
Stat: Special
Energy: 6%
Accuracy: 95%
Target: Single
Duration: One action
Effects: Yukianesa brings up half-dissolved pebbles from her stomach along with acids and spits it in a high-pressure jet at her opponent. The sheer friction of the rough particles, as well as the corrosive nature of the liquid, actually burns through any fur, scales, or skin the opponent has to expose a spot of tender, hot flesh. This flesh is very sensitive to cold, so any ice-typed attacks aimed there will deal 2% more damage, after all calculations. This damage bonus lowers to 1% after five rounds. Also, since this attack involves emptying her stomach, she'll feel understandably hungry for the rest of the battle, causing her to be more hesitant to move a great deal. Basically, this translates into a 1% damage deduction for all physical attacks she uses from there-on. Finally, she can only use this attack once per battle, since she only has one stomach to empty.
Usage Gap: Once per battle

[Khionas] Seel (F)
Ability: Hydration
EXP: 1

[Ua] Skelitten (M)
Ability: Pressure

[Phalanx] Cradily (M)
Ability: Suction Cups
Item: Big Root
EXP: 5

[Fantasma] Nincada (F)
Ability: Compoundeyes

[Rafflesia] Bellsprout (M)
Ability: Chlorophyll

[Niflheim] Eevee (M)
Ability: Run Away
-- Boxed

[Khao] Typhlosion (M)
Ability: Blaze
Item: Magmarizer
EXP: 6
Move Mod: Volatile Spirit
Description: Cyndaquil are known to be cute and meek little Pokemon. Not only are they small and light, they lack any sort of daunting, lethal weapon that would deter predators or other threats. Their only defense is to curl into a black-and-yellowish ball and flare up their back flames at the first sign of danger.
Khao is a special little cookie - he's far from the stereotypical Cyndaquil. From an early age he's loved adventuring into forests, mountain ranges, and the like, driving his mother mad with worry when he disappeared for days at a time. He always came back, of course, perhaps with only a few bruises, but more often than not covered with wounds of varying sizes. The vicious Pokemon in the wilderness simply were not deterred by a small fire on their prey; after all, there are other areas you can bite or scratch without burning yourself.
Now, Khao was worried that one day, he would run into a particularly fierce Pokemon that would claw him to pieces, back-fire or no. Of course, he figured, the only way to completely deter them was to cover his entire body in flame. No-one would want to bite through a coat of white-hot fire for such a small morsel.
In the beginning, he had no success whatsoever. The flames stubbornly stayed on his back, no matter what he did. Eventually, he found that, by concentrating more energy in his back, he could make the blaze larger and hotter. Finally, after months upon months of practicing, he perfected the technique of swathing his entire body in flame. It took a fair amount of energy, and he wasn't immune to his own flames, but he was satisfied with his progress for now.
And at long last, Khao has evolved into a Typhlosion. He is now incredibly adept at controlling fire, and though he still must sacrifice a small portion of his energy and health to keep the flames going, he's learned to jack up the intensity of the flames marginally so it will activate the effects of the Magmarizer he always carries around. The process takes a bit of time, though, so the Magmarizer only activates one round after Volatile Spirit has been used.
Type: Fire
Stat: Status
Energy: 1% to activate, 1% for every round it is activated
Accuracy: 100%
Target: Self
Duration: For the rest of the battle, or until Khao falls below 25% energy.
Effects: After Khao has been sent out, he may use an action to activate this move. It doesn't matter which action it is - it can be the 1st action, it can be activated during the fifth round, whatever. From then on, Khao has the ability Flame Body in addition to all other abilities. It cannot be switched off from that point on, though if Khao ever falls below 25% energy he simply becomes too exhausted to keep up the fire, and it will fade away. Even if energy is restored so that he climbs above 25% energy once more, he won't be able to activate it again. On the flipside, the flames will intensify if he's in great danger - that is, less than 15% health - so any Pokemon that makes contact with him, friend or foe, will suffer 2% fire-type damage.
Obviously, the flames require energy to maintain, and it costs 1% energy per round to maintain this state. Finally, even Khao is not immune to his own fire, so he'll also take 1% damage every round his attribute is active.
One round after Volatile Spirit has been activated, the ability Khao's Magmarizer grants him, Flash Fire, will activate. It will not stack if Flash Fire has already been activated, and the boost will be lost if the Magmarizer is Knocked Off, Coveted, or otherwise rendered useless.
Usage Gap: Once per battle

[Nithhoggr] Seviper (M)
Ability: Shed Skin
Item: Black Sludge

[Retsurai] Luxio (M)
Ability: Intimidate
Item: Wide Lens
EXP: 4

[Uephota] Dratini (F)
Ability: Shed Skin
Body Mod: Poisoned Heritage
Description: Uephota looks and acts much like a normal Dratini, except that her colouration is a bit darker, the tip of her tail is quite sharp, and she has barely noticeable fangs sticking out of her mouth. This is because her father is a Seviper. Now, under normal circumstances, she wouldn't have inherited these changes, but her mother was a rather frail Pokemon with many recessive genes, while her father was the opposite.
Her unique traits go beyond that, though. From an early age Uephota preferred to play with the young Seviper instead of fellow Dratinis, mostly because the snake-like dragons tended to reject her. Unfortunately, that meant every once in a while, due to some rough play, she got some poison in her system. Since the poison came from young Seviper, though, it wasn't as potent, and though she often got very sick she didn't die. Eventually she built up an immunity to poison.
As Uephota grew up, she began to get so much poison in her bloodstream that it started to turn a purplish hue. With this change she noticed she could channel her poisoned blood into her fangs and sharp-tipped tail, as well as use Poison-type attacks much more easily.
Effects: So, as a result of all the poison that got into her body, Uephota is now a Dragon/Poison Pokemon instead of the standard Dragon-type. This means she gets STAB for Poison-type moves, as well as all weaknesses and resistances it offers. Finally, she can use the moves Poison Tail, Poison Jab, and Poison Fang, courtesy of her father. However, as a result of her genetic changes, she's unable to concentrate too much pure energy in her mouth for fear of damaging her fangs, making it impossible for her to use Hyper Beam, Fire Blast, or Zap Cannon.

