Stormecho
Maelstroms amidst steel
- Pronoun
- she
The RP is located here.
*This Roleplay is a part of the AFLRP (Alliance for Long-Lasting Roleplays) and is in association with Sanctic*
Two spots open!
Social Group can be found here.
It was a golden age - the regions all banded together, united by the training of Pokemon. The sport had reached its biggest boom yet, the Champions of each region treated like superstars, their Pokemon lavished and heralded as the very best. Everything was controlled and calculated, Pokemon bred solely for battle, the industry fuelling itself with the mania of the spectators and the enthusiasm of the trainers.
The rumblings of discontent of those who hadn't ever been trainers or seen the appeal, the ones who had failed and been passed over because they had dropped out of the sport - they were all ignored.
A plot was hatched that each Champion and Elite Four member would enter a tournament to select the greatest out of all of them. An event centred around puffing up egos and earning more money - but the glory was unmatched. For a prize, many extremely skilled and exquisitely bred Pokemon were chosen, and placed in a chamber in Mount Silver, awaiting the true Champion's arrival. There, he would choose his perfect new team, and use them for the next tournament, carving a path to ever greater glory.
He never reached the chamber.
There was an uprising, a riot as taxes rose to cover the cost of the tournament, and the trainers were taken unawares. In the confusion, the stadium was brought down by frightened Pokemon, the trainers fighting for their lives to escape. The death toll was a shock, and one that kept on mounting as both citizens and trainers grew paranoid. Anyone with a Pokemon became a target for mobs, and anyone with a Pokemon team was able to enforce with the authority of certain death. Atrocities were committed, ones sorely regretted later. The bond between human and Pokemon, the trust, was broken, diverging completely until Pokemon and human no longer lived side by side.
Ten years.
Twenty years.
Fifty years.
Through it all, the Pokemon in the chamber, kept in prolonged statis through technology, slept.
Now, almost a hundred years later, a chance expedition uncovered strange tunnels in Mount Silver, and people wishing to colonise and explore are clamouring to investigate.
Time is running out.
It's that time... Dreams of the Past is up (again). To summarize, you are either a Pokemon, trained and bred to be an obedient and powerful battler, or one completely innocent, born and raised in this new era. As well, there are humans whose choices have led to them exploring Mount Silver for reasons of their own. Regardless, the paths of those frozen in time and those progressing forward are about to meet.
- I do not ask for twenty paragraphs of post, but I do expect some consistency in regards to detail, grammar and quality. One-liners and just above that, as well as typo-filled posts, are frowned upon and make me sad. You don't want a sad GM, do you?
- No godmoding, instant hits, controlling others' characters or making Sues.
- You can make up to two characters apart from the one you join with. However, you must have a reason for bringing them in and they must interact with people other than your own characters consistently or I will find reasons to kill them off messily. Characters for plot purposes are good. Characters because you want a love interest for your own character? Not so much.
- In my completely original battle systemcourtesy of Sanctic, you start out with four moves as a Pokemon. Levelling up will net you more, up to eight, but no legendary moves or anything that they can't learn in the games.
- You may not make a legendary. Humans with relationships with Pokemon or an actual companion need a reason in their backstory for it. Sleeper Pokemon must be fully evolved or non-evolving, but any other Pokemon can be at any stage.
- There are sixteen spots, eight of them sleeper. Hopefully the humans have awesome enough benefits to have some people actually make them now. :D
- THE PLOT IS YOURS. I will stalk your characters' development because I'm creepy like that and shoot something your way to start something off, but it's your choice on how to use whatever I give you. With this, I am trusting that you won't turn into physical gods who can nuke cities at the moment I look away. Common sense, please.
Experience will be awarded based on quality and creativity, as well as forwarding character development. To be awarded experience for a post, it needs to have good grammar and either develop a character or the plot. Simply put, it needs to be good. This isn't as hard as it may sound - I'm not going to be elitist about it until the higher levels, at which point I will be expecting a bit more.
Level 1: 0 experience required
- Pokemon are allowed 4 moves.
- Humans start off with one basic firearm, a TM Driver with 4 TMs and one element gem, and one item of choice (Smoke Ball, BrightPowder, Quick Claw)
Level 2: 6 experience required
- Pokemon may learn an extra move, either level-up or a TM/HM move.
