• Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.

    Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.

    Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?

Cynder vs Stryke

Round Five

Cynder (OOO)
zorua
Houdini (M) <Illusion>
Health: 86%
Energy: 78%
Commands: Protect ~ Torment ~ Night Daze
- Not so bored anymore. On the fourth floor. +2 Attack, +6 Special Attack, +2 Special Defense, +4 Speed, +2 Accuracy

Finchwidget (OOO)
magby
Saganaki (OPA!!) <Flame Body>
Health: 100%
Energy: 72%
Commands: Clear Smog x2 ~ Climb Stairs
- Happy to be going on the offensive. On the ground floor. Has three clones. +2 Attack

Saganaki's incredibly pleased with his handiwork, staring admiringly up at the successive holes in each floor overhead, still red-molten around the edges where his lava plumes burned through. This is more like it. This is a battle! And even though he can't see Houdini, precisely, he doesn't need to. The magby tips his head back and blows out a cloud of whitish smoke, which drifts sullenly towards the ceiling and through its hole, spreading and dispersing as it goes.

But this time Houdini, far above, is prepared. The zorua curls up, still on the floor, and erects a barrier of pure energy around himself, one that proves more than capable of blocking what wisps of clear smog make it all the way up to the fourth floor. And as soon as they stop coming, as soon as Houdini figures the coast's clear, he's up on his paws and over to the edge of the gaping hole, peering down and yipping to Saganaki: how pathetic! There's no way that attack's going to work. Why doesn't the magby get creative instead of relying on the same attacks all the time? At the least he could pick attacks that actually work! There's no way Saganaki's going to win if he keeps on with that kind of nonsense.

The magby clenches a fist, trying to shake the zorua's words. But Houdini's right--that attack didn't really do anything, did it? He could see it falling apart before it even reached the ceiling. There's no point in trying that again--no point in just wasting energy! The magby dashes up the stairs instead of producing another toxic cloud, chuffing out annoyed bursts of smoke as he goes. He's got to get closer to Houdini if he's going to attack properly.

Meanwhile the zorua runs around the edge of the lava plume hole, peering below while shadows gather around him. It's hard to see Saganaki from this angle, and the magby is of course still far away, but Houdini tries an attack nonetheless. The zorua sends a pulse of darkness down at the running Saganaki, and through sheer luck, a bit of it manages to reach the magby. Or so it appears, anyway; the magby simply disintegrates when the dark energy bites into it, revealing it as nothing more than one of Saganaki's clones.

Cynder (OOO)
zorua
Houdini (M) <Illusion>
Health: 86%
Energy: 66%
Used: Protect ~ Torment ~ Night Daze
- Doing okay. On the fourth floor. +2 Attack, +6 Special Attack, +2 Special Defense, +4 Speed, +2 Accuracy

Finchwidget (OOO)
magby
Saganaki (OPA!!) <Flame Body>
Health: 100%
Energy: 67%
Used: Clear Smog ~ Clear Smog (failed) ~ Climb Stairs
- More determined than ever. On the first floor. Tormented (three more actions) Has two clones. +2 Attack

Final Notes
- Since the pokémon are still a couple floors apart, it will be hard for them to hit each other with most distance attacks, and the power of those moves, if they do hit their targets, will be reduced.
- Stat boosts generally last around five rounds before fading; that means that Houdini's initial calm mind boosts will disappear next round, then the next set of calm mind boosts the next, etc.
- Cynder first next round.


Houdini's command: protect
Energy:
Base 2% + 1% attack = 3% energy
Acc: n/a
Damage: n/a

Saganaki's command: clear smog
Energy:
Base 3%
Acc: n/a
Damage: n/a

-- Action One Results --

Houdini
86
75

Saganaki
100
69

-- Begin Action Two --

Houdini's command: torment
Energy:
Base 4%
Acc: 100%
HIT!
Damage: n/a
!extra effect: tormented

Saganaki's command: clear smog
!fails
Energy: 1%
Acc: n/a
Damage: n/a

-- Action Two Results --

Houdini
86
71

Saganaki
100
68

-- Begin Action Three --

Houdini's command: night daze
Energy:
Base 5%
Acc: 95% - 20% distance = 75%
Roll: 16
HIT!
!clone roll: 3
clone destroyed
Damage: n/a

