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The Challenge Board

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Okay, so. I wanna battle someone I haven't battled before for this one!

2 v 2 (challenger can select single or double format)
DQ Time: 4 Days
Damage Cap: 40%
Banned Moves: OHKOs, Attract, Chills Limited to 5/Pokemon, Direct Heals limited to 1/Pokemon
Arena: Land of Little Cubes and Tea

The Land of Little Cubes and Tea (or LOLCAT), is one of many planets in the Medium, this one belonging to Nepeta Leijon. It has mainly clear weather and yellow-orange tea reminiscent skies, along with a snowy sugary ground. Powder pink teapots with black cats are visible atop the peaks. This land is made up of little sugar cubes, and some are piled into the shapes of hills, while others create large mountains. There are rivers of green tea on this planet with waterfalls of green running down thousands of little cubes.

A Pokemon may eat a cube or two, which takes an action and restores 4% energy, though the Pokemon will loose 5% energy 5 actions after doing so in a sugar crash, if they have not recently eaten a cube. The 5 action timer is reset each time a cube is eaten, so if a Pokemon eats a cube, then eats another 3 actions later, the drop will happen 5 actions after the second. Feline-based Pokemon deal 1% more damage after all other modifiers have been applied, and take 1% less energy to use attacks.
 
Okay, so. I wanna battle someone I haven't battled before for this one!

2 v 2 (challenger can select single or double format)
DQ Time: 4 Days
Damage Cap: 40%
Banned Moves: OHKOs, Attract, Chills Limited to 5/Pokemon, Direct Heals limited to 1/Pokemon
Arena: Land of Little Cubes and Tea

The Land of Little Cubes and Tea (or LOLCAT), is one of many planets in the Medium, this one belonging to Nepeta Leijon. It has mainly clear weather and yellow-orange tea reminiscent skies, along with a snowy sugary ground. Powder pink teapots with black cats are visible atop the peaks. This land is made up of little sugar cubes, and some are piled into the shapes of hills, while others create large mountains. There are rivers of green tea on this planet with waterfalls of green running down thousands of little cubes.

A Pokemon may eat a cube or two, which takes an action and restores 4% energy, though the Pokemon will loose 5% energy 5 actions after doing so in a sugar crash, if they have not recently eaten a cube. The 5 action timer is reset each time a cube is eaten, so if a Pokemon eats a cube, then eats another 3 actions later, the drop will happen 5 actions after the second. Feline-based Pokemon deal 1% more damage after all other modifiers have been applied, and take 1% less energy to use attacks.

I'll take this.
Singles, I guess.
 
Well apparently I only have two non-tourney battles going on right now, so I'll fill up one of those slots.

2 vs 2 single
DQ Time: 7 days
Damage Cap: 45%.
Banned moves: OHKOs, Earthquake, anything that might even partially destroy the arena, 1 direct healing/Pokemon, 3 chills/Pokemon
Arena: Evolution Stone Cave

Our battle today takes place in the most sparkly, shiny, impossible place ever; the Evolution Stone Cave. The cave is pretty big, with enough space to comfortably fit a Wailord, and with a ring of deep water surrounding the arena. No Wailords are allowed, however. The thing that gets everyone about here though, is the millions and billions of bits of shiny evolution stones embedded in the ground, ceiling and walls. Though these bits are pretty small, if you took a piece out it wouldn't count as an evolution stone so don't try that. Also scattered around the cave are gems, all shining and glittering in some unknown source of light.

The pure power of the evolution stones is pretty concentrated here. Every round, the Pokemon have a 95% chance of changing types; from whatever type they are to either Fire, Water, Electric, Grass, Rock, Dark, Ice, Psychic or Ghost. All abilities of the Pokemon remain the same, ghosts can still phase or turn invisible, Flying types can still fly. All effects dispel after the end of the round.
 
Well apparently I only have two non-tourney battles going on right now, so I'll fill up one of those slots.

