2v2 single
Style: Set
DQ: 7 days
Damage Cap: 35%
Banned Moves: OHKOs, Earthquake, Draco Meteor (moves that would change the terrain signifigantly)
Arena: Forina
A large, cavernous valley in Hoenn with large pillars of stone shooting up from the ground.
This is the resting place of Jirachi as it sleeps for millennia in a cavern. As such, Steel- and Psychic-type moves are boosted by 2% here. Jirachi’s power to grant wishes is evident here as well: if a Pokémon is below 50% in both health and energy, there is a 2% chance each round that that Pokémon will have its wish subconsciously granted by Jirachi and regain 10% in health and energy.
Also, each round there is a 15% (5% each) chance that a wild Absol, Flygon, or Nuzleaf will pop out from the rocks and use a 5% Dark-, Dragon-, or Grass-type move on a random battler.
So, uh, basically
this and
this.
Round Five Begin!
Team Whirlpool OO
[Hydra] Deino (M)
Ability: Hustle
Health: 45%
Energy: 59%
Status: Cursing Zerzin with every swear word he knows. Poisoned (Severe; 4% this round, 5% next). Accuracy -2. Special Defense -1.
Team Pathos OO
@
[Zerzin] Magnemite
Ability: Magnet Pull, Marvel Scale
Health: 84%
Energy: 61%
Status: Becoming a bit nervous.
Zerzin begins to analyze its electromagnetic gravity resistors. They’re not strong enough. The Magnemite, dissatisfied with its height and dependency on the ground, uses a portion of its energy to increase the power of its floating devices. Its height above the ground almost immediately increases by two feet.
PROGRAM SUCCESSFUL, it thinks,
NO LONGER AFFECTED BY GROUND-BASED ATTACKS. It is confident that its floating cannot be disturbed now, not even by an Earth Power.
Meanwhile, Hydra watches the interesting display. He growls, and charges forward at the Magnemite, his teeth generating fire for the umpteenth time. He lunges straight upwards.
MUST FLOAT OUT OF RANGE, Zerzin thinks, and begins to float upwards. But Hydra comes in too quickly, biting down on one of the machine’s magnets and dragging it back down. After a while the Deino lets go, satisfied, but not before causing a nasty bit of damage.
Zerzin takes a quick look at its magnet. It doesn’t look too good; it’s got teeth marks in it, and is slightly melted. It feels it must take revenge. Immediately upon looking back up, the Magnemite immediately puts what’s left of its magnets in front of it and begins to charge up a silvery mass of energy between them. Soon, the ball of energy is about a foot-and-a-half in diameter, and the Magnemite has knocked it toward Hydra. The Flash Cannon explodes upon contact with the Deino, making him see spots.
Not this again…, the Deino thinks, shaking its head out.
Oh, so it wanted to go that way, did it? Well, he had a plan to fix that. Hydra immediately bursts forward again, the spots quickly moving out of his eyes, and laces his teeth with Fire-type energy. Getting close to Zerzin, the Deino jumps up, focusing for the magnet he hit before. Zerzin does its best to float out of the way, but it’s too late; Hydra has a solid hold on its magnet, and only after a lot of shaking by the Magnemite does he get thrown off. He smiles as the sunlight above fades away; That was satisfying.
Once again, Zerzin looks cautiously at its magnet. It gasps (or as close as a Magnemite can come to gasping, anyway) in horror at the condition of the thing. The magnet is nearly flattened by all those tooth marks, and has melted into a not-really-magnet shape. It’s just
got to have revenge for that! Without wasting another second, Zerzin begins to charge up another Flash Cannon, this one going quicker than the last. As soon as it is ready, it swings its remaining magnet at the thing like a baseball bat, launching the attack at Hydra. The Deino is blinded again by the explosion.
Good Arceus, Hydra thinks,
When will it stop doing that!? Then, it suddenly comes to a conclusion.
Well, I’ll have to make it stop by myself! He closes his eyes, and tries to connect to the spirit of the Earth. He is successful, and commands it to attack Zerzin. The Magnemite’s eye widens; it knows exactly what’s coming. But it’s prepared to float right out of the way. Immediately, Zerzin floats upwards, out of reach of the ground that explodes underneath it. Hydra growls in frustration. Grr, that was a cheap tactic!
Round Five End!
Team Whirlpool OO
[Hydra] Deino (M)
Ability: Hustle
Health: 14%
Energy: 37%
Status: Increasingly tired and weary. Poisoned (Severe; 5% this round, 6% next). Accuracy -2. Special Defense -1.
Team Pathos OO
@
[Zerzin] Magnemite
Ability: Magnet Pull, Marvel Scale, Levitate
Health: 52%
Energy: 39%
Status: “MY MAGNET! MY BEAUTIFUL MAGNET!” Has the Levitate ability (2 more actions).
Damage and Energy Calculations
•Magnet Rise: 6% energy
•Fire Fang: 16% damage, 7% energy
•Flash Cannon: 13% damage, 8% energy
•Fire Fang: 16% damage, 7% energy
•Flash Cannon: 13% damage, 8% energy
•Earth Power: 8% energy
Arena Notes
•Nothing out of the ordinary~
Notes:
•Due to Magnet Rise, Earth Power was made ineffective.
•
Dang, three abilities at once!?
•Pathos, your commands basically reduced Fire Fang’s accuracy by 5%. Didn’t have an effect, though.
Next Round:
•Pathos attacks
•Whirlpool attacks
•I ref