Saganaki's command: climb stairs
Energy: 1%
Acc: n/a
Damage: n/a

-- Action Three Results --

Houdini
86
66

Saganaki
100
67
 
First and foremost, Protect if Saganaki decides to send any more of those Clear Smogs your way, or if he tries to burn or poison you (generally, Protect if you see any purple or purple-white projectiles headed your way, or any whitish clouds). Should he Protect, of if you would double Protect use Double Team. Then, once you have decided that he is not doing any of the above use Night Daze

Protect / Double Team / Night Daze ~ Protect / Double Team / Night Daze ~ Protect / Double Team / Night Daze
 
Last edited:
Late DQ warning for Stryke! Let's have those commands in the next forty-eight hours, please.
 
As fun as staying on this first floor was, we should probably part ways pretty soon, Opa; it's probably time we catch up to Houdini. But, we shan't leave without a parting gift! First, send a Clear Smog up to him. If it manages to nab him, so much the better. If it doesn't, well, then he'll have Protected for naught, making him an easy target for another Lava Plume straight up the hole the previous one made (or at least as close as you can get it). And after you've given him all those lovely gifts, head on up to the second floor.

Clear Smog straight up~Lava Plume straight up~Go to 2nd floor
 
Round Six

Cynder (OOO)
zorua
Houdini (M) <Illusion>
Health: 86%
Energy: 66%
Commands: Protect / Double Team / Night Daze ~ Protect / Double Team / Night Daze ~ Protect / Double Team / Night Daze
- Doing okay. On the fourth floor. +2 Attack, +6 Special Attack, +2 Special Defense, +4 Speed, +2 Accuracy

Finchwidget (OOO)
magby
Saganaki (OPA!!) <Flame Body>
Health: 100%
Energy: 67%
Commands: Clear Smog straight up ~ Lava Plume straight up ~ Go to 2nd floor
- More determined than ever. On the first floor. Tormented (three more actions) Has two clones. +2 Attack

Houdini growls to himself, frustrated by the failure of his night daze and even more frustrated that now he has to sit and wait, to see what his opponent's going to do. Not that he wants to have anything to do with Saganaki's poisonous attacks, and the very second Houdini sees white whisps of vapor drifting from the magby's bill he throws up a tough energy shield. The clear smog drifts upwards, thinning as it goes, but a few tendrils coil around the outside of Houdini's protect, setting up a faint hissing noise as they disintegrate against the energy barrier.

As soon as the air's clear, Houdini lets the protect fall and jumps to his feet, sprinting around and around the charred hole in the fourth floor. It feels good to be up and moving, even if he isn't going to attack. The zorua's reality-warping powers distort the air around him until a dark illusion takes shape, four new zorua appearing to chase after him while he runs.

Unfortunately for Houdini, the lava isn't fooled.

The zorua yelps and races away from the hole in the floor as it, once again, erupts with fiery molten rock. The lava plume leaves nowhere to hide, spewing droplets of molten rock in all direction. Even away from the main column of the attack, Houdini can't avoid all of them, and his new clones vanish when the burning lava hits him.

It's nowhere near as bad as it could be, absolutely nowhere near, but the attack still leaves Houdini cowering up against the wall, as furious as he is fearful of venturing out and potentially getting hit with more fire. As soon as the lava plume recedes, sinking down below the level of the floor, he dashes forward, staring down and once again trying to locate Saganaki.

The magby's on the move, dashing up the stairs towards the second floor. Houdini's fur ripples a moment, dark currents of energy moving through it, and then he releases a night daze at the trio of magby running below. Once again his outside shot actually hits--and slams into the stairs, having burst another insubstantial clone. Saganaki glances up when Houdini howls in frustration, but he doesn't stop running, and moments later he's reached the second floor, that much closer to his furious opponent.

Cynder (OOO)
zorua
Houdini (M) <Illusion>
Health: 86%
Energy: 66%
Used: Protect ~ Double Team ~ Night Daze
- Incredibly frustrated. On the fourth floor. +2 Attack, +5 Special Attack, +1 Special Defense, +4 Speed, +2 Accuracy

Finchwidget (OOO)
magby
Saganaki (OPA!!) <Flame Body>
Health: 100%
Energy: 67%
Used: Clear Smog straight up ~ Lava Plume straight up ~ Go to 2nd floor
- Feeling pretty good. On the second floor. Has one clone. +1 Attack

Terrain Notes
There are a series of wide, char-edged holes on each level of the lighthouse, their rims ringed with cooling lava.