- Humans gain an extra TM and are able to carry two items from the list below.
Level 3: 12 experience required
- Another extra move, as well as the ability to make an additional character.
- Ability to make an additional character, choice of four items, and one HM disk, ability to acquire Pokemon translator.
Level 4: 24 experience required
- A Pokemon that is not a sleeper may evolve to its next stage. It may learn two moves, any of which are in its movepool. At this stage, the character will be given the opportunity to manipulate the plot.
- A human may carry up to ten items, and has a choice of Element Gems. At this stage, the character will be given the opportunity to manipulate the plot.
Level 5: 36 experience required
- Ability to create three minor NPCs or an additional character. Opportunity to swap one earlier move for a different one from the movepool.
- Ability to create three minor NPCs or an additional character. Able to choose a secondary weapon from the list.
Level 6: 48 experience required
- Two extra moves, the ability to seriously wrench around the plot (killing a plot-important NPC, going against my subtle railroading and generally being a Spanner in the Works.) Also, for those who aren't sleepers, final evolution time!
- Remember that basic fire-arm from waaay back at Level 1? No? Well, you can upgrade it into a cooler gun now, without issues of overpowered-ness unless it is a long-ranged sonic screwdwriver.
Level 7: 60 experience required
- Aesthetic changes or armour (with some sort of IC reason for it) can now be made.
- You can effectively become dual-typed by taking and using two Element Gems of your choice at the same time.
Level 8: 84 experience required
- You can make a Signature Move! Nothing overpowered or with gigantic bonuses. Keep in mind, it will take up more energy than a regular move and you can't use it as often.
- You can make your own weapon or item! Take care not to make it capable of doing too much damage. TMs no longer break but rather recharge after ten posts.
Level 9: 110 experience required
- Your character may gain its Dream World ability. You may create NPCs of major importance. Your character may gain an effect or acquire an item in accordance with the plot instigator at Level 4.
- TMs now recharge after five posts. You may create NPCs of major importance. Your character may gain an effect or acquire an item in accordance with the plot instigator at Level 4.
Level 10: 160 experience required
- God time! You can now spin your plot however you like and go crazy, providing you don't godmode or write the RP by yourself. You may now obtain an ability from the original plot instigator that poked you at Level 4.
- God time! You can now spin your plot however you like and go crazy, providing you don't godmode or write the RP by yourself. You may now obtain an ability from the original plot instigator that poked you at Level 4.
The TM Driver
An invention designed to allow humans to protect themselves from unruly wild Pokemon, the TM Driver is the result of a collaboration between scientific teams from every different region on the planet working towards a single goal. And as such is often cited as "the fist of humanity" in that it represents liberation from the over-dependence on Pokemon that crippled the world a century ago. Reminiscent of the Snag Machine in design, it is a device that attaches itself to a human's chosen arm and covers from the hand to the shoulder, with a single plate of accompanying body armor typically attached to the chest or face. The appearance can be customized to suit the person, and it is not uncommon to see different regions manufacture models in different styles, to the point where it has become considered by some as a fashion statement rather than an actual self-defense tool.
Within the shoulder mechanism of the device, for battle-purpose models, there is a slot where one can place a single elemental gem corresponding to any one of the 17 different Pokemon types. The type of this gem determines what kind of TM disks the device is compatible with. By inserting a disk into a slot located somewhere on the device, the Driver is capable of reading the disk and then replicating the Pokemon attack contained within.
Once the attack has been performed, the disk is then ejected from the casing, and cannot be used until the data stored within has been restored. In addition, the elemental gem must recharge for a minimum of one minute between uses, otherwise it will wear out and break.
Designed with protection in mind, the device is designed only to give humans a fighting chance against Pokemon that might otherwise seek to harm them, and is an inefficient choice for extended confrontations.
Name:
Age:
Gender:
Species:
Appearance:
Clothing:
Personal Items: (Weapons, held items and such)
Personality: (Played out personalities aren't allowed)
History:
Moves:
Other: (Abilities, random things of note or way your character differs are all examples of what can go here)
Anyone who needs a refresher or is new to RPing may take a look here for some helpful tips.
