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Skyman vs pathos

1v1 Single
DQ: 7 Days
Style: Set
Banned Moves: OHKOs, Self-destruct moves like Explosion, Curse, Destiny Bond, Rain Dance
Damage Cap: None
Arena: Barren, Rocky Desert

Adding to the very diverse area that makes up Asber, there is a completely barren and rocky desert somewhere in its vast land. Within it, there is no water, and no clouds for miles, so any water attacks relying on any amount of water outside of the Pokemon's body will fail, as will Rain Dance and Thunder(since it relies on clouds to call down the electricity). Also, after 3 rounds(1 for water types, 2 for Water/Ground types), all of the battlers will begin to suffer from dehydration, causing 3% damage per action until they faint.

Other: I would prefer to battle somebody I have not battled before.

Skyman's active squad

[Jack] Mudkip (M)
Ability: Torrent
EXP: 1

[Roxas] Pichu (M)
Ability: Static
Item: Thunderstone

Signature attribute: Nobody

Centuries ago, there was only light. But people squabbled and fought for the light, and became jealous and violent. And so the first darkness spread in their hearts, until it grew and grew, and became real, overcoming the light. But there is still a tiny spark, awaiting. Or so the legends go. The true origins of the Heartless, this darkness of old, may never be revealed. But one thing is known-they are attracted to those with hearts, seeking to reclaim them as their own. But, occasionally, when the heart they target is strong enough, when it goes, something remains. The soul and the body, sometimes, have the strength to carry on when the heart is gone. But make no mistake, they are not people. They have no heart, can feel no true emotion. Though they can use their memories to fool people into having that idea, can even fool themselves, they will always be incomplete.

Roxas is such a Nobody. His heart was so strong that instead of merely becoming a mindless drone, he has the title of number XIII of the Organization, a sinister group of Pokémon, who retain their memories, and are driven by an urge to seek hearts for their own. As a Nobody, the rules are somewhat...different for Roxas. He has been given a new element to play with-Light.

Effects: Since he is a Nobody, he has gained the ability to wield light as a weapon. It hangs around him, constantly helping him. After all calculations are done, Roxas deals 2% extra typeless damage, or 3% if he has attacked a Dark-typed Pokémon. This, however, also adds a flat 3% energy boost to all attacks he does. As a Nobody, he can feel no emotion, meaning that emotion-based attacks will always fail on him, whether they appeal to his sense of love, as in Attract, or fear, as in Mean Look or Intimidate. He can not, however, tolerate immature taunting, and is thus still vulnerable to Taunt. Moves that are emotion based but also do damage as an aside effect, such as Covet, will have the emotion based part fail but the damage part succeed. Whilst he can fake having emotion, he is very bad at it, and thus all emotion-based moves he uses are reduced to 10% accuracy from their original accuracy.


Signature move: Thirteen Beams

As a Nobody, Roxas has the power to wield light. He uses this in one very offensive and symbolic way-the Thirteen Beams attack. Roxas takes a second to take in the light, and then create thirteen powerful beams of concentrated light, first encircled around him, but soon they seek their foes with a vengeance, attacking and slicing them up, and occasionally blinding them.

Type: Normal ~ Base Power: 7% (10$ on Dark types) ~ Accuracy: 100% ~ Target: All Enemies

Effects: Roxas uses blades of light to attack. These lights have a 20% chance of lowering the accuracy of a target by -1. This move can strike Ghost Types despite being a normal-type attack. The typeless damage boost and the energy cost increase he gets from his signature ability does not apply to this move, due to it already channeling the power of light.

The amount of energy used for the attack is equal to the amount of damage dealt (7% normally, or 10% against dark-types). If the attack strikes multiple targets, the cost is instead a flat 9%.