2 vs 2 single
DQ Time: 7 days
Damage Cap: 45%.
Banned moves: OHKOs, Earthquake, anything that might even partially destroy the arena, 1 direct healing/Pokemon, 3 chills/Pokemon
Arena: Evolution Stone Cave

Our battle today takes place in the most sparkly, shiny, impossible place ever; the Evolution Stone Cave. The cave is pretty big, with enough space to comfortably fit a Wailord, and with a ring of deep water surrounding the arena. No Wailords are allowed, however. The thing that gets everyone about here though, is the millions and billions of bits of shiny evolution stones embedded in the ground, ceiling and walls. Though these bits are pretty small, if you took a piece out it wouldn't count as an evolution stone so don't try that. Also scattered around the cave are gems, all shining and glittering in some unknown source of light.

The pure power of the evolution stones is pretty concentrated here. Every round, the Pokemon have a 95% chance of changing types; from whatever type they are to either Fire, Water, Electric, Grass, Rock, Dark, Ice, Psychic or Ghost. All abilities of the Pokemon remain the same, ghosts can still phase or turn invisible, Flying types can still fly. All effects dispel after the end of the round.

I'll fill up my last slot with this.
 
3 vs 3 single
switch
DQ time: two days
damage cap: 30%
banned moves: OHKO, direct healing moves(one use per pokemon.).
this battle takes place in the middle of a circle of trees that grow back when destroyed. there is a pond in the middle.
other: only basic and baby pokemon can be used, and weather is only in play if the pokemon that started it is present. and switching does 5% to both pokemon in the switch. also, no specal traints and moves.
 
3 vs 3 single
switch
DQ time: two days
damage cap: 30%
banned moves: OHKO, direct healing moves(one use per pokemon.).
this battle takes place in the middle of a circle of trees that grow back when destroyed. there is a pond in the middle.
other: only basic and baby pokemon can be used, and weather is only in play if the pokemon that started it is present. and switching does 5% to both pokemon in the switch. also, no specal traints and moves.
I'll take this if you increase the DQ time by at least a day.
 
3 vs 3 single
switch
DQ time: three days
damage cap: 30%
banned moves: OHKO, direct healing moves(one use per pokemon.).
this battle takes place in the middle of a circle of trees that grow back when destroyed. there is a pond in the middle.
other: only basic and baby pokemon can be used, and weather is only in play if the pokemon that started it is present. and switching does 5% to both pokemon in the switch. also, no specal traints and moves.
Officially taking this, quoted with the new DQ time for convenience of the referee.
 
Posting this challenge again, because I really wouldn't mind two battles in this arena =x That and the other one never got a ref =(

3vs3 single
DQ: 10 days
Damage Cap: 33%
Banned Moves: OHKO's, suicide moves, direct healing, weather moves, most Ground-type moves (Earthquake, Mud-Slap, etc.)
Arena: A Bowl of Lucky Charms

Either everyone has been shrunken temporarily or this is one seriously huge bowl of Lucky Charms cereal! Typically, only one Pokémon could fit comfortably on a single marshmallow or oat bit, but if they are small enough or are flexible enough to position themselves appropriately, both battlers may stand on the same piece of cereal. Every edible platform in this gargantuan bowl is floating in creamy, cold, white milk. While this milk is as smooth as and can be used in the same ways as water, Pokémon submerged within it are virtually blind, as you can't exactly see through such an opaque white liquid. Any Pokémon with a flame on its body will receive 1% damage for every action that its flame is submerged. An invisible force-field is in the form of a dome above the bowl, completing it to make a sphere shape - because of this, the Pokémon cannot exit the cereal bowl. The ceiling of a kitchen can be seen far above the bowl.

The oat bits are either an X-shape or in the shape of the number 4. There are various kinds of marshmallows, including pink hearts, blue half-moons, green clovers, purple horseshoes, shooting stars, red balloons, orange "pots of gold", "rainbows" (actually just an arch of pink, yellow, and blue), and golden doors. While it won't happen if the marshmallow is simply floating around, a key-shaped hole will appear in the golden doors if they are drenched with water and/or milk.

At any time, either Pokémon may use one action to consume part of an oat bit (never a marshmallow!) or some milk. The oat will heal 5% health, while the milk will restore 3% of both health and energy. Every round, there is a 5% chance that a giant will eat some cereal with a proportionate silver spoon. While neither Pokémon nor humans within the bowl will be eaten, some bits of cereal may be scooped up and a tiny wave will travel throughout the bowl, which would probably knock most Pokémon into the sea of milk. After this, the cereal will not be replaced, so it will be a bit more difficult to maneuver with less to stand on.