[Stratosa] Skarmory (F)
Ability: Keen Eye

[Ice Car] Swinub (M)
Ability: Snow Cloak

[Fubuki] Lapras (F)
Ability: Water Absorb

[Neodymium] Riolu (M)
Ability: Steadfast

[Kayne] Absol (M)
Ability: Super Luck
Item: Muscle Band

[Kohryuu] Steelix (M)
Ability: Rock Head
EXP: 2

[Tiger Lily] Shroomish (F)
Ability: Effect Spore

[Epäselvä] Shroomish (F)
Ability: Poison Heal

[Amanita] Shroomish (F)
Ability: Effect Spore

[Gossypium] Swablu (M)
Ability: Natural Cure

[Mercury] Togepi (M)
Ability: Serene Grace
EXP: 2
Happiness: 2

[Ventus] Swellow (F)
Ability: Guts
Item: Muscle Band
EXP: 4

[Ryuujin] Horsea (M)
Ability: Sniper

[Garnet] Starmie (X)
Ability: Illuminate
Item: Flame Plate
EXP: 1

[Blossom] Bulbasaur (F)
Ability: Overgrow

[Koa-Aon] Houndour (M)
Ability: Flash Fire

[Nightmare] Beedrill (F)
Ability: Swarm

Surskit (F)
Ability: Swift Swim

[Glaceize] Sneasel (M)
Ability: Inner Focus

[Lithose] Dragomelet (M)
Ability: Rough Skin

[Loa] Cubone (F)
Ability: Rock Head

[Polychaeta] Wyrmal (F)
Ability: Magma Armour

[Amphitrite] Tentacool (F)
Ability: Clear Body

[Adamantite] Anorith (M)
Ability: Battle Armour

[Leviathan] Squirtle (F)
Ability: Torrent

[Ctrl+V] Ditto (X)
Ability: Limber

[Chiaroscuro] Girafarig (F)
Ability: Inner Focus

[Hailang] Magikarp (M)
Ability: Swift Swim

[Ankoku] Bronzor (X)
Ability: Heatproof

[Excalibur] Nidoran M (M)
Ability: Poison Point

[Taokaka] Meowth (F)
Ability: Technician

[omghax0r] Dunsparce (F)
Ability: Serene Grace

[Telekine] Larvitar (M)
Ability: Guts

[Chimera] Larvesta (F)
Ability: Swarm

[Chir Batti] Litwick (M)
Ability: Flash Fire

[Litwick] Litwick (F)
Ability: Flash Fire

[Maharas] Oshawott (M)
Ability: Torrent

[Tanlangquan] Axew (M)
Ability: Mold Breaker

[Adephagos] Deino (M)
Ability: Hustle

[Syrma] Petilil (F)
Ability: Own Tempo

[Acharide] Joltik (M)
Ability: Compoundeyes

[Kreskin] Zorua (M)
Ability: Illusion

[Maya] Zorua (F)
Ability: Illusion

-- Inventory

1 Electirizer
1 Shiny Stone
1 Micle Berry
1 Rare Candy
1 Moon Stone
 
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143 979 Chiropter

-- Active

[Hecate] gastly (F)
Ability: Levitate
EXP: 1

[Agro] totodile (M)
Ability: Torrent
EXP: 1

[Rook] meowth (M)
Ability: Technician
EXP: 2

[Tuari] spearow (M)
Ability: Keen Eye
EXP: 1

[Dionaea] carnivine (F)
Ability: Levitate

[Lumiere] roselia (M)
Ability: Poison Point
Item: Shiny Stone

[Alfredo] paras (M)
Ability: Effect Spore

[Alastor] toxicroak (M)
Ability: Anticipation

[Cama Zotz] crobat (M)
Ability: Inner Focus
EXP: 1

[Psychopomp] dusclops (M)
Ability: Pressure
Item: Reaper Cloth
EXP: 3

-- Boxed

[Ophelia] ekans (F)
Ability: Shed Skin

[Violetta] venonat (F)
Ability: Tinted Lens

[Milo] spinarak (F)
Ability: Insomnia
EXP: 3

[Topanga] kabutops (F)
Ability: Battle Armor

[Dolce] lapras (F)
Ability: Water Absorb
EXP: 2

[Lydda] typhlosion (F)
Ability: Blaze
EXP: 2

[Calvin] absol (M)
Ability: Pressure
EXP: 1

[Phobetor] drowzee (M)
Ability: Forewarn

Gligar (M)
Ability: Hyper Cutter

[Julunggul] Snivy (F)
Ability: Overgrow

-- Inventory

1 Razor Fang
1 Poison Barb
 
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278 10 Fluffy bat

-- Active


[Seedeth] Aipom (F)
Ability: Run away


[Vena] Belsprout (F)
Ability: Chlorophyll

[Oshawott] Oshawott (M)
Ability: Torrent

-- Boxed

None

-- Inventory

None
 
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95 18 ultraviolet

-- Active

[Deuce] ponyta (M)
Ability: Flash Fire
EXP: 2

[Theresa] duskull (F)
Ability: Levitate

[Xiaoyu] chinchou (F)
Ability: Volt Absorb

[Gwenfair] nidorina (F)
Ability: Poison Point
Item: Moon Stone
EXP: 1

[Cro] murkrow (M)
Ability: Super Luck
EXP: 2

[Rosalie] snorunt (F)
Ability: Ice Body

[Mercy] meowth (F)
Ability: Technician

[Karma] kecleon (F)
Ability: Color Change

[Oubliette] shuppet (F)
Ability: Frisk

[Roastie] torchic (F)
Ability: Blaze

-- Boxed

[Guess] pichu (M)
Ability: Spark

[Morhst] taillow (M)
Ability: Guts

[Jonathon] togepi (M)
Ability: Serene Grace

[Button] mawile (F)
Ability: Hyper Cutter

[Arabelle] Mienfoo (F)
Ability: Regenerator

[Ottery St. Catchpole] Oshawott (M)
Ability: Torrent

-- Boxed

None

-- Inventory

None
 
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2295 12 Mai

-- Active

[Rallie] Ralts (F)
Ability: Trace
EXP: 1

[Cynda] Cyndaquil (F)
Ability: Blaze

[Dia] Sableye (M)
Ability: Stall
EXP: 3

[Azuraine] Nidoran (M)
Ability: Poison Point
Body Mod: Viewer Gender Confusion
Description: Azuraine is shiny, which creates quite a few problems, namely ones concerning his gender. Being such a pretty blue, he is often mistaken for being female. The purple barette (this is just flavor, the barette does nothing and does not take up an item spot) his trainer makes him wear doesn't help much either. However, all this humiliation does hold a few advantages. He looks just like a girl.

Therefore, he can get a few advantages. Once he is in battle most competitors automatically assume he is female, and is then treated as such. Usually male pokemon will be the ones trying to win "her" favor (if they were unordered and uninformed), and females will be less likely to try to attract him (but if they do try he will fall for them), unless he has revealed his gender. If so, he acts like any other unfortunate shiny nidoran.

Effects: Azuraine looks like a really ugly nidoran female. Enemy pokemon will come into battle believing he is female. Azuraine can be attracted by females still, but not males. Azuraine can attract either gender (males by looking like a girl, females by revealing he is in fact a boy) but attract's chance of working is reduced to 70% due to him being kind of weird. The accuracy of attract by a female is reduced to 60% due to the pokemon being generally confused and trying less hard to seduce an (apparent) girl. If said pokemon is lesbian, then that reduction no longer applies.

Also, return's power is reduced to the minimal amount and frustration is at its maximum from default due to him being really irritated at having to pretend he's a girl.

[Smuglord] Snivy (M)
Ability: Contrary

[Visionary] Deino (M)
Ability: Hustle

[Balloon] Oshawott (M)
Ability: Torrent

-- Boxed

None

-- Inventory

None
 
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985 20 Little Bluberry Bomb

-- Active

[Anastasia] Lucario (F)
Ability: Inner Focus
Item: Soothe Bell
EXP: 3
Happiness: 6
Body Mod: Fighting Stance
Description: At birth, Anastasia's would-be dominant arm was malformed by way of a defect and had to be removed - and although modern-day prosthetics were available to compensate, she refused to use one. Given her lifestyle, this normally would come as a major handicap if she were unable to adapt - but as it goes, from adversity came adaptability in spades.
With only one arm remaining, Anna developed a style focused entirely on kicks - and although she loses the capability for some moves, she is adept at using numerous traditionally hand-strikes with her feet instead. Most of these moves she refers to properly with a 'Kick' suffix (Such as Ice Punch -> Ice Kick) though in the end the names are merely a cosmetic tweak.

What gives Anna an edge, however, is her ability to swap between multiple fighting stances to better suit her situation - she has continually challenged herself to keep up with-and excel above the average fighter, and developed over time for herself multiple stances which can immediately attune her body to a new fighting style. Doing so mid-combat can be risky, however, and if attacked she must take a moment to collect herself, better countering her opponent on the fly.
The stances she can currently use effectively are as follows:

'Kyorugi Joombi': ('Fighting Stance') - The basic stance, named after its counterpart in the TaeKwonDo discipline. This stance is the default Anastasia will take at the start of a match unless commanded otherwise, and imparts no modifiers. Any stat modifiers not granted by another stance carry over between stance changes.

Makgi: ('Block / Blockstance') A low, sturdy stance which focuses on absorbing damage instead of dealing it. It is, however, physically exerting to continuously block strikes as such, and her own counter-attacks will be far weaker than in a more offensive stance.
Sets Defence and Special Defence at +3, sets Attack and Special Attack at -3 (in addition to any existing modifiers, up to +/-6). Attacks striking Amaturasu will cost her energy equal to 1/4 the total damage.