Usage Gap: Three Rounds


[Loom] Shroomish (F)
Ability: Poison Heal

[Psy] Ralts (F)
Ability: Trace
EXP: 1

[Star] Starly (F)
Ability: Keen Eye

[Lance] Ralts (M)
Ability: Trace
Item: Dawn Stone

[Kairi] Beautifly (F)
Ability: Swarm

[Jess] Vulpix (F)
Ability: Flash Fire
Item: Fire Stone

[Rambo] Timburr (M)
Ability: Guts
Move modification: Close Combat

[David] Nidoran♂ (M)
Ability: Hustle
Item: Moon Stone

pathos's active squad

[Syler] Golbat (M)
Ability: Inner Focus
Item: Black Sludge
EXP: 3

[Dwight] Poliwag (M)
Ability: Water Absorb
Item: Lucky Egg

[Travis] Tauros (M)
Ability: Anger Point
Item: Prism Scale

[Lil' Sebastian] Girafarig (N)
Ability: Early Bird
Item: Leftovers
Signature attribute: Quick Hooves

Lil' was born small; girafarig are born funny looking, small with huge legs, but he was unusually so. He had to pick up running even faster than his species normally does, and took to it like a fish does to water - it was his way of surviving, running. He had to do it, because of his size, but he loved it, too. He ran circles around his friends, his smaller size helping him stay agile and zigzag around them where they had difficulty turning. He couldn't always outrun others, but he could always out maneuver them.

It was pretty clear, as he grew, that he was a tad different: not only his size, but him. He was a more defensive battler, preferring to dodge, because when hit it hurt - but he could always dodge.

Effects: Lil' has the ability Limber instead of his natural ability. He's also unusually small: this means he has a permanent -1 defense, and +1 speed; his stats will raise/lower until +7 rather than +6, meaning these cannot be gotten rid of. He also has a 5% chance of avoiding all contact moves used against him.


Move modification: Pain Split

[Tye] Clefairy (M)
Ability: Magic Guard
Item: Moon Stone

[Kramer] Slowpoke (M)
Ability: Own Tempo
Item: King's Rock

[Shawn] Eelektrik (F)
Ability: Levitate
Item: Thunderstone
EXP: 4

[Quinn] Snorunt (F)
Ability: Ice Body
Item: Dawn Stone

[Guster] Growlithe (M)
Ability: Intimidate
Item: Fire Stone

[Hasa Diga Eebowai] Machop (F)
Ability: Guts
Item: Lucky Egg

Battle progression
pathos sends out a pokémon
Skyman sends out a pokémon and issues commands
pathos issues commands
 
Okay, come on out Rambo.

First, use Low Sweep to lower his speed. Then, use Substitute(15%), and end with Force Palm, unless he has a reflect or light screen up, in which case use Brick Break. Also, if he protects on action 1, use Substitute(15%) instead, replace action 2 with Low Sweep instead, and keep action 3 the same. If he protects on action 3, however, use Bulk Up.

Low Sweep/Substitute(15%)~Substitute(15%)/Low Sweep~Force Palm/Brick Break/Bulk Up
 
Wow, our speeds are both quite dreadful! Doesn't matter though, not yet anyhow. Telekinesis to stop all those fighting moves. Our options are pretty much endless after that, eh... let's Sing! And then, why not, let's Work Up a bit.

If telekinesis doesn't work on the first action for some reason, move it to the second and sing on the third.

Telekinesis ~ Telekinesis / Sing ~ Sing / Work Up
 
Skyman vs pathos
1v1 Single
DQ: 7 Days
Style: Set
Banned Moves: OHKOs, Self-destruct moves like Explosion, Curse, Destiny Bond, Rain Dance
Damage Cap: None
Arena: Barren, Rocky Desert

Adding to the very diverse area that makes up Asber, there is a completely barren and rocky desert somewhere in its vast land. Within it, there is no water, and no clouds for miles, so any water attacks relying on any amount of water outside of the Pokemon's body will fail, as will Rain Dance and Thunder(since it relies on clouds to call down the electricity). Also, after 3 rounds(1 for water types, 2 for Water/Ground types), all of the battlers will begin to suffer from dehydration, causing 3% damage per action until they faint.


Mirages of lakes and oases shimmer in the distance, and there’s no one here that wouldn’t kill to make them real. The hot, dry air scratches against parched throats. Three trainers, shining and sticky with sweat, squint at each other under the one-eyed glare of the sun. If there had ever been any clouds here, they have long since fled, and even the local pokémon are seeking protection from the sun wherever it can be found.

