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Open Foul Tempers [signups]

Jade Dragonair

my own private thermopylae
Two things are certain for the players: there are the Games and there are the Gods.
Sometimes they are Games, and Gods, but more often they are simply 'games' and 'gods'; even the momentous grows commonplace after enough time.

The gods are not what most of the players would concieve as 'gods' - they are petty, malicious, ill-tempered, incredibly violent, self-aggrandizing, and of an image disturbingly unlike that of any of the players. But those wretched creatures hold so much power over their teams, and seem simply to exist on such a higher level than the players, that it was inevitable that they would be called gods. The games, as far as the players can discern, are for their amusement only.

The games themselves are simple enough; many players seem to recall similar games played by children in their worlds. Four teams to a game, each with its own color of orb - not one, not two, but twenty-four orbs to a team - each team must steal twelve orbs from other teams, keeping twenty-two of its own, to win - and orbs can be stolen and restolen, over and over again. Aside from this, the rules are essentially unknown. But the field, and the players, turn a long and exhausting game into an interminable and grueling war.

The field is circular and without borders, mostly of cracked grey stone, carved here and there with remnants of vicious attacks or lost and hopeless players. Each team has a base of wet, black soil, and rising up from each are the monoliths. These are haphazardly constructed, ill-balanced structures of great stone blocks, slick with a disgusting black ooze - but it may be worthwhile to climb them, for hanging just above them are the orbstands, shelves of twenty, then four, then twelve rounded indentations. It is in those stands that those glowing orbs begin, and they cannot be taken out until stolen. Just beyond the monoliths is the rim, the field's outer edge. It is clear, rain-gray water, stretching out to the horizon, and full of black-scaled creatures who will be more than happy to devour any player who crosses their path. They are not the only obstacles; not at all. In the center of the field is the tree. It is not much like a 'real' tree, aside from its shape; it is made of some substance between wood and rock, covered with black scales, and it moves with a single-minded determination to kill. Its great branches swing and pound; it tears blocks from the monoliths and drops them on unsuspecting players. It is slow, but it is not wise to be distracted. That huge field has been the site of many bloody battles, wars of attrition, and both at once. The players do not like it much.

The players themselves are... difficult to describe. Each comes from a different world, with diferent laws; each has been plucked here by a god to join its team, with only the vaguest memories of their past. Each is accomplished, with powers and abilities that may serve them well in battle - but for most, those battles are not exactly enjoyable. For - oh, measurement is difficult - for years? decades? centuries? a very long time, the players have worked towards one goal: release. At first (?), it seemed like death would be the answer, and readily at hand it was. But those who fell at the hands of the other players merely reappeared when the game was over and the team returned to its barracks - broken, sick, but alive and recovering. The sea-creatures and the tree are more terminating; players who died by them seemed rarely to recover, and eventually disappeared - but only after being taken away personally by an angry god. It is not a route that most players want to risk. Then, too, there is a time limit. The players do not age here. But as time passes, as they play and play and are chastised and rewarded by their volatile gods, they remember more and more of the world they left behind. It does not seem like such an awful thing - but they obsess over those memories, are captivated, want only to explore every facet of them. And as they do so, they become more and more like the gods themselves. They become single-minded war machines, impossible to rescue.

And so every new player works feverishly towards a final victory...

---

Rules!
1. Everything you add to the roleplay must be:
a. understandable.
b. enjoyable.
c. sensible.​
2. When acting as DM rather than player, my posts are non-negotiable.
3. Signups go here; discussion goes in the OOC.

That's pretty much it. I don't care if you make the occasional typo, or short posts when long ones aren't necessary. I do care about writing so awful I don't want to bother reading it, blatantly impolite rp'ing, and positive inanity.

Forms!
For the record, you're all on the same team (but feel free to introduce npc's on other teams). Note that you're pretty much expected to have unusual powers; they're not that unusual.