*This Roleplay is a part of the AFLRP (Alliance for Long-Lasting Roleplays) and is in association with Sanctic*
Two spots open!
Social Group can be found here.
It was a golden age - the regions all banded together, united by the training of Pokemon. The sport had reached its biggest boom yet, the Champions of each region treated like superstars, their Pokemon lavished and heralded as the very best. Everything was controlled and calculated, Pokemon bred solely for battle, the industry fuelling itself with the mania of the spectators and the enthusiasm of the trainers.
The rumblings of discontent of those who hadn't ever been trainers or seen the appeal, the ones who had failed and been passed over because they had dropped out of the sport - they were all ignored.
A plot was hatched that each Champion and Elite Four member would enter a tournament to select the greatest out of all of them. An event centred around puffing up egos and earning more money - but the glory was unmatched. For a prize, many extremely skilled and exquisitely bred Pokemon were chosen, and placed in a chamber in Mount Silver, awaiting the true Champion's arrival. There, he would choose his perfect new team, and use them for the next tournament, carving a path to ever greater glory.
He never reached the chamber.
There was an uprising, a riot as taxes rose to cover the cost of the tournament, and the trainers were taken unawares. In the confusion, the stadium was brought down by frightened Pokemon, the trainers fighting for their lives to escape. The death toll was a shock, and one that kept on mounting as both citizens and trainers grew paranoid. Anyone with a Pokemon became a target for mobs, and anyone with a Pokemon team was able to enforce with the authority of certain death. Atrocities were committed, ones sorely regretted later. The bond between human and Pokemon, the trust, was broken, diverging completely until Pokemon and human no longer lived side by side.
Ten years.
Twenty years.
Fifty years.
Through it all, the Pokemon in the chamber, kept in prolonged statis through technology, slept.
Now, almost a hundred years later, a chance expedition uncovered strange tunnels in Mount Silver, and people wishing to colonise and explore are clamouring to investigate.
Time is running out.
--
It's that time... Dreams of the Past is up (again). To summarize, you are either a Pokemon, trained and bred to be an obedient and powerful battler, or one completely innocent, born and raised in this new era. As well, there are humans whose choices have led to them exploring Mount Silver for reasons of their own. Regardless, the paths of those frozen in time and those progressing forward are about to meet.
--
Rules
Rules
- I do not ask for twenty paragraphs of post, but I do expect some consistency in regards to detail, grammar and quality. One-liners and just above that, as well as typo-filled posts, are frowned upon and make me sad. You don't want a sad GM, do you?
- No godmoding, instant hits, controlling others' characters or making Sues.
- You can make up to two characters apart from the one you join with. However, you must have a reason for bringing them in and they must interact with people other than your own characters consistently or I will find reasons to kill them off messily. Characters for plot purposes are good. Characters because you want a love interest for your own character? Not so much.
- In my completely original battle system
- You may not make a legendary. Humans with relationships with Pokemon or an actual companion need a reason in their backstory for it. Sleeper Pokemon must be fully evolved or non-evolving, but any other Pokemon can be at any stage.
- There are sixteen spots, eight of them sleeper. Hopefully the humans have awesome enough benefits to have some people actually make them now. :D
- THE PLOT IS YOURS. I will stalk your characters' development because I'm creepy like that and shoot something your way to start something off, but it's your choice on how to use whatever I give you. With this, I am trusting that you won't turn into physical gods who can nuke cities at the moment I look away. Common sense, please.
--
The Totally Original EXP System (Totally)
The Totally Original EXP System (Totally)
Experience will be awarded based on quality and creativity, as well as forwarding character development. To be awarded experience for a post, it needs to have good grammar and either develop a character or the plot. Simply put, it needs to be good. This isn't as hard as it may sound - I'm not going to be elitist about it until the higher levels, at which point I will be expecting a bit more.
Level 1: 0 experience required
- Pokemon are allowed 4 moves.
- Humans start off with one basic firearm, a TM Driver with 4 TMs and one element gem, and one item of choice (Smoke Ball, BrightPowder, Quick Claw)
Level 2: 6 experience required
- Pokemon may learn an extra move, either level-up or a TM/HM move.