The ground is rough but generally flat, packed rock-hard with dirt and covered in a thin layer of dust. Larger pebbles and rocks are strewn across the land, each one hot to the touch, none large enough to rest on, but plenty small enough to get stuck in one`s shoe. The referee ponders this in the midst of wondering if it’s worth it to kill one of the trainers to drink their blood, but instead vaguely waves at them to start the battle.

pathos tosses a poké ball onto the dirt. It bursts open and sends dust flying, and when the light fades and the dust finally settles, a clefairy peers back at the humans. Skyman counters with a timburr, who smirks at the clefairy and flips the wooden beam it uses as a weapon. Still fresh from the poké balls, the pokémon don’t yet show the same symptoms as their trainers, but this may change soon enough.

The two trainers give their commands, and the pokémon immediately rush into action.

Skyman [O]

timburr
[Rambo] Timburr (M) Guts
Move modification: Close Combat
Health: 100
Energy: 100
Low Sweep / Substitute (15%) ~ Substitute (15%) / Low Sweep ~ Force Palm / Brick Break / Bulk Up
Status:

pathos [O]

clefairy moon-stone
[Tye] Clefairy (M) Magic Guard :: Moon Stone
Health: 100
Energy: 100
Telekinesis ~ Telekinesis / Sing ~ Sing / Work Up
Status:

Round One

Or at least, Rambo does, lunging at Tye with a sweep of its wooden beam. Tye, raising a finger in concentration, yelps at the powerful smack that sends pain shooting through his leg. He stumbles sideways, but his eyes narrow and he refocuses on Rambo. Instead of lashing out in retaliation, he wraps his mind around Rambo’s body and lifts him into the air. Rambo frowns when he start to rise, but his eyes widen in realisation and he flails against Tye’s psychic powers, nearly dropping his weapon. But he can’t kick against the ground, or against anything, and he stops and glares at Tye.

Instead, he grabs his wooden beam and slams his hand into it, cracking off a small portion of the beam. He grabs the chunk of wood and shapes it into a form not unlike himself and drops it in front of him. Tye, though, doesn’t notice, instead taking a deep breath and calming himself. Now in the right mindset, he sings a wordless tune that could soothe anyone to sleep. Rambo does feel himself calming down, but the substitute leaps in front of him, blocking the more sinister undercurrent of the song.

Tye scowls as Rambo affectionately pats the doll, but their positions reverse soon enough, when Rambo realises that he can’t touch Tye, let alone hit him with any force. It’s Tye’s turn to grin when Rambo pushes against his invisible bonds, trying to reach Tye, to no avail. Yes, Tye thinks, this is exactly how things ought to be. He stretches under the hot sun, barely feeling the sweat leave him, and stretches out his arms and legs. He murmurs under his breath about how his powers will help him prevail against the timburr, about how he’s actually at a disadvantage, barely making an effort to conceal it from Rambo. Rambo grunts, annoyed, and squints up at the sun. He’s already wishing for just a little water, and is covered in a thicker sheen of sweat than his trainer.

End of Round One

Skyman [O]

timburr
[Rambo] Timburr (M) Guts
Move modification: Close Combat
Health: 85 | Substitute: 15
Energy: 88
Low Sweep ~ Substitute (15%) ~ Force Palm
Status: Frustrated at being unable to move. Held in the air by telekinesis (1 more action).

pathos [O]

clefairy moon-stone
[Tye] Clefairy (M) Magic Guard :: Moon Stone
Health: 89
Energy: 93
Telekinesis ~ Sing ~ Work Up
Status: Irritated and ready to go onto the offensive.
Attack +1, Special attack +1, Speed -1

Notes:
- Low sweep went through before telekinesis. Tye’s speed fell one stage.
- As a result, substitute occurred before sing and blocked it.
- Force palm failed due to telekinesis.
- Two rounds to dehydration.

Next Round:
pathos issues commands
Skyman issues commands.
 
Last edited:
Well, that was silly of me! Oh well. Let's Work Up one more time, then start wreaking havoc with Psychics. Counter any physical moves after telekinesis wears off.

Work Up ~ Psychic / Counter x2
 
Taunt him to stop him from getting too powerful. Then, use Double Team to make the max amount of clones. Finally, end with Focus Blast to see if you can score a hit.

