Thorne
It's feeding time
So yeah, I was planning on raising a team especially for the Battle Frontier, and watched a video about how to EV train and such, but that's beyond the point, the point is that I've designed a team for it, and now I'd like to see if there are any improvements to be made, which I most likely suppose.
Anyway, the team is the following:
Wobbuffet @ leftovers
Bold Nature
Shadow Tag
4 HP / 252 Def / 252 SDef
-Mirror Coat
-Counter
-Encore
-Safeguard
Whoop-de-doo, this guy is supposed to do what Wobbuffet's does best, this time around being the psychical wall of the team, I don't know what to say more, Safeguard was preferred over Destiny Bond to save it from eventual status effects.
Magmortar @ Choice Specs
Modest nature
Flame Body
4 HP / 252 SAtk / 252 Spd
-Heat Wave
-Thunderbolt
-Will-O-Wisp
-Focus Blast
Special Sweeper, really, Heat Wave is usefull for massive damage + STAB and hits both enemies in double battle, Thunderbolt and Focus Blast takes out water and rock types, who'd otherwise have the upper hand, and Will-O-Wisp is there for inflicting burn, which is a true hell for most of the time.
Weavile @ Choice Band/Expert Belt
Jolly Nature
Pressure
4 HP / 252 Atk / 252 Spd
-Aerial Ace
-Brick Break
-Night Slash
-Ice punch
Psychical Sweeper, Aerial Ace takes out fighting types, Brick Break breaks Steel Types and what-not, Night Slash and Ice Punch is there for the STAB and things like that, I can't decide what item to use, really, I have some good choices.
Probopass @ Leftovers
Calm Nature
Magnet Pull
4 HP / 252 Def / 252 SDef
-Rock Slide
-thunder Wave
-Block
-Stealth Rock/Rest
Special Wall, pretty straight-forward. Magnet Pull is an ability superior to Sturdy for most of the time, let me get one thing straight, Block + Thunder Wave + Rock Slide = hell. I wasn't sure what do to with the last spot, thought.
Gliscor @ Leftovers
Adamant Nature
Hyper Cutter
4 HP / 252 Atk / 252 Spd
-Earthquake
-Stone Edge/Ice Fang
-Swords Dance
-Roost
Pretty self-explanatory, Earthquake is a very powerful move indeed, I haven't decided between Stone Edge or Ice Fang yet, so it'd be appreciated if someone told me the preferred one, Swords Dance raises sweeping capabilities and lastly Roost saves me when HP is low.
Mismagius @ Leftovers
Modest nature
Levitate
108 HP / 180 SAtk / 220 Spd
-Shadow Ball
-Substitute
-Thunderbolt
-Calm Mind
So yeah, that's it, feel free to comment and suggest better moves, but don't be rude. ^_^
Anyway, the team is the following:
Wobbuffet @ leftovers
Bold Nature
Shadow Tag
4 HP / 252 Def / 252 SDef
-Mirror Coat
-Counter
-Encore
-Safeguard
Whoop-de-doo, this guy is supposed to do what Wobbuffet's does best, this time around being the psychical wall of the team, I don't know what to say more, Safeguard was preferred over Destiny Bond to save it from eventual status effects.
Magmortar @ Choice Specs
Modest nature
Flame Body
4 HP / 252 SAtk / 252 Spd
-Heat Wave
-Thunderbolt
-Will-O-Wisp
-Focus Blast
Special Sweeper, really, Heat Wave is usefull for massive damage + STAB and hits both enemies in double battle, Thunderbolt and Focus Blast takes out water and rock types, who'd otherwise have the upper hand, and Will-O-Wisp is there for inflicting burn, which is a true hell for most of the time.
Weavile @ Choice Band/Expert Belt
Jolly Nature
Pressure
4 HP / 252 Atk / 252 Spd
-Aerial Ace
-Brick Break
-Night Slash
-Ice punch
Psychical Sweeper, Aerial Ace takes out fighting types, Brick Break breaks Steel Types and what-not, Night Slash and Ice Punch is there for the STAB and things like that, I can't decide what item to use, really, I have some good choices.
Probopass @ Leftovers
Calm Nature
Magnet Pull
4 HP / 252 Def / 252 SDef
-Rock Slide
-thunder Wave
-Block
-Stealth Rock/Rest
Special Wall, pretty straight-forward. Magnet Pull is an ability superior to Sturdy for most of the time, let me get one thing straight, Block + Thunder Wave + Rock Slide = hell. I wasn't sure what do to with the last spot, thought.
Gliscor @ Leftovers
Adamant Nature
Hyper Cutter
4 HP / 252 Atk / 252 Spd
-Earthquake
-Stone Edge/Ice Fang
-Swords Dance
-Roost
Pretty self-explanatory, Earthquake is a very powerful move indeed, I haven't decided between Stone Edge or Ice Fang yet, so it'd be appreciated if someone told me the preferred one, Swords Dance raises sweeping capabilities and lastly Roost saves me when HP is low.
Mismagius @ Leftovers
Modest nature
Levitate
108 HP / 180 SAtk / 220 Spd
-Shadow Ball
-Substitute
-Thunderbolt
-Calm Mind
So yeah, that's it, feel free to comment and suggest better moves, but don't be rude. ^_^
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