Chagi: ('Kick / Kickstance') - An offensive stance which places emphasis on dealing damage and adjusts weight ratio to better deliver heavier blows. Of course, this has the cost of causing moves to become more physically exerting, as well as leaving her more open to counter-hits.
Grants a 1.5x damage modifier to Kicking moves. All moves (Damage-mod affected or not) will take 3% more energy. Sets Defence and Special Defence at -3 (in addition to any existing modifiers, up to -6).
Moves Affected: 'Force Kick', Low Kick, High Jump Kick, 'Focus Kick', Brick Break, 'Shadow Kick', 'Drain Kick', 'Ice Kick', 'Thunderkick', Blaze Kick, Close Combat.
Effects: Allows Anastasia to change fighting stances mid-fight to alter her style. Effects of each style are listed above. Switching costs 3% energy.
- Swapping styles does not take a full action to complete if Anastasia is not attacked the action she swaps. If she is attacked, that entire action is used as a 'Swap' action and costs an additional 2% energy.
- Changes made by styles are applied with 'switch priority' and so will always be applied BEFORE the action starts. For instance, if Anna switches to her kick stance the same action an opponent uses Quick Attack, she will still receive the -3 Defence penalty in defending against it.
- The move Sucker Punch affects stance swaps, and thus if used will disrupt and invoke the swap penalty.

Moveset Alterations:
- Cross Chop, Bullet Punch, Sky Uppercut, Fury Cutter, Dig


[Ben] Vespiquen (F)
Ability: Pressure
Item: Silverpowder
Move Mod: My God Bees
Description: Ben, naturally, as a queen bee, holds unquestionable power over legions of lesser insects – It’s all in the pheromones, man. What separates Ben from other queen bees is her knowledge in messing with the heads of bugs from outside her hive. A hint of warrior pheromone, a dash of worker, and some rose hips for flavour – and every stingy, bitey, buzzy irritating little thing in a five kilometre radius will be swarming the general area in no time flat, sure to make any opponent say ‘Bees. My God.’
As soon as Ben releases the veritable chemical cocktail, the swarm of insects will become so dense they literally block out the sun, causing them to act not unlike a sandstorm made of BEEEEEEEEEES. No doubt miffed at such a false alarm, they will proceed to sting, bite, and fly up the noses of every applicable non-insectoid unlucky enough to be caught in such a mess, until they get bored and forget what they were doing. The swarm will inflict damage similar to other harsh weather effects for its duration, with the exception of to Bug-types, as well as Fire-types. (Whose natural smoky aroma and body heat will effectively repel any attacks.) In addition, all Bug-types, feeling right at home in such a group situation, will enjoy the benefits of their opponents being more apt to swat at their own faces than their prime antagonist, and receive an effective defence boost of 1.5x.
Because the swarm is so dense, the light above is literally blocked out from the field below – and the moves Moonlight and Sunny Day will only heal up to 33% while under its effects, and Solar Beam’s power is halved. In addition, visibility will be difficult through any Pokémon caught in the swarm – and this will only be worse for those with a natural fear or weakness of Bug-types due to their typing.
If Ben holds the item ‘Rose Incense’, its flowery scent will keep the swarm enticed for even longer, and will act as a pseudo ‘Weather Rock’ extending the amount of time the move is in play. And finally, the insects will be highly adverse to the likes of exceptionally strong sun, sudden heavy rain, a roaring sandstorm, or giant hunks of ice falling from the sky – causing other weather effects to cancel this move out. Ben may re-use this move, however, causing the insects to swoop right into harm’s way regardless, and even proceed to block it out any offending weather so that it is possible to cancel them, as well.
Type: Bug
Stat: Other
Power: N/A
Energy: 5%
Accuracy: N/A
Target: Field
Duration: Weather Duration
Effects: Causes a veritable storm of small insects, which will bite, sting, and otherwise buffet any non Bug- or Fire-types in the vicinity. The swarm will cause constant damage per action similar to Hail or Sandstorm effects to those not immune. In addition, Bug-types will receive an effective bonus modifier of 1.5x Defence during this move's effect. Moonlight and Sunny Day will only heal up to 33% max, and Solar Beam’s power will be weakened, as well as visibility being cut – particularly for opponents weak to the Bug-type.
The item ‘Rose Incense’ will act as a Weather Rock for this move, increasing the duration it is active slightly. The move acts as any other Weather move, and can cancel- and be cancelled by other weather moves.
Usage Gap: 3 Rounds


[Tiamat] Vaporeon (F)
Ability: Water Absorb
Item: Leftovers


[Maržanna] Frizard (F)
Ability: Ice Body


[Koffi Kat] Sabitten (F)
Ability: Scrappy


[Rock Lobsta] Relicanth (F)
Ability: Rock Head


[Roomba] Swinub (F)
Ability: Snow Cloak
Item: EXP Share


[Niflheim] Spinarak (F)
Ability: Swarm
Body Mod: Unwitting Royalty
Description: Niflheim, although she may not look it at first glance, is more than the average Spinarak specimen. She was born as a queen of her hive, and as such expected to take on a position of relative royalty for the sake of preservation of her colony. Growing up, she was pampered and cared for, and her body adjusted to utilising its command and reproductive cycles. Her colony is located in a darkened forest, as well - and populated not only by Spinarak, but by an unknown strain of small insects. The insects are somewhat fragile, but possess a wide array of abilities, and for strange reasons, are highly manipulable by Spinarak produced pheromones. Strangely, these insects are also reproductively compatible with Spinarak, and queen-status individuals can be fused with the ability to asexually reproduce them.
But yet, for all this privilege; it's not what Niflheim wanted. She watched with envy as she was unwittingly prepared to take a hive queen role the warriors of the Hive, the Spinarak who ventured out and were prepared for battle. One day, though, it became too much - and in a spurt of what was considered disturbing individuality, Niflheim fled her hive. She sought the freedom of the average Spinarak, the excitement of hunting.. But her body was not adjusted for it. She found herself quickly outdone by even those who should be far weaker than her.
But then she realised something - for all the ill-effects, she still had control over her own mobile hive, and with the ability to produce her own minions indefinitely, she seemed to have not only a chance - but an edge in combat. Although her weaknesses are apparent, she turns her abilities into a veritable aircraft carrier of a controller, attacking with a preference for her swarms. As a result, however, she is highly sluggish - and vulnerable to damage herself if her minions are unable to disable an opponent.

Moves Gained: Attack Order, Defend Order, Heal Order
Move Mod: Crimson Swarm
Description: With her queen status within a dark hive, Niflheim's body is adjusted to producing prodigious amounts of pheromones which are used to command and control legions of worker and warrior colony insects. Normally used for the precise control of a colony's functions, she has adapted this ability to be turned on her opponents offensively through the power of her swarm.
By spraying a concentrated mist of these pheromones with the intention of completely coating a target, Niflheim can cause the entirety of her warrior drones to become berserk and intent on attacking her target. There are numerous types of warrior types, however she has no control over which ones respond and when due to being unable to separate the pheromone sprays prior to firing them, and due to this during the duration of this move the type of drone to attack her target is random.
When coated by these pungent pheromones, a target is immediately attacked, and continually so until the scent adequately dissipated. The powerful chemicals give off a short, but potent burst, however they will become too weak to cause reaction within a hive after three actions on their own. Submerging oneself in water or magma/fire will immediately degrade the chemicals, as will being struck with a Water or Fire-typed attack - however on their own, Water and Fire-type Pokémon receive no reductions. After hitting a target with this move, Niflheim may attack in conjunction with her insects for the remaining effect, effectively granting her multiple effects per action - however, she is unable to be as precise as she would while attacking alone, making her hits lose some of their power and sometimes fail outright. After usage, it takes some time to recharge her pheromone stores.

The types of insects which can be summoned are as follows:

Striker: The most basic of hive warriors, the striker will deal one strike of damage before expending itself. This strike has a base damage of 5% bug-typed damage and has 90% accuracy.

Hunter: An evolved hive warrior with a more durable stinger, the Hunter will make multiple attacks on an opponent within a single action. However, as an exchange for this durability its stinger is far smaller and its single-strike damage is far below the Striker's. The Hunter will perform 1-5 attacks in a single turn at 2% Bug-typed damage per successful hit. Each strike has 85% accuracy, and missing does NOT override the number of strikes it is meant to perform. (For example, if a Hunter rolls for 4 attacks, hits twice, then misses, it will still attempt its fourth attack.)

Nosferatu: An offensive utility drone, the Nosferatu focuses on keeping its hive healthy by converting an enemy's life force and transferring it to allies. The Nos deals base 3% Bug-typed damage at 90% accuracy to an opponent, and the next action will return it to Niflheim as converted health, recovering her. In addition, Nos' may be commanded to return this health to an ally, instead - but only when the move is initially used. For the duration of the move, any spawned Nos' will then return their health to an ally, instead.

