J.T.
wat
All right. Just revamped my team and I need some tips.
Infernape @ Focus Sash
Blaze / Jolly
EVs: 6 HP / 252 Atk / 252 Spe
~ Swords Dance
~ Blaze Kick
~ Close Combat
~ Mach Punch
My main lead. The Focus Sash ensures that, unless there's a weather effect (I'm looking at you, TTar and Hippowdon), I get off at least one Swords Dance. Then, I take into account whether or not the opponent is faster or slower than me, as well as the possibility of priority moves and weaknesses, and act accordingly.
Heracross @ Wide Lens
Guts / Adamant
EVs: 6 HP / 252 Atk / 252 Spe
~ Swords Dance
~ Close Combat
~ Megahorn
~ Stone Edge
Another Swords Dance set. This one has Wide Lens to make up for Megahorn and Stone Edge's inaccuracy problems. The problem I see here is his low speed, but once he gets a shot in, there's not a lot that can stop him.
Mamoswine @ Icicle Plate
Oblivious / Adamant
EVs: 124 HP / 252 Atk / 64 Def / 68 Sp. Def
~ Curse
~ Ice Shard
~ Avalanche
~ Earthquake
The average Curse set. This one can be somewhat bulky, and Curse adds on to that, as well as boosting his power. Ice Shard bypasses the speed loss, while Avalanche does some pretty huge damage after a Curse or two. EQ is there to fill the Ground STAB.
By the way, I'm aware the Icicle Plate isn't a great idea. I'm holding out for getting some extra Leftovers somewhere.
Gyarados @ Leftovers
Intimidate / Adamant
EVs: 6 HP / 252 Atk / Spe
~ Dragon Dance
~ Waterfall
~ Ice Fang
~ Earthquake
The good ol' DDdos set. It's also shiny :D The power of this guy with a Dragon Dance or two is immense. And he has an alternative purpose: Electric bait. All I need to do is throw this guy out, wait until there's a Pokemon that may know an Electric move, and switch out...
Electivire @ Expert Belt
Motor Drive / Adamant
EVs: 6 HP / 252 Atk / 252 Spe
~ Ice Punch
~ Thunderpunch
~ Cross Chop
~ Earthquake
... to this guy. This is the PBR Electivire, which is always a good addition to a team. After switching my Gyarados out for this guy and eating up a Motor Drive, there's not much that can avoid this guy's brutality. The Expert Belt works because this set hits 13 out of 17 types for super-effective damage, so he can use it very effectively.
Skarmory @ Shed Shell
Sturdy / Impish
EVs: 252 HP / 64 Atk / 176 Def / 16 Spe
~ Aerial Ace
~ Stealth Rock
~ Whirlwind
~ Roost
This guy is my good old physical wall. He used to have Brave Bird, but I became a retard and got tired of the recoil. So I added Toxic, which turned into an even worse move. So finally, I went for Aerial Ace, since it's the closest I could get. Yes, I am too lazy to breed a new one. It's a massive pain. D: The Shed Shell is to get the hell away from Magnezone.
Infernape @ Focus Sash
Blaze / Jolly
EVs: 6 HP / 252 Atk / 252 Spe
~ Swords Dance
~ Blaze Kick
~ Close Combat
~ Mach Punch
My main lead. The Focus Sash ensures that, unless there's a weather effect (I'm looking at you, TTar and Hippowdon), I get off at least one Swords Dance. Then, I take into account whether or not the opponent is faster or slower than me, as well as the possibility of priority moves and weaknesses, and act accordingly.
Heracross @ Wide Lens
Guts / Adamant
EVs: 6 HP / 252 Atk / 252 Spe
~ Swords Dance
~ Close Combat
~ Megahorn
~ Stone Edge
Another Swords Dance set. This one has Wide Lens to make up for Megahorn and Stone Edge's inaccuracy problems. The problem I see here is his low speed, but once he gets a shot in, there's not a lot that can stop him.
Mamoswine @ Icicle Plate
Oblivious / Adamant
EVs: 124 HP / 252 Atk / 64 Def / 68 Sp. Def
~ Curse
~ Ice Shard
~ Avalanche
~ Earthquake
The average Curse set. This one can be somewhat bulky, and Curse adds on to that, as well as boosting his power. Ice Shard bypasses the speed loss, while Avalanche does some pretty huge damage after a Curse or two. EQ is there to fill the Ground STAB.
By the way, I'm aware the Icicle Plate isn't a great idea. I'm holding out for getting some extra Leftovers somewhere.
Gyarados @ Leftovers
Intimidate / Adamant
EVs: 6 HP / 252 Atk / Spe
~ Dragon Dance
~ Waterfall
~ Ice Fang
~ Earthquake
The good ol' DDdos set. It's also shiny :D The power of this guy with a Dragon Dance or two is immense. And he has an alternative purpose: Electric bait. All I need to do is throw this guy out, wait until there's a Pokemon that may know an Electric move, and switch out...
Electivire @ Expert Belt
Motor Drive / Adamant
EVs: 6 HP / 252 Atk / 252 Spe
~ Ice Punch
~ Thunderpunch
~ Cross Chop
~ Earthquake
... to this guy. This is the PBR Electivire, which is always a good addition to a team. After switching my Gyarados out for this guy and eating up a Motor Drive, there's not much that can avoid this guy's brutality. The Expert Belt works because this set hits 13 out of 17 types for super-effective damage, so he can use it very effectively.
Skarmory @ Shed Shell
Sturdy / Impish
EVs: 252 HP / 64 Atk / 176 Def / 16 Spe
~ Aerial Ace
~ Stealth Rock
~ Whirlwind
~ Roost
This guy is my good old physical wall. He used to have Brave Bird, but I became a retard and got tired of the recoil. So I added Toxic, which turned into an even worse move. So finally, I went for Aerial Ace, since it's the closest I could get. Yes, I am too lazy to breed a new one. It's a massive pain. D: The Shed Shell is to get the hell away from Magnezone.