PageEmperor
New member
- Pronoun
- he
Basically what the title says. There are some rules, though:
- Your ideas don’t need to have grounded logic. You can say something like ‘Stall now lowers the opponent’s attack every turn’ or something and it’s fine.
- No making overpowered abilities. The point of this is to make weaker abilities more usable, not create broken stuff.
- No need to look up to see if there is another ability that does the same thing as your idea. If you think it’s good, just go with it. And besides redundant abilities are a common thing anyway.
- Follow the basic forum rules, no insulting other people’s ideas if you don’t like them.
- That’s all! Just have fun posting ways you can better otherwise inferior abilities.
For me:
Illuminate: All light based attacks (eg. Dazzling gleam) and Electric attacks have a boosted crit ratio (let’s not make it anything too useful, increasing encounter rate is already a good thing. Just use repels if you don’t want more encounters)
Run away: The user’s quick reflexes makes it easier to land hits. It is now a No guard clone, but can only work in trainer battles and the ability wears off it the user’s accuracy drops or the opponents evasiveness increases by at least 1 point.
- Your ideas don’t need to have grounded logic. You can say something like ‘Stall now lowers the opponent’s attack every turn’ or something and it’s fine.
- No making overpowered abilities. The point of this is to make weaker abilities more usable, not create broken stuff.
- No need to look up to see if there is another ability that does the same thing as your idea. If you think it’s good, just go with it. And besides redundant abilities are a common thing anyway.
- Follow the basic forum rules, no insulting other people’s ideas if you don’t like them.
- That’s all! Just have fun posting ways you can better otherwise inferior abilities.
For me:
Illuminate: All light based attacks (eg. Dazzling gleam) and Electric attacks have a boosted crit ratio (let’s not make it anything too useful, increasing encounter rate is already a good thing. Just use repels if you don’t want more encounters)
Run away: The user’s quick reflexes makes it easier to land hits. It is now a No guard clone, but can only work in trainer battles and the ability wears off it the user’s accuracy drops or the opponents evasiveness increases by at least 1 point.