Templar: An offensive support drone, the Templar lacks any form of attacking on its own. What it does have, however, is a chemical cocktail of spores, poisons, and other nasties in which to assist in taking down an opponent. When a Templar is selected, it will attack its opponent at 90% accuracy and randomly inflict either Moderate Paralysis, Poison, Confusion, Burn or Sleep. Immunities apply, and Templar cannot differentiate Pokémon targets based on immunities - thus if Poison is selected against a Steel-typed target, the Templar will have no effect that action, and so-on.
Note: Templar Burns are chemical-based, and thus Fire-Types are NOT immune by default.
Type: Bug
Stat: Physical
Power: Varies
Energy: 10%
Accuracy: 80%
Target: Single Opponent
Duration: 3 Actions
Effects: Coats a target Pokémon in a pheromone spray which provokes a swarm of insect hive warrior-types to assault a target for the duration of its effect. (Default 3 actions.) Niflheim may attack in conjunction in subsequent turns after using this move, however Niflheim herself suffers a damage penalty of 25% (Subtracted from a move's Base Power) as well as Accuracy penalty of 10%. One insect will attack every action, and insect types which attack are selected at random and the effect of this move is based on which is selected. Insects always attack immediately before Niflheim, including when using priority moves. All Bug-Typed damage dealt is modified by Swarm and other Bug-type boosters, but not by stat boosts.
If a Pokémon affected by this move is struck by a Water or Fire-Type move, the moves effect ends immediately. Additionally, Pokémon with the Flame Body, Magma Armour, and Water Veil abilities are cleansed from its effect after only one action instead of three. Niflheim's Move Mod specials (Attack, Defend, Heal Order) may not be used for the effect of this move due to the hive being too riled up to respond normally.
Usage Gap: 9 Actions


[Pornogeist] Misdreavus (F)
Ability: Levitate
Item: Dusk Stone


[The Grouch] Wormadam (F)
Ability: Anticipate
Item: Occa Berry


-- Boxed

[MOAR DAKKA] Remoraid (M)
Ability: Sniper


[Hurdy] Pichu (M)
Ability: Static


[Sonja] Meowth (F)
Ability: Pickup


[Hangover] Psyduck (M)
Ability: Damp


Dragomelet (F)
Ability: Rough Skin


[Pele] Wyrmal (F)
Ability: Magma Armour


Riolu (M)
Ability: Inner Focus


[Alcoholic] Cacnea (F)
Ability: Sand Veil


[Pheesh] Magikarp (M)
Ability: Swift Swim


[Pencil] Gulpin (F)
Ability: Liquid Ooze


[Susan] Kakuna (M)
Ability: Shed Skin


[9002 Souls] Spiritomb (F)
Ability: Pressure


[Flower Power] Cherubi (F)
Ability: Chlorophyll


[Al] Meowth (M)
Ability: Technician


[Lily] Shroomish (F)
Ability: Effect Spore


[Zappa] Horsea (M)
Ability: Sniper


[Katsubousha] Riolu (M)
Ability: Inner Focus
Body Mod: Ghost Hotel
Description: -Ghost Hotel-
Katsubousha is, for all intents and purposes, a normal Riolu at most times. He does however, come from a powerful bloodline - one that, for reasons unknown, attracted spectral attention to him in particular. Katsu is possessed by a variety of ghosts, and when threatened, frightened or otherwise nervous his body goes limp allowing them full control of his actions - and Katsu himself for the most part never personally sees battle. This keeps a certain cycle going, making him nervous to fight, which allows the spirits control, which means he never conditions himself for it. The spirits have, however, grown to share a symbiotic-like relationship with him, and in addition to having disposition towards his own feelings and views, seem to be under the same method of control as normal captured Ghost types.
With these spirits gain control, they will begin to incorporate their own abilities with those of their host - although they cannot fully utilise him themselves. In addition while under their control, Katsu will be pulled partially into the spirit world; effectively making him a part-Ghost type, and weaknesses and resistances will be modified as such.
Katsu's body tends to take strange forms while under control of the spirits, and he often shuffles sideways, swings his upper body and arms loosely, or even bends over backwards nearly crabwalking. In addition to making some movement awkward, It can give off disturbing vibes to his opponents, and should they fall under the effects of sleep some of his errant spirits can prey on this - effectively granting him the 'Bad Dreams' ability.
Katsu is also incapable of phasing, due to his body still being a technically feasible object, and if Katsu himself can be reached and calmed by way of Sleep status or similar, the spirits will temporarily lose their control until the effect ends, cancelling his Ghost subtype. While sleeping, Katsu's 'Bad Dreams' cannot activate, and will only afflict an opponent should he be conscious. This ability will activate as soon as Katsubousha is conscious on the field with a sleeping enemy, and will remain in effect once activate until the time of their waking. In addition, Attract has a 50% chance of working from both genders due to the spirits making up every gender and preference.
Effects: -Katsubousha is considering to be a Fight/Ghost type, and weaknesses, resistances, immunities and STAB are adjusted accordingly.

-Sleep cancels Ghost typing temporarily. (Until awoken) Sleep Talk cannot use any moves listed in Move Mods, both gained and lost types.

-Attract will work at a 50% chance from both genders.

-Gains 'Bad Dreams' ability in addition to natural 'Inner Focus'. Damage from Bad Dreams lowered to 2% per action. 'Bad Dreams' can only activate while Katsubousha is awake. It will activate at the soonest point Katsu's body is conscious on the field with a sleeping enemy, and only de-activate upon their waking.

-Katsubousha may not evolve. For purposes of battles prohibiting fully evolved Pokémon he is considered to be final form and by default may not participate.

-Due to the physical limitations of this smaller form he still suffers the damage and energy penalties associated with younger Pokémon.

Moveset Alterations:
- Quick Attack, Earthquake, Poison Jab, Attract, Rest, Reversal, Cross Chop and Hi Jump Kick
+ Shadow Ball, Confuse Ray, Spite, Hypnosis, Haze, Trick Room, Snatch and Destiny Bond

