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  1. surskitty

    D/P/Pt Not another goddamn team D:

    Gravity only lasts three turns, though, and you're actually possibly better off Tricking the Flame Orb over to something with Leftovers. Any sweeper you'd want to burn rather than poison is probably going to have a Choice Band or Choice Scarf and that's not good for your Clefable. Hell, even a...
  2. surskitty

    D/P/Pt Not another goddamn team D:

    If you go with Clefable, I highly recommend some sort of Gravity set. They're not popular and I have no idea why and it's also one of those things that no one prepares for since yeah Gravity. Do iiiiiiit.
  3. surskitty

    D/P/Pt Not another goddamn team D:

    I would like to suggest a Clefable even though it's kinda -- yeah. Magic Guard shields you from Hail damage, so you're good there. Either run a Toxic Orb + Facade set to absorb status or go for Gravity abuse: it'll let (Toxic) Spikes hit whatever and, more importantly, lower evasion by 2...
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