Taunt~Double Team(Max)~Focus Blast
 
Skyman vs pathos
1v1 Single
DQ: 7 Days
Style: Set
Banned Moves: OHKOs, Self-destruct moves like Explosion, Curse, Destiny Bond, Rain Dance
Damage Cap: None
Arena: Barren, Rocky Desert

Adding to the very diverse area that makes up Asber, there is a completely barren and rocky desert somewhere in its vast land. Within it, there is no water, and no clouds for miles, so any water attacks relying on any amount of water outside of the Pokemon's body will fail, as will Rain Dance and Thunder(since it relies on clouds to call down the electricity). Also, after 3 rounds(1 for water types, 2 for Water/Ground types), all of the battlers will begin to suffer from dehydration, causing 3% damage per action until they faint.


Skyman [O]

timburr
[Rambo] Timburr (M) Guts
Move modification: Close Combat
Health: 85 | Substitute: 15
Energy: 88
Taunt ~ Double Team ~ Focus Blast
Status: Frustrated at being unable to move. Held in the air by telekinesis (1 more action).

pathos [O]

clefairy moon-stone
[Tye] Clefairy (M) Magic Guard :: Moon Stone
Health: 89
Energy: 93
Work Up ~ Psychic / Counter ~ Psychic / Counter
Status: Irritated and ready to go onto the offensive.
Attack +1, Special attack +1, Speed -1

Round Two

As Tye gets ready to boost his own ego some more, Rambo scoffs loudly and adjusts his grip on his weapon. Look at you, Rambo says with a sneer, having to tell yourself you can win. Not even strong enough to kill a substitute without it. Really, Rambo doesn’t even know why he’s bothering to fight a pokémon so weak that muttered confidence boosts and holding him in place are necessary. What, can Tye not even hit him? Pathetic. Everything about Tye is pathetic. And if Tye thinks otherwise, well, he’s not doing much to prove Rambo wrong.

Tye grits his teeth. He came here for a battle, not to be mocked. He mentally gropes for a way to fulfill his orders in the most harmful way possible, but there’s really nothing he can do. And beating Rambo’s face in his more important. With a scream, he lunges at Rambo, only for the substitute to leap in the way. Tye lets out his frustrations, arms flailing and punching and scratching at the substitute, but his blows are unfocused and his scratches shallow. The substitute comes off a little worse for wear, splinters coming off the surface, but it remains intact.

Rambo blinks when he finds the grip on his body loosening, and he grins. Time to test that theory, then. He lands lightly on his feet, then, with a derisive laugh, runs in a circle around Tye, moving so fast he leaves afterimages. But the afterimages don’t fade when Tye tries to blink them away, and he finds himself scowling at four timburr. The little doll stands in the middle of the tetrad, ready to leap in defence of the correct one, but its lifeless eyes betray nothing. No matter. Tye reaches out with his mind and crushes the timburr on the far right, but his mind tears through nothing but air, and the illusion fades to wisps.

The timburr all plant their wooden beams on the ground and draw back a fist. Their fists glow with orange energy that steadily gets brighter and whiter, then, with a punch, each timburr looses a wave of energy that strikes Tye head-on. The blow lifts him off his feet, feeling for all the world like a massive punch, and he flips over and lands face-down in the dust a short distance away. He looks up, but finds that he can’t figure out the exact timburr that had struck him. It feels like they all did.

Tye lashes out with his mind again, but once more, he only hits a clone. He snarls, ready to scream in frustration, but then shakes his head. No, he thinks, trying to just tear Rambo to pieces is why this isn’t working. He’s got to think something through—or rather, let his trainer do it for him. And then he’ll get his revenge properly.

Rambo has other things to think about, though, like the sweat rolling down his skin and the dryness in his throat. He could really use some water about now.

End of Round Two

Skyman [O]

timburr
[Rambo] Timburr (M) Guts
Move modification: Close Combat
Health: 85 | Substitute: 10
Energy: 74
Taunt ~ Double Team ~ Focus Blast
Status: Pleased. One double team clone.

pathos [O]

clefairy moon-stone
[Tye] Clefairy (M) Magic Guard :: Moon Stone
Health: 67
Energy: 80
Struggle ~ Psychic ~ Psychic
Status: Angry.
Attack +1, Special attack +1, Speed -1

Notes:
- Tye struggled instead of using work up.
- Double team produced three clones.
- Both psychics struck a clone.
- One round to dehydration.

Next Round:
Skyman issues commands
pathos issues commands
 
Last edited:
Great job, Rambo! Lets keep it up.