At the end of the round, there is a 20% chance for both Pokémon to munch on an adjacent marshmallow. What type of marshmallow is chosen at random, and they have the following effects:

- Pink heart: Restores 7% health
- Blue half-moon: The effects of Gravity take place for the duration of the next round.
- Green clover: The Pokémon's attacks will all start at a critical hit domain of one higher than normal for the duration of the next round.
- Purple horseshoe: For the next round, the Pokémon's speed is increased by 1.
- Shooting star: For the next round, the Pokémon take the form of each other. They have access to each other's ability and movepool, but the health and energy remains based upon who is commanding the Pokémon. If both nibble on shooting stars, nothing happens.
- Red balloon: For the next round, the Pokémon gains the ability to consensually hover. If it could already hover or fly, its speed is increased by 1 instead.
- Orange pot of gold: The Pokémon's trainer gains an extra $1 at the end of the battle, not exceeding a maximum of $3 as a result of this bonus. If the $3 limit is reached and this marshmallow is nibbled again, the Pokémon instead regains 5% health.
- Rainbow: The Pokémon's type changes each action of the next round to ensure it doesn't receive super-effective damage. At the end of the next round, its typing is returned to normal.
- Golden door (solid): Safeguard is activated for this Pokémon during the next round.
- Golden door (keyhole): The Pokémon gains +1 Attack and Special Attack for the next round.

Other: Only basic- or baby-stage Pokémon may be used.
Concerning the marshmallows, I do mean both Pokémon. So if they nibble on marshmallows at the end of the round, both Pokémon will do so, though the marshmallow nibbled will probably be different for each. In essence, there will never be a round where one Pokémon nibbles a marshmallow while the other doesn't.

Also, just as another note, all Rock-type moves that require the rocks to already be present use cereal pieces instead. As a result, they do 2% less damage after all other calculations.
 
Posting this challenge again, because I really wouldn't mind two battles in this arena =x That and the other one never got a ref =(

3vs3 single
DQ: 10 days
Damage Cap: 33%
Banned Moves: OHKO's, suicide moves, direct healing, weather moves, most Ground-type moves (Earthquake, Mud-Slap, etc.)
Arena: A Bowl of Lucky Charms

Either everyone has been shrunken temporarily or this is one seriously huge bowl of Lucky Charms cereal! Typically, only one Pokémon could fit comfortably on a single marshmallow or oat bit, but if they are small enough or are flexible enough to position themselves appropriately, both battlers may stand on the same piece of cereal. Every edible platform in this gargantuan bowl is floating in creamy, cold, white milk. While this milk is as smooth as and can be used in the same ways as water, Pokémon submerged within it are virtually blind, as you can't exactly see through such an opaque white liquid. Any Pokémon with a flame on its body will receive 1% damage for every action that its flame is submerged. An invisible force-field is in the form of a dome above the bowl, completing it to make a sphere shape - because of this, the Pokémon cannot exit the cereal bowl. The ceiling of a kitchen can be seen far above the bowl.

The oat bits are either an X-shape or in the shape of the number 4. There are various kinds of marshmallows, including pink hearts, blue half-moons, green clovers, purple horseshoes, shooting stars, red balloons, orange "pots of gold", "rainbows" (actually just an arch of pink, yellow, and blue), and golden doors. While it won't happen if the marshmallow is simply floating around, a key-shaped hole will appear in the golden doors if they are drenched with water and/or milk.

At any time, either Pokémon may use one action to consume part of an oat bit (never a marshmallow!) or some milk. The oat will heal 5% health, while the milk will restore 3% of both health and energy. Every round, there is a 5% chance that a giant will eat some cereal with a proportionate silver spoon. While neither Pokémon nor humans within the bowl will be eaten, some bits of cereal may be scooped up and a tiny wave will travel throughout the bowl, which would probably knock most Pokémon into the sea of milk. After this, the cereal will not be replaced, so it will be a bit more difficult to maneuver with less to stand on.

