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D/P/Pt Incomplete team, however, need moveset help

magnetflygon

1337 h4x0r and amateur team builder
I have been working on some pokemon, and two of them I would like to get some opinion with movesets, some moves I would like to keep of course.

Alakazam:
Psychic
Shadow Ball
Calm Mind
Focus Blast

and

Jolteon:
Thunderbolt
Magnet Rise
HP Grass
Shadow Ball <---needs looking into for sure
 
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Alakazam looks fine.

I'd give Jolteon HP: Ice, but that depends on your team.

You can replace Shadow Ball, with:
-Thunder wave
-Yawn
-Fake Tears
-Charm
-Baton Pass

I think Charm looks the best, then Thunder wave.
 
No no, Shadow Ball is a good move on Jolteon actually. I... think. Smogon has it on most of Jolteon's movesets, so it can't be bad. Magnet Rise is a nice choice, now I think about it; not a lot will be outrunning Jolteon, so it should be able to get the jump on Earthquakers.

Alakazam looks good, although I'd like to suggest a Choice Specs set with Trick instead of Calm Mind; it's pretty mean to be able to cripple physical attackers or, even better, enemies setting up for a sweep. As well, if you can't find an opportunity to Trick the specs away, you can always just use them for a huge special attack boost. (I hate Choice sets in general, but I love Choice Trick sets. My Alakazam could cripple one Pokemon, then completely smash the next thing coming in.)
 
Most Jolteon do not carry Shadow Ball or Signal Beam,
Looks like Shadow Ball is only there to kill Celebi, Rotom (I barely ever see either one of them), and gliscor (if you don't have HP: Ice).

Only keep it if you plan on keeping [HP: Grass] instead of [HP: Ice]
 
I personally prefer hp grass, much fewer ground types that grass won't do much against than ice. There are a ton of ground/rock types as well as ground/water. The only one I can think of that hp ice would work against is gliscor/gligar. As for grass pokemon, I usually just use shadow ball anyways, and if that won't work, I just use garchomp or something that can take out grass types.

My next question is this: I am raising a swampert, however, is it better to go all physical or is it better to balance physical and special on him?
 
I personally prefer hp grass, much fewer ground types that grass won't do much against than ice. There are a ton of ground/rock types as well as ground/water. The only one I can think of that hp ice would work against is gliscor/gligar. As for grass pokemon, I usually just use shadow ball anyways, and if that won't work, I just use garchomp or something that can take out grass types.

Salamence, Dragonite, and other types of dragons are common enough to warrant consideration. They can clean a team easily given the chance, and switching out to something else gives them the chance to Dragon Dance, which often means "gg". It happens too often with me, both with my own Salamence and with others'. ._. As well, the only really common Water/Ground is Swampert, and he's nowhere near as dangerous as most 'Mence.

My next question is this: I am raising a swampert, however, is it better to go all physical or is it better to balance physical and special on him?

It depends. Do you want a Pokemon that's better at breaking walls (mixed attacker), or one who just cleans anything that doesn't wall physical abilities (physical)?
 
swampert isn't much of a wall breaker - I'd go for a mixed set, however, as ice beam is much better than avalanche, and surf is better than waterfall too. Swampert has no good special alternative to earthquake.

Also, Alakazam is most effective with:

Alakazam @ Leftovers, Timid

-Substitute
-Encore
-Psychic
-Signal Beam

This alakazam can switch in on stat ups and encore them before substituting on the switch. it can also substitute on a status move before encoring it to force the opponent out. Offensively it's certainly no slouch either. It works quite well as a lead as well if you want it to.

065.jpg
 
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