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Pokémon Registration Office

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Re: Pokémon Registration Office

Wait, but I put in all Physical attacks. Aren't non-damaging attacks under the classification of Other, and not Physical? Also, got a chance to go on the comp
Please repost this whenever you want to talk about it; I'm getting really tired of having to go back pages to look at this.

"Damaging attacks" for the 2% power boost part, not the paralysis part.

[Pravus] Steelix (Male)

Signature Move: Spawn Eidolon

Pravus - or, technically, Pravus XIV - is the last in a long line of Steelix infamous for their revolutionary ideas. The original Pravus was the one who initiated the first Rebellion against the Legendaries (having realized that he was, in fact, being oppressed without knowing it); since then, every generation has grown increasingly malevolent and selfish in reasoning. The Pravus bloodline culminates here, with the last Pravus being almost unbelievably evil in his ways (and no longer having liberation in mind; he is after world domination, like so many others these days).

A creature so incomparably nasty is, of course, rather adept at manipulating evil energies, and they say that Pravus is even capable of creating sentient beings out of evil itself.

True, very true! For Pravus's immense evil has gifted him with the ability to spawn Eidolons. Every living being has a dark side, and Pravus can use the energy of that dark side to give shape to an Eidolon, which aids him in battle. The Eidolon may be a seemingly mindless creature, but it is very devoted to its creator, and will gladly exhaust its own energies in order to vanquish the master's foes.

Type: Dark / Stat: --- / Base Damage: --- / Accuracy: --- / Target: Self or Ally / Energy: 0% / Duration: ---

Effects: Drawing on the innate evil of an allied target (or himself), Pravus creates an Eidolon in exchange for 30% of the target's health. The Eidolon itself receives those 30% as its own health. If, for some reason, the target has no innate evil, the move will fail.

The Eidolon is a Ghost/Dark-type, and performs Shadow Ball as its only move (it gains STAB). It has only two actions per round, as opposed to three. After performing Shadow Ball a total of 8 times, the Eidolon runs out of essence, imploding in a burst of evil energy.

The Eidolon is mindless, and as such, it is not fazed by moves that affect the target's mind (Attract, Scary Face, Captivate, Sweet Scent etc). However, it takes an extra 2% damage from all sources, being an unstable creation.

Usage Gap: Once per battle
That would be about 10% energy.

Ah, forgive me.

Buying starters.

[Ribbons] Chingling (Male)
Levitate

[Cotton] Swablu (Female)
Natural Cure

[Bon-Bon] Shroomish (Male)
Effect Spore

[Yiffer] Poochyena (Male)
Quick Feet

[Cruncher] Snubbull (Male)
Intimidate

[Pyromaniac] Growlithe (Female)
Intimidate

Total cost = $45

Spendage.
Chingling + Swablu + Shroomish + Poochyena + Snubbull + Growlithe = $15 + $5 + $5 + $5 + $10 + $10 = $50 Not approved.

EDIT: Might as well.

Buying a Zangoose.

[Presea Combatir] Zangoose (F)

Fifteen Magical Dollars
Approved.
 
Re: Pokémon Registration Office

Pichu (F)

Signature Attribute: Electric Reserve

Description: Pichu's, as we know, discharge energy very easily when startled. Of course, this discharge likely does very little if it happened within battle. However, if one learned to control these discharges and instead store up energy, then it may end up being quite powerful indeed. That is what Pichu did. She, through practice, learned how to store up her energy. This energy remains within her until she is weakened too much to keep it in anymore. At this point, she lets it all out, and her fur, almost like a Mareep's, absorbs it. As such, any contact made with her causes the electricity to jump to the opponent. This electricity goes beyond a Pichu's normal static ability, however, being the kind used to attack. Combined with the static that naturally occurs in the fur, and it causes it to be quite nasty. The electricity is so lively that it even jumps to special attacks that Pichu may use! However, all this energy is not good for anyones health, and as such, it continually harms Pichu. It doesn't help as they hurt themselves with electricity easily, as it is stated even in their Pokedex entries. Also, due to the constant zapping occurring, it makes it nearly impossible to just calm down and chill. Another problem with the zapping is that it makes it slightly harder to concentrate, causing more energy to be used just to ignore the pain and use an attack.

Effects: Pichu, upon going under 33% health, starts doing an extra 2% electric-type damage for every damaging attack made, whether electric type or not. Also, all of her physical attacks have a 5% chance of paralysis if they have no secondary effect already. As a cost, however, all attacks cost an extra 1% energy to perform, along with Pichu receiving 1% damage, whether attacked or not, after each action performed. This damage is not affected by Protect or Detect. Also, while this attribute is activated, Pichu cannot chill. Entering a body of water causes the damage done to Pichu at the end of each action to go up to 2% instead of 1%. Also, while in a body of water, all Pokemon within five feet that are also in the water will receive 1% electric-type damage at the end of each action.

