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  1. 1

    Reffing Discussion

    more in the vein of "initial test" than a written test. possible deviations wouldn't be too bad, really, though I suppose exploding all those possibilities and calculating each would be overwhelming.
  2. 1

    Reffing Discussion

    an idea for a test: take a round in a past battle; enumerate every possible deviation from the actual reffing; then, perform energy and damage calculations for each. this demonstrates the would-be ref's breadth of knowledge regarding things such as critical hits and move side-effects.
  3. 1

    Reffing Discussion

    the complexity of the command string they come up with does show how confident in their reffing ability, I suppose? as an initial test, it would require some grading of the actual conditions, too, though!
  4. 1

    Reffing Discussion

    hey, I only have rareexpensive candies some of the time and I actually do have to do put in some effort to get them.
  5. 1

    Reffing Discussion

    the alternative is me attempting to break the system afterward!
  6. 1

    Reffing Discussion

    really, low damage caps still allows you to beat them in the face, it just requires you not to target health directly. does require more strategic thinking, though.
  7. 1

    Reffing Discussion

    it would be better to require some number of rounds or actions of reffings than to increase length by damage caps, though lower caps would be helpful. (and have I mentioned all the ways to win a 0% damage cap battle in five rounds or less?)
  8. 1

    Reffing Discussion

    or, really, just giving rare candies instead of the exp would be a pretty good incentive!
  9. 1

    Reffing Discussion

    the same applies to refs, too. I don't think all that many reffings are half-assed, so.
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