Superbird
Fire emblem is great
Okay, could I have reviews? Maybe? Please? Also, what tier should I put this lineup in?
Swellow@Flame Orb
252 ATK, 252 SPD, 6 HP
Jolly, Guts
~Flying
~U-Turn
~Facade
~Arial Ace
Before you judge me on Fly, I'll tell you the strategy. By using Fly, this thing's flame orb will kick in while it's in the air, making for a Guts-boosted Fly. It also leaves Facade as an open slot, for even more tearing stuff apart (STAB, Burn,...). U-Turn gets it out of there in a pinch. Arial ace is more STAB, and type coverage. Also, it was already at lv. 100 before I realized it could get Brave Bird with breeding, and I didn't want to try again.
Aerodactyl@Expert Band (Muscle Band)
252 ATK, 252 SPD, 6 SDEF
Adamant, Pressure
~Earthquake
~Rock Slide
~Ice Fang
~Thunder Fang
I call it my coverage sweeper. Mainly offensive, it is based mostly off of getting off an Expert Belted super-effective hit. Until I get an expert belt, though, I'm using a muscle band. Anyone know where to get an Expert Belt in HG? Anyway, Rock Slide is for STAB. Earthquake is for general coverage, as it covers Steel, Poison, and Rock-types. Ice Fang gets Grass, Ground, and especially Dragon (as most dragon-types I'll see are 4x weak to it.). Thunder Fang covers those pesky Water-types. Really, the only types it doesn't cover are Normal, Fighting, Psychic, Dark, and Ghost.
Charizard@Choice Scarf
252 SATK, 252 SPD, 4 DEF
Mild, Blaze
~Flamethrower
~Focus Blast
~Air Slash
~Dragon Pulse
First off, I wish I could've gotten a modest one, but after 37 and a half eggs, you take what you can get (or at least I did anyway). Anyway, this is a Choiced Special Sweeper. Its speed was very sub-par, especially compared to Aerodactyl and Swellow, so I thought the Scarf would be the best addition. Anyway, its Specia attack is about halfway between Swellow's attack (average, ~250) and Aerodactyl's attack (good, ~350), being about 320. The set goes for as much coverage as possible--Flamethrower and Air Slash for STAB, Dragon Pulse for Dragons and general neutral type-coverage, and Focus Blast for more coverage.
Mantine@leftovers
252 SDEF, 252 HP, 4 DEF
Calm, Water Absorb
~Aqua Ring
~Toxic
~Surf
~Blizzard
I really would've liked to teach this thing Roost and Calm mind over Aqua Ring and Blizzard--but IT CAN'T LEARN EITHER. Excuse the excessive caps usage. Anyway, Water Absorb means a free switch-in to a Water-type attack. For the time being, it has Surf and Blizzard as offensive options, so...nothing much more to say.
Skarmory@??? (help appreciated)
252 DEF, 252 HP, 4 SDEF
Bold, Keen Eye
~Roost
~Steel Wing
~Taunt
~Payback
First--I would've loved Impish for this, but see my excuse for Charizard up above. Second--This set would work much better if this thing had a halfway-decent Attack stat. Really just here as a staller, it whittles down the opponent's HP with a Taunt/Payback strategy, then Roosts away if it gets low on health. Unfortunately, Mantine is inversely better than it, Stat-wise ( I realize they're opposites--Mantine's SDEF is higher than Skarmory's DEF).
Claydol@??? (need advice)
252 DEF, 252 HP, 4 SDEF.
Calm, Levitate
~Stealth Rock
~Earth Power
~Cosmic Power
~Rapid Spin
The surprise one. This one sticks out--It still counts as a flying-type in my opinion (due to Levitate), but it can suck up Rock and Electric moves easily. About nature and EVs: I started with Calm because its base SDEF was lower than its base DEF. Then, when its defense became too much lower than its special defense, I wanted to even them out with maxed-out Defense EVs. I didn't succeed. Either way, both its DEF and SDEF are around 220-270, good enough for me. Cosmic Power works well, increasing both stats too make it more annoying. Its main purpose it to set up Stealth Rock, then Rapid-spin away any hazards (eg. enemy stealth rocks). After that, it can eliminate Electrics with Earth Power (or should I change that to Psychic?). My only real regret on this thing is that it cannot heal. Should I take the leftovers from Skarmory?...
Anyway, thanks in advance!
Swellow@Flame Orb
252 ATK, 252 SPD, 6 HP
Jolly, Guts
~Flying
~U-Turn
~Facade
~Arial Ace
Before you judge me on Fly, I'll tell you the strategy. By using Fly, this thing's flame orb will kick in while it's in the air, making for a Guts-boosted Fly. It also leaves Facade as an open slot, for even more tearing stuff apart (STAB, Burn,...). U-Turn gets it out of there in a pinch. Arial ace is more STAB, and type coverage. Also, it was already at lv. 100 before I realized it could get Brave Bird with breeding, and I didn't want to try again.
Aerodactyl@Expert Band (Muscle Band)
252 ATK, 252 SPD, 6 SDEF
Adamant, Pressure
~Earthquake
~Rock Slide
~Ice Fang
~Thunder Fang
I call it my coverage sweeper. Mainly offensive, it is based mostly off of getting off an Expert Belted super-effective hit. Until I get an expert belt, though, I'm using a muscle band. Anyone know where to get an Expert Belt in HG? Anyway, Rock Slide is for STAB. Earthquake is for general coverage, as it covers Steel, Poison, and Rock-types. Ice Fang gets Grass, Ground, and especially Dragon (as most dragon-types I'll see are 4x weak to it.). Thunder Fang covers those pesky Water-types. Really, the only types it doesn't cover are Normal, Fighting, Psychic, Dark, and Ghost.
Charizard@Choice Scarf
252 SATK, 252 SPD, 4 DEF
Mild, Blaze
~Flamethrower
~Focus Blast
~Air Slash
~Dragon Pulse
First off, I wish I could've gotten a modest one, but after 37 and a half eggs, you take what you can get (or at least I did anyway). Anyway, this is a Choiced Special Sweeper. Its speed was very sub-par, especially compared to Aerodactyl and Swellow, so I thought the Scarf would be the best addition. Anyway, its Specia attack is about halfway between Swellow's attack (average, ~250) and Aerodactyl's attack (good, ~350), being about 320. The set goes for as much coverage as possible--Flamethrower and Air Slash for STAB, Dragon Pulse for Dragons and general neutral type-coverage, and Focus Blast for more coverage.
Mantine@leftovers
252 SDEF, 252 HP, 4 DEF
Calm, Water Absorb
~Aqua Ring
~Toxic
~Surf
~Blizzard
I really would've liked to teach this thing Roost and Calm mind over Aqua Ring and Blizzard--but IT CAN'T LEARN EITHER. Excuse the excessive caps usage. Anyway, Water Absorb means a free switch-in to a Water-type attack. For the time being, it has Surf and Blizzard as offensive options, so...nothing much more to say.
Skarmory@??? (help appreciated)
252 DEF, 252 HP, 4 SDEF
Bold, Keen Eye
~Roost
~Steel Wing
~Taunt
~Payback
First--I would've loved Impish for this, but see my excuse for Charizard up above. Second--This set would work much better if this thing had a halfway-decent Attack stat. Really just here as a staller, it whittles down the opponent's HP with a Taunt/Payback strategy, then Roosts away if it gets low on health. Unfortunately, Mantine is inversely better than it, Stat-wise ( I realize they're opposites--Mantine's SDEF is higher than Skarmory's DEF).
Claydol@??? (need advice)
252 DEF, 252 HP, 4 SDEF.
Calm, Levitate
~Stealth Rock
~Earth Power
~Cosmic Power
~Rapid Spin
The surprise one. This one sticks out--It still counts as a flying-type in my opinion (due to Levitate), but it can suck up Rock and Electric moves easily. About nature and EVs: I started with Calm because its base SDEF was lower than its base DEF. Then, when its defense became too much lower than its special defense, I wanted to even them out with maxed-out Defense EVs. I didn't succeed. Either way, both its DEF and SDEF are around 220-270, good enough for me. Cosmic Power works well, increasing both stats too make it more annoying. Its main purpose it to set up Stealth Rock, then Rapid-spin away any hazards (eg. enemy stealth rocks). After that, it can eliminate Electrics with Earth Power (or should I change that to Psychic?). My only real regret on this thing is that it cannot heal. Should I take the leftovers from Skarmory?...
Anyway, thanks in advance!