Better?
 
Re: Pokémon Registration Office

Pichu (F)

Signature Attribute: Electric Reserve

Description: Pichu's, as we know, discharge energy very easily when startled. Of course, this discharge likely does very little if it happened within battle. However, if one learned to control these discharges and instead store up energy, then it may end up being quite powerful indeed. That is what Pichu did. She, through practice, learned how to store up her energy. This energy remains within her until she is weakened too much to keep it in anymore. At this point, she lets it all out, and her fur, almost like a Mareep's, absorbs it. As such, any contact made with her causes the electricity to jump to the opponent. This electricity goes beyond a Pichu's normal static ability, however, being the kind used to attack. Combined with the static that naturally occurs in the fur, and it causes it to be quite nasty. The electricity is so lively that it even jumps to special attacks that Pichu may use! However, all this energy is not good for anyones health, and as such, it continually harms Pichu. It doesn't help as they hurt themselves with electricity easily, as it is stated even in their Pokedex entries. Also, due to the constant zapping occurring, it makes it nearly impossible to just calm down and chill. Another problem with the zapping is that it makes it slightly harder to concentrate, causing more energy to be used just to ignore the pain and use an attack.

Effects: Pichu, upon going under 33% health, starts doing an extra 2% electric-type damage for every damaging attack made, whether electric type or not. Also, all of her physical attacks have a 5% chance of paralysis if they have no secondary effect already. As a cost, however, all attacks cost an extra 1% energy to perform, along with Pichu receiving 1% damage, whether attacked or not, after each action performed. This damage is not affected by Protect or Detect. Also, while this attribute is activated, Pichu cannot chill. Entering a body of water causes the damage done to Pichu at the end of each action to go up to 2% instead of 1%. Also, while in a body of water, all Pokemon within five feet that are also in the water will receive 1% electric-type damage at the end of each action.

Better?
Approved.
 
Re: Pokémon Registration Office

Ugh. I'm sorry about this.

Buying starters.

[Ribbons] Chingling (Male)
Levitate

[Cotton] Swablu (Female)
Natural Cure

[Bon-Bon] Shroomish (Male)
Effect Spore

[Yiffer] Poochyena (Male)
Quick Feet

[Cruncher] Snubbull (Male)
Intimidate

$45

[URL="http://dragonflycave.com/forums/showpost.php?p=87563&postcount=206]Spendage.[/URL]
 
Re: Pokémon Registration Office

Oh right. I must have missed the energy cost somehow. Blame copy-paste.

[Pravus] Steelix (Male)

Signature Move: Spawn Eidolon

Pravus - or, technically, Pravus XIV - is the last in a long line of Steelix infamous for their revolutionary ideas. The original Pravus was the one who initiated the first Rebellion against the Legendaries (having realized that he was, in fact, being oppressed without knowing it); since then, every generation has grown increasingly malevolent and selfish in reasoning. The Pravus bloodline culminates here, with the last Pravus being almost unbelievably evil in his ways (and no longer having liberation in mind; he is after world domination, like so many others these days).

A creature so incomparably nasty is, of course, rather adept at manipulating evil energies, and they say that Pravus is even capable of creating sentient beings out of evil itself.

True, very true! For Pravus's immense evil has gifted him with the ability to spawn Eidolons. Every living being has a dark side, and Pravus can use the energy of that dark side to give shape to an Eidolon, which aids him in battle. The Eidolon may be a seemingly mindless creature, but it is very devoted to its creator, and will gladly exhaust its own energies in order to vanquish the master's foes.

Type: Dark / Stat: --- / Base Damage: --- / Accuracy: --- / Target: Self or Ally / Energy: 10% / Duration: ---

Effects: Drawing on the innate evil of an allied target (or himself), Pravus creates an Eidolon in exchange for 30% of the target's health. The Eidolon itself receives those 30% as its own health. If, for some reason, the target has no innate evil, the move will fail.

The Eidolon is a Ghost/Dark-type, and performs Shadow Ball as its only move (it gains STAB). It has only two actions per round, as opposed to three. After performing Shadow Ball a total of 8 times, the Eidolon runs out of essence, imploding in a burst of evil energy.

The Eidolon is mindless, and as such, it is not fazed by moves that affect the target's mind (Attract, Scary Face, Captivate, Sweet Scent etc). However, it takes an extra 2% damage from all sources, being an unstable creation.

Usage Gap: Once per battle
 
Re: Pokémon Registration Office

Ugh. I'm sorry about this.

Buying starters.

