*Story*
The Happy Mask Salesman has arrived in Termina and wants to play a little game. He has left a random mask and instructions at the doorstep of 12 people. You are one of these people playing his innocent game of Mafia.
*Roles*
Followers of Majora
Majora's Mask: The leader of the followers. During the night, he sends in the followers' choice of target to attack, and if other followers send in a night action, his choice always overrides theirs.
Garo's Mask: The other members of the followers. May send in the followers' night action if Majora's Mask is away. One of the Garo's Masks at random will become Majora's Mask if the original Mask is killed. There are two of these.
Blast Mask: The Blast Mask is on the followers' side; however, they do not know of him, and he does not know who they are (and as such, he may not communicate with them during the night). The Blast Mask's goal is to ensure that the followers win, and to achieve this, he has one secret weapon at his disposal: he can blow up. At any point during the day phase, he may blow himself up and take one player of his choice with him. If the Mask of Truth inspects the Blast Mask, he will be shown as
resident, and if he dies, he is also shown as
resident.
Residents of Termina
Mask of Truth: During the night, he may inspect one player to find out whether they are aligned with the followers.
Great Fairy Mask: During the night, each Great Fairy Mask chooses one player, other than himself, to heal. If this player is targeted by the followers, Fierce Deity's Mask or a Captain's Hat's revenge kill on this night, he does not die. However, if both Great Fairy Masks choose to heal the same player, that player overdoses and dies, even if he was not targeted by the followers. There are two of these.
Couple's Mask: On the first night, he picks one player as his lover. From this point on, regardless of either player's previous alignment, their ultimate goal for the game is to be the only two players left, and they may communicate privately with one another at any point during the game. However, if one of them dies, the other immediately commits suicide in grief.
Fierce Deity's Mask: During the night, he may kill one player of his choosing.
Captain's Hat: There are always two of them. Every night, each of them targets one other player of their choosing; if the other Captain's Hat is killed that night, the live one will kill the player he targeted in revenge.
The Moon Children
Keaton Mask: If the Keaton Mask is attacked by the followers, Fierce Deity's Mask or a Captain's Hat during the night, he does not die; instead, he turns into an Keaton.
Keaton: If the Keaton is chosen to be lynched during the day, he wins the game. When inspected by the Mask of Truth, he shows up as
follower.
Variable:
???: This mystery mask is able to choose their alliance. They may pick one of the following abilities to use for the rest of the game:
Hammer: Grants ??? the power to knock someone out, preventing them from using their night action.
Bow: Grants ??? the power to kill anybody.
Heart Container: ??? can choose to heal himself. It will clash with the Great Fairy Mask's powers.
Pegasus Boots: Gives ??? a 50% chance to avoid any attack that would put him on the Death Queue.
*Rules*
-Out of thread permission is allowed.
-Win conditions for followers: all residents are dead.
-Win conditions for residents: all followers are dead.
-Win conditions for Keaton Mask: lynched while being Keaton