ProgMetal_64
Don't expect to see much of me for a few months.
So I finally got myself a new team for Pearl, because I've been meaning to make a new one since they made Garchomp and uber >:( Basically the idea here is to have all the different Pokemons' roles create a chain reaction, thus making a circle. So one Pokemon sets the stage for the next, and then the next one sets the stage for the one after it, and so on. Anyway, here is the team in detail:
(M)
@Shell Bell
Inner Focus/Adamant
252 Atk/252 Spd/6 HP
-Cross Poison
-Zen Headbutt
-Brave Bird
-U-Turn
Your standard "Attack and GTHO" lead. To start, many people say the Shell Bell isn't a good item. I disagree. If a sweeper runs plenty of speed (which Crobat does), then it works nicely, and helps to make an effective recovery from a Brave Bird. Anyway, Crobat's roll is to pound the enemy with Cross Poison and Zen Headbutt, then U-Turn out when his work is done. Brave Bird I usually save for later in the match, but if the enemy lead really needs to be sent packing, I'll gladly use it. If the opponent started with a Spikes lead, than Crobat U-Turns early and we move on to the next Pokemon.
(F)
@Leftovers
Sturdy/Relaxed
252 Def/150 HP/108 Atk
-Rapid Spin
-Gyro Ball
-Earthquake
-Spikes
Forretress acts as both a slow physical wall and a Rapid Spinner. Due to the very likely chance that Spikes or something will be up when she comes in, Rapid Spin is used right away. Forretress is easily the best Rapid Spinner in the game because it can switch into all 3 types of "Spikes" and simply laugh in their faces. Once they have been cleared, I set up Spikes of my own then let loose an Earthquake or Gyro Ball for good measure. So Forretress stays in until either a Fire-type or Special Sweeper comes in. That's what our next Pokemon is for.
(F)
@Light Clay
Serene Grace/Calm
252 SpDef/126 Def/126 Spd/6 HP
-Wish
-Reflect
-Light Screen
-Air Slash/Flamethrower
Togekiss is responsible for screens, wishing, and special walling. First and foremost is to put up Reflect and Light Screen, then abuse Serene Grace with Air Slash or Flamethrower (haven't decided which, I need suggestions). After that Togekiss is pretty much done, and we're ready for the next Pokemon. But Togekiss does come out frequently in the match to put screens back up, pass Wishes, and wall out special sweepers.
(M)
@Charti Berry
Swarm/Jolly
252 Speed/126 Def/126 SpDef/6 HP
-Baton Pass
-Swords Dance
-Agility
-Substitute
Before you ask, "Why Scyther instead of Scizor? Scizor is PWNAGE!" I have a simple answer, Scyther is WAAAYYYY faster, and thus makes a better Baton Passer. Also, don't try to convince me to swap Scyther for Ninjask (and I already know what your reasons will be), because unlike Ninjask, who will drop dead if you touch him with a feather, Scyther can take a hit. So anyway, Scyther usually comes out after Togekiss because, with the screens up, prime conditions are set for Scyther to start cranking up his stats for the next sweeper. After one or two Swords Dances and Agilities, I put up a Substitute, and Baton Pass out to the next Pokemon.
(M)
@Muscle Band
Mold Breaker/Adamant
252 Atk/132 Def/126 Spd
-Crunch
-Iron Tail
-Hammer Arm
-Avalanche
With the second-highest base Attack of any Pokemon (at 165, just under Attack Deoxys), a few Swords Dances from Scyther, and a Muscle Band, this guy is simply a wrecking ball. He has a very nice strategy behind him: use Hammer Arm to dole out some damage and lower speed and thus absorb a hit with the Substitute on the next turn, then use Avalanche, which doubles in power if the user was attacked first. If Avalanche wouldn't be very effective on the opponent, then I ignore Hammer Arm for the most part and simply Crunch and Iron Tail the enemy to death. Now, both my sweepers so far have been physical, right? So if a physical wall comes out, I could be screwed, right? Wrong. That is why we have one more Pokemon.
(F)
@Salac Berry
Unberden/Modest
252 SpAtk/132 Atk/126 Spd
-Toxic
-Shadow Ball
-Silver Wind
-Explosion
Yes, our special sweeper is the ghostly balloon himself (well, this one is a "herself), Drifblim. I actually used this same Drifblim on a Ghost-type theme team (which I never actually used for competitive battling, I made it for fun), and carried him over to this one. So anyway, the idea here is to Poison a wall, then Shadow Ball and Silver Wind it to death. Now, let's say Drifblim dosen't seem like she's going to go much farther. That's when the Salac Berry get's activated (which it should already be if Drifblim is low on health), triggering the Unburden ability (making Drifblim's speed skyrocket into like, the high 500's), and finally, KABOOM! If I REALLY need to get a wall out of the way, Drifblim is very likely to catch the wall off-guard with an early Explosion, but I only do that if I absolutely need to.
So yeah. That's my team. Comments and criticism would be much appreciated.
(M)
@Shell Bell
Inner Focus/Adamant
252 Atk/252 Spd/6 HP
-Cross Poison
-Zen Headbutt
-Brave Bird
-U-Turn
Your standard "Attack and GTHO" lead. To start, many people say the Shell Bell isn't a good item. I disagree. If a sweeper runs plenty of speed (which Crobat does), then it works nicely, and helps to make an effective recovery from a Brave Bird. Anyway, Crobat's roll is to pound the enemy with Cross Poison and Zen Headbutt, then U-Turn out when his work is done. Brave Bird I usually save for later in the match, but if the enemy lead really needs to be sent packing, I'll gladly use it. If the opponent started with a Spikes lead, than Crobat U-Turns early and we move on to the next Pokemon.
(F)
@Leftovers
Sturdy/Relaxed
252 Def/150 HP/108 Atk
-Rapid Spin
-Gyro Ball
-Earthquake
-Spikes
Forretress acts as both a slow physical wall and a Rapid Spinner. Due to the very likely chance that Spikes or something will be up when she comes in, Rapid Spin is used right away. Forretress is easily the best Rapid Spinner in the game because it can switch into all 3 types of "Spikes" and simply laugh in their faces. Once they have been cleared, I set up Spikes of my own then let loose an Earthquake or Gyro Ball for good measure. So Forretress stays in until either a Fire-type or Special Sweeper comes in. That's what our next Pokemon is for.
(F)
@Light Clay
Serene Grace/Calm
252 SpDef/126 Def/126 Spd/6 HP
-Wish
-Reflect
-Light Screen
-Air Slash/Flamethrower
Togekiss is responsible for screens, wishing, and special walling. First and foremost is to put up Reflect and Light Screen, then abuse Serene Grace with Air Slash or Flamethrower (haven't decided which, I need suggestions). After that Togekiss is pretty much done, and we're ready for the next Pokemon. But Togekiss does come out frequently in the match to put screens back up, pass Wishes, and wall out special sweepers.
(M)
@Charti Berry
Swarm/Jolly
252 Speed/126 Def/126 SpDef/6 HP
-Baton Pass
-Swords Dance
-Agility
-Substitute
Before you ask, "Why Scyther instead of Scizor? Scizor is PWNAGE!" I have a simple answer, Scyther is WAAAYYYY faster, and thus makes a better Baton Passer. Also, don't try to convince me to swap Scyther for Ninjask (and I already know what your reasons will be), because unlike Ninjask, who will drop dead if you touch him with a feather, Scyther can take a hit. So anyway, Scyther usually comes out after Togekiss because, with the screens up, prime conditions are set for Scyther to start cranking up his stats for the next sweeper. After one or two Swords Dances and Agilities, I put up a Substitute, and Baton Pass out to the next Pokemon.
(M)
@Muscle Band
Mold Breaker/Adamant
252 Atk/132 Def/126 Spd
-Crunch
-Iron Tail
-Hammer Arm
-Avalanche
With the second-highest base Attack of any Pokemon (at 165, just under Attack Deoxys), a few Swords Dances from Scyther, and a Muscle Band, this guy is simply a wrecking ball. He has a very nice strategy behind him: use Hammer Arm to dole out some damage and lower speed and thus absorb a hit with the Substitute on the next turn, then use Avalanche, which doubles in power if the user was attacked first. If Avalanche wouldn't be very effective on the opponent, then I ignore Hammer Arm for the most part and simply Crunch and Iron Tail the enemy to death. Now, both my sweepers so far have been physical, right? So if a physical wall comes out, I could be screwed, right? Wrong. That is why we have one more Pokemon.
(F)
@Salac Berry
Unberden/Modest
252 SpAtk/132 Atk/126 Spd
-Toxic
-Shadow Ball
-Silver Wind
-Explosion
Yes, our special sweeper is the ghostly balloon himself (well, this one is a "herself), Drifblim. I actually used this same Drifblim on a Ghost-type theme team (which I never actually used for competitive battling, I made it for fun), and carried him over to this one. So anyway, the idea here is to Poison a wall, then Shadow Ball and Silver Wind it to death. Now, let's say Drifblim dosen't seem like she's going to go much farther. That's when the Salac Berry get's activated (which it should already be if Drifblim is low on health), triggering the Unburden ability (making Drifblim's speed skyrocket into like, the high 500's), and finally, KABOOM! If I REALLY need to get a wall out of the way, Drifblim is very likely to catch the wall off-guard with an early Explosion, but I only do that if I absolutely need to.
So yeah. That's my team. Comments and criticism would be much appreciated.
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