Focus Punch him all three times to really put the hurt down on him before you lose your substitute. If you have lost your substitute, however, then use Drain Punch instead. Should he try to use telekinesis again, however, then Taunt him once again.

Focus Punch/Drain Punch/Taunt x3
 
... Hrm, sorry Tye. Okay; skull bash to get rid of that sub, then dig down and softboiled.

Skull Bash ~ Dig ~ Softboiled
 
Skyman vs pathos
1v1 Single
DQ: 7 Days
Style: Set
Banned Moves: OHKOs, Self-destruct moves like Explosion, Curse, Destiny Bond, Rain Dance
Damage Cap: None
Arena: Barren, Rocky Desert

Adding to the very diverse area that makes up Asber, there is a completely barren and rocky desert somewhere in its vast land. Within it, there is no water, and no clouds for miles, so any water attacks relying on any amount of water outside of the Pokemon's body will fail, as will Rain Dance and Thunder(since it relies on clouds to call down the electricity). Also, after 3 rounds(1 for water types, 2 for Water/Ground types), all of the battlers will begin to suffer from dehydration, causing 3% damage per action until they faint.


Skyman [O]

timburr
[Rambo] Timburr (M) Guts
Move modification: Close Combat
Health: 85 | Substitute: 10
Energy: 74
Focus Punch / Drain Punch / Taunt ~ Focus Punch / Drain Punch / Taunt ~ Focus Punch / Drain Punch / Taunt
Status: Pleased. One double team clone.

pathos [O]

clefairy moon-stone
[Tye] Clefairy (M) Magic Guard :: Moon Stone
Health: 67
Energy: 80
Skull Bash ~ Dig ~ Softboiled
Status: Angry.
Attack +1, Special attack +1, Speed -1

Round Three

Two Rambos raise their fists, but pause to watch Tye closely instead of attacking. Still, Tye prepares for any potential attack by ducking in his head and hunching his shoulders and back to block weak points, and he rapidly gets used to the position. This time, instead of aiming for one of the two timburr, he aims for the more easily-identifiable doll. The doll shatters on impact, and, decision made, Rambo sends swirling orange energy up his forearm and to his fist. Both timburr punch Tye, and the aura lashes out through Tye’s newest injury. Warm energy shoots up Rambo’s arm, soothing his headache. Liking this, Rambo pauses only to ensure Tye isn’t doing anything mental—apparently not, as the clefairy’s attention turns to the ground—and shoots out another glowing fist.

Tye grunts, but he won’t be stopped by that. His claws dig into hard-packed dirt, and he swipes his paw to toss the first handful behind him. One swipe after another, he liberates dirt and rocks of varying sizes to a pile behind him, digging himself deeper into the hole. It’s not long before he disappears into the earth, leaving the scalding rocks for cooler, but harder, dirt and gravel.

Rambo peers down into the hole, but there’s no way he’ll reach Tye from here. But he can just barely see movement at the end of the tunnel, where Tye sits, out of reach. Tye brings his paws together and focuses energy into an egg, a thin white shell hiding the nutritious snack inside. Then, voracious, Tye peels off the shell and devours the egg, licking at the golden yolk and not letting even a drop of it spill. That’s the best part, after all, and it slides down his throat, cool and soothing. Most of the soreness in patches around his body vanishes, and he’s left with a mixed feeling of contentment and the vague regret that he didn’t take more time to enjoy the rich flavour of the egg.

Rambo squints up at the sun and rubs his throat. He tries to swallow, but his throat feels totally dry. He’s covered in sweat and his skin is hot and flushed, and he’d like nothing more than to crawl in with Tye to get out of the sun… well, that’s not true. Right now, he wants nothing more than to quench his thirst, and even hiding from the heat and light won’t help with that, but it’d be a good start.

End of Round Three

Skyman [O]

timburr
[Rambo] Timburr (M) Guts
Move modification: Close Combat
Health: 97 | Substitute: Broken
Energy: 70
Drain Punch ~ Drain Punch ~ nothing
Status: Parched. One double team clone.

pathos [O]

clefairy moon-stone
[Tye] Clefairy (M) Magic Guard :: Moon Stone
Health: 91
Energy: 47
Skull Bash ~ Dig ~ Softboiled
Status: Feeling great. Underground.
Attack +1, Defence +1, Special attack +1, Speed -1

Notes:
- Skull bash destroyed the substitute.
- Dehydration starts next round.

