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Game Queue Redux

Excited to maybe do this again, maybe this time I won't avoid voting and act really suspicious.
 
ok so actually I really really really really really want to host a Paranormasight themed anon game. anon means the player list is unknown and I create a new anonymous account for each player, and people must post from their anon account only and are forbidden from revealing their identities or speculating publicly on other players' identities.

since it's anon please don't publicly indicate your interest but if you'd be into it please DM me and let me know!!!
thinking about considering restarting to work on it
 
ok so actually I really really really really really want to host a Paranormasight themed anon game. anon means the player list is unknown and I create a new anonymous account for each player, and people must post from their anon account only and are forbidden from revealing their identities or speculating publicly on other players' identities.

since it's anon please don't publicly indicate your interest but if you'd be into it please DM me and let me know!!!
thinking about considering restarting to work on it
war is over
 
Now, I have a wide variety of ideas for games, ranging from ordinary setups, to power role hell, to obnoxiously circuitous sets of rules and mechanics, to the genuinely horrible experiences for all involved including the GM.

But I just ran a game, MF's running one, and I hear rumblings of other people wanting to try their hands at GM'ing, so they can wait for now. Rest assured, these ideas will keep. I encourage anyone who's ever had interest in GM'ing to give it a shot.
Communities thrive when people experiment, learn, and even fail a bit kind of like testing things such as jjsploit roblox just to see how they work.
It sounds like you’ve got a really creative mindset when it comes to game ideas, from simple concepts to intentionally chaotic setups. Giving space to others who want to try GM’ing is a healthy move for the community and helps everyone grow. Those ideas won’t go anywhere, and when the time is right they can turn into something memorable. Encouraging new GMs keeps things fresh and avoids burnout for anyone running games back to back.
 
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