Name:
Description:
Bio:
Sample Post:
 
Name: Johnny Richter

Description: Sorta tall, sorta gangly. Freckly, or else he has acne, but you know what you can't tell can't hurt you. If he wore a pocket protector he'd make a great stereotypical nerd, but he doesn't, so that's all right. Short, reddish brown hair, clean shaven face, most of him is healthily skinny and kind of knobby. No glasses, but dark eyes (and 20/20 vision, hey!). Bad posture, but he's tall enough that it doesn't really make a difference. Chewed fingernails if you look hard enough. He's also always just a little ill -- he's found that he has this weird ability to actually spawn toxic waste, you know, like the poisonous gunk you don't ever wanna touch. Issue is it comes about in the form of a bad cough and so he's always hoarse, always coughing this stuff up.

Bio: Ttly a dork, lol. He's basically a Neville Longbottom in another body. He's super apologetic, even though the stuff that he's sorry for isn't much his fault, and he always tries to make up for it by fixing whatever happened -- usually making it worse. He sort of just bumbles along and tries to be helpful, unfortunately. He's a likeable guy, though, so you can't much help but feel sorry for him... dork. This, paired with his ability, makes him a little bit dangerous.

Sample Post: Johnny bit his lip. Hard. His mind reeled in effort and he snapped a lego onto the half-built helicopter spread in front of him.

The instructions were meant for five-year-olds, he knew, but any five-year-old would have to consult a ... really smart guy to figure this out. He squinted but the vague drawings just got blurrier and harder to read. He ran his finger over the protrusions lining the top of the piece in his palm -- he counted seven -- then studied the awkward illustration on the instructions telling him. Seven. He totally had the right piece. He was gonna do this and it was going to be a helicopter and he would be so cool.

Johnny picked up the helicopter in one hand, the next piece in the other. He compared the image to the skeleton of the flying lego machine, twisting the latter so it looked as much like the drawing as was humanly possible. Then, tongue between his teeth, he swung the piece down upon its place like a king might upon his throne...

Er, he twisted it a little. Stupid thing wouldn't fit. Check the instructions, Johnny, maybe they have a specific technique on there.

He frowned. Though the lego matched the 'copter perfectly it wouldn't snap on like it was destined to. Adjusting his legs to make room for a clear workspace, he set the helicopter on the carpet and pushed the piece down with both hands. Wait, wait, he got it --

the helicopter smashed into a billion little pieces and a few legos fell down the heating vent. Johnny opened his mouth to say something to it but then decided it wasn't his place. He closed his mouth, dropped his head, and went to take a nap instead.

At least he didn't have his mom to yell at him to clean up his mess.
 
Name: Eira
Description: A red-haired, lean young man in his early twenties. Capped by a black bandana, his hair is a fiery reddish-orange, falling in bangs over his forehead and the rest tied back in a thick plait. He wears a dragonskin jacket, black yet shiny with iridescent scales, its shape bulging slightly with the contents in its inner pockets.

He likes to make conversation and tell stories, make occasional snide/inappropriate jokes. Sometimes, when “motivated”, he will hit on other characters. Eira’s way of talking and acting tends to be spontaneous and impetuous. When he feels that things are not being done “right” his hot temper flares up- regardless of the situation. In his home world he had possessed a strong sense of justice- but now, within the Games, justice is a faraway dream at best and looked upon as idiocy in general- and he is forced to play along with the whims of the Gods.

Eira possesses a good sense of balance and hand-eye coordination. His favored mode of attack is by tossing ninja stars or daggers. In close-range attack, he will switch to using daggers in both hands. His other abilities include weak manipulation of light and fire- enough to rechannel light already present in the area or ignite a flame/increase average kinetic energy of his projectiles.

Bio:
His home world is known as Seoraksan, a land populated by the typical menagerie of humans, fairies, and the like, typical fantasy roleplay world. Humanity was never native to the land; the species has been engaged in an age-long war with the monsters and the dark spirits who originally claimed the territory. Even so, humans often quibble amongst themselves for domination; there are many factions known as “guilds” who strive to fight for their own ideals.

