Round Six
K'yoril (2/2 left)
Kelp ♂
Ability: Torrent
Health: 38%
Energy: 45%
Status: Relieved. Paralyzed (moderate); 16% fail chance.
+1 Attack, +1 Defense, -1 Speed.
Commands: Endeavor/Chill/Avalanche ~ Mud Bomb/Avalanche/Hydro Pump ~ Scald/Avalanche/Hydro Pump
Nanabshuckle8 (1/2 left)
The Bitter End ♂
Ability: Poison Point
Health: 100%
Energy: 100%
Status: Totally not scared. Nope.
Commands: Double Team (3 clones) ~ Toxic ~ Dig (down)
------------------------------
The Bitter End glances rather nervously over at his first opponent. A bedraggled-looking Mudkip, lying panting on the grass. The little tidbits of strategy that he's carefully memorized before this battle run once again through his head, and he mutters them to himself under his breath, trying to relax a bit with the knowledge that this Mudkip's probably not got any significant advantage over him. He can totally do this, right? Of course he can. His trainer's prepared him as much as possible beforehand, and The Bitter End's going to do his very best! His opponent won't know what's hit him!
... Well, first he's going to hide—that is, cloak himself in a
veil of mystery. Or something.
With a few agitated pawings at the ground, the Nidoran sets off across the field, glad for this chance to work off some of his pent-up nervous energy. He accelerates until his form melts into a blur, carving progressively smaller circles around his opponent as one Nidoran, and then what looks like several more at the speed he's going, leap up from the shadows to join him. When he slows down, he sees that really, he's only made three clones... it's a bit of a disappointment, but three's surely plenty, right? Kelp certainly seems to have been struck dumb by this display; the Mudkip hasn't moved one inch from his spot on the grass, instead choosing to settle down there and stare around at the four Nidoran with a look of pained resignation.
The real Nidoran waits and waits, but the Mudkip doesn't budge. Well, okay. The Bitter End's got no problems with this free opportunity. So he begins coughing and retching, his clones instantly following suit, though he knows from his
studies that he's the only one actually bringing up a solution of toxins and bile from the back of his throat. It's incredibly gross even by his own standards as a Poison-type, and the repulsed look on Kelp's face, directed at each Nidoran in turn, tells him that the Mudkip shares this sentiment. With a final gagging noise, The Bitter End hacks up a noxious-smelling blob of inky, purple-black goop, his clones vanishing the moment the Toxic leaves his mouth. His opponent, at this point with his back to the real Nidoran, has got no hope of escaping in the right direction, and only manages to wheel around just in time for the mixture to splatter all over his top fin.
Kelp's loud yelp drowns out some of the toxins' hissing as the substance slowly oozes down his forehead and through his skin, and his attempts to brush the poison off only give it a chance to seep into his paws as well. Ugh, he... doesn't feel so good... The Mudkip wobbles unsteadily on the spot as a faint wave of nausea sweeps over him, making his best effort to push it to the back of his mind for the
second time this battle. This is
so not a good day. Groaning, Kelp scrapes at the grass until he's managed to scoop up a few pawfuls of the earth beneath it. He wets the dirt with a thin spurt of water from his mouth, and, applying all of his best coordination skills, quickly fashions it into a... vaguely round thing of mud. It's pretty crudely-made, but passable. Bigger than he expected it to be, actually. And at least that Nidoran's clones are all gone. Hoping for the best, the Mudkip hurls the almost-ball of dirt through the air, grinning a little to himself as it flies in the direction he wants. It explodes with an even louder bang than he'd anticipated over his opponent's ears, spraying bits of muck everywhere and knocking the Nidoran backward. The Bitter End jerks his head back and forth with a hiss, spitting clumps of mud from his mouth. His spikes are covered with the stuff, and he ends up rolling over and over in the grass in an attempt to get it all off. Kelp is content just to watch. He's rather impressed with himself.
The Bitter End is looking a little rattled as he sits up and starts scratching at the soil himself with his claws and teeth, and for a moment Kelp is nervous that he might be about to try making a mud ball of his own. The Nidoran's digging is much faster than Kelp's was, however, and he quickly disappears into the ground, clumps of earth flying out of the hole behind him. Soon the flurry of dirt slows down as well and only the muffled scraping sounds coming from somewhere underneath Kelp give any indication that his opponent is still there. The Mudkip waits nervously until everything seems quiet, and then lifts a paw to make his way over to the hole and investigate... only to have his limbs stiffen beneath him.
No, no, come on! Kelp's paralysis hasn't been making too much trouble for him as of yet and indeed he's half-forgotten it, but now it returns in full force as a reminder, and he falls helplessly onto his side, front legs twitching. He struggles and struggles to get his muscles to respond properly, but they stubbornly refuse. Argh, this might take a while. He'll just have to wait it out, then.
------------------------------
K'yoril (2/2 left)
Kelp ♂
Ability: Torrent
Health: 37%
Energy: 50%
Status: Resignedly waiting to regain control of his limbs. Paralyzed (moderate); 14% fail chance. Badly poisoned (1% this round, 2% next round).
+1 Attack, +1 Defense, -1 Speed.
Used: Chill ~ Mud Bomb ~ [fully paralyzed]
Nanabshuckle8 (1/2 left)
The Bitter End ♂
Ability: Poison Point
Health: 84%
Energy: 92%
Status: Hiding—er, coming up with his next brilliant tactical maneuver—safely underground.
Used: Double Team (3 clones) ~ Toxic ~ Dig (down)
Arena Status
- A small pile of snow and icy rocks lies near the center of the clearing.
- A tunnel on Nanab's side of the clearing leads down in the direction of the center of the field. The Bitter End is at the far end of this tunnel.
Damage and Energy
- Kelp's Health: 38% - 1% (poison) = 37%
- Kelp's Energy: 45% + 10% (Chill) - 5% (Mud Bomb) = 50%
- The Bitter End's Health: 100% - 16% (Mud Bomb) = 84%
- The Bitter End's Energy: 100% - 3% (Double Team) - 3% (Toxic) - 2% (Dig, down) = 92%
Notes
- I'm guessing that Nanab wanted Double Team for accuracy again? The clones disappeared after Toxic was used as a result, but Mud Bomb rolled to hit the real Bitter End and Toxic would have hit anyway, so it didn't end up making a difference. Hope that's what you meant, though.
- Mud Bomb scored a critical hit.
- A Pokémon using Dig can't close up the hole behind it on the same action.
- Kelp was fully paralyzed on the third action.
- By the way, Kelp wouldn't be able to tell when he fell below 33% health. Pokémon don't really have a handle of gauging their health in percentages like that, and 33% isn't a significant amount that they'd be able to guess at. If that situation had arisen, he'd probably just have chosen randomly.
- Nanabshuckle8 commands first.