.GoreTuzk
NO U
Relaxed @ 238 HP / 16 Atk / 252 Def
0 IVs Speed
- Slack Off
- Stealth Rock
- Ice Fang
- Earthquake
0 Speed IVs and Relaxed nature to make sure the weather effect that stays is mine, just in case some Abomasnow wants a piece of the battlefield, and to take the least damage possible from Gyro Ball. Earthquake rapes Weavile, Ice Fang takes care of Gengar and those are the two I'm most concerned about.
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Adamant @ 252 HP / 252 Atk / 4 Spd
- Facade
- Protect
- Meteor Mash
- Softboiled
Due to this grat ability, Clefable takes no damage from Toxic Orb nor the Sandstorm, being this way protected from unwanted PRZ that cut its Speed, falling asleep or feeling frozen doesn't help, either. Protect in the first turn triggers the Orb and then I just blast 140 base power Facades to show them aliens rock.
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Adamant @ 252 Atk / 4 Def / 252 Spd
- Substitute
- Swords Dance
- Dragon Claw
- Fire Fang
Brightpowder with Sand Veil grant me with an excelent change of getting enough Sub+SD to pwn whatever crosses this guy's path with Dragon Claw or Fire Fang. Heatran fears an EQ too badly to crash my party so I'm free to burn Bronzong and Skarmory.
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Lax @ 120 HP / 136 Def / 252 SpA
- Roar
- Surf
- Earthquake
- Ice Beam
MixPert. Doesn't get hurt by the Sandstorm and smacks around Ground and Rock dudes that don't want to get hurt by the Sandstorm.
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Modest @ 172 HP / 252 SpA / 84 Spd
- Thunderbolt
- Flash Cannon
- HP Ice
- Tri Attack
Kind of obvious.
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Adamant @ 4 HP / 252 Atk / 252 Spd
- Swords Dance
- Close Combat
- Stone Edge
- Extreemespeed
Basic set. After one boost it inflates so much in power, it would make you implode with a sneeze, which comes in handy to, in the worst chance, only 2HKO anything.
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