At the end of the round, there is a 20% chance for both Pokémon to munch on an adjacent marshmallow. What type of marshmallow is chosen at random, and they have the following effects:

- Pink heart: Restores 7% health
- Blue half-moon: The effects of Gravity take place for the duration of the next round.
- Green clover: The Pokémon's attacks will all start at a critical hit domain of one higher than normal for the duration of the next round.
- Purple horseshoe: For the next round, the Pokémon's speed is increased by 1.
- Shooting star: For the next round, the Pokémon take the form of each other. They have access to each other's ability and movepool, but the health and energy remains based upon who is commanding the Pokémon. If both nibble on shooting stars, nothing happens.
- Red balloon: For the next round, the Pokémon gains the ability to consensually hover. If it could already hover or fly, its speed is increased by 1 instead.
- Orange pot of gold: The Pokémon's trainer gains an extra $1 at the end of the battle, not exceeding a maximum of $3 as a result of this bonus. If the $3 limit is reached and this marshmallow is nibbled again, the Pokémon instead regains 5% health.
- Rainbow: The Pokémon's type changes each action of the next round to ensure it doesn't receive super-effective damage. At the end of the next round, its typing is returned to normal.
- Golden door (solid): Safeguard is activated for this Pokémon during the next round.
- Golden door (keyhole): The Pokémon gains +1 Attack and Special Attack for the next round.

Other: Only basic- or baby-stage Pokémon may be used.
Concerning the marshmallows, I do mean both Pokémon. So if they nibble on marshmallows at the end of the round, both Pokémon will do so, though the marshmallow nibbled will probably be different for each. In essence, there will never be a round where one Pokémon nibbles a marshmallow while the other doesn't.

Also, just as another note, all Rock-type moves that require the rocks to already be present use cereal pieces instead. As a result, they do 2% less damage after all other calculations.

Taking!
But a Damage Cap of 33% feels a little low.
How about 42%?
 
3 vs. 3 Single
Set Style
1 week DQ Time
50% Damage Cap
Banned Moves: OHKOs, Direct Healing moves, Weather Moves, Chills limited to 3/Pokemon
Arena: The Lost Desert

The Lost Desert is exactly as it says. Lost. No-one knows exactly where it is, what its name is, or how large it is. The trainers and the referee came upon the spot while expecting to end up in some vacation spot. Being so far from civilization that a rescue vehicle would take forever to get there, the trainers have decided to have a battle to pass the time.

The desert itself isn't very spectacular. It is simply dune after dune after dune of endless sand, stretching off towards the horizon. Ofc ourse, Pokemon are limited to one area that is about 10 metres by 10 metres for the fight. Just off to the right of the center of the area is a small oasis. A lone palm tree stands on a grassy knoll surrounded by a ring of water large enough to allow most water-types to move around freely.

Because the battlers are fighting in an extremely desert, all but the following Pokemon will use 1.5x more energy than they normally would. The Pokemon immune to this are as follows: Sandshrew, Cacnea, Trapinch, Baltoy, Hippopotas, Skorupi, Sandile, Darumaka, Scraggy, and Dwebble. The arena also starts under the effects of Sunny Day, However, at the end of every round there is a 20% chance that the weather will change between being sunny and being in a sandstorm.

At the beginning of every other round one of the following Pokemon will show up at the spot, remaining until the end of the round. Realizing that a battle is in progress, the Pokemon will only act if hot by an attack (this could be an attack that misses or an attack that hits all opponents). The Pokemon that can appear are as follows:

25% chance: Sandshrew, which will use Slash
25% chance: Sandile, which will use Crunch
15% chance: Hippopotas, which will use Sand Tomb
15% chance: Maractus, which will use Petal Dance
10% chance: Vibrava, which will use Dragonbreath
5% chance: Sigilyph, which will use Air Slash or Psybeam (50% chance for each)
5% chance: Darmanitan, which will use Flare Blitz or Hammer Arm (50% chance for each)

Additional Rules: Pokemon that have evolved or Pokemon that cannot evolve are banned
 
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Dropping my challenge with Cypher in lieu of like two new team members I want to break in.