Final Notes
- Stryke first next round.

Houdini's command: protect
Energy:
Base 2% + 1% attack = 3% energy
Acc: n/a
Damage: n/a

Saganaki's command: clear smog
Energy:
Base 3%
Acc: n/a
Damage: n/a

-- Action One Results --

Houdini
86
63

Saganaki
100
64

-- Begin Action Two --

Houdini's command: double team
Energy:
Base 4%
Acc: n/a
Damage: n/a
!extra effect: clones created x4

Saganaki's command: lava plume
Energy:
Base 5% - 1% STAB = 4% energy
Acc: 100%
HIT!
!crit roll: 1
no crit
Damage:
Pow 80 -> base 8% * 1.25 STAB - 2% boosts + 2% stat - 5% distance = 5% damage
!extra effect: brn (30%)
Roll: 9
no effect

-- Action Two Results --

Houdini
81
59

Saganaki
100
60

-- Begin Action Three --

Houdini's command: night daze
Energy:
Base 5%
Acc: 95% - 20% distance = 75%
Roll: 15
HIT!
!clone roll: 1
clone destroyed
Damage: n/a

Saganaki's command: go up to second floor
Energy: 1%
Acc: n/a
Damage: n/a

-- Action Three Results --

Houdini
81
54

Saganaki
100
59
 
OK, you're getting a bit too low on energy and clones for my comfort here, so fire off a Double Team with as many clones as you can make, and then just Chill this time. However, if you hear Houdini trying to sneak onto the second floor roof, start firing off Lava Plumes through said roof.

Double Team xMAX/Lava Plume~Chill/Lava Plume~Chill/Lava Plume
 
It appears that I forgot to post commands. Sorry for the wait.

Hmm. I going to ask you to try something that might be stupid. Try to get an angle on the second floor through the hole Saganaki created and Bounce to it. If you can't find a good angle just climb down the stairs like a normal pokemon. Then Feint Attack and Night Daze if you can.

Bounce / Descend ~ Feint Attack / Descend ~ Night Daze / Feint Attack
 
Round Seven

Cynder (OOO)
zorua
Houdini (M) <Illusion>
Health: 86%
Energy: 66%
Commands: Bounce / Descend ~ Feint Attack / Descend ~ Night Daze / Feint Attack
- Incredibly frustrated. On the fourth floor. +2 Attack, +5 Special Attack, +1 Special Defense, +4 Speed, +2 Accuracy

Finchwidget (OOO)
magby
Saganaki (OPA!!) <Flame Body>
Health: 100%
Energy: 67%
Commands: Double Team xMAX / Lava Plume ~ Chill / Lava Plume ~ Chill / Lava Plume
- Feeling pretty good. On the second floor. Has one clone. +1 Attack

Houdini peers down through the hole in the floor, sizing up his options. Yes, he can probably make the jump down there; he's even more confident in his aiming abilities than usual, in fact. The zorua judges carefully, lines himself up, then springs into the air. He sails down two floors to land precisely where he wanted to, just on the edge of the gaping hole in the second floor.

Unfortunately, what this earns him is a huge cascade of lava straight to the face. A flustered Saganaki, far from hearing the zorua making his way down, finds him suddenly right there in front of him oh god, and unleashes his fire accordingly.

Houdini howls and struggles out from under the wave of magma, burned and disoriented and retreating into the shadows for defense as much as anything else. The feint attack lets him maneuver around Saganaki without drawing attention to himself, but once he pounces on the magby, Saganaki simply rounds on him and launches another lava plume, adding to the magma coating the zorua's fur and worsening his existing burns.

Houdini fights back again, this time with a pulse of dark energy that temporarily blinds Saganaki and sends him reeling back. It's no good, though; Saganaki recovers a moment later, another lava plume hits home, and Houdini's left wretched and in pain, half-buried in cooling magma.