[Pal] Shuppet (M)
Ability: Insomnia


[Yoshimitsu] Nincada (F)
Ability: Compound Eyes
Item: Smoke Ball


[Evil Mothra] Venonat (F)
Ability: Tinted Lens
EXP: 1


[Hana] Skelitten (F)
Ability: Pressure


[Murderbeast] Gyarados (F)
Ability: Intimidate
Item: Dragon Scale


[Aysu] Chinchou (F)
Ability: Volt Absorb
EXP: 1


[Electric Three] Magnemite (X)
Ability: Magnet Pull


[Diana] Aron (F)
Ability: Rock Head


[Twitch] Zubat (F)
Ability: Insomnia
Item: Brightpowder
EXP: 1
Body Mod: Caffeine Addiction
Description: Being a Zubat isn't easy - Between irritating adventurers to no end, hanging upside down wishing you could flip off the Clefairy on the ground back, and producing gratuitous amounts of guano - There's barely even time for a coffee break! Well, that is to say, noone in their right mind would give a Zubat coffee - and this is why.
Twitch is an industrial Zubat - meaning she hails from a cave near a newly developed area. The wildlife haven't quite adapted to the invasion of humans, nor their resources. Being a populated area, the infamous chain Staryubucks had the need to put no less than 3 stores per block into commission. One might guess there is an excess of coffee grounds, leftover coffee, and lazy stuck up businessmen. Naturally it's far too difficult to walk across the street to the bin when disposing of caffeine irradiated rubbish which flows off chain stores like this - But a cave in the back lot seems perfect does it not?
Now most Pokemon are rather put off by this foul beverage humans seem to consume en mass - but not Twitch. No indeed she was rather fond of it, raiding the trash piles which amassed for scraps of food, and of course, coffee~
Of course as with most natural formations which humans get their grubby mits on, the cave was eventually overfilled to the point no Pokemon could inhabit it any more. Twitch was forced out much against her will - and subsequently shooed far away as she attempted to roost into the Staryubucks building itself. (Not before corporate sales tried to market Guano Coffee Mugs, however - which didn't go over as well as planned.) Going into major caffeine withdrawal, she was eventually found bashing her head against a tree in response to a major migraine developed in the morning sunlight. Easily captured - she was also quickly put up for adoption for a certain kind-hearted and similarly caffeine addicted individual to take into their arms.
Naturally, Twitch is one hyper batty. As opposed to the normal, fairly calm and collected nature of a Zubat - Twitch is erratic and sleepless. Instead of the normal focus presented, she is a hopeless insomniac. Sleep inducing techniques are essentially completely useless as she flies around in confounding patterns and speeds. This also grants her a certain manner of unpredictability - she will sometimes catch her opponents very off guard, making her slightly harder to hit and occasionally granting surprise attacks. Of course, being hyped up and extra-reactionary as she is, she is not only vulnerable, but in fact more prone to the flinching effect.
Effects: Inner Focus ability replaced with Insomnia ability. Permanent 5% boost to Accuracy and Evasion. Attacks with the "Flinch" added effect have a 10% added chance of causing the Flinch effect on use.
Move Mod: Coffee Break
Description:
Type: Dark
Stat: Other
Power: N/A
Energy: Varies
Accuracy: N/A
Target: Self
Duration: Varies
Effects: Just as the name may suggest, Twitch takes a turn for a breather and a nice cup o' joe. She simply flies back to her trainer for access to the thermos she will undoubtedly have on hand for a shot of whatever delicious treat may be inside. Depending on what she receives (The choice is random, with an equal chance of any one type of coffee being selected) she will receive one of various effects. Unfortunately, it's impossible to carry more than one serving at a time, thus she may only access this move once per battle.
Strong Brew: A nice, basic cup of strong, black coffee; unimpeded by fillers and wonderfully energising. Restores Energy (Approximately 5% more than a Chill).
Ice Mocha: A cold, creamy, refreshing chocolatey blend sure to melt the worries of the world away. Restores 30% Health. (May not be used in matches with Direct Healing banned; counts for limited direct healing counter) It still costs energy to relax the body into accelerated healing, but is assisted by the caffeine. Costs 10% energy.
Espresso: A sharp and super-strong shot of condensed caffeine; even the most attuned individual will get a jolt from this stuff. Gives an immediate +4 Speed; This speed will fade by one point every round (3 actions) until it vanishes, or is dispelled. It costs 5% energy to use this move due to the fatiguing amount of activity this blend sends drinkers into.
Espresso Latte: A slightly toned down and slower effect double-shot of Espresso; still packs a major punch, but not all at once. Grants the Speed Boost ability in addition to all other abilities for the duration of the match, causing Twitch to slowly speed up over time up to the normal cap. (Ability remains through switches; meaning Twitch will have to gain the speed back +1 at a time after switching out and back in) However, Sleep-Inducing moves have the ability to cancel the Speed Boost ability at their normal success rate. (They will still not put Twitch to sleep) Twitch will lose acquired boosts in this case. All moves used while under the effect of this move will cost an extra 1% energy after all other calculations. In addition, it takes 3% energy to activate this move, and 3% more each time if Twitch is ever sent back out from being recalled after usage.
Vanilla Latte: A hot, yet refreshing and creamy blend sure to make one feel ready to take on the world with it's comforting vibes. Grants +3 Defence and Special Defence at the cost of -4 Attack and Special Attack. Costs 5% energy to consume.
Exotic Brew: A bracing, strong brewed blend hailing from a remote region. It has a rare flavour and texture, and a balance of caffeine that has the strange tendency to make one feel confident and aggressive; traditionally consumed by native warriors in its home land. Grants +3 Attack and Special Attack at the cost of -4 Defence and Special Defence. Costs 5% energy to consume.
Usage Gap: Once per battle


[Katanna] Spinda (F)
Ability: Own Tempo
Body Mod: Two of a Kind
Description:
Katanna forms one half of a couple with another Pokemon, a Sableye named Sable. The two are very close, so close even, that they can support each other in combat, when they're fighting together. When her partner is on the battlefield alongside her, Katanna becomes much more resilient, which gives her a +1 bonus to both Defence and Special Defence. In addition, she is rather keen to her partner's... Shiftiness... and will sometimes take a page from her book and imbue an attack with an overwhelming surprise, intimidation, or outright distraction, granting her a 5% chance to cause the Flinch effect when attacking. These boosts are persistent, cannot be swapped to another Pokemon, and reset to this level when Hazed, etc.

Finally, both being committed to their relationship to where they would not even pretend to cheat on one-another, Katanna cannot use nor be affected by the Attract move/effect. This effect is always active even when both are not on the field together.
Effects: While on the field with Full Metal Cookie's Sableye, 'Sable', Katanna will be granted a +1 to Defence and Special Defence. This boost may not be used to exceed the usual +6 limit, or be swapped to another Pokemon, and will reset to this level up Haze or similar. In addition, all her attacks will have an added 5% chance to cause the 'Flinch' effect.
Can neither use or be affected by the 'Attract' effect. This is always active.



[Doppelgänger] Sableye (F)
Ability: Keen Eye
Item: Reaper Cloth


[Koray] Tsuki (M)
Ability: Levitate

[Jean] Snivy (F)
Ability: Contrary

[ゼリー] Solosis (F)
Ability: Magic Guard

[カタナ] Oshawott (F)
Ability: Torrent

[Danica] Larvesta (F)
Ability: Flame Body

[Zorica] Litwick (F)
Ability: Flash Fire

-- Items

1 Rare Candy
 
Last edited by a moderator:
158 115 Grass King

-- Active

[Arbre] Turtwig (M)
Ability: Overgrow

[Tadpole] Poliwhirl (F)
Ability: Water Absorb
Item: King's Rock
EXP: 3
Move Mod: Aqua Ring

[Thor] Luxio (M)
Ability: Intimidate
EXP: 2
Body Mod: Ancient Species
Description: Thor is actually a reanimated Pokemon, recreated from a fossil found in the Sinnoh Underground. However, the fossil was from an ancestor of Luxio, a Luxilodon, a close family relative, with a key difference. Luxilodon have a pair of large saber-like teeth. The longest recorded length of a Luxilodon's canine teeth is 5 inches. However, the Luxilodon's natural instincts are also present. If he is severely weakened, then his hunting instincts take control, causing him to randomly attack the opponent with his fangs.
Effects: Thor is a Luxilodon. An ancestor of Luxio with two large canine teeth. All attacks that involve Thor using his fangs/teeth, have their final damage increased by 1%, and have their accuracy increased by 5%, due to Thor's large teeth being more likely to git them. However, when Thor's health and/or energy falls below 10%, he will ignore orders and use a random biting attack.

[Janus] Girafarig (M)
Ability: Early Bird
Move Mod: Assist

[Ectoplasm] Haunter (M)
Ability: Levitate
Item: Lucky Egg
EXP: 3

[Aglaia] Togepi (F)
Ability: Serene Grace
Item: Shiny Stone

[Zin] Beedrill (M)
Ability: Swarm

[Cerberus] Arcanine (M)
Ability: Flash Fire
EXP: 2
Move Mod: Triple Head
Description: Cerberus has always been very adept at controlling fire. However, he has recently managed to take this to a new level. He managed to cover his entire head in fire. He then managed to recreate the image of flames. Soon he had perfected covering his head in fire, and creating two identical copies, one to rest on each shoulder.
Cerberus does this, and then manipulates the heads to attack the opponent, leaving his body, with flames trailing behind them. They then ravage the opponent, before disappearing.
Type: Fire
Stat: Special
Power: 6% per head
Energy: 9%
Accuracy: 75% per head
Target: Single
Duration: 1 Action
Effects: Cerberus creates three copies of his head from fire, which then attack the opponent. There is a 15% that the opponent will become burned. This attack causes 3% damage to Cerberus. Cerberus has -1 Speed, and -10% Accuracy for three actions after this attack is concluded, due to the flames attacking his eyes and shoulders. This attack does not activate Cerberus's Flash Fire ability.
Usage Gap: 5 Rounds