3 vs. 3 Single
Set Style
1 week DQ Time
50% Damage Cap
Banned Moves: OHKOs, Direct Healing moves, Weather Moves, Chills limited to 3/Pokemon
Arena: The Lost Desert

The Lost Desert is exactly as it says. Lost. No-one knows exactly where it is, what its name is, or how large it is. The trainers and the referee came upon the spot while expecting to end up in some vacation spot. Being so far from civilization that a rescue vehicle would take forever to get there, the trainers have decided to have a battle to pass the time.

The desert itself isn't very spectacular. It is simply dune after dune after dune of endless sand, stretching off towards the horizon. Ofc ourse, Pokemon are limited to one area that is about 10 metres by 10 metres for the fight. Just off to the right of the center of the area is a small oasis. A lone palm tree stands on a grassy knoll surrounded by a ring of water large enough to allow most water-types to move around freely.

Because the battlers are fighting in an extremely desert, all but the following Pokemon will use 1.5x more energy than they normally would. The Pokemon immune to this are as follows: Sandshrew, Cacnea, Trapinch, Baltoy, Hippopotas, Skorupi, Sandile, Darumaka, Scraggy, and Dwebble. The arena also starts under the effects of Sunny Day, However, at the end of every round there is a 20% chance that the weather will change between being sunny and being in a sandstorm.

At the beginning of every other round one of the following Pokemon will show up at the spot, remaining until the end of the round. Realizing that a battle is in progress, the Pokemon will only act if hot by an attack (this could be an attack that misses or an attack that hits all opponents). The Pokemon that can appear are as follows:

25% chance: Sandshrew, which will use Slash
25% chance: Sandile, which will use Crunch
15% chance: Hippopotas, which will use Sand Tomb
15% chance: Maractus, which will use Petal Dance
10% chance: Vibrava, which will use Dragonbreath
5% chance: Sigilyph, which will use Air Slash or Psybeam (50% chance for each)
5% chance: Darmanitan, which will use Flare Blitz or Hammer Arm (50% chance for each)

Additional Rules: Pokemon that have evolved or Pokemon that cannot evolve are banned

Taking this.
 
Battle finished, this is open to anyone I haven't battled before! Which is most people!

2vs2 single
Style: Set
DQ: Standard week
Damage Cap: 40%
Banned Moves: OHKO's
Arena: Notre-Dame de Paris

A giant, giant church. Like literally. Giant. Think giant, and then multiply that by giant. The place where The Hunchback of Notre Dame was set? That was here. Some images: Pretty, inside, inside again, oh yeah did I mention it's covered in gargoyles, and these creepy statues, pretty window, fun to smash, surrounded by water if you manage to get outside.

Because yes, battle takes place inside the church. Of course it might not stay there, but that's where it starts. There are probably some tourists around but it isn't the peak of the tourist season so they won't interfere with the battle - plus, who wants to get in the way of bustling pokemon?

There are no rules when it comes to destruction. Destruction is, in fact, key. Well, winning is key, but destruction is a side bonus.

Other: No fully evolved pokemon. Middle-stages are okay.
 
Battle finished, this is open to anyone I haven't battled before! Which is most people!

2vs2 single
Style: Set
DQ: Standard week
Damage Cap: 40%
Banned Moves: OHKO's
Arena: Notre-Dame de Paris

A giant, giant church. Like literally. Giant. Think giant, and then multiply that by giant. The place where The Hunchback of Notre Dame was set? That was here. Some images: Pretty, inside, inside again, oh yeah did I mention it's covered in gargoyles, and these creepy statues, pretty window, fun to smash, surrounded by water if you manage to get outside.

Because yes, battle takes place inside the church. Of course it might not stay there, but that's where it starts. There are probably some tourists around but it isn't the peak of the tourist season so they won't interfere with the battle - plus, who wants to get in the way of bustling pokemon?

There are no rules when it comes to destruction. Destruction is, in fact, key. Well, winning is key, but destruction is a side bonus.

Other: No fully evolved pokemon. Middle-stages are okay.

I do not believe I've battled you before, although with name-change shenanigans it may be that I have. Regardless, I'll accept your challenge, if you'll have it.
 
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