Felidire
Banned
I figured i'd give a Baton Pass team another go, for old time's sake. There's so many things I want to include in this team, but like with most Baton Pass teams, i'm strapped for space. (Particularly substitute, because I distinctly remember random criticals screwing up my stat passing).
--
1. Zapdos; @Leftovers // Modest*
-Discharge
-Light Screen/HP: Grass
-Agility
-Baton Pass
2. Scizor; @Life Orb // Adamant*
-Bullet Punch
-Roost
-Swords Dance
-Baton Pass
3. Gliscor; @Leftovers // Bold*
-Earthquake
-Stone Edge/Sub
-Swords Dance/Sub
-Baton Pass
4. Vaporeon; @Leftovers // Calm*
-Acid Armor
-Surf
-Aqua Ring
-Baton Pass
5. Smeargle; @Shed Shell // Timid*
-Substitute
-Ingrain
-Spore
-Baton Pass
-----
Last place can either be Espeon or Salamence.
6. Salamence; @Life Orb // Adamant*
-Roost
-Dragon Claw
-Earthquake
-Fire Fang (figured it wouldn't need DD with Agi/SD passing, but then again i've never used a mence before).
6. Espeon; @Leftovers // Timid*
-Calm Mind
-Psychic
-Substitute
-Baton Pass
Salamence is good because it can take a hit, whereas espeon is fragile, but I could theoretically use espeon to soak Special attacks, as well as boost S.Atk for Vappy/Zapdos - and boost S.Def for the rest of the team. It would also be good if I happened to predict a Weezing switch.
What I don't like are 3 of 4 single, same-type Attacks on Espeon/Vaporeon/Zapdos. The latter two can be absorbed, and dark can be switched in on espeon. As long as the Substitutes can take more than one hit, it shouldn't be a problem.
I'm assuming that Stealth Rock/Spikes shouldn't be too much of a problem for this team, (if i'm utilizing Ingrain/Aqua Ring/Leftovers all at once). Those three heals should also cover any substitutes I throw out (which I admit I don't have enough of)..
My last concern is I don't have roar on vaporeon; I could probably replace Acid armor with Roar, on Vaporeon; replace Swords dance with Iron Defense, on Scizor; and then replace Stone Edge with Swords Dance, on Gliscor -- But i'd prefer an outside opinion on that.
Cheers for any feedback~
--
1. Zapdos; @Leftovers // Modest*
-Discharge
-Light Screen/HP: Grass
-Agility
-Baton Pass
2. Scizor; @Life Orb // Adamant*
-Bullet Punch
-Roost
-Swords Dance
-Baton Pass
3. Gliscor; @Leftovers // Bold*
-Earthquake
-Stone Edge/Sub
-Swords Dance/Sub
-Baton Pass
4. Vaporeon; @Leftovers // Calm*
-Acid Armor
-Surf
-Aqua Ring
-Baton Pass
5. Smeargle; @Shed Shell // Timid*
-Substitute
-Ingrain
-Spore
-Baton Pass
-----
Last place can either be Espeon or Salamence.
6. Salamence; @Life Orb // Adamant*
-Roost
-Dragon Claw
-Earthquake
-Fire Fang (figured it wouldn't need DD with Agi/SD passing, but then again i've never used a mence before).
6. Espeon; @Leftovers // Timid*
-Calm Mind
-Psychic
-Substitute
-Baton Pass
Salamence is good because it can take a hit, whereas espeon is fragile, but I could theoretically use espeon to soak Special attacks, as well as boost S.Atk for Vappy/Zapdos - and boost S.Def for the rest of the team. It would also be good if I happened to predict a Weezing switch.
What I don't like are 3 of 4 single, same-type Attacks on Espeon/Vaporeon/Zapdos. The latter two can be absorbed, and dark can be switched in on espeon. As long as the Substitutes can take more than one hit, it shouldn't be a problem.
I'm assuming that Stealth Rock/Spikes shouldn't be too much of a problem for this team, (if i'm utilizing Ingrain/Aqua Ring/Leftovers all at once). Those three heals should also cover any substitutes I throw out (which I admit I don't have enough of)..
My last concern is I don't have roar on vaporeon; I could probably replace Acid armor with Roar, on Vaporeon; replace Swords dance with Iron Defense, on Scizor; and then replace Stone Edge with Swords Dance, on Gliscor -- But i'd prefer an outside opinion on that.
Cheers for any feedback~
Last edited: