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Search results

  1. ~JV~

    Pokemon Uranium

    pming me is fine =p, Icalasari, I'll see if I can open a new spot, I will have to talk with the team first and check if we need another spriter.
  2. ~JV~

    Pokemon Uranium

    Ok then Tropiking =3, you're in. Well as I promised I'm updating this thread so you can have a better idea how is the game like: Update contents: -Professor Bamb'o -Rival revealed -New Pokémon -New tiles -New effects Professor Bamb'o: This is the Tandor region Professor, his name is Bamb'o...
  3. ~JV~

    Pokemon Uranium

    well, I normally let the spriters/workers decide what will happen with their sprites, like which route they would appear etc. My only limitation for yours is that they wouldn't be starters =x, I could make some special/side event for them, or they could come from a egg given by a special or not...
  4. ~JV~

    Pokemon Uranium

    It's nice to see you're showing interest on joining Uranium's team, as we all here a tcod know, you're a really good spriter(I have checked your dA account btw). The thing is that I won't change the sprite size limit because the game already has around 50 fakemon under those limits and if I...
  5. ~JV~

    Pokemon Uranium

    Terry, plz take some time to read the thread before posting, as I said before, IM NOT RECRUITING SPRITERS OR ANY SORT OF WORKER at the moment. ~JV
  6. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) That ok kryptca also, Im not recruiting more spriters, our team is closed, I will be making an huge update tomorrow, keep posting ;p
  7. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) Its for sure better than your regular work, but it looks like this psyduck was multilated. Train hard and when you get older you will get better. I have stopped recruiting people at least for the moment, thanks for everyone that tried to help the...
  8. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) Maybe you make of your sugimoris for me anyday ^^ and thanks. I still didnt get who is rotom. The only rotom i know is the official pokemon.
  9. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) Sorry, about who/sprite you are talking about =x (rotom?)?
  10. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) The sprite isnt perfect but you for sure have potential =D, you are in! I am sure that you will get better and better with time ^^. No, i just prefer msn, but if you want we can talk by PM. Thats fine, I have alot of desings already done. I love...
  11. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) I want your emails to talk in MSN if you get in >_<, I dont have much time right now, but later Ill check your sprites etc, also, thanks Involuntary Twitch for explaining them these things ^^.
  12. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) Poccil pokemon essentials thread automatically make this change, if you prefer, you can add my email, it will be easier to us to talk ;p. jvitorpenna@hotmail.com
  13. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) Actually, i dont plan on using the national dex, putting every pokemon in just one region is just crazy, and I am using 64x64 sprites due to rmxp scripts limitations. So any spriter over there that want to help =0?
  14. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) Oh man whats happening on this forum 0_0. Im using 64x64 because of rmxp scripts limitations, and I am not american or british, but these small grammatical errors are already being corrected.
  15. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) Actually, i dont plan on using the national dex, putting every pokemon in just one region is just crazy, and I am using 64x64 sprites due to rmxp scripts limitations. So any spriter over there that want to help =0? About those grammar errors. I am not...
  16. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) Actually, i dont plan on using the national dex, putting every pokemon in just one region is just crazy, and I am using 64x64 sprites due to rmxp scripts limitations. So any spriter over there that want to help =0?
  17. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) Actually, i dont plan on using the national dex, putting every pokemon in just one region is just crazy, and I am using 64x64 sprites due to rmxp scripts limitations. So any spriter over there that want to help =0?
  18. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) Actually, i dont plan on using the national dex, putting every pokemon in just one region is just crazy, and I am using 64x64 sprites due to rmxp scripts limitations. So any spriter over there that want to help =0?
  19. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) No problem xD. No, rpg maker xp uses ruby. And I am using sprites in 64x64 resolution =p. If you have any question just ask it!
  20. ~JV~

    Pokemon Uranium

    Re: Pokemon Uranium (Recruiting SPRITERS!) Well, I all need is fakemon and also custom trainers to populate my game region. I also would like to have someone to make the fakemon icons fo the game. =]
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