1. Luftballon
Banned
- Pronoun
- it
Miniyeti (Snover) (F) @ Leftovers
Ability: Snow Warning
EVs: 252 HP/6 Def/252 Spd
Timid nature (+Spd, -Atk)
- Substitute
- Protect
- Leech Seed
- Blizzard
its attacking ability is mediocre. it subseeds in the hail. it doesn't actually outspeed much more than the occasional rock/ground, but at least it kills opposing hippos 70% of the time.
Walrus (Walrein) (F) @ Leftovers
Ability: Ice Body
EVs: 222 HP/232 Def/56 Spd
Bold nature (+Def, -Atk)
- Protect
- Substitute
- Super Fang
- Brine
using bringfang over the standard, because with all the entry hazards that should be going up, enemies should be coming in at just over 50%, ready for brine after hail. speed investment to outspeed opposing stallrein.
Oyster (Cloyster) (M) @ Leftovers
Ability: Shell Armor
EVs: 252 HP/6 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Blizzard
- Spikes
- Toxic Spikes
- Rapid Spin
blizzard is there over standard surf to exploit hail. using calm over bold and relying on natural physical bulk. speed to outspeed opposing min speed 70s
Shell (Omastar) (F) @ Leftovers
Ability: Shell Armor
EVs: 252 HP/104 Def/74 Spd/82 SDef
Bold nature (+Def, -Atk)
- Surf
- Stealth Rock
- Toxic Spikes
- Knock Off
it needs the speed to outspeed and neutralize opposing stallrein, so that glaceon can kill them.
Myriad (Glaceon) (F) @ Choice Scarf
Ability: Snow Cloak
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Blizzard
- Shadow Ball
- Hidden Power [Fighting]
- Ice Beam / Wish
er.
Yuki (Froslass) (F) @ Focus Sash
Ability: Snow Cloak
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Blizzard
- Spikes
- Taunt
- Destiny Bond
spin blocker. also spiker when cloyster doesn't need to come out yet. taunt is there mostly to screw up opposing stallrein and walls in general.
---
yeah, I consider stallrein a serious threat. without the checks, it runs through the whole team with toxic spikes support.
Ability: Snow Warning
EVs: 252 HP/6 Def/252 Spd
Timid nature (+Spd, -Atk)
- Substitute
- Protect
- Leech Seed
- Blizzard
its attacking ability is mediocre. it subseeds in the hail. it doesn't actually outspeed much more than the occasional rock/ground, but at least it kills opposing hippos 70% of the time.
Walrus (Walrein) (F) @ Leftovers
Ability: Ice Body
EVs: 222 HP/232 Def/56 Spd
Bold nature (+Def, -Atk)
- Protect
- Substitute
- Super Fang
- Brine
using bringfang over the standard, because with all the entry hazards that should be going up, enemies should be coming in at just over 50%, ready for brine after hail. speed investment to outspeed opposing stallrein.
Oyster (Cloyster) (M) @ Leftovers
Ability: Shell Armor
EVs: 252 HP/6 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Blizzard
- Spikes
- Toxic Spikes
- Rapid Spin
blizzard is there over standard surf to exploit hail. using calm over bold and relying on natural physical bulk. speed to outspeed opposing min speed 70s
Shell (Omastar) (F) @ Leftovers
Ability: Shell Armor
EVs: 252 HP/104 Def/74 Spd/82 SDef
Bold nature (+Def, -Atk)
- Surf
- Stealth Rock
- Toxic Spikes
- Knock Off
it needs the speed to outspeed and neutralize opposing stallrein, so that glaceon can kill them.
Myriad (Glaceon) (F) @ Choice Scarf
Ability: Snow Cloak
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Blizzard
- Shadow Ball
- Hidden Power [Fighting]
- Ice Beam / Wish
er.
Yuki (Froslass) (F) @ Focus Sash
Ability: Snow Cloak
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Blizzard
- Spikes
- Taunt
- Destiny Bond
spin blocker. also spiker when cloyster doesn't need to come out yet. taunt is there mostly to screw up opposing stallrein and walls in general.
---
yeah, I consider stallrein a serious threat. without the checks, it runs through the whole team with toxic spikes support.