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  1. Valerunner

    Calling all spriters!

    Designwise, it looks too much like Tropius. Make it seem like a species all on its own, but with traits linking to Tropius. For example, the bananabeard. A flower would be nice. And you can go with a seed on its back instead of really small leaves. Or even a bush. The eyes are too damned big...
  2. Valerunner

    Calling all spriters!

    Still working on it. The head either comes out as a snakehead or a box, so it's still scraped until I get a decent pose. Is it 80x or 64x?
  3. Valerunner

    Calling all spriters!

    Like I said, a big jump. Why would you assume that I was accusing you of stealing? Anyway, Wolf, if you need anything fixed (sprites and stuff) PM me. I don't have an ideas so I'll be fixing some stuff people send in if needed.
  4. Valerunner

    Calling all spriters!

    That's quite a jump from your old sprites. Are you a member of C Spriting?
  5. Valerunner

    Calling all spriters!

    If you're gonna crit like that, at least be fair. "Amazing" would be official-rate sprites. One more thing about Floatzel; the front legs seem to look like tubes rather than legs. Add a bit of shadow there to show joints. The outline on the head is too dark. Why does everyone forget shading...
  6. Valerunner

    Calling all spriters!

    Yes, but the sac is still blocky. Round it off.
  7. Valerunner

    Calling all spriters!

    Right, ignore the last comment then. Anyway, the tails seem too short and the tuft/fin/whatever needs to be raised. The sac is too blocky; round it where the side of the head is. The hind legs need more definition as to where its fat folds.
  8. Valerunner

    Calling all spriters!

    First off, Floatzel is bipedal.
  9. Valerunner

    Calling all spriters!

    Terry, that sprite needs a major workover. Apart from the head which you copied from the original sprite, it's a scruffy drawing of a Psyduck's body which seems to be 2D. However, the shading is actually respectable. Fix the shading then you have a ghost of a chance of that making it into a game.
  10. Valerunner

    Calling all spriters!

    He used the wrong code. Quote him and put the link in the address bar to see it.
  11. Valerunner

    Calling all spriters!

    It's a bit iffy, really. The anatomy's all weird. FMC: I think the Nature one would suit to being a Ghost/Grass type if we're sticking to that idea.
  12. Valerunner

    Calling all spriters!

    Yup. Devamping them, and probably redoing the Chimney ghosts since I have a better form for them.
  13. Valerunner

    Calling all spriters!

    I sort of got rid of the spots as it became too cluttery and same with the tail hooks. I also added fiery cracks on the plates to show that it's a fire-type.
  14. Valerunner

    Calling all spriters!

    Aww. I was proud of that too. Ah well. I'll do the whole 'Dex card pics once Wolf gets everything.
  15. Valerunner

    Calling all spriters!

    Walepool? I may have made mistakes since it was from memory.
  16. Valerunner

    Calling all spriters!

    Folks, I've revamped the first and last stage of the Fire starter, and if you want I can make the Gyms, just tell me what types you need.
  17. Valerunner

    Calling all spriters!

    Alright, but I'm keeping the designs. You do with them as you wish.
  18. Valerunner

    Calling all spriters!

    Yaay~ I don't think Predafrost and its base form need any revamps; they're already done in DP palettes. Finally! I have an idea for the Aotearoa trio: we already have FMC's guardians, right? Why not the Doom trio? Famine, War and Pestilence.
  19. Valerunner

    Calling all spriters!

    But if we work by D/P standards we don't have to do anything about the current generation; just put them into the files. This way you can put all four regions easily.
  20. Valerunner

    Calling all spriters!

    So if you can, fit the whole dimensions as 80x80 so you can incorporate D/P sprites onto your game.
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