Round Five
Cynder (OOO)
Houdini (M) <Illusion>
Health: 86%
Energy: 78%
Commands: Protect ~ Torment ~ Night Daze
- Not so bored anymore. On the fourth floor. +2 Attack, +6 Special Attack, +2 Special Defense, +4 Speed, +2 Accuracy
Finchwidget (OOO)
Saganaki (OPA!!) <Flame Body>
Health: 100%
Energy: 72%
Commands: Clear Smog x2 ~ Climb Stairs
- Happy to be going on the offensive. On the ground floor. Has three clones. +2 Attack
Saganaki's incredibly pleased with his handiwork, staring admiringly up at the successive holes in each floor overhead, still red-molten around the edges where his lava plumes burned through. This is more like it. This is a battle! And even though he can't see Houdini, precisely, he doesn't need to. The magby tips his head back and blows out a cloud of whitish smoke, which drifts sullenly towards the ceiling and through its hole, spreading and dispersing as it goes.
But this time Houdini, far above, is prepared. The zorua curls up, still on the floor, and erects a barrier of pure energy around himself, one that proves more than capable of blocking what wisps of clear smog make it all the way up to the fourth floor. And as soon as they stop coming, as soon as Houdini figures the coast's clear, he's up on his paws and over to the edge of the gaping hole, peering down and yipping to Saganaki: how pathetic! There's no way that attack's going to work. Why doesn't the magby get creative instead of relying on the same attacks all the time? At the least he could pick attacks that actually work! There's no way Saganaki's going to win if he keeps on with that kind of nonsense.
The magby clenches a fist, trying to shake the zorua's words. But Houdini's right--that attack didn't really do anything, did it? He could see it falling apart before it even reached the ceiling. There's no point in trying that again--no point in just wasting energy! The magby dashes up the stairs instead of producing another toxic cloud, chuffing out annoyed bursts of smoke as he goes. He's got to get closer to Houdini if he's going to attack properly.
Meanwhile the zorua runs around the edge of the lava plume hole, peering below while shadows gather around him. It's hard to see Saganaki from this angle, and the magby is of course still far away, but Houdini tries an attack nonetheless. The zorua sends a pulse of darkness down at the running Saganaki, and through sheer luck, a bit of it manages to reach the magby. Or so it appears, anyway; the magby simply disintegrates when the dark energy bites into it, revealing it as nothing more than one of Saganaki's clones.
Cynder (OOO)
Houdini (M) <Illusion>
Health: 86%
Energy: 66%
Used: Protect ~ Torment ~ Night Daze
- Doing okay. On the fourth floor. +2 Attack, +6 Special Attack, +2 Special Defense, +4 Speed, +2 Accuracy
Finchwidget (OOO)
Saganaki (OPA!!) <Flame Body>
Health: 100%
Energy: 67%
Used: Clear Smog ~ Clear Smog (failed) ~ Climb Stairs
- More determined than ever. On the first floor. Tormented (three more actions) Has two clones. +2 Attack
Final Notes
- Since the pokémon are still a couple floors apart, it will be hard for them to hit each other with most distance attacks, and the power of those moves, if they do hit their targets, will be reduced.
- Stat boosts generally last around five rounds before fading; that means that Houdini's initial calm mind boosts will disappear next round, then the next set of calm mind boosts the next, etc.
- Cynder first next round.
Houdini's command: protect
Energy:
Base 2% + 1% attack = 3% energy
Acc: n/a
Damage: n/a
Saganaki's command: clear smog
Energy:
Base 3%
Acc: n/a
Damage: n/a
-- Action One Results --
Houdini
86
75
Saganaki
100
69
-- Begin Action Two --
Houdini's command: torment
Energy:
Base 4%
Acc: 100%
HIT!
Damage: n/a
!extra effect: tormented
Saganaki's command: clear smog
!fails
Energy: 1%
Acc: n/a
Damage: n/a
-- Action Two Results --
Houdini
86
71
Saganaki
100
68
-- Begin Action Three --
Houdini's command: night daze
Energy:
Base 5%
Acc: 95% - 20% distance = 75%
Roll: 16
HIT!
!clone roll: 3
clone destroyed
Damage: n/a
Saganaki's command: climb stairs
Energy: 1%
Acc: n/a
Damage: n/a
-- Action Three Results --
Houdini
86
66
Saganaki
100
67
Energy:
Base 2% + 1% attack = 3% energy
Acc: n/a
Damage: n/a
Saganaki's command: clear smog
Energy:
Base 3%
Acc: n/a
Damage: n/a
-- Action One Results --
Houdini
86
75
Saganaki
100
69
-- Begin Action Two --
Houdini's command: torment
Energy:
Base 4%
Acc: 100%
HIT!
Damage: n/a
!extra effect: tormented
Saganaki's command: clear smog
!fails
Energy: 1%
Acc: n/a
Damage: n/a
-- Action Two Results --
Houdini
86
71
Saganaki
100
68
-- Begin Action Three --
Houdini's command: night daze
Energy:
Base 5%
Acc: 95% - 20% distance = 75%
Roll: 16
HIT!
!clone roll: 3
clone destroyed
Damage: n/a
Saganaki's command: climb stairs
Energy: 1%
Acc: n/a
Damage: n/a
-- Action Three Results --
Houdini
86
66
Saganaki
100
67