Arena: Sumner Beach
This arena is a medium sized beach next to the sea. The weather is always Sunny Day and using Rain Dance only evens it out for a while and then when the used Rain Dance wears out Sunny Day will return. There are some pine trees on the beach that can be climbed up.
Every turn there is a 5% chance the sun will get brighter and make a double powered Sunny Day and every turn there is also a 5% chance the sun will disappear and the permanent Sunny Day will be gone.
EeveeSkitty (O)
Cathy (f) <Cute Charm>
HP: 100%
PP: 100%
Status:
Holding: Moon Stone (normal-type attacks do 1% more damage and cost 1% less energy).
Minnow (O)
Persephone (f) <Sniper>
HP: 100%
PP: 100%
Status:
The two Pokémon are released onto the incredibly bright beach, Cathy shading herself with her tail and Persephone immediately soaking herself in the shallow water. Though she has to stay close to shore in order to be near enough to her opponent to attack, Persephone manages to stay far enough so that she can at least swim without scraping across the sandy ocean ground.
Spotting the skitty, Persephone spits out a jet-black cloud of smoke, intent on
not seeing the skitty for long. Though the smoke starts out thin, the horsea continues to emit more smoke until it’s nearly impossible to see through.
Cathy coughs and wags her tail in front of her face, trying to breath through the smoke.
Is she trying to give me cancer? Annoyed, the skitty glances upwards and begins to pray to the sun – but she finds it’s already shining as strongly as it can. Now even more annoyed, the skitty covers her mouth and nose with her tail, leering at nothing in particular.
The horsea reflects on her commands, a tad confused.
Dive, disable, or mimic… which one? Though her trainer said not to use the dive
attack, she then commanded to use either dive
or a different attack – leaving the horsea completely confused. Running out of time, Persephone randomly decided to focus on her opponent, trying to mimic whatever it was she would do.
Despite the smoke, Persephone had little trouble seeing Cathy as she begins to soak in the warmth of the sun and turn it into pure solar energy. Once she’s gathered enough, she releases the energy in the form of a pure-white beam, aimed at where she thinks Persephone is…
… and it hits. The horsea screeches in pain as she’s knocked underwater; she’s slammed against the sand, floating slowly upwards as the beam fades. There’s one upside though – she can use the same attack now, reflected unto her opponent.
Once again, the horsea is left completely bewildered by her commands. This time she can’t even keep up with them;
mimic, dive, dragon – what? Her mind races with all the options, leaving her completely immobile and unprepared for whatever her opponent throws at her.
And unfortunately, Cathy is intent on throwing a lot. The skitty smirks as she charges more solar energy, finding it incredibly easy in the bright sunlight; she quickly releases another burst of solar power at the stunned horsea. Persephone is knocked out of her thoughts by the blast, pushed underwater again. This time it seems even
more powerful than last, perhaps because it hit when Persephone wasn’t even moving, or perhaps it was just better charged. Either way, Persephone is finding it to be a rather rough battle already.
EeveeSkitty (O)
Cathy (f) <Cute Charm>
HP: 100%
PP: 76%
Status:
’Well, this is fun.’
Accuracy -1.
Holding: Moon Stone (normal-type attacks do 1% more damage and cost 1% less energy).
Minnow (O)
Persephone (f) <Sniper>
HP: 75% (CAPS)
PP: 92%
Status: Extremely confused about her commands, rather hurt.
Solarbeam mimic’d.
Accuracy -1.
Notes
- I still need to know the effects of Sunny Day becoming double the power and Rain Dance evening it out. (if I’m not told, I’ll make it up), and whether ‘turn’ means action or round.
- Since it’s already sunny, Cathy’s sunny day had no effect.
- The second solarbeam was a critical hit, but the damage was capped so… yeah.
- Since Persephone wasn’t commanded to use the mimic’d solarbeam on the same action, she didn’t.
- Speaking of, be a bit more clear on your commands. If you don’t want her to use the dive attack, don’t make it an either/or. And you can only give 3 if clauses for each action – which is why Persephone didn’t attack on the third action, she didn’t know what to do.
- Minnow attacks first.