-- Boxed

[Visa] Venusaur (M)
Ability: Overgrow

[Red Lightning] Scizor (M)
Ability: Swarm
Body Mod: Scythe-errr
Description: When Red Lightning was a Scyther, he would constantly sharpen his scythes, and loved to execute them in battle. However, one day he was training away from his swarm, in a small clearing that he went to each day, when a group of Official Asber Pokemon Capturers stumbled upon the clearing, and captured him. He was then sold on to me. He continued to sharpen his scythes each day, and loved being sent into battle with other captured Pokemon, whom were much stronger than those he had battled in the wild. During one battle, his right arm was dislocated, but before it could be corrected, the Metal Coat that covered his body began to react, and caused him to evolve. But, due to his arm being dislocated, the evolution did not change his right arm, meaning that he has a Scizor claw and a Scyther scythe. The skin became changed with the rest of his body, and the scythe became metallic, and turned silver.
Effects: Any attack that Red Lightning uses that includes slashing the target with his scythe (e.g.: Slash, X-Scissor), deal 2% more damage, and have a have a 5% chance of lowering the targets defense, due o the dense metal that the scythe in now made from. However, due to the evolution process not completing properly, any attack that hits Red Lightning's right arm does an extra 2% damage due to the metallic coating not being as strong as other places.
Move Mod: Heat Slash
Description: During a battle, Red Lightning's wings were badly damaged. It is common knowledge that Scizor use their wings to keep cool. Without his wings to cool him down, Red Lightning quickly grew hotter. When he was on the brink of overheating, he used one last Slash attack. However, due to the conditions, the attack came out as something different.
Red Lightning then practiced this technique, but instead of damaging his wings, he simply folds them away. Eventually, he managed to control the move. He slashes the opponent, but the high body temperature, a wave of heat strikes the opponent. Red Lightning can only perform this attack with his right arm, as his normal claw isn't sharp enough to fire the concentrated blade of heat.
Type: Fire
Stat: Special
Power: 6%
Energy: 6%
Accuracy: 95%
Target: Single
Duration: 1 Action
Effects: Red Lightning folds his wings away temporarily. His body heats up. He slashes in the opponent’s direction with his right scythe (see Signature Attribute). A blade of heat is fired at the opponent. Red Lightning takes 1% damage when this attack is used. If this move is used when Sunny Day is considered to be in effect, then Red Lightning takes 2% damage and has a 5% chance to bun the opponent. This move cannot be used in arenas which are cold, or when Hail is considered to be in effect.
Usage Gap: 3 Rounds

[Calypso] Kingler (F)
Ability: Hyper Cutter

[Satan] Tauros (M)
Ability: Intimidate

[Coulomb] Mareep (M)
Ability: Static
Move Mod: Charging Electron Dense Wool
Description: It is well known that Mareep wool is easily charged by static electricity. It is also known that static electricity is caused by electrons. However, Coulomb's wool is even more adept at collecting electrons from anything it rubs against. Coulomb has perfected a method to collect as much static electricity in a short space of time, by simply rolling over and brushing against things.
This causes his wool to rapidly increase in size, causing him to be a more obvious target for attacks. However, due to the electrons that surround his body, it takes Coulomb less energy to displace the electrically energy during his electric attacks. Also due to the negative charge on the outside of his body, his tail bulb is positively charged, causing it to light up.
Type: Electric
Stat: Status
Power: 0%
Energy: 7%
Accuracy: 90%
Target: Self
Duration: 6 Rounds
Effects: Coulomb builds up excess charge in his wool, causing to to rapidly expand. This causes any moves used against Coulomb to have there accuracy increased by 5%. However any electric-type move used by Coulomb requires 1% less energy, due to the large amount of extra electrons trapped in his wool. Coulomb's tail bulb also lights up permanently, giving away his position in darkness.
Usage Gap: 5 Actions (after use if failed/after end of effects if successfully used previously)

[Aktzin] Chinchou (M)
Ability: Volt Absorb

[Ceres] Hoppip (F)
Ability: Chlorophyll

[Ares] Nidoran (M)
Ability: Poison Point
Move Mod: Inferno Horn
Description: Ares was once part of a great herd of Nidoran and their evolutions. Each year, the herd would travel from the plains where they made their home up into the mountains to train. Within these mountains lived a lost tribe of Charmander, Charmeleon and Charizard. When the herd had first discovered the tribe hundreds of years ago, they made a treaty, which stated they would not hurt each other. The peace remained for many years, until a Nidorino fell in love with a Charmeleon. The Charmeleon also fell in love with the Nidorino. Both the herd and the tribe objected to this. However, eventually the pair managed to convince the tribe and the herd to reconnect. They made a new treaty that would involve the clause of Pokemon from the tribe and the herd falling in love.
As more Pokemon from the herd and the tribe began to fall in love, they began to breed. Since those days the tribe and the herd have bred. Ares is the result of many years of Nido-legacy being bred with Char- Pokemon. In fact, even his father is a Charmeleon.
Due to the extraordinary amount of Fire-type Pokemon blood flowing through his veins, Ares can summon small amounts of fire for a short period of time. He had managed to form a barrier of fire around his horn, which he then rams into the opponent.
Type: Fire
Stat: Physical
Power: 5%
Energy: 5%
Accuracy: 90%
Target: Single
Duration: 1 Action
Effects: Ares summons a barrier of fire around his horn temporarily. He then charges at the opponent, and slams his horn into them. The barrier of fire then disappears. There is a 5% chance that the target will become burned if it is possible for that species.
Usage Gap: 5 Rounds

[Athena] Nidoran (F)
Ability: Poison Point

[Medusa] Tangela (F)
Ability: Chlorophyll

[Acorn] Seedot (M)
Ability: Early Bird
Item: Leaf Stone

[Dr. Crane] Cacnea (M)
Ability: Sand Veil
Move Mod: Hallucinogen
Description: Standing at a lowly 40 centimeters tall, Cacnea are an un-intimidating species. It can also be difficult for them to chase prey, with their stubby little legs, and long, lumbering arms. So they developed a way to bring their prey to them. Cacnea release a strong aroma from the flower top its head, to attract prey, so it can attack.
My Cacnea however, had a strange gene mutation, which affected the part of the body that causes the strong aroma. Instead of something sweet-smelling that would attract prey, Dr. Crane releases a hallucinogen, which causes the fears, of anyone who smells it, to become vividly real. At least in their own minds.
There is also a small chance that the foe will inhale a lethal dose, which causes slight damage to the body every action, until it wears off.
Type: Grass
Stat: Status
Power: 0%
Energy: 3%
Accuracy: 75%
Target: Single
Duration: 1 Action
Effects: Dr. Crane releases a hallucinogen, which causes the opponent to become confused. There is also a 5% chance that the foe will inhale a lethal dose, causing the effects of poison to apply for 3 rounds.
Usage Gap: Once Per Enemy / 5 Actions

[Lotus Position] Meditite (M)
Ability: Pure Power

[Sin: Wrath] Larvitar (M)
Ability: Guts

[Igneous] Geodude (M)
Ability: Rock Head

[Set] Poochyena (M)
Ability: Quick Feet
Item: Blackglasses

[Adaption] Eevee (F)
Ability: Adaptability
Item: Water Stone
Body Mod: Genetic Malfunction
Description: Due to Adaption's mastery of her signature move, her genetics can sometimes alter suddenly. This means that in addition to her normal type, she may gain a secondary type, which is that of one of her evolutions. However, this also renders her ability useless. The lighter parts of her body also change color to match the color of the specific evolution.
Effects: There is a 30% chance that at the start of a battle, Adaption's genes will alter. This gives her a secondary type to match that of one of her evolutions. Each type has an equal chance of being selected. However, if she does gain a second type, her genes override her ability, meaning she cannot use her ability if this attribute activates.
Move Mod: Genetic Helix
Description: Adaption's ancestry is pure Eeveelution. However, due to this, the concentration of genes from her evolutions is a lot higher than normal. Her body has managed to adapt to these genes, and has found a way to make them useful. She is able to draw power from them, and create a powerful attack. An orb, which changes colors (between blue, red, yellow, green, white, black, purple and icy blue), is charged in Adaption's mouth. Then a double helix extends from the orb, which also changes color, and moves at about the same speed as Will-O-Wisp. Whatever color the helix is when it hits the opponent, the entire helix and orb change to and remain that color. The color also shows what type the move has become.
Type: Varies
Stat: Special
Power: 8%
Energy: 4%
Accuracy: 75%
Target: Single
Duration: 1 Action
Effects: Adaption forms an orb of color-changing energy in her mouth. Then a double helix emerges from the orb. The color of the orb and helix, when it hits the opponent, shows the type of damage, which has an equal chance of being; Normal, Fire, Water, Electricity, Psychic, Dark, Grass or Ice. The orb and helix remain for a second, before disappearing.
Usage Gap: 3 Actions