Next Round:
pathos issues commands
Skyman issues commands
 
Chill twice, then cosmic power. If Rambo tries to join you underground, teleport back up, but be sure that he's actually getting underground and he's not pretending. If you're aboveground and Rambo is too, Natural Gift; do that if you're taunted as well.

Chill / Natural Gift / Teleport x2 ~ Cosmic Power / Teleport / Natural Gift
 
Dig down so that you force him back up. Then, on the next action, dig back up and hit him while he's chilling, and end with a Drain Punch(energy).

Dig(down)~Dig(up)~Drain Punch(energy)(

EDIT: Tye is supposed to be dehydrated too, but he isn't listed as so.
 
Last edited:
Skyman vs pathos
1v1 Single
DQ: 7 Days
Style: Set
Banned Moves: OHKOs, Self-destruct moves like Explosion, Curse, Destiny Bond, Rain Dance
Damage Cap: None
Arena: Barren, Rocky Desert

Adding to the very diverse area that makes up Asber, there is a completely barren and rocky desert somewhere in its vast land. Within it, there is no water, and no clouds for miles, so any water attacks relying on any amount of water outside of the Pokemon's body will fail, as will Rain Dance and Thunder(since it relies on clouds to call down the electricity). Also, after 3 rounds(1 for water types, 2 for Water/Ground types), all of the battlers will begin to suffer from dehydration, causing 3% damage per action until they faint.


Skyman [O]

timburr
[Rambo] Timburr (M) Guts
Move modification: Close Combat
Health: 97
Energy: 70
Dig ~ Dig ~ Drain Punch
Status: Parched. One double team clone.

pathos [O]

clefairy moon-stone
[Tye] Clefairy (M) Magic Guard :: Moon Stone
Health: 91
Energy: 47
Chill / Natural Gift / Teleport ~ Chill / Natural Gift / Teleport ~ Cosmic Power / Teleport / Natural Gift
Status: Feeling great.
Attack +1, Defence +1, Special attack +1, Speed -1

Round Four

Rambo and his clone duck away from the mouth of the tunnel and inspect the ground. He can project which direction he has to dig to hit the clefairy, but is he supposed to hit at all? Almost certainly, he decides, because what sort of battle would it be if he didn’t try to smack his opponent any chance he’s got? He flips his log, then shoves it into the ground as a shovel. His clone emulates his movements, but when it followed him into the tunnel, it has no chance of avoiding the dirt flying out behind the real Rambo, and it vanishes unnoticed.

Tye frowns at the scraping and thumps of wood and flesh against dirt, but it’s only when the dirt explodes beneath him that he realises Rambo was coming for him after all. Wood smacks into his side, and he scrambles away to find Rambo emerging from the hole with a sinister grin. Tye closes his eyes and reaches upward with his mind, and an instant later, he can once again feel the sun beating on his skin. Rambo, though, isn’t finished yet; this time, he reaches upward to dislodge the dirt. Once again, he explodes out from the ground with a swipe of his log and smacks Tye in the side. Tye bristles, but he’s more tired than interested in revenge, so he just settles down to catch his breath.

Not that Rambo’s going to let him recover his energy without repercussion. His fist leaks an orange aura, Tye’s only warning before the fist smacks his face. It startles more than it hurts, though, and Tye wonders at the lack of pain until he realises, to his consternation, that the aura is greedily sucking at his energy, and though he pulls away, he’s already feeling more tired than before he tried to rest. But it doesn’t matter; he’s still fit to fight, and he’ll improve that with just a bit of help from the heavens. The sun responds to his call, as do the stars hiding behind daylight and the planets too far and dim to see. His skin shines like the sun, too brilliant to look at, and his body tingles with the sun’s blessing.

The sun, though, has no such blessing for Rambo, whose throat itches for water. Though his body is still thick with sweat, he worries that he may not have any left in him to give.

