Not Meowth
Cat, are you drilling?
Battle Format: 2v2 single
Battle Style: Set
DQ Time: 5 days
Damage Cap: 40%
Banned Moves: OHKO moves, Direct Recovery Moves, Chilling more than once per round
Arena: Blistering Desert
Very barren, Blistering Desert is, obviously, a desert. The actual arena is in the shape of a circle, surrounded by large rock pillars, each varying from eight to twelve feet tall. By default, the weather Sunny Day is activated, due to the harsh sun beating down during the day. The Sun follows a cycle, the first stage being sunrise, the second noon, and the third sunset. Every round, the stage of the Sun's cycle goes forward. After sunset, it becomes nighttime. Lanterns on the rock pillars activate during nighttime to make everything visible. The moon follows a similar cycle: moonrise, midnight, and dawn. Sunny day is deactivated during nighttime, but restarted at the beginning of each sunrise stage. Rain Dance cannot be used in the daytime. If any weather besides sunny day is activated, it will stay until the next sunrise phase. If sunny day is activated during the nighttime, it becomes sunrise.
Daytime rules:
Water- and Ice-types are deducted 2% health at the end of each round.
Grass-types receive a 1% energy increase at the end of each round.
Fire-types receive a 1% health and energy boost at the end of each round.
Water- and Ice-type moves are docked 3% damage, and require 2% extra energy.
Fire-type moves deal 3% more damage, and require 2% less energy.
Nighttime rules:
Fire-types are deducted 2% health and energy at the end of each round.
Ice-types receive a 1% health and energy boost at the end of each round.
Ice-type moves receive a 3% damage increase, and require 2% less energy.
Additional Rules: Rain Dance disallowed in the day.
EvilCrazyMonkey's squad:
Bobino's squad:
- EvilCrazyMonkey sends out
- Bobino sends out and attacks
- EvilCrazyMonkey attacks