[Alexander the Meerkat] Sentret (M)
Ability: Keen Eye
EXP: 2

[Chuck Norris] Tyrogue (M)
Ability: Guts

[Sandy] Trapinch (F)
Ability: Hyper Cutter
EXP: 2

[Leonardo da Vinci] Smeargle (M)
Ability: Own Tempo
Move Mod: Current Moves: Tail Whip, DoubleSlap, Iron Tail, Protect, Sketch

[Kitsune] Vulpix (F)
Ability: Flash Fire

[Deino] Deino (M)
Ability: Hustle

[Snivy] Snivy (M)
Ability: Overgrow

[Druddigon] Druddigon (M)
Ability: Rough Skin

-- Inventory

4 Rare Candy
1 Reaper Cloth
1 Fire Stone
 
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547 11 Twilight Sparkle/Silver

-- Active

[Shax] Shinx (M)
Ability: Intimidate

[Sunny] Ralts (F)
Ability: Trace

[Bladedge] Sneasel (M)
Ability: Inner Focus

[Tirtouga] Tirtouga (F)
Ability: Solid Rock

-- Boxed

None

-- Inventory

None
 
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145 187 moon-panther

-- Active

[Riza] Pidgeotto (F)
Ability: Keen Eye
EXP: 4

[Ming] Ralts (F)
Ability: Trace
EXP: 2

[Chaos] Vulpix (F)
Ability: Flash Fire
Item: Fire Stone
EXP: 5

[Roy] Charmander (M)
Ability: Blaze
EXP: 0

[Halan] Lucario (M)
Ability: Steadfast
Item: Soothe Bell
EXP: 7
Happiness: 6
Body Mod: Heart of the Crow
Description:
Halan comes from a very odd family of Lucario. From his Father's side, he acquired a superior power of aura that changes the eyes of a Lucario from the usual color of red to a pale blue upon birth. On his mother's side, however, is a stronger blood related trait that gives the user a special "Power". Dwelling in the core of Halan's soul is a being that calls it's self the Crow. The Crow is a fickle being that enjoys watching Halan suffer in battle, but do to recent events, he's decided to aide the Lucario when the odds are against him.

As Halan loses HP, the crow begins to seep out of him and begin to form behind Halan, adding boosts to Halan's Special and Physical attacks. When HP is dangerously low, The Crow will take form and attack the opponent in attempts to spare Halan of defeat. The Crow, however, can't attack forever. By using the remainder of Halan's HP, if the Crow is defeated then both beings will faint and be removed from the battle.

The Crow is a Aura being that attacks any opponent. Due to this, he is not a solid being and is wispy like a Ghost type with the basic type of a Fighting Type. Due to this, he was the ability to harm the Ghost Types with Beak and Talons.

Type: Fighting
Stat: Physical
Power: 7% on Ghost Types, 10% on other types
Accuracy: 90%
Target: All Opponents
Energy: 10% on first round, 3% to keeping the attack up until HP runs out.
Effects:
85 - 65 HP: Begins to seep out and Physical attack are boosted by 2%,
64 - 50 HP: Starts to take a bigger form and seeps part of his power into Special attacks, giving them a boost of 2% and adding a Flinch effect of 5% chance.
49 - 1 HP: Takes full form and has the same health % as Halan to attack the Opponent(s) with a flurry of attacks from his talons and beak. The attacks counts as an attack with the following Specs.
The Crows lasts until the remaining HP runs to 0. At that point, He returns to Halan's soul and the both fade into Unconsciousness. Also note that when you hit either one of them, both their HP is reduced. While the Crow is out, Halan can't attack.

[Hughes] Houndour (M)
Ability: Early Bird
EXP: 1

[Takumi] Mudkip (M)
Ability: Torrent
EXP: 2

[Atlanta] Myrid (F)
Ability: water Absorb
EXP: 1

[Kammu] Abra (M)
Ability: Synchronize
EXP: 0

[Serena] Tsuki (F)
Ability: Levitate
EXP: 0


-- Boxed

[Yue] Ralts (M)
Ability: Trace
EXP: 0

[Zeno] Natu (M)
Ability: Synchronize
EXP: 0

[Artemis] Nidoran (F)
Ability: Poison Point
EXP: 0

[Aslen] Swablu (M)
Ability: Natural Cure
EXP: 0

[Kail] Duskull (F)
Ability: Levitate
EXP: 0

[Mia] Gyarados (F)
Ability: Intimidate
EXP: 0

[Fuery] Buneary (M)
Ability: Cute Charm
EXP: 0

[Xqui] Absol (M)
Ability: Super Luck
EXP: 0

[Joey] Ralts (M)
Ability: Trace
EXP: 0

[Jonathan] Zangoose (M)
Ability: Immunity
EXP: 0

[Tiny] Rhyhorn (M)
Ability: Lightningrod
EXP: 0

[Kupo] Rotom (x)
Ability: Levitate
EXP: 0
Body Mod: Kupo-po
Description:
Kupo is a very energetic plasma, acting as one would guess to be a young child. With her personality, she tends to rush head first into battle with extreme energy, leaving her wide open for strategic dodges and attacks. After getting knocked around because of this, she started to develop a better method to use her energy. The more charged she gets in battle, the faster she gets and the rasher her moves become. She is easily excitable and is hard to depress. Each attack that successfully lands, she grows more confident and energetic. The more energetic she gets however affects her energy output as well.

Effects:
- Throughout the battle, there is a 10% chance she’ll use more energy than is needed for an attack, adding a +2% to the energy cost. Another effect that happens with this attribute are “charge points”. She gains these points throughout the battle, only going as high as five points in total.

- Charge points are gained each time she uses more energy than is needed.

- Due to the fact her body holds a high level of energy, at the start of battle she starts with an additional ten points of Energy.

Move Mod: Ku kupo ku
Description:
After crashing in the middle of battle from over-excitement and too much energy in her body, she has come up with a way to expell the built up energy in her small body in one go. She rushes toward the opponent and phases through them, using them as a filer of sorts to help shed her extra charge into them to lessen her burden.
Type: Electric
Stat: Special
Power: Base Damage 3% [plus one point for each charge point, max 5]
Energy: 4%
Accuracy: 90%
Target: Opponent
Duration: One action
Effects: 15% chance of paralyze
Usage Gap: Once every three rounds.

[Jackson] Lickitung (M)
Ability: Own Tempo
EXP: 0

[Pepper] Growlithe (F)
Ability: Intimidate
EXP: 0

[Diego] Houndour (M)
Ability: Flash Fire
EXP: 0

[Jay] Buneary (F)
Ability: Cute Charm
EXP: 0

[Angel] Skelitten (F)
Ability: Pressure
EXP: 0

[Darian] Tsuki (M)
Ability: Levitate
EXP: 0

[Dingo] Poochyena (M)
Ability: Quick Feet
Item: Blackglasses
EXP: 0

[Nibbles] Munchlax (M)
Ability: Pickup
EXP: 0

[Torei] Munchlax (F)
Ability: Pickup
EXP: 0

[Gerard] Totodile (M)
Ability: Torrent
EXP: 0

[Hui] Medicham (F)
Ability: Pure Power
EXP: 0

[Bager] Cyndaquil (M)
Ability: Blaze
EXP: 0

[Lux] Seviper (F)
Ability:Shed Skin
EXP: 0

[Alois] Cleffa [M]
Ability: Magic Guard
EXP: 0

[Boy Eevee] Eevee (F)
Ability: Adaptability
EXP: 0

[Hall Om Mig] Ducklett (F)
Ability: Big Pecks

[Louis Gage] Snivy (M)
Ability: Overgrow

[Crush] Tirtouga (M)
Ability: Solid Rock

[Jules] Blitzle (F)
Ability: Motor Drive

[Heartless] Litwick (M)
Ability: Flame Body

[Diana] Gothita (F)
Ability: Frisk

[Val] Zorua (M)
Ability: Illusion

[Bambi] Deerling (M)
Ability: Sap Sipper

Feebas (M)
Ability: Adaptability

-- Inventory

1 Wise Glasses
1 Moon Stone
1 Dawn Stone
1 Reaper Cloth
1 Fire Stone
 
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3243 Mewtini

-- Active

[Aerial] Swablu (F)
Ability: Natural Cure

[Waterskit] Surskit (M)
Ability: Swift Swim

[Bolteon] Mareep (F)
Ability:Static

[Icicle] Snover (F)
Ability:Snow Warning

-- Boxed
None

-- Inventory
1 Reaper Cloth
 
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Body and Move mods are things you need to get approved separately at the Pokémon Registration Office. Yours don't have any so you leave the Mod sections off.
 