- Humans gain an extra TM and are able to carry two items from the list below.
Level 3: 12 experience required
- Another extra move, as well as the ability to make an additional character.
- Ability to make an additional character, choice of four items, and one HM disk, ability to acquire Pokemon translator.
Level 4: 24 experience required
- A Pokemon that is not a sleeper may evolve to its next stage. It may learn two moves, any of which are in its movepool. At this stage, the character will be given the opportunity to manipulate the plot.
- A human may carry up to ten items, and has a choice of Element Gems. At this stage, the character will be given the opportunity to manipulate the plot.
Level 5: 36 experience required
- Ability to create three minor NPCs or an additional character. Opportunity to swap one earlier move for a different one from the movepool.
- Ability to create three minor NPCs or an additional character. Able to choose a secondary weapon from the list.
Level 6: 48 experience required
- Two extra moves, the ability to seriously wrench around the plot (killing a plot-important NPC, going against my subtle railroading and generally being a Spanner in the Works.) Also, for those who aren't sleepers, final evolution time!
- Remember that basic fire-arm from waaay back at Level 1? No? Well, you can upgrade it into a cooler gun now, without issues of overpowered-ness unless it is a long-ranged sonic screwdwriver.
Level 7: 60 experience required
- Aesthetic changes or armour (with some sort of IC reason for it) can now be made.
- You can effectively become dual-typed by taking and using two Element Gems of your choice at the same time.
Level 8: 84 experience required
- You can make a Signature Move! Nothing overpowered or with gigantic bonuses. Keep in mind, it will take up more energy than a regular move and you can't use it as often.
- You can make your own weapon or item! Take care not to make it capable of doing too much damage. TMs no longer break but rather recharge after ten posts.
Level 9: 110 experience required
- Your character may gain its Dream World ability. You may create NPCs of major importance. Your character may gain an effect or acquire an item in accordance with the plot instigator at Level 4.
- TMs now recharge after five posts. You may create NPCs of major importance. Your character may gain an effect or acquire an item in accordance with the plot instigator at Level 4.
Level 10: 160 experience required
- God time! You can now spin your plot however you like and go crazy, providing you don't godmode or write the RP by yourself. You may now obtain an ability from the original plot instigator that poked you at Level 4.
- God time! You can now spin your plot however you like and go crazy, providing you don't godmode or write the RP by yourself. You may now obtain an ability from the original plot instigator that poked you at Level 4.
--
Human Weapons:
Human Weapons:
The TM Driver
An invention designed to allow humans to protect themselves from unruly wild Pokemon, the TM Driver is the result of a collaboration between scientific teams from every different region on the planet working towards a single goal. And as such is often cited as "the fist of humanity" in that it represents liberation from the over-dependence on Pokemon that crippled the world a century ago. Reminiscent of the Snag Machine in design, it is a device that attaches itself to a human's chosen arm and covers from the hand to the shoulder, with a single plate of accompanying body armor typically attached to the chest or face. The appearance can be customized to suit the person, and it is not uncommon to see different regions manufacture models in different styles, to the point where it has become considered by some as a fashion statement rather than an actual self-defense tool.
Within the shoulder mechanism of the device, for battle-purpose models, there is a slot where one can place a single elemental gem corresponding to any one of the 17 different Pokemon types. The type of this gem determines what kind of TM disks the device is compatible with. By inserting a disk into a slot located somewhere on the device, the Driver is capable of reading the disk and then replicating the Pokemon attack contained within.
Once the attack has been performed, the disk is then ejected from the casing, and cannot be used until the data stored within has been restored. In addition, the elemental gem must recharge for a minimum of one minute between uses, otherwise it will wear out and break.
Designed with protection in mind, the device is designed only to give humans a fighting chance against Pokemon that might otherwise seek to harm them, and is an inefficient choice for extended confrontations.
--
The Application
The Application
Name:
Age:
Gender:
Species:
Appearance:
Clothing:
Personal Items: (Weapons, held items and such)
Personality: (Played out personalities aren't allowed)
History:
Moves:
Other: (Abilities, random things of note or way your character differs are all examples of what can go here)
--
Anyone who needs a refresher or is new to RPing may take a look here for some helpful tips.
Last edited: