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[Game] Hieros Gamos

Hieros Gamos

(Crossposted from a few other forums)

I've been working on this for about a month or so now, and I've amassed a nice little team of spriters and artists. We have a lot ahead of us, considering this project is pretty ambitious, but we're chugging along!

If you're interested in joining the project as a coder, spriter, musician, or artist, PM me here or MSN/email me at i.love.uboa AT gmail DOT com

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Game Info
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Hieros Gamos is a 3v3 monster battling RPG similar in flavor to Dragon Warrior Monsters, Shin Megami Tensei and the newer Digimon games for the DS. The story is based in both the ancient practice of alchemy and the modern JRPG.


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Story
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In the world of Roeizek, alchemy has developed so much that it is the single driving force behind everything in the world. The form of alchemy used in Roeizek is homunculus based - most alchemists get by through summoning and binding powerful creatures to do their bidding. After they are finished with, these creatures get released into the wild, causing an influx of monsters surrounding towns and cities. This development called for a new breed of alchemist, one who had the utmost understanding of the homunculi - one who could bind any homunculus to their will.

You are the younger brother/sister of one of these alchemists. Your sister, Morgan, set off three years ago in order to study the Hieros Gamos, the ultimate breeding rite between two super-powerful homunculi. One year ago she was pronounced missing, and you haven't gotten any contact from her until now.

On your doorstep lays a small package. Inside said package is a large crystal - one homunculi are known to produce after they breed.

The return address is illegible, except for the name "Morgan".

The crystal begins to crack and glow. Out of it comes a small homunculus, one of the likes you have never seen before. It appears to be already bound to you, and talks to you as if it has known you for years.

Why would your sister send you this kind of package? What's up with getting a homunculus in the mail? What kind of homunculus is it anyways?

So would begin your long journey as an alchemist, searching for the secrets of your sister and the Hieros Gamos.


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Features
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-Raise, breed, talk to and battle with over 120 Homunculi in their 4 stages of growth
-In-depth "life stage" and "personality" systems give your homunculi a mind of their own
-Breeding, variety in homunculi, and post-story content give replay value
-Traditional, turn-based battles couple with elemental combination attacks for limitless strategy - think Pokemon Black and White's Triple Battles
-Difficulty about the level of a Shin Megami Tensei game on Normal - hard, but not impossibly hard
-Engaging story with multiple endings
-Homunculi designed by longtime designers of Fake Pokemon - we know what we're doing!


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Team
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Too see someone's artwork, look them up on Deviantart. Note - old work on dA may not be evident of current skills.

Creature Designers/Spriters
Mojanbo (that's me!)
Shira-Kaeru
BynineB
Mewchild
SphericalIce
KamDunbar
OrangeAipom
XiaPherix

HUD Designer
Bzuma

Music/SFX, Tile Spriters and Scripters are all positions in need of filling, but more creature designers are always great!


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Special Thanks
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MM would like to thank the following people:
-Chris2Balls of tSR, for his amazing sprite critique
-Damain of PxC, for his great encouragement
-And all of my friends who believe this will happen! /cheesy

Anyways, the game is currently being made with several readily-available scripts such as Battle Engine Melody and a few different complex event systems.

Examples of the look and feel of the homunculi and sprites can be found framing the headers on the thread.

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A basic, unedited battle system example (from Battle Engine Melody). The facesets are placeholders.

Comment, critique, say anything about the game, really. I just want to hear people's opinions.
 
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