Eira became the leader of a prominent guild in his world simply because “no one else wanted to”, in his own words. In truth, he is an idealist who hopes for some end to the conflict in his world and is a demanding, quick-tempered, and focused organizer. He has always beat himself up for anything that went wrong- especially regretting that he never became a healer and, instead, has to cause bloodshed. Eira is strongly distrustful and feels a strong sense of duty as a leader- thus, his cheery outlook is a mask for his bitter feelings.

As a player in the Games, he remembers little of the hardship he has experienced in his past life. As thus, his mask is no longer a mask- it is the only truth for him. He feels little to no sense of attachment or obligation towards anybody. Because of his memory loss, his personality has turned arrogant and ruthless within the Games- however, the flashbacks of his past life occasionally have made Eira hesitate and question what he was doing.

Sample Post:
The body of the draconic monster, streaked with black burns oozing pus and other bodily fluids, lay limp on the ground. The raindrops trickled down the side of the monster’s face, as if it were weeping in sorrow. The gray, colorless sky loomed above it, along with the jeering faces of a hodgepodge of species laughing in unison.

“Serves him right,” chortled a bird-headed man heartily, preening his dirt-smeared, coal-black feathers with pride.

“Ha- he lost the game,” called out another voice, high-pitched and ear-grating.

“What a dumbass”, sneered Eira. However, even as the snide remark slipped from his lips, Eira felt the same acidic sensation in his stomach- like something had gone terribly wrong. He could only identify the feeling as guilt, but what for? He had won another Game, he had helped his God inch one step closer to whatever it was that it wanted.

His head felt terrible, but Eira decided to chalk that up to the pounding he had received when the stupid dragon tried to tag him. It really overdid the job, smacking him in the head with serrated claws when a simple jab to the back would have done the trick. Eira’s stomach did another back flip when his tongue met the metallic taste of his human blood.

“Things shouldn’t be this way. Everything’s wrong, there’s nothing real left in a world where nothing ends,” he found his lips moving. Then, the sensory input from the real world vanished, overridden by another wave of echoes.

Flashes of faces, strangely familiar, echoed through his head- nobody he knew from the arena, but people whose expressions were alien as well. At first he thought they were mocking him, but then he realized that they knew something that he did not, that they were thinking about things other than the Games and the Gods that ruled life as he knew it.

"Goddamit," swore Eira. He was deeply disturbed by the way the images reeled through his head after the last few battles. He decided to distract himself at the barracks with the usual- food, drink, and conversation.
 
This seems interesting enough to drag me in. Sure, why not?

Name: Dr. Jason Welker
Description: Jason is human, with brown hair, blue eyes and a terrible bedside manner. He is about 6'2", despite the environs he comes from. His face includes a square jaw, a pair of extremely thin eyebrows and the most medium nose you have ever seen. His body is rather disproportionate, with tiny feet and hands for someone as tall as him. For some strange reason, he is able to move pretty damn fast and rapidly accelerate the healing process of those within a twenty feet radius of him.
Bio: Jason is somewhat cheerful, very pacifistic and he loves to make a joke about everything and to prank anyone who he feels deserves it or it'd be funny to do so to. In fact, he is so much of a joker, it seems that he should have become a comedian instead of a doctor - until someone gets injured, then he will risk his own life and more just to get you back to normal, which to be honest isn't long considering his abilities. Apparently, he grew up on a heavy-gravity world, which contrasts his height seeing as it would affect his growth negatively, and he was one of the best doctors on his planet. The rest, no one knows.
Sample Post: Jason walked out onto the field and crouched down, reaching out for the grass. He plucked some blades up and held them up to the only-just rising sun in order to examine them better. He decided that they would be adaquete for the use he had for them. He strode into one of the buildings, towards the sleeping area and up to one of the men in the makeshift beds. That noisy bugger! If he snored any louder, he'd wake up half the team! This'll teach him to keep me up all night! thought Jason, as he removed a sock from one of the man's feet and started stroking it with the grass, moving in a rapid up and down motion, from the toes to the heel, sniggering the whole time.
 
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