Cynder (OOO)
zorua
Houdini (M) <Illusion>
Health: 46% (capped)
Energy: 45%
Used: Bounce ~ Feint Attack ~ Night Daze
- Wishing he'd never come down here. On the second floor. Severely burned (5%/round). +2 Attack, +4 Special Attack, +4 Speed, +2 Accuracy

Finchwidget (OOO)
magby
Saganaki (OPA!!) <Flame Body>
Health: 74%
Energy: 47%
Used: Lava Plum x3
- AAAAAA GET AWAY FROM ME! On the second floor.

Terrain Notes
There are a series of wide, char-edged holes on each level of the lighthouse, their rims ringed with cooling lava. The second floor is a mess of magma, which is piled up in ridges as much as three feet deep. A thin layer of cooled stone lies over most of it, but it would be easy to punch through to the still-molten core beneath.

Final Notes
- Saganaki's first lava plume was a critical hit.
- The secod lava plume worsened Houdini's burn.
- Cynder next

Houdini's command: bounce @ second floor
Energy:
Base 5% / 2 = 3% energy
Acc: n/a
Damage: n/a

Saganaki's command: lava plume
Energy:
Base 5% - 1% STAB = 4% energy
Acc: 100%
HIT!
!crit roll: 20
!crit
Damage:
Pow 80 -> base 8% + 2% STAB - 1% boost + 2% stat + 4% crit = 15% damage
!extra effect: brn (30%)
Roll: 20
!brn

-- End of Action Damages --

Houdini: 1% brn

-- Action One Results --

Houdini
65
51

Saganaki
100
55

-- Begin Action Two --

Houdini's command: feint attack
Energy:
Base 3% - 1% STAB = 2% energy
Acc: n/a
!crit roll: 11
no crit
Damage:
Pow 60 * 0.66 -> base 4% + 1% STAB + 2% boost + 2% stat = 9% damage

Saganaki's command: lava plume
Energy:
Base 5% - 1% STAB = 4% energy
Acc: 100%
HIT!
!crit roll: 5
no crit
Damage:
Pow 80 -> base 8% + 2% STAB - 1% boost + 2% stat = 11% damage
!extra effect: brn (30%)
Roll: 18
!brn worsened

-- End of Action Damages --

Houdini: 1% brn

-- Action Two Results --

Houdini
53
49

Saganaki
91
51

-- Begin Action Three --

Houdini's command: night daze
Energy:
Base 5% - 1% STAB = 4% energy
Acc: 100%
HIT!
!crit roll: 10
no crit
Damage:
Pow 85 -> base 8.5% + 2.125% STAB + 5% boost + 2% stat = 17% damage
!extra effect: accdown (40%)
Roll: 6
no effect

Saganaki's command: lava plume
Energy:
Base 5% - 1% STAB = 4% energy
Acc: 100%
HIT!
!crit roll: 7
no crit
Damage:
Pow 80 -> base 8% + 2% STAB - 1% boost + 2% stat = 11% damage
!extra effect: brn (30%)
Roll: 13
no effect

-- End of Action Damages --

Houdini: 2% brn

-- Action Three Results --

Houdini
46 (cap!)
45

Saganaki
74
47
 
I will say that Houdini was not trying to get to the Second Floor roof, he was trying to get to the Second Floor... floor.

Toxic until it sticks, then Night Dave. If Saganaki has clones or a sub, Hyper Voice.

Toxic / Night Daze / Hyper Voice x3
 
Last edited:
I will say that Houdini was not trying to get to the Second Floor roof, he was trying to get to the Second Floor... floor.
Yes, and that's where he landed! Sorry if that wasn't clear.
 
It took me over a year to write this command so you can tell this'll be good decent ...a command. (Sorry for the inhumanely long wait, everyone!)

Alright, we're finally on the same floor after all this time, so let's show them how good your hand-to-hand combat is! Wait, actually, Houdini has paws, and you have... claws? Sharp nubs? I guess it's irrelevant. Anyway, let's give them a nice warm welcome handshake... and by that I mean Brick Break. Let's give them a nice warm welcome Brick Break. Follow that up with a Facade, and then top it off with a Protect for dessert.

Brick Break~Facade~Protect

(also cynder who is this night dave u mentioned)
 
Back
Top Bottom