[Ribbons] Chingling (Male)
Levitate

[Cotton] Swablu (Female)
Natural Cure

[Bon-Bon] Shroomish (Male)
Effect Spore

[Yiffer] Poochyena (Male)
Quick Feet

[Cruncher] Snubbull (Male)
Intimidate

$45

Oh right. I must have missed the energy cost somehow. Blame copy-paste.

[Pravus] Steelix (Male)

Signature Move: Spawn Eidolon

Pravus - or, technically, Pravus XIV - is the last in a long line of Steelix infamous for their revolutionary ideas. The original Pravus was the one who initiated the first Rebellion against the Legendaries (having realized that he was, in fact, being oppressed without knowing it); since then, every generation has grown increasingly malevolent and selfish in reasoning. The Pravus bloodline culminates here, with the last Pravus being almost unbelievably evil in his ways (and no longer having liberation in mind; he is after world domination, like so many others these days).

A creature so incomparably nasty is, of course, rather adept at manipulating evil energies, and they say that Pravus is even capable of creating sentient beings out of evil itself.

True, very true! For Pravus's immense evil has gifted him with the ability to spawn Eidolons. Every living being has a dark side, and Pravus can use the energy of that dark side to give shape to an Eidolon, which aids him in battle. The Eidolon may be a seemingly mindless creature, but it is very devoted to its creator, and will gladly exhaust its own energies in order to vanquish the master's foes.

Type: Dark / Stat: --- / Base Damage: --- / Accuracy: --- / Target: Self or Ally / Energy: 10% / Duration: ---

Effects: Drawing on the innate evil of an allied target (or himself), Pravus creates an Eidolon in exchange for 30% of the target's health. The Eidolon itself receives those 30% as its own health. If, for some reason, the target has no innate evil, the move will fail.

The Eidolon is a Ghost/Dark-type, and performs Shadow Ball as its only move (it gains STAB). It has only two actions per round, as opposed to three. After performing Shadow Ball a total of 8 times, the Eidolon runs out of essence, imploding in a burst of evil energy.

The Eidolon is mindless, and as such, it is not fazed by moves that affect the target's mind (Attract, Scary Face, Captivate, Sweet Scent etc). However, it takes an extra 2% damage from all sources, being an unstable creation.

Usage Gap: Once per battle

Approved.
 
Re: Pokémon Registration Office

-_- No comment.

Buying starters.

[Ribbons] Chingling (Male)
Levitate

[Cotton] Swablu (Female)
Natural Cure

[Bon-Bon] Shroomish (Male)
Effect Spore

[Yiffer] Poochyena (Male)
Quick Feet

[Cruncher] Snubbull (Male)
Intimidate

$40

Spendage.
 
Re: Pokémon Registration Office

[Quarter]
052meowth.png
(Male)
Technician

[Samuri]
335zangoose.png
(Male)
Immunity

[Prius]
417pachirisu.png
(Female)
Run Away

[Buddy]
280ralts.png
(Male)
Synchronize

[Aspen]
252treecko.png
(Female)
Overgrow

Link!!! Twup!
 
Last edited:
Re: Pokémon Registration Office

*sigh*

Buying starters.

[Ribbons] Chingling (Male)
Levitate

[Cotton] Swablu (Female)
Natural Cure

[Bon-Bon] Shroomish (Male)
Effect Spore

[Yiffer] Poochyena (Male)
Quick Feet

[Cruncher] Snubbull (Male)
Intimidate

$40

Spendage.
 
Re: Pokémon Registration Office

OH for the love of...

*sigh*

Buying starters.

[Ribbons] Chingling (Male)
Levitate

[Cotton] Swablu (Female)
Natural Cure

[Bon-Bon] Shroomish (Male)
Effect Spore

[Yiffer] Poochyena (Male)
Quick Feet

[Cruncher] Snubbull (Male)
Intimidate

$40

Spendage.
 
Re: Pokémon Registration Office

Time to register my team. Goodie.

[Tine] Growlithe (M)
Ability: Intimidate
Price: $10

[Nimh] Nidoran (M)
Ability: Poison Point
Price: $5

[Ubh] Happiny (F)
Ability: Serene Grace
Price: $13

[Uisce] Poliwag (M)
Ability: Damp
Price: $5

[Leictreachas] Mareep (F)
Ability: Static
Price: $7

Bank Link
 
Re: Pokémon Registration Office

Time to register my team. Goodie.

[Tine] Growlithe (M)
Ability: Intimidate
Price: $10

[Nimh] Nidoran (M)
Ability: Poison Point
Price: $5

[Ubh] Happiny (F)
Ability: Serene Grace
Price: $13

[Uisce] Poliwag (M)
Ability: Damp
Price: $5

[Leictreachas] Mareep (F)
Ability: Static
Price: $7

Bank Link

Nidoran is rarity 2. It costs $7, not $5.
 
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