End of Round Four

Skyman [O]

timburr
[Rambo] Timburr (M) Guts
Move modification: Close Combat
Health: 88
Energy: 62
Dig ~ Dig ~ Drain Punch
Status: Heartened. Dehydrated (-3 hp/action).

pathos [O]

clefairy moon-stone
[Tye] Clefairy (M) Magic Guard :: Moon Stone
Health: 79
Energy: 38
Teleport ~ Chill ~ Cosmic Power
Status: Thirsty and tired.
Attack +1, Defence +2, Special attack +1, Special Defence +1, Speed -1

Notes:
- Magic guard suppressed dehydration damage.

Next Round:
Skyman issues commands
pathos issues commands
 
Drain Punch(energy) x3 this round. If he digs down again, though, chase him down and smack him again with your own Dig. If he tries to chill or use telekinesis on you, Taunt him.

Drain Punch(energy)/Dig/Taunt x3
 
Use priority-double team to dodge that drain punch and create clones; chill so long as the clones remain. If you have no more remaining clones, psychic Rambo as far away as you can (via tossing) and continue chilling.

Double Team ~ Chill / Psychic x2
 
Skyman: 1/1

[Rambo] timburr (m) <Guts>
Health 88%, Energy 62%; dehydrating (-3%/act)
Condition: Heartened.
Commanded: Drain Punch (energy) / Dig / Taunt x3

pootos: 1/1

[Tye] clefairy (m) <Magic Guard> @ Moon Stone
Health 79%, Energy 38%; dehydrating (-3%/act, unhappens), atk +1, def +2, spa +1, spd +1, spe -1.
Condition: Thirsty and tired.
Commanded: Double Team ~ Chill / Psychic x2

Round 5

There was a referee before, but it seems to have vanished -- perhaps it got lost as it was returning to the desert? It seems unlikely, seeing as teleportation directly to the battlefied would have been relatively cheap, but ... ah, well, there's a replacement. But the replacement takes its time, surveying the area for some time, before finally calling for the round to begin.

The timburr again charges its fist with that orange glow; this time, the clefairy is ready, and attempt to ... waddle, quickly, seeking to get away, and somehow managing to produce two apparitions as it ... waddles, each isually identical to the clefairy. The timburr is momentarily puzzled, then realizes it has to attack something and charges at the closest one; its fist fails connects with a squishy, mooshable face, and the orange aura dissipates; the clone, exposed, vanishes.

Once again, the timburr charges its fist to orange; but this time, fist meets mooshable, squishy face, and the orange glow attacks the energy in the organism associated with that mooshable, squishy face. The pokémon with the squishy, mooshable face scrunches that mooshable, squishy face in concentration (... or maybe constipation) and manages to fling the timburr as far away as it can manage by telekinetic force. The image of a squishy, mooshable face created by the pokémon associated with the mooshable, squishy face, now exposed, winks out.

Now the timburr's fist has difficulty meeting the mooshable, squishy face, so the timburr sets off toward it at a run -- but just before it meets the squishy, mooshable face, the mooshable, squishy face scrunches in concentration, and the timburr is flung away, again.

Skyman: 1/1

[Rambo] timburr (m) <Guts> {move: Close Combat}
Health 55%, Energy 70%; dehydrating (-3%/act)
Condition: Heartened.
Performed: Drain Punch (energy) (miss) ~ Drain Punch (energy) ~ movement

pootos: 1/1

[Tye] clefairy (m) <Magic Guard> @ Moon Stone
Health 79%, Energy 12%; dehydrating (-3%/act, unhappens), atk +1, def +2, spa +1, spd +1, spe -1.
Condition: Thirsty and tired.
Performed: Double Team ~ Psychic ~ Psychic

Notes
  • Speed order: timburr (35), -1 clefairy (20).
  • Magic Guard suppresses dehydration.
  • ... fine, assume that can actually work.
  • doesn't help much, though, since with -1 speed you are making like one clone two clones, fine.
  • dammit I forgot that you would be taking actions and Psychic ate through your energy anyway.

so as far as I can tell: 2 exp to the timburr, 1 exp to the clefairy, $8 to Skyman, $3 to shai, $3 to Kusarigamaitachi, and $3 to me? looks to be rounded up to me, from precedent. hibbs, command.
 
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riiiight

Teleport-dodge as high up into the air as you can, and chill for as long as you can. If you're taunted, float up anyhow and echoed voice.

Teleport / Echoed Voice ~ Chill / Echoed Voice x2
 
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