4vs4 double
Style: Set
DQ: 5 days
Damage Cap: 30%
Banned Moves: OHKOs, destructive moves, 5 chills/Pokemon
Arena: Port Town Square
This quaint town by the sea has an old Italian feel. In the center of its residential area is a beautiful square of medium-large size, complete with a round fountain in its center. The square is enclosed by buildings of about three stories, mostly inns and apartments. There are streetlamps extending from the walls into the square and many windows with flowerboxes where birds like to perch. Residents will sometimes stop as they pass their window to watch the battle below, as light battles in he square are commonplace.
Other: Moves which involve direct contact with the ground (Dig, Ingrain, etc.) cost 5% more energy to use, due to the ground being beneath the paved and tiled square.
"Destructive moves" are restricted due to the public area, so as not to damage surrounding buildings too badly. Here, moves with the base power of 100 or higher are considered destructive.
Battle is restricted to the square- no running into the streets or the ocean!
Due to the limited size of the square, your two Pokemon cannot reach a combined height of over 30'.
Team Al (XXXO)
[Boo] Haunter (M)
Levitate Ability
Hold Item: Lucky Egg
Health: 27% (Capped)
Energy: 62%
Commands: Fire Punch @ Mirror/Rift/Chill ~ Shadow Punch @ Mirror/Rift/Chill ~ Fire Punch @ Mirror/Rift/Chill
Status: Realizing he’s in a bad position. Burned (Severe; 3% per round). Tormented. Chills remaining: 5/5
Team Steele (XXOO)
[Rift] Gastly (F)
Levitate Ability
Signature Attribute: Steel Armour
Signature Move: Shadow Steel
Health: 40%
Energy: 55%
Commands: Shadow Ball ~ Shadow Ball ~ Shadow Ball
Status: Drifting lazily within his rocky confinement. Defense +1, Special Defense +1. Tormented. Surrounded by Stealth Rock. Chills remaining: 3/5
[Deadly Mirror of Deadliness] Bronzor (X)
Levitate Ability
Health: 22%
Energy: 25%
Commands: Iron Defense ~ Psychic + Flash Cannon ~ Nothing
Status: Slowly tiring. Paralyzed (Moderate), Burned (Severe; 3% per round). Tormented. Surrounded by Stealth Rock. Chills remaining: 3/5
Round 19
Though he’s beginning to panic, Boo refuses to go down without a fight. He ignites a fire in his fist again and launches his claw in the general direction of the last psychic wave. The punch manages to land, and the powerful blow further agitates Mirror’s burn. Eager to end the battle, Rift gathers another shadowy orb in front of herself. Once it approaches a decent size, she hurls the orb through the smoke. This time, Haunter screams, no trace of laughter in his voice, as the attack explodes upon contact. Somewhere in the distance, Mirror mentally smirks, and attempts to harden his body to protect against further physical abuse, however the numbing effect of the haze, while diminishing, still lingers.
With his other fist, Boo gathers ghostly energy, struggling slightly in his exhaustion, and allows the shadows to guide his ghostly hand until it rakes across Mirror’s body again. Similarly, Rift gathers more of that same ghostly energy and condenses it into a ball again. She lets the ball of energy fly, but this time, the attack does not scratch Boo. Meanwhile, Mirror prepares his own counterattack. He first charges silver light in his body, which he lets loose and immediately takes control of with his psychic powers. The psychic-guided ball of steely light soars through the smoke. Whether due to Mirror’s steering or the thinning smoke, the attack strikes true, exploding in a flash of blue and silver light. When the light fades, Boo can be seen collapsed unconscious under the smoke cloud.
Round 19 Results
Team Al (XXXX)
[Boo] Haunter (M)
Levitate Ability
Hold Item: Lucky Egg
Health: 0%
Energy: 54%
Commands: Fire Punch @ Mirror ~ Shadow Punch @ Mirror
Status: KO’d. Burned (Severe; 3% per round). Tormented. Chills remaining: 5/5
Team Steele (XXOO)
[Rift] Gastly (F)
Levitate Ability
Signature Attribute: Steel Armour
Signature Move: Shadow Steel
Health: 40%
Energy: 43%
Commands: Shadow Ball ~ Shadow Ball
Status: *insert terrible Haunter laugh impression here* Defense +1, Special Defense +1. Tormented. Surrounded by Stealth Rock. Chills remaining: 3/5
[Deadly Mirror of Deadliness] Bronzor (X)
Levitate Ability
Health: 2%
Energy: 12%
Commands: Iron Defense ~ Psychic + Flash Cannon
Status: Really tired. Paralyzed (Moderate), Burned (Severe; 3% per round). Tormented. Surrounded by Stealth Rock. Chills remaining: 3/5
Arena Notes
-The pavement is cracked and torn a bit from where Slayer called up boulders, and most of the rainwater is starting to dry. Also, the fountain has partially shattered from Tock’s Shadow Ball.
-A thick cloud of haze is lingering in the square, dampening any stat changes and hindering the Pokémon’s vision, but it is rapidly dissipating.
-The speed order next round is: Boo, Rift, Mirror.
Round 19 Notes
-The Iron Defense boost Mirror gained on action 1 was canceled because Mirror was still in the haze.
-Rift’s second Shadow Ball missed.
-Boo fainted on action 2.
Prizes
-God, this screwed with my head for so long, but I’m pretty sure I accounted for all the Lucky Eggs and everything. As for money, Blackthorne Steele wins $32, I get $20, and Alraunne can claim $12. As for the experience…
Carrie: 1 for being sent out, 1 for KO’ing Astrid.
Total: 2 EXP.
Slayer: 1 for being sent out.
Total: 1 EXP.
Mirror: 1 for being sent out, 1 for KO’ing Astrid, 1 for KO’ing Eadgyth, 1 for KO’ing Tock, 1 for KO’ing Boo.
Total: 5 EXP.
Rift: 1 for being sent out, 1 for KO’ing Eadgyth, 1 for KO’ing Tock, 1 for KO’ing Boo.
Total: 4 EXP.
Astrid: 1 for being sent out, 2 for KO’ing Slayer.
Total: 3 EXP.
Tock: 1 for being sent out, 1 for KO’ing Slayer, 1 for KO’ing Carrie.
Total: 3 EXP.
Eadgyth: 1 for being sent out, 1 for KO’ing Carrie.
Total: 2 EXP.
Boo: 1 for being sent out.
Total: 1 EXP.
Good battle guys, I enjoyed reffing this. :D