The Profile Archive is in the main ASB forum and pinned.

I suggest that you hold off on getting an ASB account for now.
 
2762 56 RespectTheBlade

-- Active

[Drake] Dratini (M)
Ability: Shed Skin
Item: Draco Plate
EXP: 1

[Pix] Trapinch (F)
Ability: Arena Trap
EXP: 2

[Paralyzer] Shroomish (M)
Ability: Effect Spore

[-273ºc] Froslass (F)
Ability: Snow Cloak
Item: Damp Stone
EXP: 1

[Axel] Absol (M)
Ability: Super Luck

[Keaton] Vulpix (F)
Ability: Flash Fire

[King's English] Ralts (M)
Ability; Synchronise
Item: Dawn Stone
EXP: 1
Body Mod: Automail Arm
Description: A steel arm that is made out of thin metal, connected to the body’s nerves. This arm is light, giving the wearer a bit more speed than before by +1 as well as a heightened attacking power of +1 for all arm-related attacks. This arm is vulnerable to heavy damaging blows and fire-type attacks. This arm would last about 5 battle before needing repairs.
Effects: +1 speed, +1 base damage to all arm-related attacks, increased damage from heavy attacks and Fire-type damage

[Nightblade] Pawniard (M)
Ability: Defiant

[Archaea] Archen (F)
Ability: Defeatist

[Gives Me Nightmares] Litwick (F)
Ability: Flash Fire

[Mulder] Elgyem (M)
Ability: Analytic

[TriPerDra] Deino (F)
Ability: Hustle

[Shadow] Zorua (F)
Ability: Illusion

-- Boxed

None

-- Inventory

1 Scope Lens
 
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2944 29 Skylark

-- Active

[Chase] Feebas (M)
Ability: Swift Swim
Body Mod: The Ugly Duckling
Description: Chase is not your ordinary Feebas. It is a known fact that both Feebas and Magikarp can be seen in freshwater. Chase was born among a group of Magikarp and Gyarados in a particularly large lake. One might ask how this is possible. Most clearly seen in the games, Feebas are notorious for often moving around. This was the case with Chase. Chase's mom was pregnant and had to lay her egg somewhere. Although she didn't want to leave her egg alone, she was forced to abandon it. If she didn't, she would be left behind, never to see her tribe Feebas and Milotic ever again. Chase, you could say, was lucky. A newly hatched pokemon wouldn't be able to fend off for itself against natural predators. Chase was lucky to have hatched in a place where there were many Magikarp and Gyarados. One of the Magikarp, due to Chase being similarly feeble, pathetic, and floppy, decided to adopt Chase. All the other Magikarp didn't mind having Chase around because they felt better whenever Chase was around. Seeing a particularly ugly fish, even uglier than them, the Magikarp were fairly pleased. The Magikarp, even those born around the same time as Chase, felt that they were better than him and went on to bully him. They were far superior after all. By bullying, I mean both physical and verbal bullying. Apart from the insults, the Magikarp and Gyarados have taken to randomly bashing Chase for no reason at all. The Gyarados are very cruel due to them often being in a rage. They frequently toss Chase around with their tales. Chase didn't let the bullying get to him, however. He took on an, "I'll show you all. I'll show you all how much better I am than all of you," attitude. Deciding to become better than his fellow fish, he trained hard, splashing and flopping to the best of his abilities. When he finally grows up, he wants to be like the ugly duckling who turned out to be beautiful than the other ducks.
Effects: Due to wanting to impress the other Magikarp and wanting to show them that he is as good or even better than them, Chase tries very hard. Due to this, he uses more energy than the average pokemon. For most moves he performs, he will expend an additional 3% energy. Moves recquiring Chase to take a break, such as rest and chill, are not affected by the additional energy usually expended. Although Chase expends more energy than other pokemon, this doesn't go without and benefits. Wanting to fit in, Chase has always imitated the other Magikarp and Gyarados. He has gained the ability to splash very high. By practicing almost all of the time, he has almost perfected his splash, to the point of him being able to jump to a high enough altitude for his final velocity upon reaching the ground to be poweful enough for him to be able to slam the ground with high impact. Also, by watching Magikarp flop around and by watching Gyarados bounce, Chase has learned to splash upwards the moment he reaches the ground from a previous splash. This translates to him being able to use the moves body slam and bounce in battle.

Due to the other Magikarp and Gyarados often bashing Chase, Chase's body has adapted and hardened to provide at least some defense against the abuse. He has developed an extra layer of scales. Chase gets a level of increase to his defense because of this. Due to the extra layer of scales however, Chase is slowed and his speed is reduced by one level. The changes in defense and speed are permanent and unaffected by moves such as haze.

[Rush] Ralts (M)
Ability: Trace

[Crystal] Ralts (F)
Ability: Trace

[Fondue] Squirtle (F)
Ability: Torrent
EXP: 2

[Static] Mareep (M)
Ability: Static
Body Mod: Scented Wool
Description: Static has a habit of sleeping in fields. Among the fields he sleeps in, he spends the most time sleeping in a particular field full of plants that have a strong scent. This sickeningly sweet smell is extremely potent, having the ability to hinder and mess with the thoughts of pokemon. A strong enough whiff may even lull a pokemon to sleep. Because Static spends so much time in this field, spores tend to cling to his fleece, causing him to smell like the field. Also, the scent doesn't have much of an effect on Static because of all the time he has spent in the field. Only a small amount clings to his wool, so the scent does not disperse very far.
Effects: Whenever a pokemon makes contact with Static, there is a chance for that pokemon to become confused or asleep. There is a 20% chance of confusion (severity of confusion is based on how strong a whiff a pokemon gets and is left to the discretion of the referee) and 10% chance of sleep. The effects of the scent only come in play when pokemon make contact with Static, and ally pokemon can also be affected. Only one status may be inflicted per instance of contact because any one status inflicted is distracting enough to negate the others. Because spores tend to cover his tail, light doesn't pass through as effectively. Due to this, his flash is less effective and has a 70% accuracy instead of the usual 100%.

[Persephone] Chansey (F)
Ability: Serene Grace
Item: Lucky Egg
Body Mod: Levitation
Description: Persephone has taken aLevitation Course.
Effects: For pokemon that weigh up to 100 lbs (~45 kg), levitation will cost 2% energy per action to maintain. For pokemon between 101 lbs and 250 lbs (~113 kg) it will cost 3% per action to maintain, and for pokemon 251 lbs to 440 lbs (~200 kg), it will cost 4% energy to maintain levitation. Levitation enables pokemon to reach a height no greater than 2 m, and has the visual effect of being in a state with no gravitational pull towards the earth. Pokemon who undergo this training will be classified as Consensually Levitating Pokemon. This is a two-day course, and pokemon will need to be picked up before battle.
Fighting- or Bug-type pokemon will expend an extra 2% energy to levitate, as they have less affinity with psychic energy. Psychic-type pokemon will expend 1% less energy.

[Inferno] Charmander (M)
Ability: Blaze

[Shivers] Snorunt (F)
Ability: Ice Body
Item: NeverMeltIce

[Blade] Snivy (M)
Ability: Contrary

[Crush] Tirtouga (F)
Ability: Solid Rock

[Pudge] Tepig (M)
Ability: Blaze

[Splash] Oshawott (M)
Ability: Torrent

[Llyud] Axew (M)
Ability: Mold Breaker

[Mole] Drilbur (F)
Ability: Sand Force

[Kuma] Cubchoo (M)
Ability: Snow Cloak

[Bloom] Larvesta (F)
Ability: Flame Body

[Foo] Bouffalant (M)
Ability: Sap Sipper

-- Boxed

None

-- Inventory

None
 
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