States of the CWL
Prosper: rich in precious mineral deposits, these dusty highlands and canyons were over-exploited in a hasty gold rush that left it impoverished without the proper infrastructure to support the booming extractive sector. The town of
Blaguarro is a microcosm of this ironically-named state – struggling to reap the rewards of the mad dash to the mines.
Auranosa: a famed 'beautiful wilderness', almost the entire civilised population is concentrated in the so-called Adventurers' Towns near its borders. The perpetually untamed interior is full of mystery dungeons, making it resistant to settlement and development. Archeologists take great interest in the plentiful local ruins – evidence of advanced, ancient native cultures.
Taleska: a land of vast plains and steppes, Taleska is named for the native lapine nation that make up a majority of its townships. The populous city of
Novelux on the Cobalt coast is its single metropolis of immigrant 'mon, and its breakneck technological development and sky-scraping highrise districts contrast starkly with the more traditional outlying towns.
Gran Cielo: meaning 'Big Sky', this state's reputation is for wide-open grasslands and savannahs, inhabited by ranchers, herders, and 'outsized personalities'. The locals are proud of their blended Tenacine-Luctemarene culture, from which originates the popular myth of wand-slingers and frontier justice, but it's been decades since such things were common here.
Sojavena is the modern frontier.
Landsverd: the most populous state, and the most central – Landsverd is adjacent to no fewer than six others, and a tremendous amount, road, rail, and river connections run through its fields and forests. It is otherwise the agrarian heartland of the union, critically important both to the interstate trade network, and as an industrious agricultural breadbasket.
Alexandria: one of the oldest constituent colonies, and proud of it, it was here that the Articles of Federation were signed and the Commonwealth born. It is home to
Magna City, the greatest of the east coast metropolises, along with the federal Capitol, and reputedly some highly influential secret societies. Many of the most prestigious universities of the renowed Sophosyne Schools are here, such as Anbara College and Alexandria State, and the state may boast of more highly-educated citizens than any other.
Makepeace: a somewhat rural state comprised of a peninsula and an archipelago, with a somewhat insular culture. It is, in a way, a microcosm of the wider Commonwealth, with its state government treating each island almost as constituent members. Undeveloped compared to its neighbours, the locals have a tendency towards social conservatism and are traditionally pacifistic – albeit argumentative!
Eleutheria: meaning 'Liberty', the reputation of Eleutheria is of a temperate, pastoral idyll, filled with bright-minded idealists who prize personal freedoms. While the philosophical tradition here
is libertarian, and the local environment quite picturesque, the state has actually modernised and urbanised just as much as its neighbours. In the fact of an acute and growing wealth divide, a counterculture is emerging here that eschews individualism for mutual aid.
Frigatespur: originally settled in large part by naval professionals given land grants as a reward for long service against piracy, this coastal state has a strong maritime and naval tradition. Perhaps this, and its long border with Tenacinde, is why many 'Spurs' are said to have a somewhat
hawkish outlook. Even so, it's a safe, sandy, sunny locale, and very popular with tourists.
Windholm: cold weather, rugged highlands and plain-spoken 'mon are typical of this stormy region. Civilisation can feel remote, here, with development far behind the urban coast, but as civilisation spreads across the continent, Windholm looks increasingly appealing as the gateway to Kyogre's Tears, inland seas vast enough to permit shipping across the continent. The local culture is reputedly pragmatic, down-to-earth and blunt, but also unfailing hospitable to weary travellers.
Nova Zephenna: named for the nation from which its early colonists hailed, the modern Nova Zephennans come off to many as nostalgic for the Old World, and less invested in the future of the Commonwealth. Locals are largely bilingual, often speaking Zepherric amongst each other even among guests, and have a 'grey attitude' to match their ever-grey and stormy skies. The economy relies on fishing, whaling, and more recently offshore drilling for fossil fuels, all of which contribute to the sea-beaten character of the region.